snugglepooh Posted April 16 Clone Share Posted April 16 (edited) Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Ce'luna breathes an impatient sigh when the halfling suddenly finds a concealed portal and discussion ensues. We could've had these spices to Sumberton and been back by now for all the delay, she remarks to her badger friend in Elven while the others make their preparations. When the party is ready, she will take up her customary spot, keeping her eyes and ears (and Blakesly's nose) alert for any signs of pursuit or being followed. Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill Checks Listen, Spot Continuing Effects: +1 to initiative, Listen and Spot when within 30' of Camlann Edited April 16 by snugglepooh (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Spot, Listen 13; 21 1d20+6; 1d20+7 [7]; [7,14] Blakesly Spot, Listen 11; 17 1d20+3; 1d20+3 [8]; [8,14] Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted April 16 Author Clone Share Posted April 16 The passage, though carved to look frightening, is not magical. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted April 17 Clone Share Posted April 17 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ After finding the secret passage and the experts in the group ensuring that the path was trap-free, Father Bramblemane grows weary of waiting and simply whisper to the sneakier folks in the group, "Please investigate this newly found passageway for traps and tricks." Once the hallway has been cleared, Willwick quietly moves forward before stopping at the intersection to carefully listen. If it is quiet, then the cleric peeks down each of the hallways while using the corner of the walls as partial cover as the diminutive priest watches and listens for the sight or sound of movement or anything unusual. Mechanics Swift Action: Free Action: Move Action: Move: Standard Action: Full Round Action: Continuing Effects: None Edited April 17 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Move Silently 8 1d20+3 5 Spot 13 1d20+2 11 Listen 15 1d20+4 11 Link to comment Share on other sites More sharing options...
raxivort Posted April 18 Clone Share Posted April 18 Camlann Cobb Camlann follows Wilwick into the passage. OOC: Is the demon maw the entrance to the passage or the curving lines visible on the map further into the passage? Since there was no heads up that the map had been updated I've been operating under the assumption that we were all standing in the room with the altar, getting psyched up to enter the passage. Camlann has switched back to his Senses aura. Everyone within 30 feet once again gets +1 to initiative, Listen and Spot. Show this Nothing to see here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted April 18 Author Clone Share Posted April 18 It's that passage on the right leading out of the room with the altar. Both sides of the passage have the demon mouth thing going on, though I suppose the map doesn't indicate that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted April 19 Clone Share Posted April 19 (edited) "Fable" the Beguiler Fable gives the portal a VERY thorough looking-at. "Fable" Half-Elven Beguiler Myth-Weavers Character Sheet Out of Character - Actions Search on the portal! I want to look at the mouth. Edited April 19 by SCARY WIZARD (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fable - Search (Find Traps) 19 1d20+7 12 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted April 19 Author Clone Share Posted April 19 Close inspection of the doorway finds that it is not trapped, and apparently just a scary looking doorway. When everything seems safe, Wilwick and Camlann enter the spooky passage. No sooner does Wilwick thrust a torch into the darkness does he spot two zombies, obviously former hobgoblins, shambling out of the shadows! Roll Initiative! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
raxivort Posted April 19 Clone Share Posted April 19 Rolling initiative! Name xDiceName xDiceResult xDiceString xDiceRolls Camlann's Initiative 17 1d20+2 15 Link to comment Share on other sites More sharing options...
Slayer4399 Posted April 19 Clone Share Posted April 19 Gwen Blodwen Gwen| Paladin 2 | AC: 17 Touch: 9 | HP: 18/18 | Fort +4 | Ref +0 | Will +0 | Spot/Listen +0/+0 "Curses." Seeing the zombies lit up by the torchlight Gwen rushes forward towards the oncoming undead . OOC Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 1 1d20+0 1 Link to comment Share on other sites More sharing options...
