Diofant Posted April 10 Clone Share Posted April 10 (edited) Gramtyng, son of Fastred Riders of RohanThe Men of the Mark are a generous folk, but when war is upon them, then they are fell to their enemies as they are loyal to their friends. When the lust of battle is on them, they appear as men stricken with grief, their faces deathly white, or as madmen ready to laugh at despair. The Riders of Rohan may enter a battle-fury if they roll an 11 or 12 on any attack or Protection roll. When this happens, they may choose to gain a point of Shadow, to add one Success die (up to a maximum of 6) to all their close combat attack rolls until the end of the battle. Minstrel of the Golden Hall The history of Rohan is not written in any book or tome. Instead it is secreted in the verses of those songs you were taught by your mother and father. You have sung for the living and the dead, and your voice has filled even the Golden Hall of Meduseld. But new deeds worthy of song occur each day as a darkness gathers and you would be there to witness them first-hand and weave them into legend. Basic Attributes: Body 5. Heart 5. Wits 4. Favoured Skill: Song | Standard of Living: MartialIndividuals belonging to a Martial culture often live according to their status in the military hierarchy, with simple warriors and soldiers sleeping together in a common area; probably as part of the household of a renowned chieftain or noble. Meals are usually consumed in large halls, with seats and tables arranged to observe rules of precedence or respect. Clothing reflects the military status of an individual as well, or that of his family. Martial player-heroes have enough resources to look after themselves, and to pay for such things as simple accommodation and meals. Ever mindful of the cost of any luxury, they often lead an austere life, or resort to haggling to lower the price of whatever they are trying to get hold of.| Calling"Speak no secrets! Here is a scholar in the Ancient Tongue." For you, knowledge makes the wild world a less threatening place to live in. Strangers become friends if addressed properly, yellowed maps in lost books replace a fear of the unknown with curiosity and wonder of places you have yet to explore, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step, and illuminates the way for you and those who listen to your advice. Favoured Skill Groups: Perception, Vocation Trait: Rhymes of Lore Shadow Weakness: Lure of Secrets "The roots of those mountains must be roots indeed; there must be great secrets buried there which have not been discovered since the beginning." Inquisitiveness and curiosity are desirable virtues in an individual, but knowledge can be put to malicious use and learned individuals can look down on others as ignorant fools. Secrets are dangerous, as the very desire of uncovering them may corrupt the heart.| TraitsMinistrelsy ☐ Story-Telling ☐ Rhymes of Lore ☐ Hero of the Woodmen ☐ Fair ☐ Reckless(Mastery) ☐ ▣ | AP: 1Personality: ✦✦✧ Movement: ✦✦✦ Perception: ✦✦✦ Survival: ✦✦✧ Custom: ✧✧✧ Vocation: ✦✦✧ ✦✧ | XP: 88(62) | DP: 0No Challenges Yet. Valour: 4Ancient Mail from Gondor(Mail) - lets you Rally Comrades from Forward Stance and allowed to attack(Found). Horsetail Helm - Standing +1. When fighting on horseback or foot in Forward Stance, if you roll a Gandalf, you receive a bonus success die you can spend on any future rolls or give to a companion(From Heruthain). Superior Fell - quality unlock for Cenegeslit. | Wisdom: 4Old Songs and Children's Tales - When you roll a success on Inspire, Travel, Insight, Healing, Riddle, Lore check Song rating, if it is same or higher, then upgrade the quality of the success up by one: Normal->Great->Extraordinary. If the roll produced Gandalf rune, gain 1 point of Hope, once per session. Household Esquire: Add an extra die to preparation rolls: Lore, Battle, and Insight when preparing for Journey/Combat/Social. Max 6 dice. Squire can also recover horse, bring spare weapon or shield if you drop or are disarmed, will carry you from field of battle if knocked down. Ominous Blessing: Born in the shadow of Dwimorberg. When you roll a Sauron, can change it into a Gandalf for 1 shadow point. Luck turns and favors you but someone suffers. | End: 27/27 | Load: 15 | Fatigue: 1 [+1] | Hope: 12/14 | Shadow: 6 [0] | Parry: 6 | Weary: No | Miserable: No |Wound: No Skills: Body 5 (8)+Awe ▣▣☐☐☐☐ Athletics ▣▣▣▣☐☐ Awareness ▣☐☐☐☐☐ Explore ▣☐☐☐☐☐ +Song ▣▣▣▣☐☐ Craft ▣☐☐☐☐☐ | Heart 5 (7)Inspire ▣▣▣☐☐☐ Travel ▣▣▣☐☐☐ +Insight ▣▣▣☐☐☐ Healing☐☐☐☐☐☐ Courtesy ▣▣☐☐☐☐ Battle ▣▣☐☐☐☐| Wits 4 (5)Persuade ☐☐☐☐☐☐ Stealth ☐☐☐☐☐☐ Search ☐☐☐☐☐☐ Hunting ▣▣▣☐☐☐ Riddle ▣☐☐☐☐☐ +Lore ▣▣▣☐☐☐ | WeaponsSwords ▣▣▣▣☐☐ Bow ▣▣▣☐☐☐ Dagger ▣☐☐☐☐☐ | War GearWeapon | Damage | Edge | Injury | Notes | Enc Sword 5 8 20 Ancient Keen 2 Bow 5 10 14 N/A 1 Armour/Shield | Protection | Parry | Enc Mail 3d 12(6) Helm +4 2 Shield +2 3 | EquipmentTreasure: 7 War Gear: Mail Shirt, Helm, Shield Leasere: Radhors Mab's Liquor(0) Elven-Crafted Horse Reins Durin the Seeker Radagast's Tome. | SongsSong of Mourning(Tome) ☐ Battle-Song ☐ ▣ Gramtyng stood, anguished, over the body of the man that died. It all seemed so pointless. They broke from their mission twice now, despite clear, explicit instructions. Both times, it was kindness that drove them... and certainly, the first time was successful. But who's to say if this man would be saved with the liquor? Or if Dahr-Ol would be on the ground now if he still had it? Where was Magric? Could they even fulfill their mission, now? OOC/Actions Edited April 13 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Corruption [10] (1,2,5,5) = 23 tor(4,no) 10,1,2,5,5 Link to comment Share on other sites More sharing options...
Eric Posted April 11 Clone Share Posted April 11 Ernstyr of Rhosgobel "We will need two poles, like the haft of my axe. Lace rope about them and we will have an adequate litter, at least sufficient to bear him away from this place. Even if the orcs are slow to return, there are other creatures drawn by the scent of blood and death." On the far side of the battle, Ernstyr could vaguely hear Cecil consoling the man whose death they had endeavored in vain to save. It was vanity, perhaps, that drove them to such risks--vanity to think they could give life to those who deserved, and to take it from those who they felt did not. Now all that could be done was to preserve the strength of the company, in the hopes that their expedition might inform Radagast and bring a future, more successful mission to root out the evil in the swamp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted April 11 Author Clone Share Posted April 11 The company hastened to follow the Woodman's instructions. Elfwyn, eager to do all that she could to aid Dahr-Ol, and Magric-who thought it prudent to leave the scene of slaughter as swiftly as he could-aided Ernstyr. The wounded, unconscious Beorning was, before long, placed on the makeshift stretcher they had constructed, and they bore him away, to what they hoped would be a safer place. There was neither the time nor the free hands needed to do much about the slain orcs or the unfortunate Walar. The latter could not be buried-not without risking a lengthy stay on the battlefield-but some dignity was afforded to his body. He was carried away, set aside from his foes and hidden in the reeds. During this, it was noted that the man had been scourged: his back bore the wounds of many beatings, some older and some more fresh. Orc-work: there was little doubt about it. No efforts were made to do anything with the orcs, who were left to the wolves and the carrion-birds. The sun was setting when they decided they could go on no more, burdened as they were with Dahr-Ol's body. They found as safe a hiding-place as they could hope for amongst the undergrowth, and saw to their wounded companion's needs and took turns to rest. OOC I moved us a little forward as I think it's no fun if @thesloth cannot participate; plus, I don't think there's much left to be done on the battlefield. Dahr-Ol will return to consciousness in the middle of the night, so feel free to resume posting thesloth. I'll set up a poll to tally votes about what you want to do next. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted April 12 Clone Share Posted April 12 Barin Greycloak As his foe fell to the ground, dead, Barin sank to his knees in the mud, leaning his forehead on the haft of his axe. Breathing heavily, the stocky Dwarf's last reserves of strength finally gave out and he remained there, oblivious to the frantic ministrations of his companions. He knew not in that moment whether Dahr-Ol, Elfwyn or the man they had initially tried to save were alive or dead and had not the energy to care. It was only when Ernstyr began instructing the party on constructing a litter for the Beorning that he realised that his friend was still clinging on to life and that the company was preparing to move out. Stumbling exhausted, to his feet, he followed in the wake of his companions, Núr helping him along with his kit which he was too tired to care about until the company decided to stop and rest for the night. Doing what he could to help conceal themselves he eventually sank down into the black depths of oblivion and slept ... