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Prologue — A Moral Bargain


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Iolana Variu

image.png.6de02cbb97751b0fadfa71ec656a6cfe.pngStowing her scythe, Io turns to the cafe woman that followed Daergrim. "Can you watch the entrance to the warehouse, and holler if anyone approaches the warehouse? If someone pulls up that ladder, we are in trouble."

Then Io will wait her turn to descend the ladder.

 

Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) CHA 6/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7

Mechanics

Cast light.

Stat Block

Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff

C Sheet

female N Human Cleric of Vonymos  (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20
AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0,   Hero Points 1
Scythe +3 (2d4+1 , x4)
 cestus +1 (d4+1, 19-20 x2)
 darts (x6) +1 (d4+1, x2)
 scalemail,  null (+5 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Condition None 

 

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Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

Brucilde follows, taking pains to look around the dark corners of the room. There’ll be time to figure out how the nervous man turned into a drow later.

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

 

Actions Crunch

Active Effects: Mage armor ~50 min remaining

 

Name
Perception
15
1d20+1 14
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Posted (edited)
Abandoned Warehouse

spacer.png"You got it." The woman didn't seem to be fond of using too many words. Still, she got her point across.


Turning to face the door, she stood guard there quietly as suggested.

 

spacer.pngOne after another you climb down the ladder into the dim, somewhat dank basement of the small warehouse.

 

Below, there's some more crates and barrels, but these look to bear indication of recent use, if only as improvised seats and low tables, judging from some empty tankards and a couple of candles scattered nearby, the latter long since burnt out.

 

Moving to indicate a couple of cages, the child calls out to you, "Here! Here!"

 

The sound of her approach rouses the caged children, one of them regarding her as he grips the bars from inside, "Cres!"

 

Daergrim and Nera Only

Something on the southern wall of this basement chamber looks off… As though some of the stone along a small length of the wall has some suspicious gaps or something…

 

 

[[ The Warehouse ]]

Edited by iantruesilver (see edit history)
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Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

Brucilde moves forward a bit, looking around for any indication of why these kids are caged as she does.

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

 

Actions Crunch

Active Effects: Mage armor ~50 min remaining

 

Name
Perception
3
1d20+1 2
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Daergrim
spacer.png
Male, Dwarf
Class: Warpriest of Angradd | Level: 1
Str: 16 | Dex: 12 | Con: 15 | Int: 10 | Wis: 16 | Cha: 8
HP: 14/14 | Speed: 20 | Init: +3
AC: 20 | Touch: 11 | Flat-footed: 19
CMD: 14 | FCMD: 13
Fort: 4 | Ref: 1 | Will: 5

Weapons

Dwarven Waraxe (masterwork, cold-iron): +5 (1d10+3, x3)
Warhammer (cold-iron): +3 (1d8+3, x3)
Short Sword (silver): +3 (1d6+2, 19-20/x2)

Situational Modifiers

 

Defensive Training  | Greed  | Hardy | Hatred | Stability | Stolen Fury | Stonecunning

Bonus Types

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


Alchemical: --- | Armor: +7 | BAB: +0 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: --- | Inherent: --- | Insight: ---

Luck: --- | Morale: --- | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: +2  | Size: --- | Trait: Various

Condition(s): None

 

Post

Daergrim moved to take a closer look at the southern wall. Something seemed off about it.

 

OOC & Mechanics

....Perception Check

 

Features | Prepared Spells

Warpriest Blessings: 4/4 [DC: 14]

Holy Strike (Good) | War Mind (War)

Sacred Weapon: Axes [Base Damage]

 

Spells Prepared (CL: 1)
Orisons [DC: 13] 1st Level [DC: 14] 2nd Level [DC: 15] 3rd Level [DC: 16] 4th Level [DC: 17] 5th Level [DC: 18] 6th level [DC: 19]
Detect Magic Bless X X X X X
Guidance Shield of Faith X X X X X
Resistance X X X X X X

Spontaneous Casting

 

Name
Perception Check
14
1d20+5 9
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Teza Hasar

Teza.jpeg.2e218f2c20ec1615bef7234d8383d24d.jpegTeza Hasar - Fetchling Bard (Dirge Bard) 1

AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2 | Speed 30ft

Fort +1 | Ref +4 | Will +1

Hero Points 1

Active Conditions/Abilities:

  • 1/day can reroll failed saving throw
  • 1/day Memory Lapse
Weird Building

Teza looked back at the woman standing guard at the warehouse before following the others down. "Your name? In case we need you." After getting a response she climbed down the ladder her nose wrinkling at the damp moldy smell. So much of this plane smelled like that, something that she had never really gotten used to. It was a kind of living smell, musty but in a way that followed no matter where you went. It had none of the prickle or stasis she remembered in faded memories.

