Chaz Hoosier Posted May 9 Author Clone Share Posted May 9 (edited) Camlann destroys the zombie, which immediately begins crumbling into dust. No more step up to take its place. There is a large mound of old armor, weapons, and dusty bone before the crew. Combat over! Edited May 9 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted May 9 Author Clone Share Posted May 9 As you catch your breath, it occurs to you that it must be late into the night right now. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
raxivort Posted May 10 Clone Share Posted May 10 Camlann Cobb "Well, that was more close run than I would have liked, but victory is ours!" Camlann declares. "It is also late, and I suspect many of you have cast all the magic you have for the day. Shall we explore this room up ahead and then retreat to a defensible location for the night?" "We have killed several of our enemies, including what were likely their priest and their commander, but even so, it's hard to know how many more of these goblinoids may be lurking hereabouts, and I would not wish to be cut off inside the complex if they decided to rush us in the night." OOC: Camlann has his Energy Shield aura up. Enemies will take 2 points of acid damage if they hit him or any ally within 30 feet. Current HP: 18/23 Show this Nothing to see here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted May 10 Clone Share Posted May 10 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Wilwick uses his curative wand to heal the last of Camlann's wounds, restoring his flesh to its original condition other than an itch which will begin to quickly fade in the coming moments. "Praise the gods!" "Yes, let's explore forward and finding a good place to rest is a wise idea given the late hour," the diminutive Halfling Domain Priest adds with a smile as he stows his wand and arms himself with his loaded sling ready to move out. Mechanics Swift Action: Free Action: Standard Action: Use Cure Light Wounds Wand on Camlann Move Action: Contingent Move: Full Round Action: Continuing Effects: None Edited May 10 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 7 1d8+1 6 Link to comment Share on other sites More sharing options...
Slayer4399 Posted May 12 Clone Share Posted May 12 Gwen Blodwen Gwen| Paladin 2 | AC: 17 Touch: 9 | HP: 18/18 | Fort +4 | Ref +0 | Will +0 | Spot/Listen +0/+0 Taking a moment to catch her breath, sweat upon her brown, Gwen cleans the ichor from her blade before sheathing it. "Good work everyone, I thought they would never stop coming." Kicking one of the corpses in front of her. "Yes a good idea, hopefully there is someone suitable up ahead." OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted May 13 Author Clone Share Posted May 13 (edited) And ornately carved, though heavily damaged, arch takes up the entire western wall. It's a larger, more detailed version of the demon arches you've seen, but this arch has just a blank wall beyond it. Two of the smaller demon arches, one you came through, pierce the southern wall. Note: North is toward the right of the map. Edited May 13 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
raxivort Posted May 13 Clone Share Posted May 13 Camlann Cobb "Hmm, interesting decor this place has," Camlann chuckles. "Perhaps there is a hidden door - or a trap - beneath yonder arch, but now seems like a poor time to find out," he comments with a nod to the large arch on the western wall. "Do we wish to see what's through this other arch?" he asks the group, pointing his halberd at the second arch on the south wall. "If we're looking for somewhere defensible with a clear line of retreat, I would prefer we head back to the room with the watchpost, rather than camping deep in the complex," he adds. OOC: Camlann has his Senses aura up. Camlann and any allies within 30 feet get a +1 bonus to Listen, Spot and initiative checks. Current HP: 23/23 Show this Nothing to see here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ruess Posted May 13 Clone Share Posted May 13 Crescenda Crescenda | WizardConjuror Variant of Wizard 2 | Spells used - L0: 1/5; L1: 3/4 | AC: 12/16Dexterity +2 Touch 12 Flat-Footed 10 If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14 | HP: 11/11 | Fort +2 | Ref +2 | Will +4 | Spot/Listen +1/+1 Crescenda hasn't noticed her fatigue until now. It's almost like an old friend coming to pester you for a fistful of silvers... Almost, but not quite. The idea of pressing forth fills her with a foreboding that simmer under a dark cloud. "I am on the verge of exhaustion. And I would much rather collapse somewhere defensible, such as the library we ventured into. I leave the experts of combat to consider if they wish to press onwards while I see to the curtains and their addition to our soon-to-be-campsite. " Crescenda turns her attention to the curtains, the large tempters of cloth in the room with the boneheaded remains and their master. By her calculus, she should be ablle to cleran the curtains and a very large campsite withing the library. Conditions, Actions And Things Of Interest Darkvision 60 ft Darkness 1/Day; as per spell, as a spell-like