Starhawk Posted May 2 Clone Share Posted May 2 (edited) Tanith Camarilla Tanith seems to shrug off the stench. She seems surprised about this. OOC: Waiting on those higher on initiative to act, but its clear the ghast stench did not affect her. Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East). HP 32/32 AC (22) Init 3 Fort 4 Ref 6 Will 8-11 Shift 9/10 Temporal Pool 7/8 Female Neutral Elf Wizard (Conjurer and Chronomancer) Level 6 Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3 [Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2) [Ranged] Quarterstaff of Entwined Serpents 2 magic missiles Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12 Shift 10/10 Swift Action Dimension Door 15' Temporal Pool 8/8 * Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save] * Rewind [Immediate after failed spell, 1/2 spell level - Keep spell] Wand of Shield [49/50] +4 to AC Wand of Hide from Undead [50/50] Mindless Undead get no save Wand of Sure Casting [50/50] reduce opponent's SR by 5 Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message 1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City. 2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible. 3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm Condition None HASTE ROUND 3 of 6 Edited May 2 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fort DC19 Save 20 1d20+4 16 Link to comment Share on other sites More sharing options...
Rakle Posted May 2 Clone Share Posted May 2 Baran Baran keeps firing at the nearest enemy. HP 46/46 AC23 TAC16 FAC17 F+9 R+7 W+8 Init+8 Per+11 J1/2 Bane 7/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5 hasted Actions rapid fire -2 hit . +2 hit judgement(Justice) +1 hit haste: Net +1 hit All attacks are cold iron & magical Stat Block Character sheet Skills +13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive +5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills @paladinred did anyone of my round 2 attacks hit? I assume the 27 did. Name xDiceName xDiceResult xDiceString xDiceRolls atk 1, dmg 14; 10 1d20+9;2d6+3 [5]; [5,2,5] atk2;dmg 15; 15 1d20+9;2d6+3 [6]; [6,6,6] atk3;dmg 23; 10 1d20+9;2d6+3 [14]; [14,1,6] Fortitude 24 1d20+9 15 Link to comment Share on other sites More sharing options...
Steel Warrior Posted May 2 Clone Share Posted May 2 (edited) Nyll Nyll HP: 39/39 Saves: Fort 5, Ref 12, Will 6 AC: 21, 17(touch), 16 (flat-footed) Initiative: 5 Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25 SpellbookSpells Per Day: 0-lvl: 5, 1st: 5, 2nd: 4 Prepared 0-Level: Create Water, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation 1st: Endure Elements, Identify, mage Armor, Protection from Evil, Summon Monster I 2nd: Scorching Ray, Summon Monster II, Web, Glitterdust Spellbook Spells 0-Level: Create Water (T-WM), Resistance, Acid Splash, Drench, Detect Fiendish Presence, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Vacuous Vessel, Bleed, Disrupt Undead, Touch of Fatigue, Chameleon Scales, Jolt, Mage Hand, Mending, Open/Close, Scrivener's Chant, Arcane Mark, Prestidigitation 1st: Alarm, Endure Elements, Protection from (chaos/evil/good/law), Mage Armor, Secluded Grimoire, Grease, Identify, Magic Missile, Shield, Summon Monster I 2nd: Scorching Ray, Cat's Grace, Glitterdust, Knock, Sonic Scream, Summon Monster II, Web InventoryCloak of Resistance +2 4,000 Gp Ring of Protection +1 2,000 Gp Handy Haversack 2,000 Gp Boots of the Elven Kind 2,500 Gp Eyes of the Eagle 2,500 gp Scroll lvl 1 25gp Scroll lvl 2 150 gp 13,175 Gp MW Thieves Tools 100 gp +1 Rapier 2,320 gp Darts x6 3gp Silk rope 50 Gp Grappling Hook 1gp Rations x10 Waterskin x2 Flint & Steel Spellbook Scroll case x3 Wrist Sheath 1gp Nyll gags at the odor and finds herself sickened by it, refusing to allow this to stop her, she moves westwards, circling in a loop to flank and attack the undead to the right of Rand. Left of 3b Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Edited May 2 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Flank Attack 27; 6; 10 1d20+11;1d6+4;2d6 [16]; [16,2]; [16,2,4,6] Link to comment Share on other sites More sharing options...
