cheezal Posted August 28, 2023 Clone Share Posted August 28, 2023 Golan equally surprised at Yorp's instant recovery "Glad you are awake!"" "Now Hold the lantern and stand in the doorway! I will go and get Stoyan and Astrid and bring them back here."" At that he returns to where he left Stoyan and the sleeping Astrid,informing Stoyan of Yorps recovery once placed on the new bed. ""We have to get Astrid in there now, Yorp is lighting the way"" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted August 29, 2023 Clone Share Posted August 29, 2023 Stoyan Barakovsen Stoyan is pleased at the good news but keeps his dwarven feelings to himself, "Good, the kobold lives? No permanent damage?" Show Stats STRENGTH 14 +1 to hit and damage INTELLIGENCE 9 WISDOM 11 DEXTERITY 7 -1 AC, and range attacks CONSTITUTION 13 +1 hit point CHARISMA 12 Hit Points: 7/7 Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1)) THAC0: 1d20+1 Battle Axe11; 5 1d8+1, 1d20-1 Crossbow16; 6 1d6 Actions Carry Astrid in. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cheezal Posted August 29, 2023 Clone Share Posted August 29, 2023 "Doesn't appear so! looks like she just had a decent sleep!"" "Help me get Astrid in there!" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted August 30, 2023 Clone Share Posted August 30, 2023 With Astrid placed on the bed, she too wakes up, and gives a big stretch. Wrinkling her nose, she says, "Frey above, but this bed stinks." She hops out of bed, and gives her sling a test spin. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cheezal Posted August 30, 2023 Clone Share Posted August 30, 2023 "How do you feel? what do you remember?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted August 30, 2023 Clone Share Posted August 30, 2023 "I feel fine, but oddly annoyed, and I can't place the reason why." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cheezal Posted August 30, 2023 Clone Share Posted August 30, 2023 ""Well what is the consensus? are you all well enough to press on? Do you want to press on or head back to town?"" ""Looks like the only options are if it goes further east,North or down the stairs i discovered"" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted August 31, 2023 Clone Share Posted August 31, 2023 Stoyan Barakovsen Stoyan answers simply, "Press on." He has no real preference for where they go next. Show Stats STRENGTH 14 +1 to hit and damage INTELLIGENCE 9 WISDOM 11 DEXTERITY 7 -1 AC, and range attacks CONSTITUTION 13 +1 hit point CHARISMA 12 Hit Points: 7/7 Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1)) THAC0: 1d20+1 Battle Axe11; 5 1d8+1, 1d20-1 Crossbow16; 6 1d6 Actions Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted September 1, 2023 Author Clone Share Posted September 1, 2023 Tala, Thoridin, and Dejrik all decide at this point that they've had enough of the wizard's tricks. "I don't care about the rest of you, but I'm returning to town," Tala declares. The two fellow dwarves grunt agreement and turn for the front door. OOCDoesn't really matter to me one way or another which way you go. If you decide to go back, the new characters will be waiting in the tavern. If you decide to press on, they'll join you in media res. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted September 2, 2023 Clone Share Posted September 2, 2023 Stoyan Barakovsen "Now you're rested, do you want to listen at the door and check for traps?" Stoyan indicates the door to the east from the entrance hall. He let's the others go. It is their choice and he cannot change their minds. Show Stats STRENGTH 14 +1 to hit and damage INTELLIGENCE 9 WISDOM 11 DEXTERITY 7 -1 AC, and range attacks CONSTITUTION 13 +1 hit point CHARISMA 12 Hit Points: 7/7 Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1)) THAC0: 1d20+1 Battle Axe11; 5 1d8+1, 1d20-1 Crossbow16; 6 1d6 Actions Stand guard Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cheezal Posted September 2, 2023 Clone Share Posted September 2, 2023 "Perhaps it is wiser to go and get others more eager to assist us in our current endeavour!" "It isn't far back to town, we could be back as early as tonight or tommorrow morning" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted September 8, 2023 Clone Share Posted September 8, 2023 Astrid thinks contemplatively - "We've already had some attrition, and I fear we have yet to reach the hardest part of our search. Perhaps finding more comrades, though it will lessen our share of the treasure, is the more apt exercise of discretion." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
cheezal Posted September 8, 2023 Clone Share Posted September 8, 2023 Golan says "Then let us return with what we have gained,and at least secure it." "And see if other's will join us." "Lets make haste" "Yorp! do you feel safe to come with us,or stay here on your own until we return?" "Have we earned enough of your trust that you will still side with us on our return? or will you leave?" "If you wish to leave,not one of us will try to prevent that." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted September 10, 2023 Author Clone Share Posted September 10, 2023 The general consensus settling on return, the group makes its way back out the foyer and onto the trail back to Mick's Bend. The sun is on its way down toward the horizon, but it's not so far back to town that it's dark before the familiar light and warmth of the Wizard's Walk come into view. Yorp is allowed to stay at the castle, doing whatever it is that kobolds do when the are not plundering, marauding, or otherwise harrassing the folk of the civilized regions. Will he be there when the group returns? Who knows? The adventure continues here! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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