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted April 13 Clone Share Posted April 13 Dahr-Ol of the Beornings Late in the night Dahr-Ol thrashed violently and rolled over grasping for his axe. "This will be your last breath...." he wheezed more than shouted as he returned to consciousness. A coughing fit kept him from completing whatever threat he had meant to hurl at his now dead opponents. Axe stats: Damage 9/Edge 10/Injury 20 Elfwynn was alert and by his side in an instant. Deftly she shoved his axe out of arms reach with her left hand while she kept him from standing with her right. One would think she might have been expecting something similar to occur. "Be calm. Your enemies are dead and you live. We are all here. Rest, you are gravely wounded." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted April 13 Clone Share Posted April 13 Gramtyng, son of Fastred Riders of RohanThe Men of the Mark are a generous folk, but when war is upon them, then they are fell to their enemies as they are loyal to their friends. When the lust of battle is on them, they appear as men stricken with grief, their faces deathly white, or as madmen ready to laugh at despair. The Riders of Rohan may enter a battle-fury if they roll an 11 or 12 on any attack or Protection roll. When this happens, they may choose to gain a point of Shadow, to add one Success die (up to a maximum of 6) to all their close combat attack rolls until the end of the battle. Minstrel of the Golden Hall The history of Rohan is not written in any book or tome. Instead it is secreted in the verses of those songs you were taught by your mother and father. You have sung for the living and the dead, and your voice has filled even the Golden Hall of Meduseld. But new deeds worthy of song occur each day as a darkness gathers and you would be there to witness them first-hand and weave them into legend. Basic Attributes: Body 5. Heart 5. Wits 4. Favoured Skill: Song | Standard of Living: MartialIndividuals belonging to a Martial culture often live according to their status in the military hierarchy, with simple warriors and soldiers sleeping together in a common area; probably as part of the household of a renowned chieftain or noble. Meals are usually consumed in large halls, with seats and tables arranged to observe rules of precedence or respect. Clothing reflects the military status of an individual as well, or that of his family. Martial player-heroes have enough resources to look after themselves, and to pay for such things as simple accommodation and meals. Ever mindful of the cost of any luxury, they often lead an austere life, or resort to haggling to lower the price of whatever they are trying to get hold of.| Calling"Speak no secrets! Here is a scholar in the Ancient Tongue." For you, knowledge makes the wild world a less threatening place to live in. Strangers become friends if addressed properly, yellowed maps in lost books replace a fear of the unknown with curiosity and wonder of places you have yet to explore, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step, and illuminates the way for you and those who listen to your advice. Favoured Skill Groups: Perception, Vocation Trait: Rhymes of Lore Shadow Weakness: Lure of Secrets "The roots of those mountains must be roots indeed; there must be great secrets buried there which have not been discovered since the beginning." Inquisitiveness and curiosity are desirable virtues in an individual, but knowledge can be put to malicious use and learned individuals can look down on others as ignorant fools. Secrets are dangerous, as the very desire of uncovering them may corrupt the heart.