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Chapter 4: Still in the Dark


Eagleheart

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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 3
HP: 41/41 | AC: 22* | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 8/12
"Wrath is no replacement for skill at arms. Come." Matilde scowls, as she readies her sword again, though not advancing into any headlong charge. She was more than happy to let the fellow wear itself out upon her barrier instead, clashing shield and sword together to send lancing lightning down the narrow hall to provoke a charge.

>>Electric Arc vs Mal and Ugly, DC 19

>Raise Shield

Name
Electric Arc, DC 19 Reflex
5
2d4 4,1
Sorry, forgot a d4
4
1d4 4
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Posted (edited)

spacer.pngVharag's spell brings the ugly man-bug tumbling down, and Malarunk braces himself. Despite that, Syhlas manages to slip past him and land a powerful hit. Malarunk's shield spell absorbs some of the damage, but the charau-ka is definitely still hurt.

His only answer to your taunts is a howl, a swipe at Syhlas, and a burst of void energy that surges through all of you. Renali, who was biding her time, is badly hurt by the spell and retreats to Baldric's side.

Round 4 cont'd.

Syhlas
:OneAction:Stride
:OneAction:Tumble Through vs Malarunk
:OneAction:Rapier Strike vs Malarunk - Malarunk uses Shield Block

Round 5

Renali
:FreeAction:Delay

Malarunk
:FreeAction:Shrieking Frenzy
:OneAction:Gauntlet Strike vs Syhlas
:ThreeActions: Harm vs everyone - basic Fortitude save, DC 23

Renali
:TwoActions:Climb x2
:OneAction:Drop down

Party turn. @Bearlord @crazncanuck @TheRaconteur @VennDygrem @Zen Gypsy Renali is at 13/60, Syhlas is at 19/41.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Reflex Saves vs Vharag
12; 15
1d20+9;1d20+10 [3]; [3,5]
Reflex Save vs Matilde
24
1d20+9 15
Tumble Through
24
1d20+9 15
Syhlas Strike
31; 12
1d20+11;3d6+3 [20]; [20,4,4,1]
Deadly d8
1
1d8 1
Strike vs Syhlas; piercing damage
20; 11
1d20+13;2d4+5 [7]; [7,2,4]
Harm damage
22
3d10 9,3,10
Fort saves for Renali and Syhlas
10; 15
1d20+8;1d20+9 [2]; [2,6]
Bloodseeker Beak
4; 3
1d4;1d4 [4]; [4,3]
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 22/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Arionne reeled as the cursed energy washed over her, her footwork slipping as she became light headed. She was bleeding from her ears, that couldn't be good, and her already sharp features looked even more gaunt and withdrawn. She stumbled, then regained her footwork as she tried to recall anything useful they might have learned in fighting these Ape-Men. A weakness, an allergy, anything she and her companions could employ to gain an advantage.

She lashed out with her own chain over the Orc's head, seeking to cut the thing down before it unleashed another spell.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1: Recall Knowledge with Lore: Loremaster spacer.png

Action 2:  Elemental Blasts at Ape-Boss with Reach - Slashing spacer.png

 Action 3:  Elemental Blasts at Ape-Boss with Reach - Slashing spacer.png

 

ACTIONS
IMPULSES - DC 19, +9
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
Fort
19
1d20+11 8
Recall Knowledge
17
1d20+6 11
1-Action, Reach, Slashing, Offguard
19; 8
1d20+11;1d8+3 [8]; [8,5]
1-Action, Reach, Slashing, Offguard
25; 5
1d20+6;1d8+3 [19]; [19,2]
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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16 | HIT POINTS: 39 | CURRENT: 17 | HERO POINTS: 0

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 0 | SPELL SLOTS:  1st: 3/4 | 2nd: 2/3

ACTIVE EFFECTS: Courageous Anthem

CONDITIONS: Immunity (Guidance)


The dark energy surged through Vharag's body like a torrent of searing pain, causing his muscles to convulse involuntarily and his vision to swim with disorientation. Every fiber of his being screamed in agony as the necrotic energy gnawed away at his flesh, leaving behind a trail of festering wounds that oozed with dark ichor.

