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Act 1 - Entering the dead lands


paladinred

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Nyll

36e00a4c7f905478e0fd805fbabc79fa.jpg.4be518a89f917de0ea5400f03b7242e9.jpgNyll  HP: 39/39   Saves: Fort 5, Ref 12, Will 6  AC: 21, 17(touch), 16 (flat-footed) Initiative: 5
Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25
SpellbookSpells Per Day: 0-lvl: 5, 1st: 5, 2nd: 4
Prepared
0-Level: Create Water, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation
1st: Endure Elements, Identify, mage Armor, Protection from Evil, Summon Monster I
2nd: Scorching Ray, Summon Monster II, Web, Glitterdust
Spellbook Spells

0-Level: Create Water (T-WM), Resistance, Acid Splash, Drench, Detect Fiendish Presence, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Vacuous Vessel, Bleed, Disrupt Undead, Touch of Fatigue, Chameleon Scales, Jolt, Mage Hand, Mending, Open/Close, Scrivener's Chant, Arcane Mark, Prestidigitation
1st: Alarm, Endure Elements, Protection from (chaos/evil/good/law), Mage Armor, Secluded Grimoire, Grease, Identify, Magic Missile, Shield, Summon Monster I
2nd: Scorching Ray, Cat's Grace, Glitterdust, Knock, Sonic Scream, Summon Monster II, Web
InventoryCloak of Resistance +2 4,000 Gp
Ring of Protection +1 2,000 Gp
Handy Haversack 2,000 Gp
Boots of the Elven Kind 2,500 Gp
Eyes of the Eagle 2,500 gp
Scroll lvl 1 25gp
Scroll lvl 2 150 gp
13,175 Gp

MW Thieves Tools 100 gp
+1 Rapier 2,320 gp
Darts x6 3gp
Silk rope 50 Gp
Grappling Hook 1gp
Rations x10
Waterskin x2
Flint & Steel
Spellbook
Scroll case x3
Wrist Sheath 1gp


Nyll tries to quickly find a place to take cover the moment there is sound of broken glass. Diving behind the bar, she waits to find out who and what the intruder wants and possibly is.

By the sounds of it, she suspects either an undead or demon.

Edited by Steel Warrior (see edit history)
Name
Initiative
17
1d20+5 12
Stealth
31
1d20+25 6
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Tanith Camarilla

HP 32/32 AC 13/17/21 Init 3 Fort 3 Ref 5 Will 7-10 Shift 9?/10 Temporal Pool 7/8

Female Neutral Elf  Wizard (Conjurer and Chronomancer) Level 6

Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3   
 

[Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2)
[Ranged] Quarterstaff of Entwined Serpents 2 magic missiles
 

Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12

Shift 10/10 Swift Action Dimension Door 15'

Temporal Pool 8/8

* Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save]

* Rewind [Immediate after failed spell, 1/2 spell level - Keep spell]

Wand of Shield [50/50] +4 to AC

Wand of Hide from Undead [50/50] Mindless Undead get no save

Wand of Sure Casting [50/50] reduce opponent's SR by 5

Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message

1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City.

2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible.

3rd Halt Undead, Haste, Resist Energy (Communal), Sleet Storm

Condition None 

Tanith hears the glass break, she moves on that noise to a defensible position, with a view out of the window, all the while gesturing and murmuring... casting a spell. If she sees nothing outside, she uses Shift to move outside the window, or up to an empty balcony.. anywhere to get distance from the fight.

She elects not to speak to the intruder, figuring she'd save it for his eulogy.

Initiative 15.

Actions Using 1pt from Temporal Pool to add 1d4 to initiative, Move: Move into a position that offers cover. Standard Shield on top of Mage Armor

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Edited by Starhawk (see edit history)
Name
Initiative
11
1d20+3 8
Forewarned D4 addition
4
1d4 4
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George 

George.jpg.17210a86b48f21cfd728ce8045c9b7ce.jpgSitting by the fire George was enjoying the simple pleasure of a rest and being just a bit cozy. He and a couple others had been playing a game of cards. Unsurprisingly, then, someone interrupted. George is kind to others but it's been days since he had a good scrap. "it's about time" George grabs his pitchfork, hefts it and looks at the lone invader, "I hope you brought friends" then considers his words again "allies?" looking around he continues in a less confident tone: "I hope there's more of you."