Grudge Posted May 2 Clone Share Posted May 2 (edited) Rand| AC (21 vs Evil)19 | Ini: 4 | BAB +6/+1 | Hit Points: 58/58 | Size: Medium | Speed: 20 ft | Touch: (12 vs Evil)+10 | FF: +19 | Fort: (+15 vs Evil)+13 | Ref: (+10 vs Evil) +8| Will: (+13 vs Evil) +11 | CMD: 18 Seeing his preferred target being already felled, Rand pivots to attack the one that hounded him for a while now. The spider-walking follower finally gets Paladin's undivided attention. As Rand almost seems to not even notice the stench, but just falls into his attack routine. After the attack originally meant for Ghast but flung at his stalker at the last moment, now he is not only free but almost obligated to deliver the full scope of his wrath at this spider monkey or lose Smite. Seemingly, almost as with everything, Rand is even fighting directly. Not that he lacks the skill, he could be even considered very good. But there is no finesse in his movement, no feints or breathtaking swordsmanship. The technique he uses is basic, all moves taught in the first few years of sword school. But those basics are delivered with the practiced precision and force of someone who has done them a thousand times. He more seemed like a lumberjack cutting down trees than a warrior mid-combat. The first swing is again straightforward 12 to 6 followed by swift semicircular retrieval of the blade to deliver a horizontal 6 to 3 brought in a strong 240 degrees circle. All the while only his eyes burn, for all intent his face might've been cut from stone since the last whiskey shot. OOC: I used Protection from Evil on the save but even without it the result would be 32. Also. you likely noticed but last time I wrote Bane instead of Smite, Baren confused me. Tools of the Trade Statblock %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2894166%5D%5BB%5D%5BSIZE%3D%2B1%5DRand%20Wolfheart%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20CG%20Aasimar%20Paladin%20of%20Freedom%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%204%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%2020%20ft.%0A%5BB%5DAC%5B%2FB%5D%2019%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2019%2C%20%5BB%5DCMD%5B%2Fb%5D%2018%2C%20%5BB%5DFort%5B%2FB%5D%2013%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%2011%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B8%2F%2B3%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%20%2B6%2F%2B1%20%20%20%0A%5BB%5DKeen%20Greatsword%2B1%20%5B%2FB%5D%20%2B10%2F%2B5%20(2d6%2B3%2C%2017-20%2Fx2)%0A%5BB%5D%20%20Longsword%20%5B%2FB%5D%20%2B9%2F%2B4%20(1d8%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Dagger%20%5B%2FB%5D%20%2B8%2F%2B3%20(1d4%2B2%2C%2019-20%2Fx2)%0A%5BB%5D%20%20Mithral%20%20Agile%20Half-Plate%5B%2FB%5D%2C%20%5BB%5D%20%20Amulet%20of%20Natural%20Armor%2B1%2C%20Headband%20of%20Alluring%20Charisma%20%2B2%5B%2FB%5D%20(%2B8%20Armor%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2014%2C%20Dex%2010%2C%20Con%2016%2C%20Int%2012%2C%20Wis%2012%2C%20Cha%2018%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Rand Wolfheart Male CG Aasimar Paladin of Freedom, Level 6, Init 4, HP 58/58, Speed 20 ft. AC 19, Touch 10, Flat-footed 19, CMD 18, Fort 13, Ref 8, Will 11, CMB +8/+3, Base Attack Bonus +6/+1 Keen Greatsword+1 +10/+5 (2d6+3, 17-20/x2) Longsword +9/+4 (1d8+2, 19-20/x2) Dagger +8/+3 (1d4+2, 19-20/x2) Mithral Agile Half-Plate, Amulet of Natural Armor+1, Headband of Alluring Charisma +2 (+8 Armor, +1 Deflect) Abilities Str 14, Dex 10, Con 16, Int 12, Wis 12, Cha 18 Condition None Actions/OOC Free: Swift: Activating Bane Move: 10' to the one attacking Mizzi, more if needed to place him in flank position. Standard: Attack Immediate: Spells: Lvl 1(2/2 slots DC 15): -Challenge Evil -Detect Demon OOC: Edited May 10 by Grudge (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fortitude Save DC 19 34 1d20+15 19 Smite Attack 1 Vs 3b 20 1d20+14 6 Smite Damage 1 vs 3b 24 2d6+15 6,3 Smite Attack 2 vs 3b 19 1d20+9 10 Smite Damage 2 vs 3b 23 2d6+15 5,3 Link to comment Share on other sites More sharing options...
