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Prologue — A Moral Bargain


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Iolana Variu

image.png.6de02cbb97751b0fadfa71ec656a6cfe.png"That's blood, but I cannot determine the type without a closer look" She confirms just before everyone starts talking about the wall.

Hearing and feeling the magic within Teza's song, Io decides to give the singing woman's ability an extra nudge. Io's hand begins to glow, and then she touches Teza's shoulder. A surge of confidence boosts Teza's charms as the divine light transfers from Io to Teza.

Io regrips her weapon and waits for whatever happens next.

 

 

Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) Glory 5/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7

Mechanics

use one touch of glory

Stat Block

Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff

C Sheet

female N Human Cleric of Vonymos  (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20
AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0,   Hero Points 1
Scythe +3 (2d4+1 , x4)
 cestus +1 (d4+1, 19-20 x2)
 darts (x6) +1 (d4+1, x2)
 scalemail,  null (+5 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Condition None 

@athedia  Teza has a +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it.

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Daergrim
spacer.png
Male, Dwarf
Class: Warpriest of Angradd | Level: 1
Str: 16 | Dex: 12 | Con: 15 | Int: 10 | Wis: 16 | Cha: 8
HP: 14/14 | Speed: 20 | Init: +3
AC: 20 | Touch: 11 | Flat-footed: 19
CMD: 14 | FCMD: 13
Fort: 4 | Ref: 1 | Will: 5

Weapons

Dwarven Waraxe (masterwork, cold-iron): +6 (1d10+3, x3)
Warhammer (cold-iron): +4 (1d8+3, x3)
Short Sword (silver): +4 (1d6+2, 19-20/x2)

Frequently Used Skills

Craft (Armorer): +4  | Heal: +9  | Perception: +3  | Sense Motive: +3  | Spellcraft: +4

Situational Modifiers

 

Defensive Training  | Greed  | Hardy | Hatred | Stability | Stolen Fury | Stonecunning

Bonus Types

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


Alchemical: --- | Armor: +7 | BAB: +0 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: --- | Inherent: --- | Insight: ---

Luck: --- | Morale:  +1Bless bonus on attack rolls and on saving throws against fear effects | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: +2  | Size: --- | Trait: Various

Condition(s): BlessEach ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Duration: 10 rounds

 

Post

Daergrim spat on the ground. "Dey be a keepin' kiddies in dose cages. Dey cain't be a good. Dis time dey be findin' a surprise waitin' fer em." The dwarf spat on the ground again as he raised his shield and tightened the grip on his axe. "Angradd, fill us wit yer courage!" he muttered as a light flashed from the holy symbol around his neck, moving out in all directions completely filling the room that he and his companions were in with a silvery radiance. A moment later, the silvery radiance dissipated, leaving those in the room with a boost in confidence.

 

OOC & Mechanics

Casts Bless

 

Features | Prepared Spells

Warpriest Blessings: 4/4 [DC: 14]

Holy Strike (Good) | War Mind (War)

Sacred Weapon: Axes [Base Damage]

 

Spells Prepared (CL: 1)
Orisons [DC: 13] 1st Level [DC: 14] 2nd Level [DC: 15] 3rd Level [DC: 16] 4th Level [DC: 17] 5th Level [DC: 18] 6th level [DC: 19]
Detect Magic Bless X X X X X
Guidance Shield of Faith X X X X X
Resistance X X X X X X

Spontaneous Casting

 

 

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image.png.2a8fe28468cd3da1a0e65457648eb4ee.png

Gareth Kindly - Half-Elf Inquisitor 1


HP: 10/10 | AC: 16/12/14 | Speed: 30/20ft | Hero: 1/3 | Spells: 0 1 1 1 2

Initiative: +2 | Perception: +8 | Fort: +3 | Ref: +3 | Will: +4

Disappear: 5/5 | Studied Target: Urchin

Consumables | Spells | Abilities | Skills | Attacks | Conditions: Alter Self 0:48


Gareth expected locked cages. Finding them unlocked is... unnerving. "Uh, these kids aren't locked in. What's going on?" He gets his weapon back in his hands and looks around. "Kids, is this is some joke?"


OOC/Actions

Other: .

