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Act 1 - Entering the dead lands


paladinred

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George

Suddenly empowered George will move to protect the others. Seeing the enemy attacking Mizzi he moves to engage them first. If possible, moving so that other enemies would have to endanger themselves to move past him.

With haste: AC:22, 60' speed, +9 reflex saves

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2896187%5D%5BB%5D%5BSIZE%3D%2B1%5DGeorge%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20Haste%3A%20%2B1%20ac%2C%20reflex%20saves%20and%20attack%2C%20%2B30'%20movement%20speed.
George
Male LG Human Brawler(Hinyasi/Steel-Breaker), Level 6, Init 3, HP 58/58, Speed
AC 21, Touch 15, Flat-footed 17, CMD 24, Fort 9, Ref 8, Will 7, CMB +11, Base Attack Bonus 6
Too Rusty (Pitchfork) (5s?) 15 (1d8+6, )
Safety in Reach (10' pole) (5s) 15 (1d8+6, )
Leather Lamellar Armor +1 (1060) (+5 Armor, +2 Dex, +1 Natural, +1 Deflect)
Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8
Condition Haste: +1 ac, reflex saves and attack, +30' movement speed.

Power attack on 1Free Hamstring if hit

Power AoO(if needed)

George.jpg

Edited by Tenori2
Adding free Hamstring on hit with improvised weapon (see edit history)
Name
Power attack on 1
21; 15
1d20+14;1d8+12 [7]; [7,3]
Power AoO(if needed)
31; 13
1d20+14;1d8+12 [17]; [17,1]
Free Hamstring if hit
22
1d20+12 10
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Posted (edited)

ATTENTION - I have just realised the MAN is actually number 1, the spellcaster-looking one is 2 and the others are 3a and 3b, sorry for the confusion.

 

Mizzi steps back away from the man (1) and casts a spell, she then fires her crossbow at him.

Spell - Spiritual Weapon

 

3a Looks Yuki in the eye, she needs a will save, please.

3b Gets an AoO on Rand

Edited by paladinred (see edit history)
Name
SW
21
1d20+9 12
Damage
3
1d8+2 1
Crossbow
11
1d20+6 5
AoO on Rand
6
1d20+4 2
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Initiatives

 

Baran - 24 - Fires 2 arrows in quick succession but they miss their target

1 - 22 - Moves over to Mizzi and attacks

Aiden - 21 - Hurls a Spear of Light hitting 1 for 19

3b - 20 - Makes his way over to Rand

Yuki - 19 - Moves over and targets the spellcaster with a Misfortune Hex (1 round)

Nyll - 17 - Blasts the guy with fire

Tanith - 15 - Moves to Yuki and Hastes a bunch of the party

2 - 14 - Silences the area

George - 12 - Hits the guy with the suave tongue

Rand - 8 - Activates his sword

3a - 6 - Moves to attack Yuki

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Baran

image.png.a1b112289160e0a56608b65ead80e785.pngSeeing the battle turn into chaos, Baran opens fire on the nearest enemy or enemies. With a quicker prayer to his god, his accuracy takes a magical boosts

 

HP 46/46 AC23 TAC16 FAC17 F+9 R+7 W+8 Init+8 Per+11 J1/2 Bane 7/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5 hasted

Actions

rapid fire with deadly aim -4 hit +4 dmg. +2 hit judgement(Justice) +1 hit haste: Net -1 hit +4 dmg. All attacks are cold iron & magical

Stat Block

Character sheet

Skills

+13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive

+5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills

 

Edited by Rakle (see edit history)
Name
attack 1,dmg
11; 12
1d20+9;2d6+7 [2]; [2,1,4]
haste attack;dmg
16; 12
1d20+9;2d6+4 [7]; [7,5,3]
attack 2;dmg
27; 11
1d20+9;2d6+7 [18]; [18,1,3]
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Rand| AC (21 vs Evil)19 | Ini: 4 | BAB +6/+1 | Hit Points: 58/58 | Size: Medium | Speed: 20 ft |
Touch:  (12 vs Evil)+10 | FF: +19 | Fort: (+15 vs Evil)+13 | Ref: (+10 vs Evil) +8| Will: (+13 vs Evil) +11 | CMD: 18


https://i.pinimg.com/564x/d5/fb/c4/d5fbc471b82f141bb84a9f44f0509f32.jpg

Noticing the alcohol stealer moves to attack their guide Rand moves in a half circle placing him in the flank trap with Mizi. A Greatsword with glowing blue edges makes an almost visually beautiful arc as it flies toward its target.

