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Act 1 - Entering the dead lands


paladinred

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Tanith Camarilla

Tanith seems to shrug off the stench. She seems surprised about this.

OOC: Waiting on those higher on initiative to act, but its clear the ghast stench did not affect her.

 

Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East).

HP 32/32 AC (22) Init 3 Fort 4 Ref 6 Will 8-11 Shift 9/10 Temporal Pool 7/8

Female Neutral Elf  Wizard (Conjurer and Chronomancer) Level 6

Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3   
 

[Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2)
[Ranged] Quarterstaff of Entwined Serpents 2 magic missiles
 

Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12

Shift 10/10 Swift Action Dimension Door 15'

Temporal Pool 8/8

* Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save]

* Rewind [Immediate after failed spell, 1/2 spell level - Keep spell]

Wand of Shield [49/50] +4 to AC

Wand of Hide from Undead [50/50] Mindless Undead get no save

Wand of Sure Casting [50/50] reduce opponent's SR by 5

Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message

1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City.

2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible.

3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm

Condition None 

HASTE ROUND 3 of 6

Edited by Starhawk (see edit history)
Name
Fort DC19 Save
20
1d20+4 16
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Baran

image.png.a1b112289160e0a56608b65ead80e785.pngBaran keeps firing at the nearest enemy.

 

HP 46/46 AC23 TAC16 FAC17 F+9 R+7 W+8 Init+8 Per+11 J1/2 Bane 7/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5 hasted

Actions

rapid fire -2 hit . +2 hit judgement(Justice) +1 hit haste: Net +1 hit All attacks are cold iron & magical

Stat Block

Character sheet

Skills

+13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive

+5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills

@paladinred did anyone of my round 2 attacks hit? I assume the 27 did.

Name
atk 1, dmg
14; 10
1d20+9;2d6+3 [5]; [5,2,5]
atk2;dmg
15; 15
1d20+9;2d6+3 [6]; [6,6,6]
atk3;dmg
23; 10
1d20+9;2d6+3 [14]; [14,1,6]
Fortitude
24
1d20+9 15
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Nyll

36e00a4c7f905478e0fd805fbabc79fa.jpg.4be518a89f917de0ea5400f03b7242e9.jpgNyll  HP: 39/39   Saves: Fort 5, Ref 12, Will 6  AC: 21, 17(touch), 16 (flat-footed) Initiative: 5
Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25
Spellbook Inventory


Nyll gags at the odor and finds herself sickened by it, refusing to allow this to stop her, she moves westwards, circling in a loop to flank and attack the undead to the right of Rand.

Left of 3b
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Edited by Steel Warrior (see edit history)
Name
Flank Attack
27; 6; 10
1d20+11;1d6+4;2d6 [16]; [16,2]; [16,2,4,6]
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Rand| AC (21 vs Evil)19 | Ini: 4 | BAB +6/+1 | Hit Points: 58/58 | Size: Medium | Speed: 20 ft |
Touch:  (12 vs Evil)+10 | FF: +19 | Fort: (+15 vs Evil)+13 | Ref: (+10 vs Evil) +8| Will: (+13 vs Evil) +11 | CMD: 18


https://i.pinimg.com/564x/d5/fb/c4/d5fbc471b82f141bb84a9f44f0509f32.jpg

Seeing his preferred target being already felled, Rand pivots to attack the one that hounded him for a while now. The spider-walking follower finally gets Paladin's undivided attention. As Rand almost seems to not even notice the stench, but just falls into his attack routine. After the attack originally meant for Ghast but flung at his stalker at the last moment, now he is not only free but almost obligated to deliver the full scope of his wrath at this spider monkey or lose Smite.

Seemingly, almost as with everything, Rand is even fighting directly. Not that he lacks the skill, he could be even considered very good. But there is no finesse in his movement, no feints or breathtaking swordsmanship. The technique he uses is basic, all moves taught in the first few years of sword school. But those basics are delivered with the practiced precision and force of someone who has done them a thousand times. He more seemed like a lumberjack cutting down trees than a warrior mid-combat. The first swing is again straightforward 12 to 6 followed by swift semicircular retrieval of the blade to deliver a horizontal 6 to 3 brought in a strong 240 degrees circle.