With gritted teeth, Vharag struggled to maintain his focus, to push past the overwhelming pain and summon forth his own retaliatory magic. Yet as he reached out to command the primal flames of the void, his efforts faltered, the arcane energies slipping from his grasp like grains of sand through clenched fists.

Frustration and anger welled up within him as his spell missed its mark, dissipating harmlessly into the air with little more than a feeble flicker. Weakness washed over him like a suffocating tide, leaving him gasping for breath and struggling to remain upright.

But even in the midst of his pain and failure, Vharag refused to yield. With a defiant snarl, he raised his shield once more, his arms trembling with the effort as he prepared to weather whatever onslaught their foe might unleash upon them.

Out of Character

Free Action:

Reaction:


Action 1 & 2: Cast Ignition (Melee) on Charau-ka Champion.

Action 3:  Raise Shield

Edited by Zen Gypsy (see edit history)
Name
Fortitude Save [DC 23; 22 Void Damage]
15
1d20+8 7
Ignition [Melee Spell Attack; +1 Status (Courageous Anthem) vs Flanked Target]
15
1d20+11 4
Ignition Damage [d6's re: Melee Spell Attack; +1 Status re: Courageous Anthem]
7
3d6+1 3,2,1
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spacer.pngBaldric | HP -8/38 | AC 20 | Fort +7 Ref +11 Will +10 | Speed: 30 | Perception: +7
Hero Points: 0/1 | Focus Points: 0/2 | Spellcasting: Cantrips | Rank 1 | Rank 2 | Spell DC: 19

Conditions: N/A | Effects: Marshal's Aura (10 ft.), Bravo's Brew (Lesser) 1 hour, Bon Mot crit failure, Dying 2


Baldric shouts out as wracking pain surges through his body. It feels as though every cell of his body is dying before the energy subsides, and with it, the pain.. but only because it's difficult to feel the pain while unconscious and dying.

Baldric collapses from the powerful spell, eyes rolled up into his head, on the ground near where Renali retreated.

Fort Save: Critical Failure, double damage from Harm.
 

Edited by VennDygrem (see edit history)
Name
Fort save
9
1d20+7 2
Lesser Healing Potion
10
2d8+5 2,3
Performance
25
1d20+11 14
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 3
HP: 19/41 | AC: 20 | Perc +7 | Fort +9 | Ref +11 | Will +11 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:

The dashing Kintargan had been frustrated by this powerful specimen of the ape-men but after finding a weakness in his defense and hitting him hard Syhlas confidence is increasing again. That is until the fearful opponent lets loose a wave of energy that surges through Syhlas body. For a moment he is dizzy and has to take a defensive stance to recover himself.
 
He is out of verbal taunts against these foreigners so he makes a fake low attack to try to draw Malarunk's defense down and open up for both himself and his companions to attack his upper body and hopefully put him down for good.
 
 

OOC

Action 1: Feint

Action 2: Strike Rapier

Action 3: Strike Shortsword

 
Name
Feint
14
1d20+11 3
Strike with Rapier
15; 15
1d20+10;3d6+2 [5]; [5,2,6,5]
Strike with Shortsword
18; 10
1d20+6;3d6+2 [12]; [12,4,1,3]
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 3
HP: 30/41 | AC: 22* | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 8/12
Matilde shakes her head, finding her companions a little over hasty in their charge down the tunnel. She barely sees the spell wash over them all in the cramped quarters, then turns about in alarm, as she see Baldric start to topple, and moves to revive him. Unable to also close in because of this, she calls out to her closest companion in the melee. "Finish that creature before it does more of that, hurry."