Terran Posted April 19 Clone Share Posted April 19 Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ When a pair of quiet zombies shuffle out of the darkness, Wilwick readies himself for battle. Mechanics Swift Action: Free Action: Move Action: Move: Standard Action: Full Round Action: Continuing Effects: None Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 20 1d20 20 Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted April 20 Clone Share Posted April 20 "Fable" the Beguiler Fable loads her cross bow, and then draws a dagger... Once this is finished, she gives the dead a look as if to say, "try us". "Fable" Half-Elven Beguiler Myth-Weavers Character Sheet Out of Character - Actions I'm basically gonna just burn an entire round loading a weapon and drawing another one. Name xDiceName xDiceResult xDiceString xDiceRolls Fable - Initiative 16 1d20+2 14 Link to comment Share on other sites More sharing options...
Ruess Posted April 20 Clone Share Posted April 20 Crescenda Crescenda | WizardConjuror Variant of Wizard 2 | Spells used - L0: 1/5; L1: 3/4 | AC: 12/16Dexterity +2 Touch 12 Flat-Footed 10 If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14 | HP: 11/11 | Fort +2 | Ref +2 | Will +4 | Spot/Listen +1/+1 Crescenda was happy and safe at the back, where she was idly musing on a minor trivia. The lack of yelling tells her it''s not a major danger, but the mutterings and the sudden lack of movements tell her something has come up. Thus, Crescenda cricks her neck. Conditions, Actions And Things Of Interest Darkvision 60 ft Darkness 1/Day; as per spell, as a spell-like ability; Resist 5 Cold Resist 5 Fire Resist 5 Electricity Name xDiceName xDiceResult xDiceString xDiceRolls Initiative Check 13 1d20+2 11 Link to comment Share on other sites More sharing options...
snugglepooh Posted April 20 Clone Share Posted April 20 (edited) Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Ce'luna readies her bow, but stays more alert to what might sneak up behind them. Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Ready action to attack any threats from behind Skill Checks Continuing Effects: +1 to initiative, Listen and Spot when within 30' of Camlann Edited April 20 by snugglepooh (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 17 1d20+5 12 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted April 20 Author Clone Share Posted April 20 (edited) The zombies moan and grumble as they look in the direction of the light. Wilwick is pretty sure he can hear more zombies from the shadows deeper in the chamber. Round 1 @Terran is up. Initiative Order Wilwick ZOMBIES! Celuna Camlann Fable Crescenda Gwen Map--->HERE Edited April 20 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Zombie Initiative 20 1d20 20 Link to comment Share on other sites More sharing options...
Terran Posted April 20 Clone Share Posted April 20 Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ When a pair of quiet zombies shuffle out of the darkness and Father Bramblemane can hear more of the foul abominations approaching in the darkness from a distance, the cleric makes a quick tactical decision calling out to his companions, "Two zombies are approaching!" "More are coming after them. We need to make our stand in this hallway so we can use it as a chokepoint and keep the bulk of the hoard off of us. Please watch the other entrances to the room," Wilwick in an effort to quickly set up a makeshift strategy and hopefully avoid any surprises from behind. It's almost comical to see the child-like warrior priest take a single step back to stand beside of Camlann drawing a razor-sharp sickle from a scabbard on the side of his pack in one fluid well-trained motion. Looking up at the much taller warrior beside of him with a smile and a wink, the tiny cleric advises in a lowered voice, "Ready yourself," as Father Bramblemane intentionally positions himself to attack any enemy that might move close enough to threaten him. Mechanics Swift Action: Free Action: Speak Move Action: Draw Sickle Move: 5 ft. step as shown on map Standard Action: Readied Action to attack any enemy that moves within striking distance Full Round Action: Continuing Effects: None Name xDiceName xDiceResult xDiceString xDiceRolls Readied Action to Attack any Zombie that moves in range with Sickle 11 1d20+3 8 Slashing Damage 4 1d4+1 3 Link to comment Share on other sites More sharing options...
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