Tenori2 Posted April 25 Clone Share Posted April 25 (edited) George Suddenly empowered George will move to protect the others. Seeing the enemy attacking Mizzi he moves to engage them first. If possible, moving so that other enemies would have to endanger themselves to move past him. With haste: AC:22, 60' speed, +9 reflex saves %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2896187%5D%5BB%5D%5BSIZE%3D%2B1%5DGeorge%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20Haste%3A%20%2B1%20ac%2C%20reflex%20saves%20and%20attack%2C%20%2B30'%20movement%20speed. George Male LG Human Brawler(Hinyasi/Steel-Breaker), Level 6, Init 3, HP 58/58, Speed AC 21, Touch 15, Flat-footed 17, CMD 24, Fort 9, Ref 8, Will 7, CMB +11, Base Attack Bonus 6 Too Rusty (Pitchfork) (5s?) 15 (1d8+6, ) Safety in Reach (10' pole) (5s) 15 (1d8+6, ) Leather Lamellar Armor +1 (1060) (+5 Armor, +2 Dex, +1 Natural, +1 Deflect) Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8 Condition Haste: +1 ac, reflex saves and attack, +30' movement speed. Power attack on 1Free Hamstring if hit Power AoO(if needed) Edited April 26 by Tenori2 Adding free Hamstring on hit with improvised weapon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Power attack on 1 21; 15 1d20+14;1d8+12 [7]; [7,3] Power AoO(if needed) 31; 13 1d20+14;1d8+12 [17]; [17,1] Free Hamstring if hit 22 1d20+12 10 Link to comment Share on other sites More sharing options...
paladinred Posted April 25 Author Clone Share Posted April 25 (edited) ATTENTION - I have just realised the MAN is actually number 1, the spellcaster-looking one is 2 and the others are 3a and 3b, sorry for the confusion. Mizzi steps back away from the man (1) and casts a spell, she then fires her crossbow at him. Spell - Spiritual Weapon 3a Looks Yuki in the eye, she needs a will save, please. 3b Gets an AoO on Rand Edited April 25 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls SW 21 1d20+9 12 Damage 3 1d8+2 1 Crossbow 11 1d20+6 5 AoO on Rand 6 1d20+4 2 Link to comment Share on other sites More sharing options...
paladinred Posted April 29 Author Clone Share Posted April 29 Yuki feels her very will start to crumble as the power of the undead tries to dominate her, she dug deep and fought it off. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted April 29 Author Clone Share Posted April 29 Initiatives Baran - 24 - Fires 2 arrows in quick succession but they miss their target 1 - 22 - Moves over to Mizzi and attacks Aiden - 21 - Hurls a Spear of Light hitting 1 for 19 3b - 20 - Makes his way over to Rand Yuki - 19 - Moves over and targets the spellcaster with a Misfortune Hex (1 round) Nyll - 17 - Blasts the guy with fire Tanith - 15 - Moves to Yuki and Hastes a bunch of the party 2 - 14 - Silences the area George - 12 - Hits the guy with the suave tongue Rand - 8 - Activates his sword 3a - 6 - Moves to attack Yuki Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted April 29 Author Clone Share Posted April 29 Round 2 may begin Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted April 29 Clone Share Posted April 29 (edited) Baran Seeing the battle turn into chaos, Baran opens fire on the nearest enemy or enemies. With a quicker prayer to his god, his accuracy takes a magical boosts HP 46/46 AC23 TAC16 FAC17 F+9 R+7 W+8 Init+8 Per+11 J1/2 Bane 7/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5 hasted Actions rapid fire with deadly aim -4 hit +4 dmg. +2 hit judgement(Justice) +1 hit haste: Net -1 hit +4 dmg. All attacks are cold iron & magical Stat Block Character sheet Skills +13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive +5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills Edited April 29 by Rakle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack 1,dmg 11; 12 1d20+9;2d6+7 [2]; [2,1,4] haste attack;dmg 16; 12 1d20+9;2d6+4 [7]; [7,5,3] attack 2;dmg 27; 11 1d20+9;2d6+7 [18]; [18,1,3] Link to comment Share on other sites More sharing options...