>>Heal on Baldric
>Guidance on Arionne

 

Edited by crazncanuck (see edit history)
Name
Fort Save
29
1d20+11 18
Heal on Baldric
25
2d8+16 7,2
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spacer.pngBaldric | HP 25/38 | AC 20 | Fort +7 Ref +11 Will +10 | Speed: 30 | Perception: +7
Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: Cantrips | Rank 1 | Rank 2 | Spell DC: 19

Conditions: N/A | Effects: Marshal's Aura (10 ft.), Bravo's Brew (Lesser) 1 hour, Bon Mot crit failure, Wounded 2


Near-instantly, some of the feeling of having one's soul ripped from one's body is relieved, and Baldric's eyes fly open, the fire returning along with the color to his skin. He breathes deep as he leans his head up, coughing out through pained gasps for air. "M-my thanks and most sincere gratitude, my lady."

"That does it, you fur-covered monstrosity! My friends here, these fine men and women of different walks of life, have more verve and tenacity than you could dream of! Their strength, their power... Oh, the power! Like none you've seen. Why, I dare say these are the finest warriors upon which you've ever laid your eyes!"

The half-elven commander stands, but he's clearly still shaky from the life-sapping spell's effects.

"You, sir, are no gentleman! More a charlatan, a rake, a scallywag! Whatever the effective equivalent is in your homeland! And certainly no sporting warrior."

Free Action: Lingering Composition:FreeAction:Extend Composition Cantrip to 3 or 4 rounds depending on results of Performance check. Failure: Composition Cantrip lasts 1 round instead of 3, but I don't spend my FP.
Action 1: Courageous Anthem:OneAction: Allies within 60 ft. and I gain +1 status bonus to attacks, damage, and saves vs. fear: Duration 1 round
Action 2: Stand up:OneAction:
Action 3: Bon Mot:OneAction: Targeting Malarunk: Impose -2 or -3 penalty to Will saving throws depending on result of Diplomacy check (and remove my penalty from the last attempt); On a critical failure, I keep my penalty. Duration: 1 minute, or until the target retorts by spending at least 1 action that has the concentrate trait or an appropriate skill check determined by the GM, typically a linguistic, charisma-based skill.
Almost certainly a failure, but maybe not a critical one. My penalty remains.

Edited by VennDygrem (see edit history)
Name
Performance vs. DC 18 (unless otherwise per GM)
12
1d20+11 1
Diplomacy vs. Malarunk's Will DC
17
1d20+11 6
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Posted (edited)

spacer.pngMost of your atacks miss, though one of Arionne's does clip the charau-ka.

"Shut up, elf!" he growls at Baldric. His rage is almost palpable, and he channels that rage into another storm of void energy.

Round 6

Malarunk
:ThreeActions: Harm vs everyoneexcept Renali - basic Fortitude save, DC 23

Party turn. @Bearlord @crazncanuck @TheRaconteur @VennDygrem @Zen Gypsy
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Harm
13
3d10 2,7,4
Persistent damage recovery
19
1d20 19
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spacer.pngBaldric | HP 0/38 | AC 20 | Fort +7 Ref +11 Will +10 | Speed: 30 | Perception: +7
Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: Cantrips | Rank 1 | Rank 2 | Spell DC: 19

Conditions: dying 3


Baldric smirks as it seems he's hit a nerve with the charau-ka leader... until it seems that hitting that nerve involves a follow-up of the life-force-sapping spell the foe unleashed just a moment ago.

Still weakened by the previous spell's effects, even with Matilde's divine assistance, the effects are too much for the half-elf's void-wracked body as he hits the ground again.

Fort Save - Critical Failure again.

Edited by VennDygrem (see edit history)
Name
Fortitude Save
10
1d20+7 3
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 16/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Arionne rocked on her feet as the second wave of negative energy washed over her, and though this was blessedly much weaker than the first, she still felt the life force draining out of her. She desperately tried to counter attack, but her motions were panicked and her aim was poor.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: Elemental Blasts at Ape-Boss with Reach - Slashing spacer.png

Action 3:  Elemental Blasts at Ape-Boss with Reach - Slashing spacer.png

 

ACTIONS
IMPULSES - DC 19, +9
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
Fort +1
31
1d20+12 19
Impulse + Anthem + Flanked
17; 12
1d20+12;1d8+8 [5]; [5,4]
Impulse + Anthem + Flanked - MAP
8; 11
1d20+7;1d8+3 [1]; [1,8]
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Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 3
HP: 6/41 | AC: 20 | Perc +7 | Fort +9 | Ref +11 | Will +11 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:

The void energy hits Syhlas again as a strong gust of wind and he can't help crying out in pain before regaining some composure. He is hanging on the ropes and would join his new companion Baldric down on the floor very soon if they don't manage to take this creature down.
 