Stats

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%5BSIZE%3D%2B1%5DGeorg%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20None%20
 
URL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2896187%5D%5BB%5D%5BSIZE%3D%2B1%5DGeorg%5B%2FSIZE%5D%5B%2FB%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20None%20
URL=http://www.myth-weavers.com/sheet.html#id=2896187]Georg
Male LG Human Brawler(Hinyasi/Steel-Breaker), Level 6, Init 3, HP 58/58, Speed
AC 21, Touch 15, Flat-footed 17, CMD 24, Fort 9, Ref 8, Will 7, CMB +11, Base Attack Bonus 6
Too Rusty (Pitchfork) (5s?) 15 (1d8+6, )
Safety in Reach (10' pole) (5s) 15 (1d8+6, )
Leather Lamellar Armor +1 (1060) (+5 Armor, +2 Dex, +1 Natural, +1 Deflect)
Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8
Condition None

 

Initiative

Name
Initiative
12
1d20+3 9
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Baran

image.png.a1b112289160e0a56608b65ead80e785.pngBaran studies the sign for a few moment, trying to determine if he has enough space in his bag of holding for it. I will worry about that in the morning.

Upon hearing the glass break, Baran grabs his bow and heads downstairs. Baran gives an exaggerated yawn at the man's brief monologue.

 

HP 46/46 AC22 TAC15 FAC17 F+9 R+7 W+8 Init+8 Per+11 J2/2 Bane 8/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5

Actions

 

Stat Block

Character sheet

Skills

+13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive

+5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills

 

Name
init
24
1d20+8 16
ID Monster - (Any except for local)
22
1d20+8 14
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Yuki

SpheresYuki.png.607f4f156adade97a8248471538a021d.pngYuki prepares for battle.

Current Condition

HP: 34/34
Mage Armor Active

Statblock

%5BURL%3Dhttps%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1jlATScrddARaRGsh3ahwUUyXolEFWGQFzUwsAe9C9BE%2Fedit%23gid%3D665550463%5D%5BB%5D%5BSIZE%3D%2B1%5DYuki%20Shimada%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20NG%20Human%20Witch%20(Winter%20Witch%2FWinter%20Witch)%205%2FWinter%20Witch%201%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%20ft.%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2011%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%206%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5D%20%20Ray%20of%20Frost%20%5B%2FB%5D%20%2B3%20(1d3%2C%20x2)%0A%5BB%5D%20%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%208%2C%20Dex%2013%2C%20Con%2012%2C%20Int%2021%2C%20Wis%2010%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Yuki Shimada
Female NG Human Witch (Winter Witch/Winter Witch) 5/Winter Witch 1, Level 6, Init 1, HP 34/34, Speed 30 ft.
AC 14, Touch 10, Flat-footed 14, CMD 11, Fort 3, Ref 3, Will 6, CMB +1, Base Attack Bonus 2
Ray of Frost +3 (1d3, x2)
Mage Armor (+4 Armor)
Abilities Str 8, Dex 13, Con 12, Int 21, Wis 10, Cha 10
Condition None

Initiative

Name
Initiative
21
1d20+8 13
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Posted (edited)

The undead at the bar calls out to his allies and they peel down from the walls, there is a spell caster and two that look like fighter types. The stairs are switchback and are fully carpeted, the four creatures that have/are now entering are using Spiderclimb not to disturb the peace and quiet.