Grudge Posted April 29 Clone Share Posted April 29 (edited) Rand| AC (21 vs Evil)19 | Ini: 4 | BAB +6/+1 | Hit Points: 58/58 | Size: Medium | Speed: 20 ft | Touch: (12 vs Evil)+10 | FF: +19 | Fort: (+15 vs Evil)+13 | Ref: (+10 vs Evil) +8| Will: (+13 vs Evil) +11 | CMD: 18 Noticing the alcohol stealer moves to attack their guide Rand moves in a half circle placing him in the flank trap with Mizi. A Greatsword with glowing blue edges makes an almost visually beautiful arc as it flies toward its target. OOC: Forgot to add flank bonus attack is +20, still pathetic considering the Mod I had but maybe it helps score a hit Tools of the Trade Statblock %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2894166%5D%5BB%5D%5BSIZE%3D%2B1%5DRand%20Wolfheart%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20CG%20Aasimar%20Paladin%20of%20Freedom%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%204%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%2020%20ft.%0A%5BB%5DAC%5B%2FB%5D%2019%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2019%2C%20%5BB%5DCMD%5B%2Fb%5D%2018%2C%20%5BB%5DFort%5B%2FB%5D%2013%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B8%2F%2B3%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%20%2B6%2F%2B1%20%20%20%0A%5BB%5DKeen%20Greatsword%2B1%20%5B%2FB%5D%20%2B10%2F%2B5%20(2d6%2B3%2C%2017-20%2Fx2)%0A%5BB%5D%20%20Longsword%20%5B%2FB%5D%20%2B9%2F%2B4%20(1d8%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Dagger%20%5B%2FB%5D%20%2B8%2F%2B3%20(1d4%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Mithral%20%20Agile%20Half-Plate%5B%2FB%5D%2C%20%5BB%5D%20%20Amulet%20of%20Natural%20Armor%2B1%2C%20Headband%20of%20Alluring%20Charisma%20%2B2%5B%2FB%5D%20(%2B8%20Armor%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2014%2C%20Dex%2010%2C%20Con%2016%2C%20Int%2012%2C%20Wis%2012%2C%20Cha%2018%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Rand Wolfheart Male CG Aasimar Paladin of Freedom, Level 6, Init 4, HP 58/58, Speed 20 ft. AC 19, Touch 10, Flat-footed 19, CMD 18, Fort 13, Ref 8, Will 11, CMB +8/+3, Base Attack Bonus +6/+1 Keen Greatsword+1 +10/+5 (2d6+3, 17-20/x2) Longsword +9/+4 (1d8+2, 19-20/x2) Dagger +8/+3 (1d4+2, 19-20/x2) Mithral Agile Half-Plate, Amulet of Natural Armor+1, Headband of Alluring Charisma +2 (+8 Armor, +1 Deflect) Abilities Str 14, Dex 10, Con 16, Int 12, Wis 12, Cha 18 Condition None Actions/OOC Free: Swift: Activating Bane Move: 10' to the one attacking Mizzi, more if needed to place him in flank position. Standard: Attack Immediate: Spells: Lvl 1(2/2 slots DC 15): -Challenge Evil -Detect Demon OOC: Edited April 30 by Grudge (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Bane Attack No 1 18 1d20+14 4 Bane Damage No 1 24 2d6+15 3,6 Link to comment Share on other sites More sharing options...
