allefgib Posted January 24 Clone Share Posted January 24 Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion stepped to his left to have a clearer shot and loosed another arrow as he mumbled a soft prayer. "Desna free the poor souls bound in this monstrosity!" OOC Exploration action: Investigate Action 1: step Action 2: Slayers strike Action 3: SS Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Name xDiceName xDiceResult xDiceString xDiceRolls slayers strike 17 1d20+14 3 p dmg; positive dmg 12 2d6+1d6 2,6,4 Link to comment Share on other sites More sharing options...
omegoku Posted January 25 Clone Share Posted January 25 Dom - Human Fighter 5 HP: 71/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom continued to attempt to smash these horrible creature with his heavy hammer. He hoped he could find some weak spot that would send it tumbling down. Action 1 : Attack Action 2 : Attack Action 3 : Raise Shield Reaction: AoO or Shield Block Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 34 1d20+14 20 Damage 9 2d8+4 4,1 Attack 2 27 1d20+9 18 Damage 19 2d8+4 8,7 Link to comment Share on other sites More sharing options...
The Great Randini Posted January 25 Clone Share Posted January 25 Hoog Cuttlescar half orc LG Champion 5 Hoog raises his shield and swipes twice at the creature. Attack1d20+14 7 21 Damage2d8+4 7,3 14 Attack Damage S Disrupting damage Attack Damage S Disrupting damage Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undeadspan widget Name xDiceName xDiceResult xDiceString xDiceRolls Attack 28 1d20+14 14 Damage S 12 2d8+4 2,6 Disrupting damage 4 1d6 4 Attack 19 1d20+14-5 10 Damage S 11 2d8+4 4,3 Disrupting damage 3 1d6 3 Link to comment Share on other sites More sharing options...
farothel Posted January 25 Clone Share Posted January 25 (edited) Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 52/58 | Perception: +13 | Conditions: Stupefied 1 battle medicine: Paim Seeing that quite a few of the group had gotten damaged and that they were fighting an undead monstrosity, Paim called upon her magic to throw a healing spell, which would incidentally also damage to the undead. OOC exploration: perception 3 action 2nd lvl heal. Everybody in 30ft heals 8HP, undead take damage (basic fortitude save DC21) The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three. Edited January 25 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls flat check 10 1d20 10 healing (and damage undead) 8 2d8 4,4 Link to comment Share on other sites More sharing options...
paladinred Posted January 26 Clone Share Posted January 26 Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni sends another lump of masonry flying at the damned undead thing. Actions Standard: Name xDiceName xDiceResult xDiceString xDiceRolls TP 23 1d20+11 12 Damage 13 3d6+4 4,3,2 Link to comment Share on other sites More sharing options...
Rakle Posted January 27 Author Clone Share Posted January 27 Day 4 9:11am Bone fragments go flying as Dom swings his hammer. Then more bones break under the warrior's onslaught. Nearly destroyed, Paim and Hoog finish off the horrendous creature. A pile of bone debris is all that remains of the creature. The party stands near the unground pool. At least the scummy pool is now still. Paim's healing magic has helped take the edge of everyone's injuries. Ooc: @farothel @paladinred @The Great Randini @omegoku @allefgib Combat is over. Stats Hoog: Hero pt 2 / 67 of 78 hp Paim Hero pt 1 / 52 of 58 hp Galgalion: Hero pt 1 / 56 of 56 hp Dom: Hero pt 2 / 38of 78hp. Ginni: Hero pt 2 / 9of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted January 28 Clone Share Posted January 28 Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion knuckled his eyebrow and grimaced. "They're getting bigger and scarier!" Looking at the bone fragments and destruction wrought by his companions his expression softened into a cautious smile. "We do seem to be faring well though, let us see what we can learn from studying what is left." The elf started to carefully sift through the debris of the amalgamated creature, reasonably sure with its destruction the souls teethered to it should be free. OOC Exploration action: Investigate Action 1: Action 2: Action 3: Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Name xDiceName xDiceResult xDiceString xDiceRolls perception using thorough search 20 1d20+13 7 Link to comment Share on other sites More sharing options...