ability; Resist 5 Cold Resist 5 Fire Resist 5 Electricity Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Slayer4399 Posted May 13 Clone Share Posted May 13 Gwen Blodwen Gwen| Paladin 2 | AC: 17 Touch: 9 | HP: 18/18 | Fort +4 | Ref +0 | Will +0 | Spot/Listen +0/+0 Gwen takes the opportunity to inspect the larger demon arch, as well looking to see if there is anything that her divine senses give her off the scent of evil. "If we head back we will need to maneuver across that pit again. Making a retreat to a safer location is not a bad idea but word of caution for the traps we have already passed. I think it's worth exploring this room and getting a sense of direction before we do, just in case there is a better solution." OOC Action - Detect evil Name xDiceName xDiceResult xDiceString xDiceRolls Search 7 1d20-1 8 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted May 14 Author Clone Share Posted May 14 Gwen does not detect anything evil. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted May 14 Clone Share Posted May 14 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=18, Touch=12, FF=18 / HP= 8/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Wilwick whispers saying, "I'm mostly spent as well for the day and could use some rest until morning, however I do have enough resources to allow us to continue our exploration." Continuing in the same lowered voice, the diminutive Halfling Priest adds, "Hopefully we can find a safe place soon, but if all else fails we can fall back to areas that we have already explored if necessary." "Furthermore, the arch leading to a stone wall seems strange. I recommend checking it for traps before searching for any secret or concealed doors," the holy man adds. Moving to the smaller two Demon mouth passageways, Wilwick stands to the side using it as cover as he peeks through the pair of openings and listens for the sound of movement or anything unusual. Mechanics Swift Action: Free Action: Standard Action: Move Action: Contingent Move: Full Round Action: Continuing Effects: None Edited May 14 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Spot 20 1d20+2 18 Listen 18 1d20+4 14 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted May 14 Author Clone Share Posted May 14 (edited) The other demon arch reveals a corridor that turns right after a few feet. It is quiet and dark. Edited May 14 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
snugglepooh Posted Thursday at 09:10 AM Clone Share Posted Thursday at 09:10 AM Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Ce'luna would move into the larger chamber to the north, gathering up the arrows she fired during the battle while keeping her keen elven senses alert for any danger. Blakesley would follow close by, exploring the northeastern area of the chamber. Let's gather what spices we have so far back to that watch room then. Probably a good idea, she added silently and gave Camlann a goofy smile. She still had reserves, but some of the party seemed more fatigued. It would be easier to defend and we'd have a quicker escape route. Show Mechanics Actions Free Action: Swift Action: Full Round Action: Skill Checks Listen, Spot, Search Continuing Effects: +1 Listen, Spot, Initiative when within 30' of Camlann Name xDiceName xDiceResult xDiceString xDiceRolls Listen 20 1d20+8 12 Spot 27 1d20+7 20 Search 13 1d20+4 9 Arrows 11,85,7,24,4 repeat(1d100,5) 11,85,7,24,4 Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted Thursday at 01:56 PM Clone Share Posted Thursday at 01:56 PM (edited) "Fable" the Beguiler Fable breathed a sigh of relief as the walking dead returned to their slumber. She makes an effort to retrieve her dagger from the zombie that caught it... and the bolt. A grumble is given to the remains of her bottle of fire. "Such a waste..." "Rest would be welcome... I have pieces of chalk in my bag, that we can use to mark less-obvious traps. It's... my mentor suggested... it..." She suddenly realizes that maybe she is saying too much about her abilities! "I've no warding spells, though if anyone is having trouble sleeping, they can call on me to help them along with a spell." Her offers finished, Fable mumbles something about looking for traps, before examining the arch -- and arches. She, likewise, casts a spell of magic detection before her search commences. "Fable" Half-Elven Beguiler Myth-Weavers Character Sheet Out of Character: Actions Retrieving bolt, dagger. Searching arches, and ruined arch piece. Casting detect magic to aid in this. Edited Thursday at 02:00 PM by SCARY WIZARD introspection (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fable - Search 27 1d20+7 20 Fable - Spent Ammunition and Thrown Weapons (Bolt, Dagger) 161 2d100 62,99 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted Thursday at 04:04 PM Author Clone Share Posted Thursday at 04:04 PM There doesn't seem much to find in this chamber. Fable notices that the ruined arch has the faintest whiff of a magical aura, long faded from actually having any effect. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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