| TraitsMinistrelsy ☐ Story-Telling ☐ Rhymes of Lore ☐ Hero of the Woodmen ☐ Fair ☐ Reckless(Mastery) ☐ ▣ | AP: 1Personality: ✦✦✧ Movement: ✦✦✦ Perception: ✦✦✦ Survival: ✦✦✧ Custom: ✧✧✧ Vocation: ✦✦✧ ✦✧ | XP: 88(62) | DP: 0No Challenges Yet. Valour: 4Ancient Mail from Gondor(Mail) - lets you Rally Comrades from Forward Stance and allowed to attack(Found). Horsetail Helm - Standing +1. When fighting on horseback or foot in Forward Stance, if you roll a Gandalf, you receive a bonus success die you can spend on any future rolls or give to a companion(From Heruthain). Superior Fell - quality unlock for Cenegeslit. | Wisdom: 4Old Songs and Children's Tales - When you roll a success on Inspire, Travel, Insight, Healing, Riddle, Lore check Song rating, if it is same or higher, then upgrade the quality of the success up by one: Normal->Great->Extraordinary. If the roll produced Gandalf rune, gain 1 point of Hope, once per session. Household Esquire: Add an extra die to preparation rolls: Lore, Battle, and Insight when preparing for Journey/Combat/Social. Max 6 dice. Squire can also recover horse, bring spare weapon or shield if you drop or are disarmed, will carry you from field of battle if knocked down. Ominous Blessing: Born in the shadow of Dwimorberg. When you roll a Sauron, can change it into a Gandalf for 1 shadow point. Luck turns and favors you but someone suffers. | End: 27/27 | Load: 15 | Fatigue: 1 [+1] | Hope: 12/14 | Shadow: 6 [0] | Parry: 6 | Weary: No | Miserable: No |Wound: No Skills: Body 5 (8)+Awe ▣▣☐☐☐☐ Athletics ▣▣▣▣☐☐ Awareness ▣☐☐☐☐☐ Explore ▣☐☐☐☐☐ +Song ▣▣▣▣☐☐ Craft ▣☐☐☐☐☐ | Heart 5 (7)Inspire ▣▣▣☐☐☐ Travel ▣▣▣☐☐☐ +Insight ▣▣▣☐☐☐ Healing☐☐☐☐☐☐ Courtesy ▣▣☐☐☐☐ Battle ▣▣☐☐☐☐| Wits 4 (5)Persuade ☐☐☐☐☐☐ Stealth ☐☐☐☐☐☐ Search ☐☐☐☐☐☐ Hunting ▣▣▣☐☐☐ Riddle ▣☐☐☐☐☐ +Lore ▣▣▣☐☐☐ | WeaponsSwords ▣▣▣▣☐☐ Bow ▣▣▣☐☐☐ Dagger ▣☐☐☐☐☐ | War GearWeapon | Damage | Edge | Injury | Notes | Enc Sword 5 8 20 Ancient Keen 2 Bow 5 10 14 N/A 1 Armour/Shield | Protection | Parry | Enc Mail 3d 12(6) Helm +4 2 Shield +2 3 | EquipmentTreasure: 7 War Gear: Mail Shirt, Helm, Shield Leasere: Radhors Mab's Liquor(0) Elven-Crafted Horse Reins Durin the Seeker Radagast's Tome. | SongsSong of Mourning(Tome) ☐ Battle-Song ☐ ▣ Lighting a fire seemed unwise. The Rohirrim stared grimly at his new blade. He cut down two orcs, and what did that do? Who did that help? What were they to do now? Continue the mission, with Dahr-Ol in this state? It was absurd. A message couldnt be sent to Radagast, wherever he was now. Perhaps Dahr-Ol could be sent back with someone, and whoever was left would continue the mission? He glanced to the side. Not with Elfwyn. She was barely better off than he, after shielding him with her body. Barin was not well off, either. He'd seen him struck many a time, though he tried as best he could to shield his flank. Cecil... Seemed fine. Ernstyr had been in the back line, so he was not struck. Magric... Where was Magric, in the fight? "Magric?" He called out, keeping his voice low to not disturb the companions. OOC/Actions Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted April 13 Author Clone Share Posted April 13 Darkness had fallen already, but the trapper was not far from their camp. As soon as he had heard Gramtyng's call, he came to him, but there was a look of concern on his face, and he pressed a raised finger against the tip of his nose, as if to say: "Quiet!" He had spent the fight firmly in the rearguard, remaining with the archers-but as to how many arrows he had shot, Gramtyng could not tell, having fought in the front himself. Truth be told, the orcs had shaken him to his core, and now he seemed more fearful and weary than ever, and eager to put all of this behind him and set out for Mountain-Hall. And although he had not set as much that clearly, both his words and actions in the aftermath of the fight indicated it beyond any doubt. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Modest_Proposal Posted April 14 Clone Share Posted April 14 (edited) Cecil Brandybuck A bitterness swelled in Cecil against his companions - of their eagerness to fight. What drove them to charge? Glory in death? Bloodthirst? Delusion? It had nearly ended them. The Beorning laid beside him, shattered and wheezing. He put his hand on the man's chest, careful to avoid his gash. "Dahr-Ol, we could not save him. The man who ran." He surprised himself with the flatness of his voice. He felt fear and hope at a dull distance. "His name was Walar." What was their fate? There was no guarantee of safety at Mountain Hall. Orcs stirred there as they left. Would there be anything to return to? The more he thought, the farther from home he became. His chest