Terran Posted April 27 Clone Share Posted April 27 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Wilwick frowns when even more zombies appear on the scene as the diminutive holy man knows full well that he only empowered to destroy undead with his turning powers one more time until sunrise tomorrow. Nonetheless, the hoard was a clear threat to the entire party and their mission, plus the foul undead were assembled in a line making the use of the divine power logical and reasonable under the circumstances. Whispering to his colleagues, "This will be the last time I can destroy undead until sunrise, but I'm going to unleash the holy power now if no one speaks up the contrary." Assuming no one in the group attempts to stop him, then Father Bramblemane again proclaims, "In the name of all that is holy, I release thee unto the light," causing additional flames to erupt from the bodies of the zombies as the creatures continue to self-combust when they are again bombarded with the second wave of divine energy. After channeling the raw power of the gods through his tiny body, Wilwick slightly shudders before he slowly regains his composure and draws his sling and a tiny river stone from a hidden pocket inside of his cloak as the small Priest prepares to join into the fray with his mundane skills from the second rank of the formation. Mechanics Destroy Undead VARIANT TURNING RULES: DESTRUCTION OF THE UNDEAD (Complete Divine p. 87) Instead of making undead run and cower, expending one of the cleric's daily turn attempts will deal positive energy damage to all undead within 30 feet of the cleric. Turning undead is a standard action that deals 1d6 damage/cleric level to all undead within 30' of the cleric . The affected undead get a Will save (DC 10 + cleric level + Charisma modifier) for half-damage. Undead with turn resistance may subtract that number from the damage that they take from each turn attempt. For example, a vampire with turn resistance 4 takes 4 fewer hit points of damage each time he takes turning damage. When using this ability against incorporeal creatures, you do not have to roll a 50% miss chance; turning hits automatically. Swift Action: Free Action: Standard Action: Destroy Undead with Turn - Will Save DC 12 for half damage Contingent Move Action: Draw Sling and Bullet Contingent Move: Full Round Action: Continuing Effects: None Edited April 29 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Divine Force Damage to Undead - Will Save DC12 for Half 8 2d6 2,6 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted April 28 Author Clone Share Posted April 28 (edited) Gwen slashes down one of the zombies, which collapses and rapidly disintegrates into dust. Wilwick invokes the wrath of he gods against the zombies again, which decay further though none of them is destroyed. The zombies swing their axes again. One of them chops Camlann for 5 damage. Another hits Gwen dealing 5 Damage. Round 3 @snugglepooh@raxivort@SCARY WIZARD@Ruess@Slayer4399 Are up. @Terran May declare his round 4 action. Initiative Order Wilwick ZOMBIES! Celuna Camlann Fable Crescenda Gwen Map--->HERE Edited April 28 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Zombie Attack Camlann 22 1d20+3 19 Damage 5 1d8+2 3 Zombie Attack Gwen 19 1d20+3 16 Damage 5 1d8+2 3 Link to comment Share on other sites More sharing options...
Ruess Posted April 28 Clone Share Posted April 28 Crescenda Crescenda | WizardConjuror Variant of Wizard 2 | Spells used - L0: 1/5; L1: 3/4 | AC: 12/16Dexterity +2 Touch 12 Flat-Footed 10 If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14 | HP: 11/11 | Fort +2 | Ref +2 | Will +4 | Spot/Listen +1/+1 Crescenda steps some ways from the crowd at the bottleneck, and from the two explosions of likght. There is little to be done presently, but the explosions of holy energy are a sight to the eyes- definitely a detail that Crescenda will write notes on. Conditions, Actions And Things Of Interest Crescenda moves away from the clusterpile and waits. Darkvision 60 ft Darkness 1/Day; as per spell, as a spell-like ability; Resist 5 Cold Resist 5 Fire Resist 5 Electricity Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
raxivort Posted April 28 Clone Share Posted April 28 Camlann Cobb "Well struck, Gwen!" Camlann cheers the paladin as she cuts down one of the zombies. He has no time to say more as his opponent drives the breath from his body from with a solid blow to the chest. It's a small consolation that both the zombie he is fighting and the one battling Gwen are struck with acidic energy for their efforts. Gritting his teeth, Camlann strikes back... OOC: Camlann has his Energy Shield aura up. The zombies will take 2 points of acid damage if they hit him or any ally within 30 feet. @Chaz Hoosier It wasn't noted in the summary, but both the zombies in the front line took 2 points acid damage when they hit Gwen and Camlann. Show this Standard action: Take a swing at the zombie in front of him. Name xDiceName xDiceResult xDiceString xDiceRolls Attack w/ mwk halberd 23 1d20+5 18 Slashing damage 11 1d10+3 8 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted April 28 Author Clone Share Posted April 28 (edited) Both zombies decay a little more from the acid of Camlann's energy shield. Camlann slashes down one of the zombies, which collapses into dust. Edited April 28 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
snugglepooh Posted April 28 Clone Share Posted April 28 (edited) Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Ce'luna lines up another shot at the line of advancing zombies, taking careful aim this time before she lets her arrow loose. Show Mechanics Actions Free Action: Swift Action: Full Round Action: Fire bow at the next zombie she can see not already in melee Skill Checks Continuing Effects: Zombies take 2 points of acid damage on hit when within 30' of Camlann Edited April 28 by snugglepooh (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ranged Attack 7 1d20+5 2 Piercing Damage 7 1d8 7 Link to comment Share on other sites More sharing options...