 

Initiatives

 

Baran - 24 - Fires 2 arrows in quick succession but they miss their target

1 - 22 - Moves over to Mizzi and attacks

Aiden - 21 - Hurls a Spear of Light hitting 1 for 19

3b - 20 - Makes his way over to Rand

Yuki - 19 - Moves over and targets the spellcaster with a Misfortune Hex (1 round)

Nyll - 17 -

Tanith - 15 - Moves to Yuki and Hastes a bunch of the party

2 - 14 - Silences the area

George - 12 -

Rand - 8 - Activates his sword

3a - 6 - Moves to attack Yuki

 

Map

image.png.7c01f326223b82db87a04bcf444081fc.png

 

Edited by paladinred (see edit history)
Name
Aiden
21
1d20+3 18
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Baran

image.png.a1b112289160e0a56608b65ead80e785.png"Catch". Baran announces as he unleashes two arrows at the man.

 

HP 46/46 AC22 TAC15 FAC17 F+9 R+7 W+8 Init+8 Per+11 J2/2 Bane 7/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5

Actions

Step to the SW. Firing at Man with Rapid shot with bane. Attacks are cold iron & magical

Stat Block

Character sheet

Skills

+13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive

+5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills

 

Edited by Rakle (see edit history)
Name
atk 1 vs flat footed; damage w/bane
17; 13
1d20+10;4d6+5 [7]; [7,1,2,1,4]
atk 2 vs flat footed; damage w/bane
18; 20
1d20+10;4d6+5 [8]; [8,2,3,4,6]
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 image.jpeg.a0cc0b5cde12b22660f46e6f75874cbf.jpeg
 

HP: 51/51

Aidan groaned as she moved up a bit and prepared to hurl a spell. "Well what a bother. But I suppose a bit of exercise is in order."
Preforming her incantation and producing what appeared to be a spear made of pure glowing light before throwing it at the undead caster.


Ranged Touch Attack

Damage

Show this

That's casting Spear of Purity.

Also sorry was a bit slapped by work.

 

Name
Ranged Touch Attack
20
1d20+6 14
Damage
16
3d8 8,1,7
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Yuki

SpheresYuki.png.607f4f156adade97a8248471538a021d.pngYuki steps to her right and hurls a Misfortune Hex at the spellcaster. (DC 19 Will - If target is not within 30 ft., advance until it is.)

Current Condition

HP: 34/34
Mage Armor Active

Statblock

%5BURL%3Dhttps%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1jlATScrddARaRGsh3ahwUUyXolEFWGQFzUwsAe9C9BE%2Fedit%23gid%3D665550463%5D%5BB%5D%5BSIZE%3D%2B1%5DYuki%20Shimada%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20NG%20Human%20Witch%20(Winter%20Witch%2FWinter%20Witch)%205%2FWinter%20Witch%201%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%20ft.%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2011%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%206%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5D%20%20Ray%20of%20Frost%20%5B%2FB%5D%20%2B3%20(1d3%2C%20x2)%0A%5BB%5D%20%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%208%2C%20Dex%2013%2C%20Con%2012%2C%20Int%2021%2C%20Wis%2010%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Yuki Shimada
Female NG Human Witch (Winter Witch/Winter Witch) 5/Winter Witch 1, Level 6, Init 1, HP 34/34, Speed 30 ft.
AC 14, Touch 10, Flat-footed 14, CMD 11, Fort 3, Ref 3, Will 6, CMB +1, Base Attack Bonus 2
Ray of Frost +3 (1d3, x2)
Mage Armor (+4 Armor)
Abilities Str 8, Dex 13, Con 12, Int 21, Wis 10, Cha 10
Condition None

Catblock

Daisuke
HP:
17 (6d6 HD)
AC: 17 (15 FF/14 Touch)
Saves: Fort +0, Ref +3, Will +6
CMB/CMD: 6/8
Skills: Perception +10, Stealth +14, UMD +4

 

Name
Initiative
19
1d20+5 14
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Nyll

36e00a4c7f905478e0fd805fbabc79fa.jpg.4be518a89f917de0ea5400f03b7242e9.jpgNyll  HP: 39/39   Saves: Fort 5, Ref 12, Will 6  AC: 21, 17(touch), 16 (flat-footed) Initiative: 5
Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25
Spellbook


Nyll quickly moves along the back wall to get out of the area of silence, upon being able to hear sound once again, fires off a scorching ray at the man near Rand.