tightened. He could see their terrible faces, black and bleeding. He was convinced of it - Mountain Hall had fallen. They were alone. He tipped his head, and with only enough care to whisper, sang to himself. A wind did turn Down Red Horn Pass As I was sleeping In the grass It tumbled over Mountains tall And or’ the Walls Of Mountain Hall Title I'm still enjoying making tracks of Cecil's songs on Udio, so I've attached one to this post. If anyone has a problem with them, I'll stop. I know it's silly. I write the lyrics unaided. And with my care, Udio puts them to music. Since they have different singing voices, you might consider some of them to be renditions. Whisper of Red Horn.mp3 Edited April 14 by Modest_Proposal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Song [7] (4,5,2) = 18 tor(3,no) 7,4,5,2 Link to comment Share on other sites More sharing options...
Vladim Posted April 17 Author Clone Share Posted April 17 Chapter 3: The passage of the marshes Scene 18: Return to Traders' Isle Time: Early summer 2950 T.A. Twenty-nine days since the departure from Rhosgobel. Morning. Location: Traders' Isle That night the companions conversed and determined the best course of action: to gather their strength and return to whence they had come, falling back to Traders' Isle to lick their wounds. For it was clear to them that Dahr-Ol would not recover fully in these foul marshes. Especially with the orcs about: it could soon prove impossible to avoid detection for much longer. By the morning the Beorning was showing the first signs of improvement. He had hardly recovered his full strength, but he could at least walk, even if it was with a limp, and thus no longer needed his companions to carry him. This proved fortuitous, as it would have been impossible to carry him through the swamp. Elfwyn remained by his side, ever loyal, helping him when he needed it, and the reputation of Beorn's kin as hardy folk was shown true in her companion and friend. Still, the shield-maiden bore a wound of her own, and the going proved slow. They went the same way that they had come through, only now they knew it better. Thus, what was lost in slowing their pace was gained by their recently acquired familiarity with the swamps. Perhaps it was Radagast's blessing, or some unexpected good fortune, but they encountered no orcs as they made their way back to their boats. After three days, they found themselves again on the deserted isle. This time, they saw no tents and no Winfrith: only a small mound of stones where his tent had been. Dahr-Ol was making a slow recovery, but it would take many days of rest for that wound of his to heal fully... OOC Just to make my stance clear on AI content, I don't mind it-I think the technology itself is fascinating and I am listening to a lot of discussions about it. But I think there's still many thorny issues associated with its use, so where I can (for example, for recreational things like RPGs), I will avoid it if. It's also another thing to do and I don't want to go down too many rabbit holes pursuing AI generated content. That being said, if folks want to post AI-generated stuff, I don't mind as long as it's within site rules (obviously). Non-wounder PCs recover 6 endurance during the 3-day journey back to Traders' Isle. Wounded PCs (Dahr-Ol) gain only 3 (that's including the one gained on the first night). I will update the stats in the first post. Edit: That puts everyone in full health (and, where applicable, recovered from weariness) except Dahr-Ol, who will continue healing at the rate of 1 endurance point per night (since you're still 'on the road' and Traders' Isle no longer has its tent-town settlement). That means that it will take another 26 days for him to recover fully and get rid of his wound. Elfwyn could use some healing too (Healing TN 16 roll). I'll leave it up to you to decide how many days to spend here, and what to do next. