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3 is better than one


wrathgon

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Enoch performs full spectrum sweeps and bio analysis of the trio as well.  He remains silent unless spoken to.  Once analyzed thusly, he reports any curious findings and reports to his scanning station.

Mechanics

Taking 10 with base Search +17

Mastercraft +13 Multicomp: +13 Search for Chemicals/Minerals, +9 Search for Weapons/Explosives/Electronics, Know HP of Creatures and Robots, +7 Repair/Treat Injury

 

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Once the triplets are on board and he reviews Kartesh's navigation coordinates in the system, he begins his preflight checks. Making sure the system was ready for the jump with no issues.  He checks with security to make sure the ship was secured and ready for jump. He checks with other bridge crew to make sure their stations were ready. Lastly he reaches out to the captain to inform him that all was ready and he was prepared to jump on his order. When the order is given he jumps.

Mechanics

Taking 10 on Pilot with a +17 as well as +8 from Kartesh gives we a pilot of 35

 

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The 3 submit to all the scans just commenting in a language you dont understand. The Capt when he is around translate anything important they say to crew but if he is not there you have to use tradespeak from station that your boxes do have on it. When speaking to each other they do not use that and the language you use is not on the list you have as of yet. 

 

Ross scans: nothing comes up other than all three have heart murmurs.

Enoch scans: Your scans dont show up anything OTHER than all the scans are identical, so if you were to put all three next to each other you could not tell that it was from 3 different people.

 

With nothing much of worrying(though interesting for sure) you all get to your stations, Deacon and Willow do correct the weapons from guests and store them in the weapon locker then Willow posts herself nearby their door and Deacon takes place on Bridge. 

 

When a simple " Jake Go!" and the timer starts. Nothing much happen until 0 then you normally are there as it hits 0 no time passes for you... but this time something happens.

 

You all come up to red lights on your panels Navigation Helm Commutations all have red lights. Still getting used to use system takes some of you a secord to decode what is happening. 

 

Jake does not have a secord as the ship is pulled sharp to the left and the ship turns sideways. He has to pull against some massive gravity well that is off to left pulling in like a black hole would.

 

Capt turns on view screen to get some visual inputs but all there is a the blackness of space no planets stars or anything visible  "Stations report, Jake get is out of whatever we are in to some normal space fast!"

 

Jake looks at the new sensor screens and see all around them areas of heavy Gravity putting in every direction. He spots a 4 parsec area to right about 3 or 4 min travel time and pushes the engines into full power. With the White Hole still recovering from the jump, he only has normal engine power, which may not be enough to get us out of the Well we stuck in. 

 

Zora voice rings out over coms "What the hell is going on up there, why are surrounded by Gravity wells?"     

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Enoch performs a sensor sweep of the area, mapping out the wells and anything artificial.  He forwards the topographical map to Jake to aid in navigation.

 

"Performing full scan including gravity topography. Sending you real time maps Jake"

Edited by evedgebah (see edit history)
Name
roll
30
+30
roll
42
1d20+30 12
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Kartesh checks the sensor information coming in and tries to assist Jake by plotting a navigation course out of the mess they were in using his new program to assist.

He then offer's him some Leadership to pilot that course..

 

Edited by cheezal (see edit history)
Name
Navigation check with new added Nav program
22
1d20+20 2
Leadership Diplomacy check
20
1d20+12 8
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Jake is making snap decisions and course corrections on the fly as the rest of the crew fed him information,  in the end though it came down to a question of power and it was clear he did not have enough.  Engineering, I need more energy or we are not getting out of here, please route me all available energy or we are dead. 

 

MechanicsTake 10 on Piloting with a total 35 again.
Taking 10 on Technology with a total of 24 to help figure out a way out of this situation

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hmmm unless you have some special feat you cant take 10 while stressed, and this would be a stressful simulation. 

 

Zora responds "Right all power to engines better hold your breath, life support off.... would be useful to be unloving right now...." Jake sees his panel light up and his power bar goes from 75% to 200%, you control response like a racehorse as long as you can rely on your skill you should be able to get to safety now. 

 

CheckAsk your check will auto pass i just move on but remember cant take 10 when stressed.

 

You expertly fly out of the wells and into a safe area of space. Now you can take a moment to do a full scan around you and get your location. Your 50 million LY away from the target system still and your scanners show gravity well, black holes and dark matter patches all the way as far as your scanners can reach. You find pockets of the area you could try to jump to but the gravity reaches into time and still affects you like normal. Will take you a few hours to plot the next few jumps to get 10 LY closer. and it will be easy to keep out of the various traps that even the time jump wont protect against. 

Edited by wrathgon (see edit history)
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Kartesh will have aided Zora with a some added Leadership and encourages others to aid her where they can...

 

[Note:Check is successful,Zora gets +11 to whatever check she did, and up to four others can still aid another her on this task,So even though they are NPC,you have Deacon,Xedig,Ozen and Kara or others of the crew that can attempt an aid another to assist]

Edited by cheezal (see edit history)
Name
Leadership Diplomacy check
18
1d20+12 6
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Once Jake gets them to a safe point in space he gives the bridge crew a lopsided grin Well now that we got the easy part done, you all ready for the rest of the jumps.   Jake scans his station to see what the next round of jumps will look like and if Kartesh had made any updates for him.  Taking a deep breath he looks to the rest of the crew All stations prepare for jump.  Once he has confirmation that all stations were ready he initiates the next set of jumps.   Lets Ride....

Name
Piloting
40
1d20+25 15
Navigation just in case he has to make any tweaks while piloting
13
1d20+10 3
Technology in case he needs that while piloting
31
1d20+14 17
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Kartesh receives the data,and carries out a new navigational plot with his Nav program assisting.

He then once again offers Jake his Leadership.

 

[Point of contention in regards to giving Leadership to Zora. She may not be in the same room as Kartesh,but we have active linked H.u.ds to each other on the ship,providing we are wearing them and have declared they are open to one another. So if they are i can see her! she can see me (if we have like a mini face time view in the corner of the screen) ,we have two way comms! why couldn't i offer her Leadership?]

[Note the second roll was my Leadership check,just forgot to add the roll title...Jake gets +11 on his next check]

Edited by cheezal (see edit history)
Name
Navigation Check with Nav Program Assist.
30
1d20+20 10
roll
13
1d20+12 1
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