Faeryl_ Posted April 29 Clone Share Posted April 29 Yuki Yuki presses the assault on the caster with a Cackle Hex to keep the Misfortune going and then a Glitterdust on either them specifically or the largest clump of enemies possible. (DC 18 Will or be blinded for 6 rounds with a save allowed at the end of each round to throw off blindness. Area is a 10 ft. radius) Current Condition HP: 34/34 Mage Armor Active Statblock %5BURL%3Dhttps%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1jlATScrddARaRGsh3ahwUUyXolEFWGQFzUwsAe9C9BE%2Fedit%23gid%3D665550463%5D%5BB%5D%5BSIZE%3D%2B1%5DYuki%20Shimada%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20NG%20Human%20Witch%20(Winter%20Witch%2FWinter%20Witch)%205%2FWinter%20Witch%201%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%20ft.%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2011%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%206%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5D%20%20Ray%20of%20Frost%20%5B%2FB%5D%20%2B3%20(1d3%2C%20x2)%0A%5BB%5D%20%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%208%2C%20Dex%2013%2C%20Con%2012%2C%20Int%2021%2C%20Wis%2010%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Yuki Shimada Female NG Human Witch (Winter Witch/Winter Witch) 5/Winter Witch 1, Level 6, Init 1, HP 34/34, Speed 30 ft. AC 14, Touch 10, Flat-footed 14, CMD 11, Fort 3, Ref 3, Will 6, CMB +1, Base Attack Bonus 2 Ray of Frost +3 (1d3, x2) Mage Armor (+4 Armor) Abilities Str 8, Dex 13, Con 12, Int 21, Wis 10, Cha 10 Condition None Catblock Daisuke HP: 17 (6d6 HD) AC: 17 (15 FF/14 Touch) Saves: Fort +0, Ref +3, Will +6 CMB/CMD: 6/8 Skills: Perception +10, Stealth +14, UMD +4 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DecoyGirl Posted April 30 Clone Share Posted April 30 (edited) HP:51/51. Aidan didn't move and instead moved to cast a ward of protection on Rand, she didn't want to burn through her spells to quickly but also didn't want to charging in yet, she knew she was sturdy but also knew she was more of a supporting power. *Casts protection from evil on Rand. Edited 22 hours ago by DecoyGirl (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted April 30 Author Clone Share Posted April 30 Sorry, I forgot your map with positions as the start of round 2. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tenori2 Posted April 30 Clone Share Posted April 30 %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2896187%5D%5BB%5D%5BSIZE%3D%2B1%5DGeorge%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20Haste%3A%20%2B1%20ac%2C%20reflex%20saves%20and%20attack%2C%20%2B30'%20movement%20speed.%20 George Male LG Human Brawler(Hinyasi/Steel-Breaker), Level 6, Init 3, HP 58/58, Speed AC 21, Touch 15, Flat-footed 17, CMD 24, Fort 9, Ref 8, Will 7, CMB +11, Base Attack Bonus 6 Too Rusty (Pitchfork) (5s?) 15 (1d8+6, ) Safety in Reach (10' pole) (5s) 15 (1d8+6, ) Leather Lamellar Armor +1 (1060) (+5 Armor, +2 Dex, +1 Natural, +1 Deflect) Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8 Condition Haste: +1 ac, reflex saves and attack, +30' movement speed. Seeing the enemy engaging Yuki George will 5'step to put them and his current enemy in reach. Starting with the suave speaker he'll unleash a pitched fury of forking attacks, 2 for each target in range. Actions taken Swift action: use martial flexibility to pick up outslug weave feat. Full-round action: 5' step and use brawlers flurry to get three attacks +1 from haste. Rule variationsNot sure about how to handle my accuracy. Brawlers flurry gives me two-weapon fighting with any weapon I wield as long as it's part of close weapon group (improvised are in that due to hinyasi class features) but nothing changes rules on light weapon in off hand. Monk flurry would be at -2/-2 but Rules as Written I think I have to deal with -4/-4, I'll roll with the worst option and let you make a ruling here. First attack on 1 Second attack 1 First attack 3a Second attack 3a Name xDiceName xDiceResult xDiceString xDiceRolls First attack on 1 15; 17 1d20+12; 1d8+9 [3]; [3,8] Second attack 1 27; 13 1d20+12; 1d8+9 [15]; [15,4] First attack 3a 20; 13 1d20+12; 1d8+9 [8]; [8,4] Second attack 3a 22; 10 1d20+7; 1d8+9 [15]; [15,1] Fortitude Save 14 1d20+9 5 Link to comment Share on other sites More sharing options...
Starhawk Posted May 1 Clone Share Posted May 1 Tanith Camarilla Tanith, unable to tell exactly what is going on and what is needed, or which of the enemies is hurt most, murmurs.. "Eeny Meeny Miney, Mo.." and fires a couple of magic missiles from her staff at whichever enemy she believes is the most wounded. Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East). HP 32/32 AC (22) Init 3 Fort 3 Ref 6 Will 7-10 Shift 9/10 Temporal Pool 7/8 Female Neutral Elf Wizard (Conjurer and Chronomancer) Level 6 Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3 [Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2) [Ranged] Quarterstaff of Entwined Serpents 2 magic missiles Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12 Shift 10/10 Swift Action Dimension Door 15' Temporal Pool 8/8 * Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save] * Rewind [Immediate after failed spell, 1/2 spell level - Keep spell] Wand of Shield [50/50] +4 to AC Wand of Hide from Undead [50/50] Mindless Undead get no save Wand of Sure Casting [50/50] reduce opponent's SR by 5 Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message 1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City. 2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible. 3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm Condition None HASTE ROUND 2 of 6 Name xDiceName xDiceResult xDiceString xDiceRolls Magic Missile Damage 8 2d4+2 4,2 Link to comment Share on other sites More sharing options...