All the while only his eyes burn, for all intent his face might've been cut from stone since the last whiskey shot.

OOC: I used Protection from Evil on the save but even without it the result would be 32. Also. you likely noticed but last time I wrote Bane instead of Smite, Baren confused me.

Tools of the Trade

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2894166%5D%5BB%5D%5BSIZE%3D%2B1%5DRand%20Wolfheart%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20CG%20Aasimar%20Paladin%20of%20Freedom%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%204%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%2020%20ft.%0A%5BB%5DAC%5B%2FB%5D%2019%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2019%2C%20%5BB%5DCMD%5B%2Fb%5D%2018%2C%20%5BB%5DFort%5B%2FB%5D%2013%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B8%2F%2B3%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%20%2B6%2F%2B1%20%20%20%0A%5BB%5DKeen%20Greatsword%2B1%20%5B%2FB%5D%20%2B10%2F%2B5%20(2d6%2B3%2C%2017-20%2Fx2)%0A%5BB%5D%20%20Longsword%20%5B%2FB%5D%20%2B9%2F%2B4%20(1d8%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Dagger%20%5B%2FB%5D%20%2B8%2F%2B3%20(1d4%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Mithral%20%20Agile%20Half-Plate%5B%2FB%5D%2C%20%5BB%5D%20%20Amulet%20of%20Natural%20Armor%2B1%2C%20Headband%20of%20Alluring%20Charisma%20%2B2%5B%2FB%5D%20(%2B8%20Armor%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2014%2C%20Dex%2010%2C%20Con%2016%2C%20Int%2012%2C%20Wis%2012%2C%20Cha%2018%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Rand Wolfheart
Male CG Aasimar Paladin of Freedom, Level 6, Init 4, HP 58/58, Speed 20 ft.
AC 19, Touch 10, Flat-footed 19, CMD 18, Fort 13, Ref 8, Will 11, CMB +8/+3, Base Attack Bonus +6/+1
Keen Greatsword+1 +10/+5 (2d6+3, 17-20/x2)
Longsword +9/+4 (1d8+2, 19-20/x2)
Dagger +8/+3 (1d4+2, 19-20/x2)
Mithral Agile Half-Plate, Amulet of Natural Armor+1, Headband of Alluring Charisma +2 (+8 Armor, +1 Deflect)
Abilities Str 14, Dex 10, Con 16, Int 12, Wis 12, Cha 18
Condition None

 

 

Actions/OOC

Free:

Swift: Activating Bane

Move: 10' to the one attacking Mizzi, more if needed to place him in flank position.

Standard: Attack

Immediate:

 

Spells:

Lvl 1(2/2 slots DC 15):

-Challenge Evil

-Detect Demon

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Fortitude Save DC 19
34
1d20+15 19
Smite Attack 1 Vs 3b
20
1d20+14 6
Smite Damage 1 vs 3b
24
2d6+15 6,3
Smite Attack 2 vs 3b
19
1d20+9 10
Smite Damage 2 vs 3b
23
2d6+15 5,3
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Yuki Fort

Yuki Will

Yuki

SpheresYuki.png.607f4f156adade97a8248471538a021d.pngYuki curses the stupid casters throwing Silence around and disengages from any combat. The ghast's stench overwhelming her does not help.

Current Condition

HP: 34/34
Mage Armor Active

Statblock

%5BURL%3Dhttps%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1jlATScrddARaRGsh3ahwUUyXolEFWGQFzUwsAe9C9BE%2Fedit%23gid%3D665550463%5D%5BB%5D%5BSIZE%3D%2B1%5DYuki%20Shimada%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20NG%20Human%20Witch%20(Winter%20Witch%2FWinter%20Witch)%205%2FWinter%20Witch%201%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%20ft.%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2011%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%206%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5D%20%20Ray%20of%20Frost%20%5B%2FB%5D%20%2B3%20(1d3%2C%20x2)%0A%5BB%5D%20%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%208%2C%20Dex%2013%2C%20Con%2012%2C%20Int%2021%2C%20Wis%2010%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Yuki Shimada
Female NG Human Witch (Winter Witch/Winter Witch) 5/Winter Witch 1, Level 6, Init 1, HP 34/34, Speed 30 ft.
AC 14, Touch 10, Flat-footed 14, CMD 11, Fort 3, Ref 3, Will 6, CMB +1, Base Attack Bonus 2
Ray of Frost +3 (1d3, x2)
Mage Armor (+4 Armor)
Abilities Str 8, Dex 13, Con 12, Int 21, Wis 10, Cha 10
Condition None

