allefgib Posted January 10 Clone Share Posted January 10 Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion followed at the back of the group keeping an eye out for any interesting clues as to the purpose or use of the cavern and underground lake. OOC Exploration action: Investigate Action 1: Action 2: Action 3: Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted January 10 Clone Share Posted January 10 Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 48/58 | Perception: +13 | Conditions: Stupefied 1 Paim will follow the group, using all her senses to see, hear or smell an ambush coming. OOC exploration: perception Name xDiceName xDiceResult xDiceString xDiceRolls perception 27 1d20+13 14 Link to comment Share on other sites More sharing options...
Rakle Posted January 11 Author Clone Share Posted January 11 Day 4 9:10am The air of this sprawling cavern is cold, moist, and glowing;soft, green light emanates from no discernible source. Moisture glistens on the walls and floor, and much of the cavern’s central portion is taken up by a wide but shallow pool of water in which the bones of what seems like over a dozen humans have been strewn. Ooc: Stats Hoog: Hero pt 2 / 78 of 78 hp Paim Hero pt 1 / 48 of 58 hp Galgalion: Hero pt 1 / 42 of 42 hp Dom: Hero pt 2 / 71 of 78hp. Ginni: Hero pt 2 / 49 of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted January 11 Clone Share Posted January 11 Dom - Human Fighter 5 HP: 71/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom takes in the strange lake and frowns as he sees the bones. He thinks he saw an exit heading north on the other side of the lake and he mentions it to the others "It seems the cavern continues north, see over there? Let us make our way around the edge of the lake. I don't want to get wet if I can help it." He moves around the lake, his eyes glancing up to the ceiling of the caven and into the lake itself, wary of ambush. Knowing this place there could be giant bats or strange lake monsters eager to attack! Name xDiceName xDiceResult xDiceString xDiceRolls Perception 16 1d20+11 5 Link to comment Share on other sites More sharing options...
The Great Randini Posted January 11 Clone Share Posted January 11 Hoog Cuttlescar half orc LG Champion 5 Hoog grunts as he eyes the foreboding waters. He hefts us his shield, and beings making his way around the circumference of the lake, keeping as close to the wall as he can. OocThat's assuming that area in the NE is actually an exit and not just a little alcove created by the shape and lighting Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted January 11 Clone Share Posted January 11 (edited) Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni looks at the pool and tries to figure out what caused the death of these, she tries to ascertain if there is one or more humanoids there. This makes her realise that Paim will be much better at trying this than she would, she looks in Paim's direction and asks "Paim, what are you thinking killed these people? Actions Standard: Edited January 11 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted January 11 Clone Share Posted January 11 Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion noted the cautious actions of the others but couldn't resist the opportunity to investigate the bundle of bones. Collected as they were they had probably been dumped there by someone of murderous intent. Xarwin himself perhaps? The elf moved over to the bones intent on seeing if there were any hints or clues amongst them. OOC Exploration action: Investigate Ill put a bunch of potentially relevant rolls below Action 1: Action 2: Action 3: Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Name xDiceName xDiceResult xDiceString xDiceRolls perception to notice things of interest in the bones (using thorough search) 26 1d20+13 13 arcana / occultism 15 1d20+13 2 religion / society / crafting 17 1d20+11 6 nature / medicine 12 1d20+9 3 Link to comment Share on other sites More sharing options...
farothel Posted January 12 Clone Share Posted January 12 Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 48/58 | Perception: +13 | Conditions: Stupefied 1 "Not ominous at all," Paim said to no-one in particular as she followed Hoog and Dom, ready to unleash hell should there be a need. Although her headache was still there, she knew they had to continue to investigate. OOC exploration: perception Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted January 13 Author Clone Share Posted January 13 Day 4 9:11am Dom and Hoog begin to move into the cavern while Gal moves closer to the water. Without getting into the water to more closely exam the bones, it is hard to observe any signficant details about them. However, he is able to tell that none of these bones look like recent kills. All of them have probably been in the water for decades. They could easily come from Xarwin's time. Everyone notices that the water in the middle of this underground pool bigs to churn. Something is happening below the surface of it. You have a few moments to act before something happens. Ooc: Everyone has one round to do something before we go into combat. Stats Hoog: Hero pt 2 / 78 of 78 hp Paim Hero pt 1 / 48 of 58 hp Galgalion: Hero pt 1 / 42 of 42 hp Dom: Hero pt 2 / 71 of 78hp. Ginni: Hero pt 2 / 49 of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Great Randini Posted January 14 Clone Share Posted January 14 Hoog Cuttlescar half orc LG Champion 5 Hoog lifts his shield, sheathes his sword, and takes out a javelin to hurl at whatever this new threat is. Stay near me if you can, so that Iomedae's grace will fall upon you. OocThat's assuming that area in the NE is actually an exit and not just a little alcove created by the shape and lighting Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted January 15 Clone Share Posted January 15 Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni does as Hoog says and prepares to cast a spell from behind the formidable fighter, the bubbling pool looks like life still clings here even if it is unlife. Actions Standard: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted January 15 Clone Share Posted January 15 (edited) Dom - Human Fighter 5 HP: 71/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom nodded to Hoog, he didn't like the idea of bunching up, but he knew Hoogs protective powers were potent indeed. "Even the water here is against us! What an unholy place." He kept his hand free, ready to unleash a blast of electrical damage if some creature should form from the water! He lifts his shield defensively. Action 1 : Raise Shield Reaction: Shield Block Edited January 15 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted January 15 Clone Share Posted January 15 Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 48/58 | Perception: +13 | Conditions: Stupefied 1 Without knowing what was coming, Paim could do very little but make sure she was standing behind the two front-line fighters, ready to support them where needed. OOC exploration: perception move away from the water, standing behind Hoog and Dom Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted January 16 Author Clone Share Posted January 16 Day 4 9:11am Out of the water rises a mass of bones. Skeletons of humans, elves, and every other humanoid are intertwined to large mass of bones. This blob of bones finishing congealing, and then it slogs forward. Ooc: Knowledge religion (Shocking . . .who would have guessed that this undead) @farothel @paladinred @The Great Randini @omegoku @allefgib Party can go. Stats Hoog: Hero pt 2 / 78 of 78 hp Paim Hero pt 1 / 48 of 58 hp Galgalion: Hero pt 1 / 42 of 42 hp Dom: Hero pt 2 / 71 of 78hp. Ginni: Hero pt 2 / 49 of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted January 16 Clone Share Posted January 16 (edited) Dom - Human Fighter 5 HP: 71/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom took in the horrid creature and knew it was better to meet this unholy creature with steel. "Let us send these poor wretches to their final slumber." He drew his sword as he stepped in front of his gnome friends. He brought the blade down an the monster, eager to send it to a true death. Action 1 : Step Action 2 : Draw Longsword Action 3 : Attack Reaction: Reactive Shield Edited January 22 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Longsword of Striking 31 1d20+14 17 Damage (Slashing) 15 2d8+4 6,5 Link to comment Share on other sites More sharing options...
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