I'm running this scenario for a player and would like to re-use it.
It starts in a rural location but is intended to become a more urban mystery/spy situation.
Character starts off without memory or equipment with only a few clues as to her identity. She will be gifted basic equipment (It is dangerous to go alone. Take this....backpack.)and pointed towards the road to the cities. She must gather resources and uncover her identity and hidden monstrous side, and hope it doesn't conflict with what and whom she wants to be.
System: d20. Player may build a "starting" character using 3.5, PF1, or 5e (though if someone presents me a completed character that is from a similar system that is ready to go, and willing to gleefully tolerate system mashing, 4e, 13th age, HARP, GURPS, Palladium, ect may be accepted.)
Sex: Female (I'm basing this on The Long Kiss Goodnight and other spy amnesia scenarios and Moonknight.)
Race: Elf, half-elf, halfling, Tallfellow halfling, hobbit.
Class and level: Bard, Rogue, Bard-Rogue multi class, or Bard-Rogue Gestalt. No Archtypes. Elf, half elf or halving substitutions only. Level 2. 28 point build using whatever point system and online point calculator you like.
NO ORATORY or INT BARDS. Bardic music requires music. You may put ranks into perform: oratory or poetry, but don't try to use it instead of music for bard abilities. Be prepared to rock out or jam.
Players may choose to level up in different classes later, subject to gm approval, however, class levels will not be the most important source of character advancement or power. Other systems will be revealed though play. Don't build with expectation to join a prestige class later, or otherwise have a 20 level build progression planned out. Really, making a character should take 2 hours at most. Pre-gens are fine.
Alignment: Lawful good, Neutral good, Chaotic Good. If lawful, probably thinks is living in a non-lawful cover identity.
Setting: Generic medieval/early renaissance fantasy with possible "lost civilization tech" artifacts around. No guns or explosives. Mostly Western, but some Eastern elements in the larger cities. Other details revealed during game-play. This is not an established settings, but some Grayhawk and FR content will be cribbed.
Tone: Rated R for violence. PG13 for adult situations. Keep profanity fantastic. DWARF PISS! Tone may vary from plain silly to deathly serious, but won't often be "grim dark" or include "do you cut off her hand?" or Sofie's choice type situations. Intended tone is Spy Adventure Romp.
Banned: any feats/traits/whatevers shifting skills to other abilities or combining/replacing/substituting skills. Bo9S or similar. Background skills. Complaints about feat/skill taxes.
Posting frequency and schedule: About once a day, as we have time. There will be announced breaks for school events, grading, report cards, holiday travel, ect. Posting frequency will be higher when we are both online. I'm in Burma and there are often power and internet disruptions.
House and build rules/advice:
Don't put skill points into knowledge: local, nobility, history, geography, current everts. You have amnesia. You might buy them when you level up, provided you have found a source of such information.
Skills points may be put into arcana, dungeoneering, religion, folklore, planes. However access will be limited as to what the character actually recalls. This will be handled similarly to a bardic knowledge check. What do I know about Nantucket? um...there's a guy with a bucket, and as for the money....it is an island with a whaling feat and one of their captains had a fight with white whale.
Social skills will be important.
Constructs and tech and crafting will not play a major role.
Don't buy mounted combat feats. Don't buy anything involving contacts. Don't buy anything involving extra resources.
1 extra racial feat. 2 traits (non-regional), no drawbacks.
If there is a elf, half-elf, or halfing racial ability from another system or game that you like you may pitch it to me. You may take a minor fey, plant, or celestial bloodline.
You start with no equipment, but let me know what instrument you need.
Be comfortable not having full creative control over the character design. Once you figure out what is going on though actions in-game you will have more control over the 'monster' side of the character.
Be comfortable with not always knowing what is going on. It is an amnesia mystery adventure.
Be comfortable/accepting of unfair fights, apparent no-win situations, and occasional scripted losses for plot and character development purposes. If David B. Banner never has a stressful day, the Hulk will never come out to play.
Use Rope is a non-combat skill. Put your Concentration modifier in the skills section or otherwise pencil it in somewhere, even if it isn't a "skill" in the system you are using.
Damage reduction, crit, and precision damage rules vary by creature and tend to be 3.5 flavor. Don't expect the opponents to be using exactly the same skills/magic system you are. Opponent spell casters may be simplified for ease of play.
Options: 2 hero points if you want them, but no hero point feats. If you like having a luck system, generate the stat by rolling 3 d6.
How to apply: Message with a link to a 95-100% completed character sheet and a short in-character reaction to the starting scene.
Starting Scene:
The stars at night,
are big and bright,
deep in the heart
of.....
The stars are bright. It is a cloud-less half-moon night.
Clear skies.
But then where is the lightning coming from?
You aren't sure how long your eyes have been focused on the stars, or how long you have been absent mindedly singing the song...what's the next word? ...You don't recall.
Leaning up to a seated position... you wish you hadn't. Your everything hurts, but your brain is just registering it. Like after a long day of harvest or militia training.
It is a warm night, you are only a bit chilled by the breeze on your back and legs...from the night dew...on the grass...
A flash of lightening reveals that the grass you are sitting on has scorched patches and there are shattered and burnt bits of equipment and garments randomly strewn about....and you aren't wearing anything...
Looking at the flashes, they only come every half minute or so, they are dancing between the 4 tall stones. About 30 ft tall, evenly spaced around the clearing...clear hill top...like corners of a square. Obelisks. The markings on them are softly glowing...circular sigils and angular runes.
One of your eyes doesn't seem to be working right. Maybe it is injured? Winking alternately, one doesn't show the world as brightly as the other.
You see the land in the distance below the hill. Mixed fields and woods. Farm lands. They are some scattered buildings, like barns and small huts.
There seems to be a path down before you. Behind you, the hillside outside the stones is overgrown with brush.
The pain fades and some of the confusion clears, but only enough for new confusion to become clear.
Where are you? How did you get here?
You don't remember. You don't remember anything.
You try to think.
What is your name?