Catblock

Daisuke
HP:
17 (6d6 HD)
AC: 17 (15 FF/14 Touch)
Saves: Fort +0, Ref +3, Will +6
CMB/CMD: 6/8
Skills: Perception +10, Stealth +14, UMD +4

Yuki Withdraws by crawling over the bartop and hiding behind it. Assuming that failing the fort save didn't also cause her to immediately fail the will save as well.

Edited by Faeryl_ (see edit history)
Name
Yuki Fort
8
1d20+3 5
Yuki Will
15
1d20+6 9
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image.jpeg.a0cc0b5cde12b22660f46e6f75874cbf.jpeg

HP:51/51.

Aiden would have groned at the inability to cast but, she couldn't make noise instead moving up besides Rand while taking out her sword.
She was still perfectly able to fight.

Fort Save

Moving and taking out my weapon

Name
Fort Save
19
1d20+9 10
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George

George.jpg.17210a86b48f21cfd728ce8045c9b7ce.jpgFeeling sickened from the stench George steps away from his felled opponent and further in-line to the undead staring at Yuki. He attempts to fight through his sickness and attacks.

 

Stats

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2896187%5D%5BB%5D%5BSIZE%3D%2B1%5DGeorge%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20Haste%3A%20%2B1%20ac%2C%20reflex%20saves%20and%20attack%2C%20%2B30'%20movement%20speed.%0ASickened%3A%20-2%20to%20attack%2C%20damage%2C%20saves%2C%20as%20well%20as%20ability%20and%20skill%20checks%20%20
George
Male LG Human Brawler(Hinyasi/Steel-Breaker), Level 6, Init 3, HP 58/58, Speed
AC 21, Touch 15, Flat-footed 17, CMD 24, Fort 9, Ref 8, Will 7, CMB +11, Base Attack Bonus 6
Too Rusty (Pitchfork) (5s?) 15 (1d8+6, )
Safety in Reach (10' pole) (5s) 15 (1d8+6, )
Leather Lamellar Armor +1 (1060) (+5 Armor, +2 Dex, +1 Natural, +1 Deflect)
Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8
Condition Haste: +1 ac, reflex saves and attack, +30' movement speed.
Sickened: -2 to attack, damage, saves, as well as ability and skill checks

 

 

Name
Attacks on 3a
27; 11
1d20+10; 1d8+6 [17]; [17,5]
Attack 2
12; 11
1d20+10; 1d8+6 [2]; [2,5]
Hasted Attack 3
16; 8
1d20+10; 1d8+6 [6]; [6,2]
Attack 4
8; 10
1d20+5; 1d8+6 [3]; [3,4]
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Tanith Camarilla

Tanith, looks up and around, as she is engulfed in silence. She's not discomfited, knowing that with haste still in effect she can simply move out of the radius and cast. She would have liked to have shouted at Mizzi to channel, but the silence had comprehensively put the khibosh on that. Shrugging she simply moves east humming. When she passes Baran on the way to the window there, fully prepared to shift out the building if need be, she exits the silence spell, so doesn't need to. Grinning broadly at Baran, she raises her hand and looses three magic missiles downrange towards all three standing opponents.

The undead thing next to Rand is hit with a magic missile and comprehensively face planted. The one Yuki is backing away from and George is advancing on is hit as well, though whether goes down remains to be seen. The one at the back, currently unengaged, is hit and face planted as well.

Tanith offers the room a courtly bow, clearly having fun.

 

Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East).

HP 32/32 AC (22) Init 3 Fort 4 Ref 6 Will 8-11 Shift 9/10 Temporal Pool 7/8

Female Neutral Elf  Wizard (Conjurer and Chronomancer) Level 6

Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3   
 

[Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2)
[Ranged] Quarterstaff of Entwined Serpents 2 magic missiles
 

Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12

Shift 10/10 Swift Action Dimension Door 15'

Temporal Pool 8/8

* Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save]

* Rewind [Immediate after failed spell, 1/2 spell level - Keep spell]

Wand of Shield [49/50] +4 to AC

Wand of Hide from Undead [50/50] Mindless Undead get no save

Wand of Sure Casting [50/50] reduce opponent's SR by 5

Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message

1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City.