Free:

Swift:

Move:

Standard:

Full Round:

Other:

Hands: Fauchard

Notes 

-

 Gear

Worn

-Belt Pouch
-Cleric's Vestments
-Armored Coat
-Reversible Cloak
-Holy Symbol

 

Weapons

-Cestus
-Dagger
-Morningstar
-Fauchard
-Sling

 

Containers

MW Backpack

-Bedroll
-Grappling Hook
-5x Glue paper
-Glass cutter
-Mess Kit
-Sack
-Silk Rope
-Soap
-5x Trail Rations
-Canteen
-Grooming Kit

Belt Pouch

-Trail rations x5
-Flint and Steel
-Spell component pouch
-Whetstone
-4.77gp

Name
Sense Motive
8
1d20+7 1
Perception
15
1d20+8 7
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Posted (edited)
Combat — Round 1

Initiative Order

PCs: ?

Enemies: 5

spacer.png

[[ Mood Music ]]

 

Brucilde Only

In one of the dried blood smears, you notice something scribbled. You can barely make out what it says. "… slights… repai…en fold."


As much as you try though, you can't imagine that this thing would actually have any actual summoning or ritualistic purpose beyond perhaps some misguided and unfortunate form of torture.


As each member of your impromptu rescue party begin to find little signs of perhaps chicanery or at least something not quite right, the situation continues to develop…

 

Gareth Only

Faster than you can catch it, one of the children inside the cage snatches the lock through the bars, lifting it from the latch. You barely manage to step back from the wooden gate before he managed to slam the corner of it out at your gut, missing you by a literal hairs width.

Daergrim and Nera Only

Before your eyes, the section of wall you suspect to be a secret door opens, nearly catching you off guard.

 

Two hooded figures spill out from a previously unseen secret door in the southern section of wall. At the same time, the four children come scampering out of their respective cages, with the girl you had followed saying, "Get'em!"


 

[[ Map — Abandoned Warehouse ]]

(( Roll initiatives and immediately take Round 1 actions! ))

Edited by iantruesilver (see edit history)
Name
Enemy Initiative
5
1d20+3 2
*********** *******
23
1d20+12 11
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image.png.2a8fe28468cd3da1a0e65457648eb4ee.png

Gareth Kindly - Half-Elf Inquisitor 1


HP: 10/10 | AC: 16/12/14 | Speed: 30/20ft | Hero: 1/3 | Spells: 0 1 1 1 2

Initiative: +2 | Perception: +8 | Fort: +3 | Ref: +3 | Will: +4

Disappear: 5/5 | Studied Target: Urchin

Consumables | Spells | Abilities | Skills | Attacks | Conditions: Alter Self 0:48


Gareth stumbles away from the swinging door, and can do nothing else before they swarm him.


OOC/Actions

Other:

Free:

Swift:

Move:

Standard:

Full Round:

Other: AoO rolled.

Hands: Fauchard

Notes 

-

 Gear

Worn

-Belt Pouch
-Cleric's Vestments
-Armored Coat
-Reversible Cloak
-Holy Symbol

 

Weapons

-Cestus
-Dagger
-Morningstar
-Fauchard
-Sling

 

Containers

MW Backpack

-Bedroll
-Grappling Hook
-5x Glue paper
-Glass cutter
-Mess Kit
-Sack
-Silk Rope
-Soap
-5x Trail Rations
-Canteen
-Grooming Kit

Belt Pouch

-Trail rations x5
-Flint and Steel
-Spell component pouch
-Whetstone
-4.77gp

Edited by Kistler (see edit history)
Name
AoO 1, Damage
8; 14
1d20+7;1d10+7 [1]; [1,7]
AoO 2, damage
10; 17
1d20+5;1d10+7 [5]; [5,10]
AoO 3, damage
12; 13
1d20+5;1d10+7 [7]; [7,6]
Oh yeah, initiative
3
1d20+2 1
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Iolana Variu

image.png.6de02cbb97751b0fadfa71ec656a6cfe.png"Toss these bastards back into the river of the souls". Io yells in frustration. The she gets to work. Assuming that Daegrim is good at fighting since he openly challenges devil worshippers, Io reaches out and casts a spell on Daergrim's axe.

 

 

Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) Glory 5/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7

Mechanics

cast magic weapon

Stat Block

Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff

C Sheet

female N Human Cleric of Vonymos  (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20
AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0,   Hero Points 1
Scythe +3 (2d4+1 , x4)
 cestus +1 (d4+1, 19-20 x2)
 darts (x6) +1 (d4+1, x2)
 scalemail,  null (+5 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Condition None 

Spells: Bless, shield of faith, magical weapon

light, guidance, read magic

@Mindcrime  Your war-axe now has a +1 enchantment for 1 minute.