She got off the ladder, scanning the room methodically for the sources of the auras she had seen earlier, re-applying the spell as needed. She looked over at the bouncer, wanting to ask her to check as well but also wanting to keep her secret for her. "Brucilde? I can... tell you if I see more auras."

Mechanics

Move:
Standard: Cast Detect Magic
Free:

Actions

 

Statblock

 

[b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4)
Teza Hasar
Fetchling Dirge Bard 1 NG
HP 9 / 9 Speed ft Init 2 AC 14
Fort 1 Ref 4 Will 1
CMB +1 BAB 0
Longsword +1 (1d8+1, 19-20/x2)
Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)

 

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Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

Brucilde, who is not actually that good at keeping her secret, calls back. "Good idea." She then casts detect magic herself, since she's farther in and can see things that Teza can't, and looks around, paying special attention to the ...is that a summoning circle?

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

 

Actions Crunch

Active Effects: Mage armor ~50 min remaining

Detect Magic

 

Edited by Inash (see edit history)
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Teza Hasar

Teza.jpeg.2e218f2c20ec1615bef7234d8383d24d.jpegTeza Hasar - Fetchling Bard (Dirge Bard) 1

AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2 | Speed 30ft

Fort +1 | Ref +4 | Will +1

Hero Points 1

Active Conditions/Abilities:

  • 1/day can reroll failed saving throw
  • 1/day Memory Lapse
  • Detect Magic
Weird Building

Teza came forward, stopping beside Brucilde. She was looking at the bloody circle on the floor and then back at the other woman. "Um, is that blood in that circle?" She turned back to look at the others, concern and mild fear etched into her features.

Mechanics

Move:
Standard:
Free:

Actions

 

Statblock

 

[b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4)
Teza Hasar
Fetchling Dirge Bard 1 NG
HP 9 / 9 Speed ft Init 2 AC 14
Fort 1 Ref 4 Will 1
CMB +1 BAB 0
Longsword +1 (1d8+1, 19-20/x2)
Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)

 

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image.png.2a8fe28468cd3da1a0e65457648eb4ee.png

Gareth Kindly - Half-Elf Inquisitor 1


HP: 10/10 | AC: 16/12/14 | Speed: 30/20ft | Hero: 1/3 | Spells: 0 1 1 1 2

Initiative: +2 | Perception: +8 | Fort: +3 | Ref: +3 | Will: +4

Disappear: 5/5 | Studied Target: Urchin

Consumables | Spells | Abilities | Skills | Attacks | Conditions: Alter Self 0:54


Gareth moves to the caged children in desperate need of liberation. He crouches down to examine the lock, ruing the fact that he didn't take a fine set of lockpicks when he left his chapterhouse of Milani. To be caught without them at such a time... He's drawn to pull out the Breaker of Chains' other tool, his morningstar, to rush the lock, but he resists the urge. Too noisy, too messy. He whispers to the children, taking a look at them, "Wait, quietly. We will have you out soon." In his matter-of-fact tone.


OOC/Actions

Other: Yeah, I couldn't spare the coin for thieves' tools... will have to rectify that soon.

Free:

Swift:

Move: To cages

Standard: Perception on children and lock.

Full Round:

Other:

Hands: Fauchard

Notes 

-

 Gear

Worn

-Belt Pouch
-Cleric's Vestments
-Armored Coat
-Reversible Cloak
-Holy Symbol

 

Weapons

-Cestus
-Dagger
-Morningstar
-Fauchard
-Sling

 

Containers

MW Backpack

-Bedroll
-Grappling Hook
-5x Glue paper
-Glass cutter
-Mess Kit
-Sack
-Silk Rope
-Soap
-5x Trail Rations
-Canteen
-Grooming Kit

Belt Pouch

-Trail rations x5
-Flint and Steel
-Spell component pouch
-Whetstone
-4.77gp

Name
Perception
11
1d20+8 3
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Nera of the Screaming Arrow
Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
longbow (40 arrows) +5 (1d8, x3)
handaxe +2 (1d6+1, x3)
silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
Condition: None 
image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

 

"Be careful, there's something strange with that wall," Nera warned Daergrim (and the others). She moved so she could investigate while trying to stay out of direct sight from the holes, just in case. She went to stand next to one and carefully heard and if no sound, looked inside.