Faeryl_ Posted May 2 Clone Share Posted May 2 (edited) Yuki Fort Yuki Will Yuki Yuki curses the stupid casters throwing Silence around and disengages from any combat. The ghast's stench overwhelming her does not help. Current Condition HP: 34/34 Mage Armor Active Statblock %5BURL%3Dhttps%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1jlATScrddARaRGsh3ahwUUyXolEFWGQFzUwsAe9C9BE%2Fedit%23gid%3D665550463%5D%5BB%5D%5BSIZE%3D%2B1%5DYuki%20Shimada%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AFemale%20NG%20Human%20Witch%20(Winter%20Witch%2FWinter%20Witch)%205%2FWinter%20Witch%201%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%201%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%20ft.%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DCMD%5B%2Fb%5D%2011%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%206%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5D%20%20Ray%20of%20Frost%20%5B%2FB%5D%20%2B3%20(1d3%2C%20x2)%0A%5BB%5D%20%20Mage%20Armor%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%208%2C%20Dex%2013%2C%20Con%2012%2C%20Int%2021%2C%20Wis%2010%2C%20Cha%2010%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Yuki Shimada Female NG Human Witch (Winter Witch/Winter Witch) 5/Winter Witch 1, Level 6, Init 1, HP 34/34, Speed 30 ft. AC 14, Touch 10, Flat-footed 14, CMD 11, Fort 3, Ref 3, Will 6, CMB +1, Base Attack Bonus 2 Ray of Frost +3 (1d3, x2) Mage Armor (+4 Armor) Abilities Str 8, Dex 13, Con 12, Int 21, Wis 10, Cha 10 Condition None Catblock Daisuke HP: 17 (6d6 HD) AC: 17 (15 FF/14 Touch) Saves: Fort +0, Ref +3, Will +6 CMB/CMD: 6/8 Skills: Perception +10, Stealth +14, UMD +4 Yuki Withdraws by crawling over the bartop and hiding behind it. Assuming that failing the fort save didn't also cause her to immediately fail the will save as well. Edited May 2 by Faeryl_ (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Yuki Fort 8 1d20+3 5 Yuki Will 15 1d20+6 9 Link to comment Share on other sites More sharing options...
DecoyGirl Posted May 2 Clone Share Posted May 2 HP:51/51. Aiden would have groned at the inability to cast but, she couldn't make noise instead moving up besides Rand while taking out her sword. She was still perfectly able to fight. Fort Save Moving and taking out my weapon Name xDiceName xDiceResult xDiceString xDiceRolls Fort Save 19 1d20+9 10 Link to comment Share on other sites More sharing options...