Slayer4399 Posted April 29 Clone Share Posted April 29 Gwen Blodwen Gwen| Paladin 2 | AC: 17 Touch: 9 | HP: 18/18 | Fort +4 | Ref +0 | Will +0 | Spot/Listen +0/+0 A fierce smile covers her face as the zombie falls, giving a nod in return to Camlann as he defeats the other, Gwen continues to hurl her self at the next zombie marching forward. OOC Action - attack Name xDiceName xDiceResult xDiceString xDiceRolls Attack 17 1d20+6 11 Damage 10 1d8+2 8 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted May 1 Author Clone Share Posted May 1 Celuna's shot again bounces off a wall. Gwen hews one of the zombies down with her blade. Round 3 @SCARY WIZARD We need your round 3 action please. @Terran You can post your round 4 action. Initiative Order Wilwick ZOMBIES! Celuna Camlann Fable Crescenda Gwen Map--->HERE Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted May 2 Author Clone Share Posted May 2 (edited) It seems that no matter how many zombies are cut down, more take their place! Two more zombies swing at Camlann and Gwen, though both miss! Round 4 @SCARY WIZARD@Terran@Slayer4399@raxivort@Ruess@snugglepooh May go. Initiative Order Wilwick ZOMBIES! Celuna Camlann Fable Crescenda Gwen Map--->HERE Edited May 2 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Zombie Attack Camlann 10 1d20+3 7 Zombie Attack Gwen 5 1d20+3 2 Link to comment Share on other sites More sharing options...
Slayer4399 Posted May 2 Clone Share Posted May 2 Gwen Blodwen Gwen| Paladin 2 | AC: 17 Touch: 9 | HP: 18/18 | Fort +4 | Ref +0 | Will +0 | Spot/Listen +0/+0 Sweat begins to cover her brow as she cuts through the next zombie. "Is there end to them!" Gwen takes another swing as another zombie approaches. OOC Action - attack Name xDiceName xDiceResult xDiceString xDiceRolls Attack roll 8 1d20+6 2 Damage 5 1d8+2 3 Link to comment Share on other sites More sharing options...
Terran Posted May 2 Clone Share Posted May 2 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Looking over the party members in an effort to determine their relative health, Father Bramblemane says a silent prayer to the gods that, so far, no one has been hurt badly. As such, Wilwick pauses to see what, if anything, the zombies do before he decides upon his course of action, whether it be an attack, healing prayers or divine spells or something else entirely. Mechanics Swift Action: Free Action: Delay Action until right after the zombies take their turn Standard Action: Contingent Move Action: Contingent Move: Full Round Action: Continuing Effects: None Edited May 2 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted May 3 Clone Share Posted May 3 "Fable" the Beguiler In the relative hub-bub of blows and boots being exchanged, Fable takes a moment to retrieve a flask of alchemical fire from her bag. She carefully gauges how best to throw it... "Fable" Half-Elven Beguiler Myth-Weavers Character Sheet Out of Character - Actions R3: Just going to ready a bottle of alchemical fire. R4 will come after everyone else acts -- I'm not gonna screw up the Order of Operations/Initiative! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
snugglepooh Posted May 3 Clone Share Posted May 3 (edited) Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Stop complaining, she fires back at Gwen, not seeming to care for the warriors personal safety. It's good target practice. Doesn't take a god to know I need it, she adds silently to herself and lines up another shot. Show Mechanics Actions Free Action: Swift Action: Full Round Action: Fire bow at the next zombie she can see not already in melee Skill Checks Continuing Effects: Zombies take 2 points of acid damage on hit when within 30' of Camlann Edited May 3 by snugglepooh (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ranged Attack 16 1d20+5 11 Damage 4 1d8 4 Link to comment Share on other sites More sharing options...
Terran Posted May 3 Clone Share Posted May 3 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ After the Zombies up front both swing and miss, Father Bramblemane jumps into action. Unfortunately, a sling shot would be very difficult to complete in light of the Halfling's height and the fact that Wilwick is in the second ranks of the party. Thus, he would have also fire into active combat, which is a skill he has yet to master. Furthermore, the diminutive padre's spells and prayers have either been used for the day or are simply ineffective or insufficient to utilize against undead. Slightly frustrated by his lack of options, Wilwick stows his sling and draws a crooked willow wand in preparation to bolster the health of the front ranks in the coming moments. Mechanics Swift Action: Free Action: Standard Action: Move Action: Stow Sling, equip shield and Draw CLW Wand Contingent Move: Full Round Action: Continuing Effects: None Edited May 3 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
raxivort Posted May 3 Clone Share Posted May 3 (edited) Camlann Cobb Camlann easily parries the zombie's clumsy blow. In response, he pushes his weapon against the creature and attempts a draw cut with the axe blade. OOC: Camlann has his Energy Shield aura up. The zombies will take 2 points of acid damage if they hit him or any ally within 30 feet. Current HP: 17/23 Show this Standard action: Take a swing at the zombie in front of him. Edited May 3 by raxivort (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack w/ mwk halberd 8 1d20+5 3 Slashing damage 8 1d10+3 5 Link to comment Share on other sites More sharing options...
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