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  • Closed Game  ·  6 members  ·  Last active

    A Deathwatch game based on the Final Sanction published module.

  • Public Game  ·  Last active

    Avert the cataclysmic return of Takhisis in this adventure for the world’s greatest roleplaying game. In an audacious bid for power, the Cult of the Takhsis leads the charge in an unholy campaign to resurrect the dead Queen of Dragons. Alongside their dragon allies and the a faction of power-hungry Knights of the Thorn, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Citadel of Light and Knights of Neraka are banding together to fight the cult. The heroes must succeed, or the cultists will disturb the balance of Krynn that keeps Chaos at bay. Regardless of the quest's outcome, the world will never be the same.

  • Public Game  ·  Last active

    Within an alternate universe of Evangelion a group of pilots and an operations director play a game of saving the world from other wordily entities, become spies and try not to have mental break downs. The game will be a split of big mecha fights, some mini dungeon crawls and some social events. This is a game using the Ad Eva 2.5 system (a fan made add on for Dark Heresey). The game will be based in a heavily modified Evangelion universe, using the anime/story as a spine. Many things will be different, do not assume anything. An expected rate of posting will be 2-3 posts a week. Some house rules will be introduced to ensure the flow is maintained in and out of combat.

  • Read Only Game  ·  7 members  ·  Last active

    A playtest of the new Daggerheart TTRPG

  • Public Game  ·  Last active

    The story is set in the Kingdom of Aglarion, where the characters will uncover dark secrets from the past of a royal family after the fall of a blessed era and break a curse that plagues the kingdom.

  • Public Game  ·  Last active

    There is a city on the Charrwind Coast unlike any other. Where the mist never leaves and the shadows have eyes. Pressed between the boiling waves of the Searing Sea and the ever-encroaching jungles of the Crucible of Life lies the free city of Anvilgard — the City of Scales. Its winding, mist-shrouded streets are a haven for illicit trade, unscrupulous pirates, and umbral sorceries of all kinds. Corruption is rife in every walk of life, from the lowliest merchant to the Grand Conclave itself. The people are just as sharp as the knives they carry. Every deal is dangerous, every alley a trap, and every die loaded. While the dark-armoured Stormcast Eternals of the Anvils of Heldenhammer protect the city and the precious cluster of four realmgates hidden within the Black Nexus at its heart, their dour nature and sombre dedication to their duty hardly inspires confidence in the wary populace. Many say that the city only pays lip service to the God-King Sigmar, and that another organisation truly runs the streets — the Blackscale Coil. This vast criminal network of cutthroats, sabeutours, and politicians operates from the shadows, steering the city toward an unknown future under the orders of their mysterious leader, ‘Sovereign’. To their agents they bring wealth and power they could never hope to attain on their own, and to their opposition they grant only disgrace or death. But it is not just mortals who vie for power in the shadows of Anvilgard. Gods have set their sights on the city as well. The God-King Sigmar fears the city’s realmgates might fall into the hands of the Ruinous Powers, who would use them to wreak havoc across the Mortal Realms. The Everqueen Alarielle views the ever-flowing defoliant spray that holds back the hungry jungles as a terrible weapon that could be turned against her beloved children, the Sylvaneth. And the followers of Chaos see the city as a grand prize for their dark gods, helplessly destabilised and ripe for the slaughter. With all of this in play, there is no denying that to set foot in Anvilgard is to take your life into your hands. Some whisper that it is a doomed city, irreparably corrupt and rotten to the core in ways that nothing but a cleansing fire could cure. And yet, wherever there is corruption, there are those who would seek to right it. Brave heroes who are not afraid to bring light into the darkest parts of the city in search of truth and honour. Those with the power and drive to stand before encroaching oblivion and raise their weapons in defiance. The Soulbound are just such heroes. *** Hello folks. My name is Saithorthepyro and I'm going to be running the Shadows in the Mist Campaign for Age of Sigmar: Soulbound. This is my first time GMing the system, and I'll be advertising for applicants unil the end of second week of January.

  • Closed Game  ·  6 members  ·  Last active

    The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

  • Public Game  ·  Last active

    A mixture of grimdark and high-flying action/survival in one of Ravenloft’s most brutal settings, the dread realm of Falkovnia!

  • Closed Game  ·  5 members  ·  Last active

    In a small American town, someone is killing people and taking their blood, which is always a problem for vampires. If it is a human being, it might draw attention to the true predators of the night. If it is Kindred, the Masquerade is in jeopardy. If it is something else... In this scenario of Vampire: the Masquerade fifth edition, you will portray inhuman vampires doing their best to stay unliving in a world filled with peril. In this particular instance, you have been tasked to find a killer before the increased police and civilian scrutiny causes trouble for the vampires in the region.

  • Read Only Game  ·  5 members  ·  Last active

    This game hasn't provided a description.

  • Public Game  ·  Last active

    Political intrigue, alliances and rivalries, threats from within and without - a game of realms and rulers.

  • Open Game  ·  6 members  ·  Last active

    A campaign of The Walking Dead Universe RPG from Free League Publishing set in the Ozark Mountains region (Southwest Missouri, Northwest Arkansas, Eastern Oklahoma).

  • Read Only Game  ·  6 members  ·  Last active

    There are only 3 universal constants: life, death, and some Johnson needing a team of Runners. Calling for a team of 4-5 Shadowrunners to take part in a short mission using Cities Without Number, with a smidge of homebrew.

  • Open Game  ·  7 members  ·  Last active

    This game hasn't provided a description.

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