Tenori2 Posted May 3 Clone Share Posted May 3 George Feeling sickened from the stench George steps away from his felled opponent and further in-line to the undead staring at Yuki. He attempts to fight through his sickness and attacks. Stats %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2896187%5D%5BB%5D%5BSIZE%3D%2B1%5DGeorge%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20LG%20Human%20Brawler(Hinyasi%2FSteel-Breaker)%2C%20%5BB%5DLevel%5B%2FB%5D%206%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2058%2F58%2C%20%5BB%5DSpeed%5B%2FB%5D%20%20%0A%5BB%5DAC%5B%2FB%5D%2021%2C%20%5BB%5DTouch%5B%2FB%5D%2015%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2017%2C%20%5BB%5DCMD%5B%2Fb%5D%2024%2C%20%5BB%5DFort%5B%2FB%5D%209%2C%20%5BB%5DRef%5B%2FB%5D%208%2C%20%5BB%5DWill%5B%2FB%5D%207%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B11%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%206%20%20%20%0A%5BB%5D%20%20Too%20Rusty%20(Pitchfork)%20(5s%3F)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Safety%20in%20Reach%20(10'%20pole)%20(5s)%20%5B%2FB%5D%2015%20(1d8%2B6%2C%20%20)%0A%5BB%5D%20%20Leather%20Lamellar%20Armor%20%2B1%20(1060)%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex%2C%20%2B1%20Natural%2C%20%2B1%20Deflect)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2016%2C%20Dex%2014%2C%20Con%2016%2C%20Int%2010%2C%20Wis%2014%2C%20Cha%208%0A%5BB%5DCondition%5B%2FB%5D%20Haste%3A%20%2B1%20ac%2C%20reflex%20saves%20and%20attack%2C%20%2B30'%20movement%20speed.%0ASickened%3A%20-2%20to%20attack%2C%20damage%2C%20saves%2C%20as%20well%20as%20ability%20and%20skill%20checks%20%20 George Male LG Human Brawler(Hinyasi/Steel-Breaker), Level 6, Init 3, HP 58/58, Speed AC 21, Touch 15, Flat-footed 17, CMD 24, Fort 9, Ref 8, Will 7, CMB +11, Base Attack Bonus 6 Too Rusty (Pitchfork) (5s?) 15 (1d8+6, ) Safety in Reach (10' pole) (5s) 15 (1d8+6, ) Leather Lamellar Armor +1 (1060) (+5 Armor, +2 Dex, +1 Natural, +1 Deflect) Abilities Str 16, Dex 14, Con 16, Int 10, Wis 14, Cha 8 Condition Haste: +1 ac, reflex saves and attack, +30' movement speed. Sickened: -2 to attack, damage, saves, as well as ability and skill checks Name xDiceName xDiceResult xDiceString xDiceRolls Attacks on 3a 27; 11 1d20+10; 1d8+6 [17]; [17,5] Attack 2 12; 11 1d20+10; 1d8+6 [2]; [2,5] Hasted Attack 3 16; 8 1d20+10; 1d8+6 [6]; [6,2] Attack 4 8; 10 1d20+5; 1d8+6 [3]; [3,4] Link to comment Share on other sites More sharing options...