Edited by Rakle (see edit history)
Name
init
20
1d20+1 19
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Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

Brucilde mutters "Slights repaid ten fold? " Then shifts her attention to the approaching 'children'. With a quick reach to her component pouch for a bit of butter and an uttered arcane phrase, she creates a slick patch under a pair of them and in their path to attack. She calls something out in another language.

Kid, this isn't your day. You wanna just give up now and save yourself the trouble?

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

 

Actions Crunch

Active Effects: Mage armor ~50 min remaining

Standard: Cast grease. Area covered: 'Cres', 1, and the 2 squares in front of them (so between Gareth and those 2) Save DC: 15

Note: Testing out the language functions.

 

Edited by Inash (see edit history)
Name
init
21
1d20+2 19
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Daergrim
spacer.png
Male, Dwarf
Class: Warpriest of Angradd | Level: 1
Str: 16 | Dex: 12 | Con: 15 | Int: 10 | Wis: 16 | Cha: 8
HP: 14/14 | Speed: 20 | Init: +3
AC: 20 | Touch: 11 | Flat-footed: 19
CMD: 14 | FCMD: 13
Fort: 4 | Ref: 1 | Will: 5

Weapons

Dwarven Waraxe (masterwork, cold-iron): +6 (1d10+4, x3)
Warhammer (cold-iron): +4 (1d8+3, x3)
Short Sword (silver): +4 (1d6+2, 19-20/x2)

Frequently Used Skills

Craft (Armorer): +4  | Heal: +9  | Perception: +3  | Sense Motive: +3  | Spellcraft: +4

Situational Modifiers

 

Defensive Training  | Greed  | Hardy | Hatred | Stability | Stolen Fury | Stonecunning

Bonus Types

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


Alchemical: --- | Armor: +7 | BAB: +0 | Circumstance: --- | Competence: ---

Deflection: --- | Dodge: --- | Enhancement: --- | Inherent: --- | Insight: ---

Luck: --- | Morale:  +1 | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: +2  | Size: --- | Trait: Various

Condition(s): Bless; Magic WeaponMagic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.

Duration: 10 Rounds

 

Post

Daergrim grinned as the secret door opened and two hooded figures began coming through. "HA! I'd be a coverin' me head to. Shitheads...." he said with a shake of his head as he swung his axe at the first figure through the door.

 

OOC & Mechanics

Attack 5

Initiative

Should've rolled initiative first.

 

Features | Prepared Spells

Warpriest Blessings: 4/4 [DC: 14]

Holy Strike (Good) | War Mind (War)

Sacred Weapon: Axes [Base Damage]

 

Spells Prepared (CL: 1)
Orisons [DC: 13] 1st Level [DC: 14] 2nd Level [DC: 15] 3rd Level [DC: 16] 4th Level [DC: 17] 5th Level [DC: 18] 6th level [DC: 19]
Detect Magic Bless X X X X X
Guidance Shield of Faith X X X X X
Resistance X X X X X X

Spontaneous Casting

 

 

Name
Attack 5
8
1d20+6 2
Initiative
18
1d20+3 15
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Nera of the Screaming Arrow
Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
longbow (40 arrows) +5 (1d8, x3)
handaxe +2 (1d6+1, x3)
silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
Condition: None 
image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

 

"Just great," Nera said. She was carrying her bow, maybe not the best choice in this environment, but she simply would have had to make the best of it. So she dropped her bow, drew her axe and started chopping at the first guy that came out of the door.

 

OOC actions

free: drop bow

move: draw axe

standard: attack 5 (with flanking)

 

Name
attack, damage
11; 3
1d20+4;1d6+1 [7]; [7,2]
AoO, damage
11; 3
1d20+4;1d6+1 [7]; [7,2]
Init (GM rolled)
10
1d20+3 7
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Teza Hasar

Teza.jpeg.2e218f2c20ec1615bef7234d8383d24d.jpegTeza Hasar - Fetchling Bard (Dirge Bard) 1

AC 14 | FF 12 | Touch 12 | HP 13/13 | Temp HP | Init +2 | Speed 30ft

Fort +1 | Ref +4 | Will +1

Hero Points 1

Active Conditions/Abilities:

  • 1/day can reroll failed saving throw
  • 1/day Memory Lapse
  • +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it.
  • Bardic Performance: Inspire Courage
    • 2/8 Rounds used
  • +1 Attack/Dmg (Inspire Courage)
  • +1 morale bonus on saving throws against charm and fear effects (Inspire Courage)
Weird Building

A regular door. Hidden but not magical. Teza felt a little foolish for her assumption. She quickly switched her recitation for one more suited for the survival of those in the basement.