Steel Warrior Posted May 1 Clone Share Posted May 1 Nyll Nyll HP: 39/39 Saves: Fort 5, Ref 12, Will 6 AC: 21, 17(touch), 16 (flat-footed) Initiative: 5 Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25 SpellbookSpells Per Day: 0-lvl: 5, 1st: 5, 2nd: 4 Prepared 0-Level: Create Water, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation 1st: Endure Elements, Identify, mage Armor, Protection from Evil, Summon Monster I 2nd: Scorching Ray, Summon Monster II, Web, Glitterdust Spellbook Spells 0-Level: Create Water (T-WM), Resistance, Acid Splash, Drench, Detect Fiendish Presence, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Vacuous Vessel, Bleed, Disrupt Undead, Touch of Fatigue, Chameleon Scales, Jolt, Mage Hand, Mending, Open/Close, Scrivener's Chant, Arcane Mark, Prestidigitation 1st: Alarm, Endure Elements, Protection from (chaos/evil/good/law), Mage Armor, Secluded Grimoire, Grease, Identify, Magic Missile, Shield, Summon Monster I 2nd: Scorching Ray, Cat's Grace, Glitterdust, Knock, Sonic Scream, Summon Monster II, Web InventoryCloak of Resistance +2 4,000 Gp Ring of Protection +1 2,000 Gp Handy Haversack 2,000 Gp Boots of the Elven Kind 2,500 Gp Eyes of the Eagle 2,500 gp Scroll lvl 1 25gp Scroll lvl 2 150 gp 13,175 Gp MW Thieves Tools 100 gp +1 Rapier 2,320 gp Darts x6 3gp Silk rope 50 Gp Grappling Hook 1gp Rations x10 Waterskin x2 Flint & Steel Spellbook Scroll case x3 Wrist Sheath 1gp Nyll slips up to move next to Tanith and uses the advantage of flanking the foe surrounded with a sneak attack, slipping the slender rapier into the man's side. Name xDiceName xDiceResult xDiceString xDiceRolls Flank Attack 33; 8; 9 1d20+13;1d4+6;2d6 [20]; [20,2]; [20,2,6,3] Crit 19; 10 1d20+13;1d4+6 [6]; [6,4] Fort Save DC19 15 1d20+5 10 Link to comment Share on other sites More sharing options...
paladinred Posted May 2 Author Clone Share Posted May 2 (edited) Initiatives Baran - 24 - 1 - 22 - (Emits Stench 20' DC19 Sickened 1d6 +4 minutes) Aiden - 21 - Tries to cast a spell but cannot due to the Silence effect 3b - 20 - Attacks Rand Yuki - 19 - Tries to use her hex and cast a spell, both fail due to silence Nyll - 17 - Moves to flank with George and delivers a devastating blow Tanith - 15 - Hits the ghast whiskey stealer 2 - 14 - Covers the whole of the battlefield in silence George - 12 - Drops the ghast Rand - 8 - See,s the ghast drop turns and attacks the spider climber that has attacked him 3a - 6 - Stares at Yuki who feels like she might become submissive to it (DC14 Will save) Edited May 2 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 3a 15 1d20+4 11 Link to comment Share on other sites More sharing options...
paladinred Posted May 2 Author Clone Share Posted May 2 (edited) All people within 20' of the ghast (1) I need a DC19 Fortitude save or be Sickened for 9 minutes. Sickened The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. The green lines are the stench limits, George dropped the ghast on his turn so it will stop at that point, the save includes people from the round before round 2. ROUND 3 MAY BEGIN Edited May 2 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Sickened 9 1d6+4 5 Link to comment Share on other sites More sharing options...
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