Starhawk Posted May 3 Clone Share Posted May 3 (edited) Tanith Camarilla Tanith, looks up and around, as she is engulfed in silence. She's not discomfited, knowing that with haste still in effect she can simply move out of the radius and cast. She would have liked to have shouted at Mizzi to channel, but the silence had comprehensively put the khibosh on that. Shrugging she simply moves east humming. When she passes Baran on the way to the window there, fully prepared to shift out the building if need be, she exits the silence spell, so doesn't need to. Grinning broadly at Baran, she raises her hand and looses three magic missiles downrange towards all three standing opponents. The undead thing next to Rand is hit with a magic missile and comprehensively face planted. The one Yuki is backing away from and George is advancing on is hit as well, though whether goes down remains to be seen. The one at the back, currently unengaged, is hit and face planted as well. Tanith offers the room a courtly bow, clearly having fun. Notes: Baran, George, Mizzi, Yuki and Tanith are hasted.. +30' move (limited to twice movement allowance, +1 dodge to AC, +1 to Reflex, +1 attack when making a full attack). Tanith is 5' south of Yuki and 10' East). HP 32/32 AC (22) Init 3 Fort 4 Ref 6 Will 8-11 Shift 9/10 Temporal Pool 7/8 Female Neutral Elf Wizard (Conjurer and Chronomancer) Level 6 Init 3 HP 32/32 Speed 30' AC 13/17/21 Touch 13 F-F 10 CMD 15 Fort 3 Ref 5 Will 7 (+1 vs demon effects) (+2 vs enchantment spells and effects) CMB +2 BAB 3 [Melee] Quarterstaff of Entwined Serpents +3 (1d6, 19-20/x2) [Ranged] Quarterstaff of Entwined Serpents 2 magic missiles Str 8 Dex 16 Con 12 Int 22 Wis 12 Cha 12 Shift 10/10 Swift Action Dimension Door 15' Temporal Pool 8/8 * Forewarned [1pt: Add 1d4 to Initiative][2pts: Immediate Add 1d4 to Save] * Rewind [Immediate after failed spell, 1/2 spell level - Keep spell] Wand of Shield [49/50] +4 to AC Wand of Hide from Undead [50/50] Mindless Undead get no save Wand of Sure Casting [50/50] reduce opponent's SR by 5 Cantrips Dancing Lights, Detect Fiendish Presence, Detect Magic, Message 1st Obscuring Mist, Mage Armor, Grease, Ray of Enfeeblement, Protection from Evil, Endure Elements, Feather Fall, Magic Missile 2/2, Ears of the City. 2nd Glitterdust, Web, Summon Swarm, Protection from Evil (communal), Blindness/Deafness, See Invisible. 3rd Halt Undead, Haste (used), Resist Energy (Communal), Sleet Storm Condition None HASTE ROUND 3 of 6 Edited May 3 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Damage to 3B 3 1d4+1 2 Trip CMB on 3B 27 1d20+12 15 Damage to 3a 5 1d4+1 4 Trip CMB on 3a 15 1d20+12 3 Damage to 2 4 1d4+1 3 Trip CMD on 2 28 1d20+12 16 Link to comment Share on other sites More sharing options...
paladinred Posted May 7 Author Clone Share Posted May 7 (edited) Initiatives Baran - 24 - Fires once again and hits and inflicts some damage to the undead, not as much as he would like though Aiden - 21 - Moves up to Rand Yuki - 19 - As she tries to retreat the stare from the vampire soothes her mood and so she becomes receptive to her whispers Nyll - 17 - Shanks the undead Tanith - 15 - Hits all the monsters and tries to trip them 2 - 14 - Tells Yuki to put Aiden to sleep George - 12 - Hits the spawn that does some damage Rand - 8 - Destroys 3b Edited May 8 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 3b Attacks Rand 10 1d20+6 4 3a Attacks George 21 1d20+6 15 Link to comment Share on other sites More sharing options...
Rakle Posted May 7 Clone Share Posted May 7 (edited) Baran Once again, Baran fires three arrows at the nearest enemies. HP 46/46 AC23 TAC16 FAC17 F+9 R+7 W+8 Init+8 Per+11 J1/2 Bane 7/8 Bow+10(+8/+8) 2d6+3 Spell+9 Ghost 5/5 hasted Actions rapid fire -2 hit . +2 hit judgement(Justice) +1 hit haste: Net +1 hit All attacks are cold iron & magical Stat Block Character sheet Skills +13 stealth; +11perc, sense motive; +10 disable device; +9ride; +8survive, id monsters(except local), heal;+7climb, ling; +6swim, surv, sense motive +5 know arcana, dungeon,planes, religion, nature, id monsters local;+2 social skills Edited May 7 by Rakle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls atk; dmg 28; 7 1d20+9;2d6+3 [19]; [19,1,3] atk; dmg 24; 8 1d20+9;2d6+3 [15]; [15,3,2] atk;dmg 12; 12 1d20+9;2d6+3 [3]; [3,3,6] Link to comment Share on other sites More sharing options...