Lies revealed as door opens
One and One now equal Three
Our lives forfeit is their wish
A fate with which I disagree

Figuring out the shift to a new verse always took a moment, hopefully her new allies would defend her until she could assist further.
 

Mechanics

Move:
Standard: Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Free:

Actions

Bardic Performance: Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Statblock

 

[b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4)
Teza Hasar
Fetchling Dirge Bard 1 NG
HP 9 / 9 Speed ft Init 2 AC 14
Fort 1 Ref 4 Will 1
CMB +1 BAB 0
Longsword +1 (1d8+1, 19-20/x2)
Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)

 

 

Name
Init
10
1d20+2 8
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Posted (edited)
Combat — Round 1 Wrap Up

Initiative Order

PCs: Average (B 21, I 20, D 18, N 10, T 10, G 3) = 13.67

Enemies: 5

spacer.png

[[ Mood Music ]]

 

Brucilde cast a an arcane spell, causing a thin puddle of greasy slippery substance to spread underneath the feet of two of the kids. Taken by surprise, Cres slips and falls onto her ass, while the other manages to maintain his footing for now.

 

The female cleric turns to the warpriest, and mumbles a small prayer to her patron usher for magical enhancement, though that still isn't quite enough for Daergrim to be able to hit his foe.

 

Teza's oratory performance bolsters the morale of the party, though again, that doesn't give Gareth enough to give these kids a good smack upside the head as they rush out from their cages.

 

In the same manner, Nera likewise misses on her mark.

 

"Curses! You cheaters, you were supposed to help us!" Having fallen on her rear, Cres sits up and whines as she begins to make a few somatic gestures, then proceeded to mumble something under her breath toward Teza's direction.

 

Almost in unison, three of the four other kids surround Gareth(1,2,4), the last confronting Brucilde(3) as they each try to kick and bite and punch the pair, with the inquisitor suffering some small amounts of scratches from the shenanigans.

 

Sidestepping the dwarf's attack, the one hooded figure(5) unwraps a dangerous looking scarf from their neck to try to whip it at Nera, but the cat skillfully dodges the attempt.

 

From out of nowhere, Teza feels a sickening pain at her right calf, and as blood begins to trickle down onto her ankles, she realizes that someone(6) is standing there with a war razor, its blade now christened with her blood.

 

The last one(7) out of the secret door shuffles forward between Daergrim and Nera, and swipes a pair of clawed hands at the dwarf, thankfully missing him.


 

[[ Map — Abandoned Warehouse ]]

(( Gareth takes 1 point non-lethal bludgeoning. Teza take 3 slashing and roll a Will save please. Proceed to Round 2! ))

Edited by iantruesilver (see edit history)
Name
Cres Reflex
11
1d20+3 8
1 Reflex
17
1d20+5 12
1 Acrobatics
14
1d20+7 7
1 unarmed NL v Gareth
10; 1
1d20+2;1d2 [8]; [8,1]
2 unarmed NL v Gareth
4; 2
1d20;1d2 [4]; [4,2]
3 unarmed NL v Brucilde
12; 1
1d20+2;1d2 [10]; [10,1]
4 unarmed NL v Gareth
19; 1
1d20+2;1d2 [17]; [17,1]
5 mw Bladed Scarf v Nera
12; 6
1d20+5;1d6+1 [7]; [7,5]
6 mw War Razor v Teza
15; 3
1d20+5+2;1d4 [8]; [8,3]
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
12
1d12 12
7 Claws v Daergrim (1)
13; 2
1d20+1;1d4 [12]; [12,2]
7 Claws v Daergrim (2)
16; 1
1d20+1;1d4 [15]; [15,1]
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Iolana Variu

image.png.6de02cbb97751b0fadfa71ec656a6cfe.png"Leave her alone ". Io snarls at the enemy with the war razor that just cut Teza. She slashes at him with her scythe.

 

 

Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) Glory 5/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7

Mechanics

Attack with inspire courage

Stat Block

Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff

C Sheet

female N Human Cleric of Vonymos  (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20
AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0,   Hero Points 1
Scythe +3 (2d4+1 , x4)
 cestus +1 (d4+1, 19-20 x2)
 darts (x6) +1 (d4+1, x2)
 scalemail,  null (+5 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Condition None 

Spells: Bless, shield of faith, magical weapon

light, guidance, read magic

 