Name
perception
27
1d20+7 20
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Iolana Variu

image.png.6de02cbb97751b0fadfa71ec656a6cfe.pngAfter thanking the woman, Io hands climbs down the ladder into the basement. Retrieving her scythe, she joins Teza and Brucilde by the summoning circle.

"It does look like blood." Io thinks to herself. She looks at it more carefully without touching it or the circle.

 

Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) CHA 6/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7

Mechanics

Heal check to determine if it is blood. If so, the blood of a _______?

Stat Block

Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff

C Sheet

female N Human Cleric of Vonymos  (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20
AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0,   Hero Points 1
Scythe +3 (2d4+1 , x4)
 cestus +1 (d4+1, 19-20 x2)
 darts (x6) +1 (d4+1, x2)
 scalemail,  null (+5 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Condition None 

 

Edited by Rakle (see edit history)
Name
heal check (is that blood)
10
1d20+7 3
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Posted (edited)
Abandoned Warehouse

"My dad calls me Natali." Comes the response from upstairs.

 

Daergrim and Nera Only

The way some of the stones are laid, in addition to the small gaps between some of them betray the fact that there is a hidden door here.

Iolana Only

With a little difficulty, you determine that whatever had made these smears on the floor, indeed is blood.

Gareth Only

As you go check the lock on the cage, you suddenly realize that it's not actually even locked.

Brucilde and Teza Only

You're not sure how you could've missed this, but you just now realized that one of those faint magical auras is coming off of the girl.

 

The others are coming closer. But how? There's nothing but wall toward the south.

 

The faint aura coming off the girl is an illusion, the other auras you can perceive now are a faint conjuration and a faint conjuration. There's something else there? Maybe? But you're not getting a pinpoint on it.

 

spacer.png"Cres! Who are all these people?" One child whispers with an anxious excitedness.

 

The messenger child looks towards you, then back toward the others in the cage, "It's okay. They're here to help us."

 

 

[[ The Warehouse ]]

Edited by iantruesilver (see edit history)
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Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

Brucilde looks to the south, "Something coming that way. Through wall?!" then shifts her focus to the circle on the floor. "What this accomplish?" she mutters

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

 

Actions Crunch

Active Effects: Mage armor ~50 min remaining

Detect Magic - still up

Knowledge checks for the circle

 

Edited by Inash (see edit history)
Name
know arcana
13
1d20+8 5
know planes
23
1d20+8 15
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Teza Hasar

Teza.jpeg.2e218f2c20ec1615bef7234d8383d24d.jpegTeza Hasar - Fetchling Bard (Dirge Bard) 1

AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2 | Speed 30ft

Fort +1 | Ref +4 | Will +1

Hero Points 1

Active Conditions/Abilities:

  • 1/day can reroll failed saving throw
  • 1/day Memory Lapse
  • Detect Magic
  • Bardic Performance: Distraction
    • 1/8 Rounds used
Weird Building

Teza's gaze shifted from the auras approaching the wall and then back to the girl. Her eyes narrowed, and she started a rhythmic almost chant, just loud enough for the others in the room to hear.

One escaped and ran so far
Teahouse bound but why
Cres insists was in a rush

Her four friends might die

Nessa, Thim, Bondy, Yenni
Names she knew so well
Trapped in cages down below
The story she did tell

So Seven followed, some by force

Heeding a child's plea
Six below and One above
The children they would free

Yet Cres spoke half if not full lies
Her aura glowing bright
Four more auras approach us now
I fear they wish to fight

 

She shifted her focus to where she saw the approaching four approaching auras, drawing her sword as she did so, trusting Brucilde to protect her if Cres reacted to her speech.
 

Mechanics
Move: Draw sword
Standard: Bardic Performance: DistractionDistraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.
Free:

Actions

Bardic Performance

Statblock

 

[b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4)
Teza Hasar
Fetchling Dirge Bard 1 NG
HP 9 / 9 Speed ft Init 2 AC 14
Fort 1 Ref 4 Will 1
CMB +1 BAB 0
Longsword +1 (1d8+1, 19-20/x2)
Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)

 

 

Edited by athedia (see edit history)
Name
Performance (Oratory)
12
1d20+8 4
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Nera of the Screaming Arrow
Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
longbow (40 arrows) +5 (1d8, x3)
handaxe +2 (1d6+1, x3)
silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
Condition: None 
image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

 

"Concealed door over here," Nera said as she started looking for a mechanism to unlock. Then she noticed that one of the others is chanting something and drawing a weapon, so she looked around to see where the danger was coming from.

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