DecoyGirl Posted May 7 Clone Share Posted May 7 HP:51/51. Rather then use the weapon in her hand Adina moved to raise her shield, a wash of positive energy busting out from her in all directions even if the effect did happen silently, healing living and harming her undead foes in the area. The Vampire was her primary target but she would take what ever enemy she could get with the effect. Channel Energy Name xDiceName xDiceResult xDiceString xDiceRolls Channel Energy 11 3d6 3,2,6 Link to comment Share on other sites More sharing options...
paladinred Posted May 8 Author Clone Share Posted May 8 The 2nd vampire spawn drops and turns to mist like the other before it. Name xDiceName xDiceResult xDiceString xDiceRolls Vampire Will Save 20 1d20+10 10 Mizzi also channels 7 3d6 3,2,2 Link to comment Share on other sites More sharing options...
Steel Warrior Posted May 8 Clone Share Posted May 8 Nyll Nyll HP: 39/39 Saves: Fort 5, Ref 12, Will 6 AC: 21, 17(touch), 16 (flat-footed) Initiative: 5 Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25 SpellbookSpells Per Day: 0-lvl: 5, 1st: 5, 2nd: 4 Prepared 0-Level: Create Water, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation 1st: Endure Elements, Identify, mage Armor, Protection from Evil, Summon Monster I 2nd: Scorching Ray, Summon Monster II, Web, Glitterdust Spellbook Spells 0-Level: Create Water (T-WM), Resistance, Acid Splash, Drench, Detect Fiendish Presence, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Vacuous Vessel, Bleed, Disrupt Undead, Touch of Fatigue, Chameleon Scales, Jolt, Mage Hand, Mending, Open/Close, Scrivener's Chant, Arcane Mark, Prestidigitation 1st: Alarm, Endure Elements, Protection from (chaos/evil/good/law), Mage Armor, Secluded Grimoire, Grease, Identify, Magic Missile, Shield, Summon Monster I 2nd: Scorching Ray, Cat's Grace, Glitterdust, Knock, Sonic Scream, Summon Monster II, Web InventoryCloak of Resistance +2 4,000 Gp Ring of Protection +1 2,000 Gp Handy Haversack 2,000 Gp Boots of the Elven Kind 2,500 Gp Eyes of the Eagle 2,500 gp Scroll lvl 1 25gp Scroll lvl 2 150 gp 13,175 Gp MW Thieves Tools 100 gp +1 Rapier 2,320 gp Darts x6 3gp Silk rope 50 Gp Grappling Hook 1gp Rations x10 Waterskin x2 Flint & Steel Spellbook Scroll case x3 Wrist Sheath 1gp Nyll sensing something is wrong with one of her companions realizes that the vampire may have some hold over them. She moves to hug the west all that she can once again hear what is happening, utters an incantation to protect herself from evil. At this time, Yuki is out of reach to be able to affect her so. Left of wall, by bar. Protection from Evil 6 minutes Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Tenori2 Posted May 9 Clone Share Posted May 9 George George continues his mobile combat, taking a 5' step but staying engaged to keep up his defenses, he was narrowly missed by the last attack, these foes aren't to be underestimated. Vital statistics AC 24(21 +1 haste +2 outslug weave) FF 19 Tch 18, HP: 58/58, Saves: 7/6/5 Conditions: Haste: +1 ac, reflex saves and attack, +30' movement speed. Sickened: -2 to attack, damage, saves, as well as ability and skill checks Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 20; 7 1d20+10;1d8+6 [10]; [10,1] Attack 2 11; 7 1d20+10;1d8+6 [1]; [1,1] Hasted Attack 16; 14 1d20+10;1d8+6 [6]; [6,8] Attack 4 18; 10 1d20+5;1d8+6 [13]; [13,4] Link to comment Share on other sites More sharing options...
paladinred Posted May 9 Author Clone Share Posted May 9 (edited) All of Georges attacks miss. The only enemy is number 2. Edited May 9 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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