2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible.

3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm

Condition None 

 

 

HASTE ROUND 3 of 6

Edited by Starhawk (see edit history)
Name
Damage to 3B
3
1d4+1 2
Trip CMB on 3B
27
1d20+12 15
Damage to 3a
5
1d4+1 4
Trip CMB on 3a
15
1d20+12 3
Damage to 2
4
1d4+1 3
Trip CMD on 2
28
1d20+12 16
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Posted (edited)

Initiatives

 

Baran - 24 - Fires once again and hits and inflicts some damage to the undead, not as much as he would like though

Aiden - 21 - Moves up to Rand

Yuki - 19 - As she tries to retreat the stare from the vampire soothes her mood and so she becomes receptive to her whispers

Nyll - 17 - Shanks the undead

Tanith - 15 - Hits all the monsters and tries to trip them

2 - 14 - Tells Yuki to put Aiden to sleep

George - 12 - Hits the spawn that does some damage

Rand - 8 - Destroys 3b

Edited by paladinred (see edit history)
Name
3b Attacks Rand
10
1d20+6 4
3a Attacks George
21
1d20+6 15
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Baran

image.png.a1b112289160e0a56608b65ead80e785.pngOnce again, Baran fires three arrows at the nearest enemies.

 

HP 46/46 AC23 TAC16 FAC17 F+9 R+7 W+8 Init+8 Per+11 J1/2 Bane 7/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5 hasted

Actions

rapid fire -2 hit . +2 hit judgement(Justice) +1 hit haste: Net +1 hit All attacks are cold iron & magical

Stat Block

Character sheet

Skills

+13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive

+5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills

 

Edited by Rakle (see edit history)
Name
atk; dmg
28; 7
1d20+9;2d6+3 [19]; [19,1,3]
atk; dmg
24; 8
1d20+9;2d6+3 [15]; [15,3,2]
atk;dmg
12; 12
1d20+9;2d6+3 [3]; [3,3,6]
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image.jpeg.a0cc0b5cde12b22660f46e6f75874cbf.jpeg

HP:51/51.

Rather then use the weapon in her hand Adina moved to raise her shield, a wash of positive energy busting out from her in all directions even if the effect did happen silently, healing living and harming her undead foes in the area. The Vampire was her primary target but she would take what ever enemy she could get with the effect.

Channel Energy

Name
Channel Energy
11
3d6 3,2,6
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Nyll

36e00a4c7f905478e0fd805fbabc79fa.jpg.4be518a89f917de0ea5400f03b7242e9.jpgNyll  HP: 39/39   Saves: Fort 5, Ref 12, Will 6  AC: 21, 17(touch), 16 (flat-footed) Initiative: 5
Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25
Spellbook Inventory


Nyll sensing something is wrong with one of her companions realizes that the vampire may have some hold over them. She moves to hug the west all that she can once again hear what is happening, utters an incantation to protect herself from evil. At this time, Yuki is out of reach to be able to affect her so.


Left of wall, by bar.
Protection from Evil 6 minutes
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

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George

George.jpg.17210a86b48f21cfd728ce8045c9b7ce.jpgGeorge continues his mobile combat, taking a 5' step but staying engaged to keep up his defenses, he was narrowly missed by the last attack, these foes aren't to be underestimated.

 

Vital statistics

AC 24(21 +1 haste +2 outslug weave) FF 19 Tch 18, HP: 58/58, Saves: 7/6/5

 

Conditions:

Haste: +1 ac, reflex saves and attack, +30' movement speed.
Sickened: -2 to attack, damage, saves, as well as ability and skill checks 

 

 

Name
Attack 1
20; 7
1d20+10;1d8+6 [10]; [10,1]
Attack 2
11; 7
1d20+10;1d8+6 [1]; [1,1]
Hasted Attack
16; 14
1d20+10;1d8+6 [6]; [6,8]
Attack 4
18; 10
1d20+5;1d8+6 [13]; [13,4]
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