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted April 17 Clone Share Posted April 17 Barin Greycloak For three days, Barin stumbled along with his companions. Three long, slow, agonizing days back through the marshes to where they had left the boats previously and then paddling back up the Great River, against the current, to a now deserted Trader's Isle. His spirit was lifted slightly by the recovery of his friend - at least to the point where he could walk himself. This proved to Barin that Dahr-Ol was indeed made of stern stuff and was at least out of immediate danger of death. His injuries would still require tending though, and time. Elfwynn was also suffering, but putting on a brave face for all concerned. As the days passed, Barin felt his own strength beginning to return, and once back at the Isle, he spent his days between tending to Dahr-Ol as best he could - albeit this mostly restricted to spending time with the big man - conferring with Núr who still, for all his suffered hardships, spent time wanting to know more about the geography in this part of the world and tending to his maps. Finally, he spent some further time sitting by the small mound of stones that had been left. Their meaning was obvious - and on finding a suitably large rock nearby, he began the slow process of shaping it into what he hoped would be a fitting memorial to Winfrith's grandfather. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted April 17 Clone Share Posted April 17 Dahr-Ol of the Beornings A thoroughly miserable Dahr-Ol lay on the stretcher, lay in the boat, or limped along as he could within a day or two. He noted Barin's marker for the old man. It was a thing worth doing. "Cecil, help me down to the river, we should do the same for the man, Walar. Mayhap one of his kin will wander by here. Perhaps we can convince Gramtyng to scratch Walar's name and the fact that his death was avenged on the stone...." he wheezed Axe stats: Damage 9/Edge 10/Injury 20 Elfwynn was quiet during the retreat up the river and payed careful attention to the far shores of the river. Even on the island her spear was always at hand. She moved with a limp, and more slowly to be sure. But never without her weapon. "The orcs drove the river folk from this isle. We should not consider it a long term refuge. The sorcerers often tell a tale about this river. They claim to have slain a mighty king of men who fled a battle. I've no idea how true it is. The orcs will fear the reaving we did. But their masters will desire to relive an old glory." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Modest_Proposal Posted April 21 Clone Share Posted April 21 (edited) Cecil Brandybuck Dahr-Ol's words brought a bit of color back in Cecil's cheeks. He was a good man, despite his recklessness. Whatever their fate - no matter what was won or lost or the mistakes made - they would be done amongst friends. Elfwynn's words did much, however, to reverse his spirits. "He will not be avenged until whatever brought those things here is destroyed or... driven away. From here and from Mountain Hall and wherever else they are crawling." He looked away. "Nothing living can be that cruel without a reason. Even spiders and wolves eat. I just don't understand." After a moment, he stood up with an open hand and a terse smile. "Let's find Gramtyng." Edited April 21 by Modest_Proposal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted April 21 Clone Share Posted April 21 Barin Greycloak As time passed on the island and Dahr-Ol's wounds healed, Barin recalled Elfwynn's words: "The orcs drove the river folk from this isle. We should not consider it a long term refuge. The sorcerers often tell a tale about this river. They claim to have slain a mighty king of men who fled a battle. I've no idea how true it is. The orcs will fear the reaving we did. But their masters will desire to relive an old glory." The following evening as the company settled around the fire he recounted what he knew of that tale... "You mentioned the tale of Isildúr." He began, directing his gaze to the Northlander. "Few of the folk of men recall the details of the tale in this age, outside those wise souls entrusted with the keeping of histories. But we Dwarves, have longer memories." Lowering his voice, forcing all to lean in and listen to his tale, he began... "Isildúr was indeed a great king of men - ruling over the kingdoms of Gondor in the South and Arnor to the West." With a nod to Cecil he added, "In fact, your homelands were under his rule master Hobbit." "As the tales recall, Isildúr and his company were making their way to visit the house of Elrond on the far side of the mountains and were beset by Orcs on the trek northwards, near what we know today as the Gladden fields. The histories tell that the menfolk were vastly outnumbered, but staged a valiant defense, repelling the Orcs with their shield wall tactics