OOC: Forgot to add flank bonus attack is +20, still pathetic considering the Mod I had but maybe it helps score a hit

Tools of the Trade

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2894166%5D%5BB%5D%5BSIZE%3D%2B1%5DRand%20Wolfheart%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20CG%20Aasimar%20Paladin%20of%20Freedom%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%204%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%2020%20ft.%0A%5BB%5DAC%5B%2FB%5D%2019%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2019%2C%20%5BB%5DCMD%5B%2Fb%5D%2018%2C%20%5BB%5DFort%5B%2FB%5D%2013%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B8%2F%2B3%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%20%2B6%2F%2B1%20%20%20%0A%5BB%5DKeen%20Greatsword%2B1%20%5B%2FB%5D%20%2B10%2F%2B5%20(2d6%2B3%2C%2017-20%2Fx2)%0A%5BB%5D%20%20Longsword%20%5B%2FB%5D%20%2B9%2F%2B4%20(1d8%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Dagger%20%5B%2FB%5D%20%2B8%2F%2B3%20(1d4%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Mithral%20%20Agile%20Half-Plate%5B%2FB%5D%2C%20%5BB%5D%20%20Amulet%20of%20Natural%20Armor%2B1%2C%20Headband%20of%20Alluring%20Charisma%20%2B2%5B%2FB%5D%20(%2B8%20Armor%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2014%2C%20Dex%2010%2C%20Con%2016%2C%20Int%2012%2C%20Wis%2012%2C%20Cha%2018%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Rand Wolfheart
Male CG Aasimar Paladin of Freedom, Level 6, Init 4, HP 58/58, Speed 20 ft.
AC 19, Touch 10, Flat-footed 19, CMD 18, Fort 13, Ref 8, Will 11, CMB +8/+3, Base Attack Bonus +6/+1
Keen Greatsword+1 +10/+5 (2d6+3, 17-20/x2)
Longsword +9/+4 (1d8+2, 19-20/x2)
Dagger +8/+3 (1d4+2, 19-20/x2)
Mithral Agile Half-Plate, Amulet of Natural Armor+1, Headband of Alluring Charisma +2 (+8 Armor, +1 Deflect)
Abilities Str 14, Dex 10, Con 16, Int 12, Wis 12, Cha 18
Condition None

 

 

Actions/OOC

Free:

Swift: Activating Bane

Move: 10' to the one attacking Mizzi, more if needed to place him in flank position.

Standard: Attack

Immediate:

 

Spells:

Lvl 1(2/2 slots DC 15):

-Challenge Evil

-Detect Demon

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Bane Attack No 1
18
1d20+14 4
Bane Damage No 1
24
2d6+15 3,6
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Yuki

SpheresYuki.png.607f4f156adade97a8248471538a021d.pngYuki presses the assault on the caster with a Cackle Hex to keep the Misfortune going and then a Glitterdust on either them specifically or the largest clump of enemies possible. (DC 18 Will or be blinded for 6 rounds with a save allowed at the end of each round to throw off blindness. Area is a 10 ft. radius)

Current Condition

HP: 34/34
Mage Armor Active

Statblock

%5BURL%3Dhttps%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1jlATScrddARaRGsh3ahwUUyXolEFWGQFzUwsAe9C9BE%2Fedit%23gid%3D665550463%5D%5BB%5D%5BSIZE%3D%2B1%5DYuki%20Shimada%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20NG%20Human%20Witch%20(Winter%20Witch%2FWinter%20Witch)%205%2FWinter%20Witch%201%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%20ft.%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2011%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%206%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5D%20%20Ray%20of%20Frost%20%5B%2FB%5D%20%2B3%20(1d3%2C%20x2)%0A%5BB%5D%20%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%208%2C%20Dex%2013%2C%20Con%2012%2C%20Int%2021%2C%20Wis%2010%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Yuki Shimada
Female NG Human Witch (Winter Witch/Winter Witch) 5/Winter Witch 1, Level 6, Init 1, HP 34/34, Speed 30 ft.
AC 14, Touch 10, Flat-footed 14, CMD 11, Fort 3, Ref 3, Will 6, CMB +1, Base Attack Bonus 2
Ray of Frost +3 (1d3, x2)
Mage Armor (+4 Armor)
Abilities Str 8, Dex 13, Con 12, Int 21, Wis 10, Cha 10
Condition None

Catblock

Daisuke
HP:
17 (6d6 HD)
AC: 17 (15 FF/14 Touch)
Saves: Fort +0, Ref +3, Will +6
CMB/CMD: 6/8
Skills: Perception +10, Stealth +14, UMD +4

 

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image.jpeg.a0cc0b5cde12b22660f46e6f75874cbf.jpeg

HP:51/51.

Aidan didn't move and instead moved to cast a ward of protection on Rand, she didn't want to burn through her spells to quickly but also didn't want to charging in yet, she knew she was sturdy but also knew she was more of a supporting power.

*Casts protection from evil on Rand.

