paladinred Posted December 24, 2023 Clone Share Posted December 24, 2023 Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni summons a weapon that appears next to the previously missed creature, it looks like a club. Actions Standard: Name xDiceName xDiceResult xDiceString xDiceRolls Strike 18 1d20+11 7 Damage 5 1d8+4 1 Link to comment Share on other sites More sharing options...
omegoku Posted December 28, 2023 Clone Share Posted December 28, 2023 (edited) Dom - Human Fighter 5 HP: 71/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom tries to shake off the strange effects. He swung his blade around twice, eager to take down the enemy. Edited December 28, 2023 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fort 21 1d20+12 9 Fort 29 1d20+12 17 Attack 22 1d20+14 8 Damage 12 2d8+4 2,6 Attack 15 1d20+9 6 Damage 16 2d8+4 5,7 Link to comment Share on other sites More sharing options...
farothel Posted December 28, 2023 Clone Share Posted December 28, 2023 Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 48/58 | Perception: +13 | Conditions: Stupefied 1 As it seemed to work what she was doing, Paim simply did it again and threw another electric arc at the two critters. OOC 2 actions: electric arc on both (basic reflex DC 21) 1 action: Name xDiceName xDiceResult xDiceString xDiceRolls flat check to cast (DC6) 14 1d20 14 electric arc damage 13 3d4+4 4,4,1 Link to comment Share on other sites More sharing options...
Rakle Posted December 29, 2023 Author Clone Share Posted December 29, 2023 a bunch of dice rolls Name xDiceName xDiceResult xDiceString xDiceRolls e. arc save 30 1d20+13 17 hoog aoo 22; 16 1d20+14;2d8+4 [8]; [8,8,4] hoog attack;dmg 16; 10 1d20+14;2d8+4 [2]; [2,3,3] hoog attack;dmg 19; 17 1d20+9;2d8+4 [10]; [10,5,8] slayer knowledge; rogue knowledge 16; 12 1d20+12;1d20+11 [4]; [4,1] slayer strike 16 1d20+14 2 bite at dom 23 1d20+14 9 claw at hoog 19 1d20+10 9 claw at Dom 10 1d20+6 4 Link to comment Share on other sites More sharing options...
Rakle Posted December 29, 2023 Author Clone Share Posted December 29, 2023 Day 4 9:00am This round of combat turns into a slog. Dom is able to slice the beast once. Hoog was only able to hit it while defending Dom. The creature was able to dodge part of Paim's attack. Neither Ginni or Gal were able to connect. Then it tried to bite and claw Dom and Hoog. However it was able to get past their defenses. Ooc: @allefgib @paladinred @farothel@omegoku@The Great Randini Take your turn Stats Hoog: Hero pt 2 / 78 of 78 hp Paim Hero pt 1 / 48 of 58 hp Galgalion: Hero pt 1 / 42 of 42 hp Dom: Hero pt 2 / 71 of 78hp. Ginni: Hero pt 2 / 49 of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted December 30, 2023 Clone Share Posted December 30, 2023 (edited) Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 48/58 | Perception: +13 | Conditions: Stupefied 1 Never change a winning team, Paim thought as she launched another electric arc on the critters. However this time something seemed to block her and no spell came forth. There were a few choice curses she grumbled about not being able to cast. OOC 2 actions: electric arc on both (basic reflex DC 21) 1 action: curse the fact that there wasn't a spell coming Edited December 30, 2023 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DC6 flat check to cast 1 1d20 1 damage electric arc 12 3d4+4 1,4,3 Link to comment Share on other sites More sharing options...
allefgib Posted January 2 Clone Share Posted January 2 (edited) Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion continued up his ranged assault confident they would bring the creatures down soon enough. OOC Exploration action: Investigate Action 1: recall knowledge to attempt to gain flat footed Action 2: slayers strike Action 3: slayers strike Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Edited January 2 by allefgib (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls recall knowledge regligion 18 1d20+11 7 slayers strie attack 15 1d20+14 1 p dmg from bow 6 2d6 4,2 sneak attack damage if rk successful 7 2d6 3,4 positive dmg 4 1d6 4 Link to comment Share on other sites More sharing options...
paladinred Posted January 2 Clone Share Posted January 2 Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni attacks with her Spiritual Weapon Actions : Sustain : Sustain : Name xDiceName xDiceResult xDiceString xDiceRolls Spiritual Weapon 22 1d20+11 11 Damage 11 1d8+4 7 Link to comment Share on other sites More sharing options...
Rakle Posted January 3 Author Clone Share Posted January 3 dice rolls Name xDiceName xDiceResult xDiceString xDiceRolls dom attack 1;2 26; 14 1d20+14;1d20+9 [12]; [12,5] hoog attack 1,2 23; 24 1d20+14;1d20+9 [9]; [9,15] damage from 3 hits 33; 14 6d8+12;3d6 [5,5,2,3,1,5]; [5,5,2,3,1,5,5,3,6] Link to comment Share on other sites More sharing options...
Rakle Posted January 3 Author Clone Share Posted January 3 Day 4 9:00am Ginni smashes the corrupted psychopomp with her force weapon. Then Hoog and Dom finish it off. Now that creatures are dead, the group can look around the room. The shelves in this room are filled with jars of spoiled food, moldy storage bags, crates that now only hold dust. The room was once the cellar for the manor. Nothing of interest can be found in this room. The stairs at the other end of the room connect the basement to the kitchen. Ooc: Stats Hoog: Hero pt 2 / 78 of 78 hp Paim Hero pt 1 / 48 of 58 hp Galgalion: Hero pt 1 / 42 of 42 hp Dom: Hero pt 2 / 71 of 78hp. Ginni: Hero pt 2 / 49 of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted January 3 Clone Share Posted January 3 Dom - Human Fighter 5 HP: 71/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom took a moment to regain his wits "I am glad nobody was hurt, we should check the next room?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Great Randini Posted January 6 Clone Share Posted January 6 Hoog Cuttlescar half orc LG Champion 5 Hoog waits for the scholars to wave them on, before taking the lead with Dom. Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted January 9 Author Clone Share Posted January 9 Is the underground lake the next room? Or is it the room that group passed? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted January 9 Clone Share Posted January 9 Both are down a level, right? Either the stairs we skipped by or the lake which is next to us, down where Paim fell? I think we go for the closest, and Dom will lead the way towards the lake. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Great Randini Posted January 9 Clone Share Posted January 9 Hoog Cuttlescar half orc LG Champion 5 Hoog steels himself for a fishing trip....he'd never had the patience... Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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