The Great Randini Posted January 29 Clone Share Posted January 29 Hoog Cuttlescar half orc LG Champion 5 Hoog looks on with distaste as Gal begins sifting through the remains. He gets closer to the edge of the water, looking in and beyond the glassy surface for any more threats under the surface. OocThat's assuming that area in the NE is actually an exit and not just a little alcove created by the shape and lighting Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted January 29 Clone Share Posted January 29 Dom - Human Fighter 5 HP: 78/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom left out a sigh of relieve and grinned widely. He had survived again! What a difference this place was from the tasks he had but a few days ago! As frightening and dangerous as it was, he had to admit he was enjoying the challenge. He put the hammer back in its place and went to retrieve his blade. He picked it up with all the care of a parent with a newborn child. "I hope it stays dead this time!" He made his way around the lake, eager to see what the creature had been guarding. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted January 29 Clone Share Posted January 29 (edited) Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 52/58 | Perception: +13 | Conditions: Stupefied 1 battle medicine: Paim With the undead ... well, dead, Paim let the others do the looking around while she took her bandages and stuff and started working on binding wounds, concentrating on Ginni and Dom for now. The dark and strange circumstances didn't really help at the moment, but at least she was sure it wouldn't infect. OOC exploration: perception medicine on two people (Dom and Ginni). Both heal 11 HP for now Edited January 29 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls medicine 15 1d20+13 2 wounds healed 11 2d8 3,8 Link to comment Share on other sites More sharing options...
Rakle Posted January 29 Author Clone Share Posted January 29 Day 4 9:21am Paim stitches some of the wounds of Ginni and Dom back together. Ginni is still looking rather beat-up. While Paim doctoring the others, Gal notices a golden glint of light in the mucky water. Staring more closely, he notices that it is a tiny little golden gem floating in the pool. Someone will just need to wade ten feet out in the pool to retrieve it. The water isn't too deep. Ooc: @farothel @paladinred @The Great Randini @omegoku @allefgib Combat is over. Stats Hoog: Hero pt 2 / 67 of 78 hp Paim Hero pt 1 / 52 of 58 hp Galgalion: Hero pt 1 / 56 of 56 hp Dom: Hero pt 2 / 38of 78hp. Ginni: Hero pt 2 / 9of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted January 29 Clone Share Posted January 29 Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion gathered Dom and Hoog to him and pointed at the golden gem. "See there just as the water laps.... there!" Galgalion sized up both warriors and took out a rope. "Why don't one of you tie this to their waist and wade out there. The other can have the rope ready back from the shore to pull them out. I'll cover you with my bow and we can see what that little gem is." He handed the rope to the warriors and stepped back ten feet from the shoreline and nocked an arrow to his bow ready to shoot at any threats that might present. OOC Exploration action: Investigate Ready an action to shoot with a reaction. Action 1: Action 2: Action 3: Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted January 30 Clone Share Posted January 30 (edited) Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Hp - 20/49 Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni thanks Paim for the healing but is still in need of some more, happy that she is not going to drop dead at any moment the sorceress looks at the floating gem. Stopping the big guy from entering the water, Ginni casts a spell to gently lift it from the water and then she looks it over before passing it to Hoog, she would be glad when this is over as it seems to be lasting forever. Actions Standard: Edited January 31 by paladinred (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Arcana 11 1d20+10 1 Occult 16 1d20+12 4 Link to comment Share on other sites More sharing options...
The Great Randini Posted January 30 Clone Share Posted January 30 Hoog Cuttlescar half orc LG Champion 5 Hoog grunts, puts down sword and shield, and ties the rope around his waist. Once secured, he moves out into the water to retrieve whatever Gal sees. OocThat's assuming that area in the NE is actually an exit and not just a little alcove created by the shape and lighting Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted January 30 Author Clone Share Posted January 30 Quick Update The little gem is pulled across the mucky water to Ginni's hand. She briefly examines the stone, and determines that it gold nodule aeon stone for the Aklo language. Whoever uses this stone gains the ability to read, write and speak aklo. There appears to be a tunnel to north on the other side of the pool. Otherwise the party can backtrack. What is the party doing? Is time to read some books and journals? Or will the party keep going? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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