"You heard him!" Syhlas shouts at the furious charau-ka. "You think you are strong and powerful. But you haven't seen half of our strength yet. Fight like a warrior, beast!" He doesn't really care if the words themselves bite on Malarunk but the swordsman wants the ape-man to focus on him to divert attention from the others.
 
He feinted an attack again followed it up by two strikes.
 
 

OOC

Action 1: Feint

Action 2: Strike Rapier

Action 3: Strike Shortsword

 
Edited by Bearlord (see edit history)
Name
Fortitude
19
1d20+9 10
Feint
27
1d20+11 16
Strike Rapier
14; 13
1d20+10;3d6+2 [4]; [4,3,6,2]
Strike Shortsword
20; 11
1d20+6;3d6+2 [14]; [14,4,3,2]
Hero point Strike Rapier
19
1d20+10 9
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Posted (edited)
spacer.pngSyhlas lands a hit with his shortsword. Malarunk is bloodied, but still on his feet. Renali shifts back to her human form to help Baldric.
 
Round 6 cont'd.
 
Renali
:OneAction:Change Shape
:OneAction:Battle Medicine on Baldric
 
(map unchanged)
Edited by Eagleheart (see edit history)
Name
Battle Medicine
20; 11
1d20+12;2d8 [8]; [8,8,3]
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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16 (18) | HIT POINTS: 39 | CURRENT: 10 | HERO POINTS: 0

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 0 | SPELL SLOTS:  1st: 3/4 | 2nd: 2/3

ACTIVE EFFECTS: Courageous Anthem

CONDITIONS: Immunity (Guidance)


Pain and fury fuel Vharag as he channels his primal magic once more, determined not to falter this time. His staff becomes an extension of his wrath, flames licking eagerly around its gnarled wood. With a fierce cry that seems to shake the very air of the cavern, he strikes forward, the flames catching brilliantly as they meet the flesh of Malarunk, the charau-ka leader.

The fire surges hungrily, enveloping the massive creature in a sudden inferno that crackles and roars in the confined space. The charau-ka's fur burns, the smell of singed hair and flesh filling the air, his howls of pain echoing off the walls as he thrashes wildly under the unexpected assault.

With the charau-ka ablaze, Vharag steps back, the flames from his staff still flickering ominously. He raises his shield, battered and scorched, planting it firmly in front of him. His stance is one of open defiance, a silent dare thrown at his foe. His eyes burn with a fierce, unyielding light, his face set in grim determination.

"Come then, beast!" Vharag bellows across the battlefield, his voice booming in the cramped cavern. "Feel the wrath of one who bends the elements themselves to his will! Strike, if you dare!"

Out of Character

Free Action:

Reaction:


Action 1 & 2: Cast Ignition (Melee) on Charau-ka Champion. [Critical Success; 18 damage & 1d4 Persistent Fire]

Action 3: Raise Shield

Edited by Zen Gypsy (see edit history)
Name
Fortitude Save [DC 23; 13 Void Damage]
26
1d20+8 18
Ignition [Melee Spell Attack; +1 Status (Courageous Anthem) vs Flanked Target]
31
1d20+11 20
Ignition Damage [d6's re: Melee Spell Attack; +1 Status re: Courageous Anthem]
9
3d6+1 2,3,3
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Posted (edited)

spacer.pngMalarunk howls as his fur and flesh burn, filling the room with a very unpleasant smell. "Ha... hah... Belmazog will avenge me..." he rasps as he falls.

As you all catch your breath, Renali searches his body. "This gauntlet is a powerful weapon," she notes, but she seems more interested in a smaller item: an ornate arrowhead. "Here it is. This is the key to Huntergate."

Edited by Eagleheart (see edit history)
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