Edited by DecoyGirl (see edit history)
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George.jpg.17210a86b48f21cfd728ce8045c9b7ce.jpg

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2896187%5D%5BB%5D%5BSIZE%3D%2B1%5DGeorge%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20Haste%3A%20%2B1%20ac%2C%20reflex%20saves%20and%20attack%2C%20%2B30'%20movement%20speed.%20
George
Male LG Human Brawler(Hinyasi/Steel-Breaker), Level 6, Init 3, HP 58/58, Speed
AC 21, Touch 15, Flat-footed 17, CMD 24, Fort 9, Ref 8, Will 7, CMB +11, Base Attack Bonus 6
Too Rusty (Pitchfork) (5s?) 15 (1d8+6, )
Safety in Reach (10' pole) (5s) 15 (1d8+6, )
Leather Lamellar Armor +1 (1060) (+5 Armor, +2 Dex, +1 Natural, +1 Deflect)
Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8
Condition Haste: +1 ac, reflex saves and attack, +30' movement speed.

Seeing the enemy engaging Yuki George will 5'step to put them and his current enemy in reach. Starting with the suave speaker he'll unleash a pitched fury of forking attacks, 2 for each target in range.

 

Actions taken

Swift action: use martial flexibility to pick up outslug weave feat.

Full-round action: 5' step and use brawlers flurry to get three attacks +1 from haste.

Rule variationsNot sure about how to handle my accuracy. Brawlers flurry gives me two-weapon fighting with any weapon I wield as long as it's part of close weapon group (improvised are in that due to hinyasi class features) but nothing changes rules on light weapon in off hand. Monk flurry would be at -2/-2 but Rules as Written I think I have to deal with -4/-4, I'll roll with the worst option and let you make a ruling here.

First attack on 1

Second attack 1

First attack 3a

Second attack 3a

Name
First attack on 1
15; 17
1d20+12; 1d8+9 [3]; [3,8]
Second attack 1
27; 13
1d20+12; 1d8+9 [15]; [15,4]
First attack 3a
20; 13
1d20+12; 1d8+9 [8]; [8,4]
Second attack 3a
22; 10
1d20+7; 1d8+9 [15]; [15,1]
Fortitude Save
14
1d20+9 5
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spacer.png

Tanith Camarilla

Tanith, unable to tell exactly what is going on and what is needed, or which of the enemies is hurt most, murmurs.. "Eeny Meeny Miney, Mo.." and fires a couple of magic missiles from her staff at whichever enemy she believes is the most wounded.

Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East).

HP 32/32 AC (22) Init 3 Fort 3 Ref 6 Will 7-10 Shift 9/10 Temporal Pool 7/8

Female Neutral Elf  Wizard (Conjurer and Chronomancer) Level 6

Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3   
 

[Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2)
[Ranged] Quarterstaff of Entwined Serpents 2 magic missiles
 

Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12

Shift 10/10 Swift Action Dimension Door 15'

Temporal Pool 8/8

* Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save]

* Rewind [Immediate after failed spell, 1/2 spell level - Keep spell]

Wand of Shield [50/50] +4 to AC

Wand of Hide from Undead [50/50] Mindless Undead get no save

Wand of Sure Casting [50/50] reduce opponent's SR by 5

Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message

1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City.

2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible.

3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm

Condition None 

HASTE ROUND 2 of 6

Name
Magic Missile Damage
8
2d4+2 4,2
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Nyll

36e00a4c7f905478e0fd805fbabc79fa.jpg.4be518a89f917de0ea5400f03b7242e9.jpgNyll  HP: 39/39   Saves: Fort 5, Ref 12, Will 6  AC: 21, 17(touch), 16 (flat-footed) Initiative: 5
Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25
Spellbook Inventory


Nyll slips up to move next to Tanith and uses the advantage of flanking the foe surrounded with a sneak attack, slipping the slender rapier into the man's side.

Name
Flank Attack
33; 8; 9
1d20+13;1d4+6;2d6 [20]; [20,2]; [20,2,6,3]
Crit
19; 10
1d20+13;1d4+6 [6]; [6,4]
Fort Save DC19
15
1d20+5 10
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Posted (edited)

Initiatives

 

Baran - 24 -

1 - 22 - (Emits Stench 20' DC19 Sickened 1d6 +4 minutes)

Aiden - 21 - Tries to cast a spell but cannot due to the Silence effect

3b - 20 - Attacks Rand

Yuki - 19 - Tries to use her hex and cast a spell, both fail due to silence

Nyll - 17 - Moves to flank with George and delivers a devastating blow

Tanith - 15 - Hits the ghast whiskey stealer

2 - 14 - Covers the whole of the battlefield in silence

George - 12 - Drops the ghast

Rand - 8 - See,s the ghast drop turns and attacks the spider climber that has attacked him

3a - 6 - Stares at Yuki who feels like she might become submissive to it (DC14 Will save)

Edited by paladinred (see edit history)
Name
3a
15
1d20+4 11
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Posted (edited)

All people within 20' of the ghast (1) I need a DC19 Fortitude save or be Sickened for 9 minutes.

Sickened

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

 

image.png.592f5734420a247783ed40abc0b65d61.png

The green lines are the stench limits, George dropped the ghast on his turn so it will stop at that point, the save includes people from the round before round 2.

 

ROUND 3 MAY BEGIN

Edited by paladinred (see edit history)
Name
Sickened
9
1d6+4 5
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