A - N (Up to Down)
1-15 (Left to Right)

Edited by Steel Warrior (see edit history)
Name
Ranged Touch
13
1d20+10 3
Scorching Ray DC14
11
4d6 6,2,2,1
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Rand| AC 19 | Ini: 4 | BAB +6/+1 | Hit Points: 58/58 | Size: Medium | Speed: 20 ft |
Touch: +10 | FF: +19 | Fort: +13 | Ref: +8| Will: +11 | CMD: 18


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Paladin uncharacteristically quiet for him moves 20 feet directly right following the bar almost to the corner only shifting his body position to avoid a clumsy attempt at attack from one of the enemy boss's helpers. His guard stays in the correct position with the mysterious man. Once done with his move he says "Harm, awake." (under the assumption Silence spell needs a round and is still not done) Edges of the sword start to glow cold blue, first faintly then stronger until it's almost hard to look at them directly. Aside from doing whatever else (activating Unchained Bond, making weapon Keen for 6 minutes) Sword now illuminates the area of radius 60 ft. as the torch would, centering on Rand.

 

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Statblock

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Rand Wolfheart
Male CG Aasimar Paladin of Freedom, Level 6, Init 4, HP 58/58, Speed 20 ft.
AC 19, Touch 10, Flat-footed 19, CMD 18, Fort 13, Ref 8, Will 11, CMB +8/+3, Base Attack Bonus +6/+1
Keen Greatsword+1 +10/+5 (2d6+3, 17-20/x2)
Longsword +9/+4 (1d8+2, 19-20/x2)
Dagger +8/+3 (1d4+2, 19-20/x2)
Mithral Agile Half-Plate, Amulet of Natural Armor+1, Headband of Alluring Charisma +2 (+8 Armor, +1 Deflect)
Abilities Str 14, Dex 10, Con 16, Int 12, Wis 12, Cha 18
Condition None

 

 

Actions/OOC

Free:

Swift:

Move: 20' Right

Standard: activating the Unchained Bond

Immediate:

 

Spells:

Lvl 1(2/2 slots DC 15):

-Challenge Evil

-Detect Demon

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
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Tanith Camarilla

Tanith smirks, clearly unfazed by the threat the undead man and his servitors represented. She can see he's undead, indeed could see this from the very beginning on account of the Deathwatch Eyes she's now wearing, which identifies such at a glance. It does however irk her that the company is so spread out.. too far apart for her haste spell to cover everyone. Thus, her staff in her right hand, she moves thirty feet in the direction of Baran, then 'shifts' another 15' towards him. She rubs a twirl of licorice in her left hand, the material for Haste, then casts the spell itself. Baran, George, Mizzi, Yuki and herself, experience something akin to electricity course through their veins.

In her experience a mage who didn't cast haste straight out of the gate was likely making a cardinal error.

Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East).

HP 32/32 AC (22) Init 3 Fort 3 Ref 6 Will 7-10 Shift 9/10 Temporal Pool 7/8

Female Neutral Elf  Wizard (Conjurer and Chronomancer) Level 6

Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3   
 

[Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2)
[Ranged] Quarterstaff of Entwined Serpents 2 magic missiles
 

Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12

Shift 10/10 Swift Action Dimension Door 15'

Temporal Pool 8/8

* Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save]

* Rewind [Immediate after failed spell, 1/2 spell level - Keep spell]

Wand of Shield [50/50] +4 to AC

Wand of Hide from Undead [50/50] Mindless Undead get no save

Wand of Sure Casting [50/50] reduce opponent's SR by 5

Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message

1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City.

2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible.

3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm

Condition None 

HASTE ROUND 1 of 6

Edited by Starhawk (see edit history)
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