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Chapter 2: First Foray


Eric

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image.png.43d2d6ae4e6cc87532fc661aa2253990.png
Stoyan Barakovsen

"Be on guard!" Stoyan advances, axe at the ready.

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STRENGTH 14 +1 to hit and damage

INTELLIGENCE 9

WISDOM 11

DEXTERITY 7 -1 AC, and range attacks

CONSTITUTION 13 +1 hit point

CHARISMA 12

 

Hit Points: 7/7

Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1))

THAC0: 1d20+1 Battle Axe 1d8+1, 1d20-1 Crossbow 1d6

Actions

Enter the room

 

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  • 2 weeks later...
Yorp75.png.7a303146f67ae80eb33f14944460eb3a.png

Yorp the Lantern-Bearer

Wary of traps the Lantern-Bearer bears his lantern high, almost four whole feet off the ground. Unbothered by the musty smell, Yorp admires the fine chairs, and briefly considers whether he can convince the long folk to roll up one of the rugs for him, as it would make a fine addition to a lair. But then he spots the bed. Such plush comfort as most kobolds can only dream. Eyes glinting, he approaches...

 

Name
Roll vs Comfy
4
1d20 4
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Just as the group starts getting all settled, a shape familiar to them re appears from one of the rooms,they had already cleared.

"You know" Golon says "You might try and keep the noise down, I could hear you back from where the bat appeared."

"So what have you found? any leads?"

Edited by cheezal (see edit history)
Name
Secret roll one
12
2d10 7,5
Secret roll two
13
2d10 10,3
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Despite any warning or urging to the contrary, and ignoring the decrepit condition of the furniture, Astrid and Yorp walk over to the bed and lay down. Instantly they are both fast asleep!

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image.png.43d2d6ae4e6cc87532fc661aa2253990.png
Stoyan Barakovsen

"This is no time for sleep!" Stoyan shakes Astrid, "What are you doing?"

Show Stats

STRENGTH 14 +1 to hit and damage

INTELLIGENCE 9

WISDOM 11

DEXTERITY 7 -1 AC, and range attacks

CONSTITUTION 13 +1 hit point

CHARISMA 12

 

Hit Points: 7/7

Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1))

THAC0: 1d20+1 Battle Axe 1d8+1, 1d20-1 Crossbow 1d6

Actions

Wake Astrid

 

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image.png.43d2d6ae4e6cc87532fc661aa2253990.png
Stoyan Barakovsen

Stoyan slaps Astrid hard enough to leave a red mark on her cheek, "Wake up, idiot!"

"Golan, wake Yorp up. Stab him if you have to."

Show Stats

STRENGTH 14 +1 to hit and damage

INTELLIGENCE 9

WISDOM 11

DEXTERITY 7 -1 AC, and range attacks

CONSTITUTION 13 +1 hit point

CHARISMA 12

 

Hit Points: 7/7

Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1))

THAC0: 1d20+1 Battle Axe 1d8+1, 1d20-1 Crossbow 1d6

Actions

Wake Astrid

 

 

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Neither Golon nor Stoyan have any great experience with this sort of magic. Tala looks skeptically at the bed and offers, "We could bring them back to town. We have priests and priestesses who specialize in breaking such enchantments. It won't be cheap, but..." she shrugs. "Better than leaving them here to be eaten--or rot away."

Int check

 Golon Int

Stoyan Int

 

Name
Golon Int
4
1d20 4
Stoyan Int
2
1d20 2
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image.png.43d2d6ae4e6cc87532fc661aa2253990.png
Stoyan Barakovsen

Stoyan picks Astrid up and slings her over his shoulder, "Magic!"

"Golan, bring Yorp. Let's get these people to safety."

Show Stats

STRENGTH 14 +1 to hit and damage

INTELLIGENCE 9

WISDOM 11

DEXTERITY 7 -1 AC, and range attacks

CONSTITUTION 13 +1 hit point

CHARISMA 12

 

Hit Points: 7/7

Armour Class: 3 (Plate Mail (3), Shield (Bonus of 1), DEX (Penalty of 1))

THAC0: 1d20+1 Battle Axe 1d8+1, 1d20-1 Crossbow 1d6

Actions

Carry Astrid

 

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Golan says "I don't know about you, but although Magic can be potentially bad,It doesn't always last long"

"It could just be a case of them sleeping it off!"

"But i don't like the idea of waiting around here either, I checked that nothing was following, If you wait here with them, I will check ahead to see nothing's coming in our direction."

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Game of Thrones - House Reed / Characters - TV Tropes

Golon moves up to the door to the north, asking Stoyan to keep quiet while he checks the door.

He appears to listen at the door,seeing if he can hear anything from the other side,then examines the door.

 

Edited by cheezal (see edit history)
Name
Secret roll one
5
1d6 5
Secret roll Two
6
2d10 5,1
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