Jedaii Posted July 31, 2023 Clone Share Posted July 31, 2023 If the PCs are entering the warehouse, stand by so I can generate a map, please. Should be up soon (today). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted July 31, 2023 Clone Share Posted July 31, 2023 (edited) Yes, now that Grigori has the info Thomas urged him to get, he'll be soon following after Ironworks. ETA: Is our 4th hero able to make the scene now? Edited July 31, 2023 by RedRajah (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted July 31, 2023 Clone Share Posted July 31, 2023 @coreal Preserver would arrive about now: there's a policer perimeter around the block so no one can drive in. @pesukarhu you need to make a Stealth roll if IW is trying to sneak into the warehouse via the door Which entrance is everyone else using? Ironworks is already in A, B and D are large double-sized doorways (all open) C and E are regular metal doors (closed but unlocked) There's also the rooftop stairwell access that Ironworks used FCPD officers are trying to recover and reload in the front (near A and B) There are several stacks of large wooden crates inside the warehouse, some as high as fifteen feet. Some of the gunmen are using the crates as cover. The warehouse itself is composed of older aluminum siding-style material Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Papa Bear Posted July 31, 2023 Clone Share Posted July 31, 2023 Vendetta's using D, the open double door. Sure, he's invisible, so all the more reason to use the available entrance and not risk giving away his approximate position. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted July 31, 2023 Clone Share Posted July 31, 2023 57 minutes ago, Papa Bear said: Vendetta's using D, the open double door. Sure, he's invisible, so all the more reason to use the available entrance and not risk giving away his approximate position. I'll provide an interior map once I have everyone's position (already have Ironworks'). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted August 1, 2023 Clone Share Posted August 1, 2023 Grigori is many things. Subtle isn't one of them. He'll go for A. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted August 1, 2023 Clone Share Posted August 1, 2023 Gunmen: Name xDiceName xDiceResult xDiceString xDiceRolls Gunfire -1 3d6-14 4,4,5 Gunfire -1 3d6-14 5,6,2 Gunfire -9 3d6-14 1,1,3 Gunfire -2 3d6-14 4,3,5 Gunfire -5 3d6-14 3,3,3 Gunfire -2 3d6-14 4,3,5 Gunfire -5 3d6-14 2,1,6 Link to comment Share on other sites More sharing options...
pesukarhu Posted August 2, 2023 Clone Share Posted August 2, 2023 He's trying to be quiet, but he's not very good at it. Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 8- 9 3d6 5,2,2 Link to comment Share on other sites More sharing options...
pesukarhu Posted August 2, 2023 Clone Share Posted August 2, 2023 @Jedaii Not sure what the mechanics would be for shoving a door into the (not visible) folks on the other side. If possible, IW would like to use his "density punch" (i.e. double knockback via increasing his density while his punch is in-motion) to get a "knock it flying off the hinges" effect, but as a open-handed shove, to reduce the chance his fist would just go through the door. In any case, if that's too weird, he can just crash through. 🙂 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted August 2, 2023 Clone Share Posted August 2, 2023 8 hours ago, pesukarhu said: @Jedaii Not sure what the mechanics would be for shoving a door into the (not visible) folks on the other side. If possible, IW would like to use his "density punch" (i.e. double knockback via increasing his density while his punch is in-motion) to get a "knock it flying off the hinges" effect, but as a open-handed shove, to reduce the chance his fist would just go through the door. In any case, if that's too weird, he can just crash through. 🙂 Normal or double knock back works. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Jedaii Posted August 4, 2023 Clone Share Posted August 4, 2023 (edited) Gunmen roll: they don't notice Ironworks' arrival ... Edited August 4, 2023 by Jedaii (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 8- Perception 13 3d6 5,2,6 Link to comment Share on other sites More sharing options...
Jedaii Posted August 4, 2023 Clone Share Posted August 4, 2023 @coreal need a Stealth roll for Preserver (to avoid cops in the area of the warehouse). Is attempting to enter at door D? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
coreal Posted August 4, 2023 Clone Share Posted August 4, 2023 Just now, Jedaii said: @coreal need a Stealth roll for Preserver (to avoid cops in the area of the warehouse). Is attempting to enter at door D? Yes, he's attempting to get in through door D. (and adding roll here) Name xDiceName xDiceResult xDiceString xDiceRolls Stealth (unskilled) 11 3d6 4,4,3 Perception 11- 11 3d6 6,2,3 Link to comment Share on other sites More sharing options...
Jedaii Posted August 4, 2023 Clone Share Posted August 4, 2023 3 minutes ago, coreal said: Yes, he's attempting to get in through door D. (and adding roll here) Add a Perception roll to see if the three gunmen there get the drop on him, please. Otherwise, he can act first. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted August 4, 2023 Clone Share Posted August 4, 2023 If I'm ready my copy of Champions Complete, I think I hit a DCV of 9? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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