but alas, the foul creatures regrouped and came again under the cover of darkness and slaughtered the company to a man. Isildúr however, managed somehow to evade the attack - some say that he was advised to leave his men and attempt escape before the Orcs came back, others that, heartbroken at the death of his son he fled the battle. Whatever the truth of that tale, he made it to the river, but the swift current carried him back down the river towards the marshes he was attempting to escape, and espied by Orc scouts, was slain by their archers." Barin took a moment's pause to draw on the stem of his pipe and take a mouthful of water from his flask before addressing his next comment back to Elfwynn. "Whatever the truth of the matter, you are right - the Orcs will be incensed enough to give chase once they realise what has occurred within the marshes, but I doubt they will be of sufficient mind to come this far up the river and cross to this isle. Even their overseers are simple enough creatures that if there is no immediate chance of battle they'll quickly lose interest, and have no real taste for histories. Especially ones that occurred thousands of years ago, so I think we're safe enough here for now. We will, however, need to exercise caution should we return that way to complete our mission." OOC Using folklore to recount an abridged tale of Isildúr's fate at the Gladden fields... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted April 21 Clone Share Posted April 21 Ernstyr of Rhosgobel Ernstyr nodded slowly throughout the tale. His attention was focused on binding wounds, checking dressings, and ensuring festering rot would not seep in from the swamps to his companions' wounds. His eyes are full of doubt. "It is a fine tale of distant deeds and shadow's treachery. But regardless of whether the orcs will come or no, it could be weeks before Dahr-Ol is fit to fight again. We are not supplied to wait out his healing here." Tying off a clean cloth upon Elfwynn's wound, he nodded in satisfaction. While he could not himself avenge Walar today, let alone the mythic Isildúr, he could do his best to keep the company alive so that tomorrow might afford such a chance. Name xDiceName xDiceResult xDiceString xDiceRolls Healing [4] (1,3,2) = 10 tor(3,no) 4,1,3,2 Link to comment Share on other sites More sharing options...
Vladim Posted April 23 Author Clone Share Posted April 23 That first day at Traders' isle passed in peace. There was a haunting quality to this place, once so full of colorful tents and peoples and loud voices. This was more apparent to those that had set foot in times prior: Ernstyr and Gramtyng, Belgo and Magric. Who could tell if the river-folk were ever destined to return to it? Still, a monument for Walar was raised. If his peoples ever came back, they would remember him. Perhaps a song in the distant Shire would bring to mind the memories and feelings experienced in this place, if Cecil were to return there-and hold onto such things from his journeys. By the shore, Ernstyr tender to Elfwyn's wound. It had at first seemed minor compared to Dahr-Ol's-a gash on the spear-bearing forearm, which her shield had failed to protect against. Now, three days after the orc encounter in the marshes, her wound still remained open, stubbornly refusing any treatment. Still-the Woodman tried; it was all he could do. OOC I need to know what the company will do next-remain here until Dahr-Ol is fully healed (so, for 26 days) or return to Mountain-Hall (a journey of about a week, I think) and decide what to do from there (perhaps eventually returning to the marshes). @Eric that Healing roll is a failure, which means that Elfwyn will retain her injury until the end of the adventure. Mechanically, she is in no danger of dying (though narratively the PCs should not know that) but she will no longer grant any advantages to Dahr-Ol until the end of the adventure, when she recovers. You can, however-if you want-spend a point of Hope (or Fellowship, or Courage-it's your choice) to add your Favored Heart rating (+6) to the result (10), just barely making the TN (16). This would make Ernstyr's attempts at Healing succesful. The choice is yours, but do let me know if you decide to burn the point of Hope (or Fellowship, or Courage). Saving it is also fine! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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