Edited by Rakle (see edit history)
Name
atk vs 6; slash dmg
19; 9
1d20+4; 2d4+2 [15]; [15,4,3]
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Daergrim
spacer.png
Male, Dwarf
Class: Warpriest of Angradd | Level: 1
Str: 16 | Dex: 12 | Con: 15 | Int: 10 | Wis: 16 | Cha: 8
HP: 14/14 | Speed: 20 | Init: +3
AC: 20 | Touch: 11 | Flat-footed: 19
CMD: 14 | FCMD: 13
Fort: 4 | Ref: 1 | Will: 5

Weapons

Dwarven Waraxe (masterwork, cold-iron): +9 (1d10+5, x3)
Warhammer (cold-iron): +7 (1d8+4, x3)
Short Sword (silver): +7 (1d6+3, 19-20/x2)

Frequently Used Skills

Craft (Armorer): +4  | Heal: +9  | Perception: +3  | Sense Motive: +3  | Spellcraft: +4

Situational Modifiers

 

Defensive Training  | Greed  | Hardy | Hatred | Stability | Stolen Fury | Stonecunning

Bonus Types

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


Alchemical: --- | Armor: +7 | BAB: +0 | Circumstance: --- | Competence: +1+1 Inspire Courage competence bonus on attack and weapon damage rolls

Deflection: --- | Dodge: --- | Enhancement: +1+1 enhancement bonus on damage rolls | Inherent: --- | Insight: ---

Luck: --- | Morale:  +1 | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: +2  | Size: --- | Trait: Various

Effect(s): Bless; Magic Weapon; Inspire CourageInspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.; FlankingWhen making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

Creatures with a reach of 0 feet can’t flank an opponent.

 

Post

Daergrim was all business now. His companions, having just met them be damned, they were down here fighting with him, were taking damage. That made him angry as he let out a loud battle cry and attacked the freak with clawed hands that just tried to give his beard a trim.

 

OOC & Mechanics

Attack #7

Damage

 

Features | Prepared Spells

Warpriest Blessings: 4/4 [DC: 14]

Holy Strike (Good) | War Mind (War)

Sacred Weapon: Axes [Base Damage]

 

Spells Prepared (CL: 1)
Orisons [DC: 13] 1st Level [DC: 14] 2nd Level [DC: 15] 3rd Level [DC: 16] 4th Level [DC: 17] 5th Level [DC: 18] 6th level [DC: 19]
Detect Magic Bless X X X X X
Guidance Shield of Faith X X X X X
Resistance X X X X X X

Spontaneous Casting

 

 

Name
Attack #7
26
1d20+8 18
Damage
6
1d10+5 1
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Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

Brucilde ignores the being, she’s not sure they really are children, that attacked her and brings her axe down on the one that got behind the kindly looking man that tried to open their cages.

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

Current AC: 16 (mage armor)

Actions Crunch

Active Effects: Mage armor ~50 min remaining

Standard: Attack

 

Edited by Inash (see edit history)
Name
Attack
10; 7
1d20+4;2d6+3 [6]; [6,2,2]
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Teza Hasar

Teza.jpeg.2e218f2c20ec1615bef7234d8383d24d.jpegTeza Hasar - Fetchling Bard (Dirge Bard) 1

AC 14 | FF 12 | Touch 12 | HP 6/9 | Temp HP | Init +2 | Speed 30ft

Fort +1 | Ref +4 | Will +1

Hero Points 1

Active Conditions/Abilities:

  • 1/day can reroll failed saving throw
  • 1/day Memory Lapse
  • +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it.
  • Bardic Performance: Inspire Courage
    • 3/8 Rounds used
  • +1 Attack/Dmg (Inspire Courage)
  • +1 morale bonus on saving throws against charm and fear effects (Inspire Courage)
Weird Building

With false pleas you ask for help
Betraying those who aid
Mine own blood you dare to spill
I suggest ye be afraid

 

Teza shook of the attempted enchantment, her face tightening in both pain at the wound on her leg and anger at someone doing something so underhanded in her city. Wasn't the Worldwound danger enough? She slashed out at one with the war razor, hoping to take them down before they added more blood to her shoes.

Mechanics

Move:
Standard: Attacking 6
Free: Bardic Performance: Inspire Courage

Actions

Bardic Performance: Inspire Courage

Statblock

 

[b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4)
Teza Hasar
Fetchling Dirge Bard 1 NG
HP 9 / 9 Speed ft Init 2 AC 14
Fort 1 Ref 4 Will 1
CMB +1 BAB 0
Longsword +1 (1d8+1, 19-20/x2)
Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)

 

 

Edited by athedia (see edit history)
Name
Will Save
23
1d20+7 16
Attack;Dmg vs 6
14; 7
1d20+1;1d8+1 [13]; [13,6]
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