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Rakle

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Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5                 

Galgalion stepped to his left to have a clearer shot and loosed another arrow as he mumbled a soft prayer.

"Desna free the poor souls bound in this monstrosity!"

 

OOC

Exploration action: Investigate

 

Action 1: step

Action 2: Slayers strike

Action 3: SS

    
        

            

                Stat Block             

        

    
    
        

Galgalion Marreen Rogue 5                         


CG, Medium, Elf, Ancient Elf, Humanoid                 

Perception +11; Low-Light Vision
Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling
Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14
Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5)

AC 23Fort +9, Ref +13, Will +11
HP 56/56


Speed 30 feet
Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P
Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B
Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P
Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P
Battle Medicine action_single.png
Slayer's Strikeaction_double.png
Slayer's Identification action_free.png
Precision Damage Sneak Attack 2d6
Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc
Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic
Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication
Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist)

    

     

Name
slayers strike
17
1d20+14 3
p dmg; positive dmg
12
2d6+1d6 2,6,4
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Dom - Human Fighter 5


HP: 71/78 | AC: 24 | Speed: 30ft | Hero: 1/3  | Spell Slots: 1/1

Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* 

Statistics | Equipment | Abilities | Skills
 


Dom continued to attempt to smash these horrible creature with his heavy hammer. He hoped he could find some weak spot that would send it tumbling down.

 

Action 1 : Attack

Action 2 : Attack

Action 3 : Raise Shield

Reaction: AoO or Shield Block

Name
Attack 1
34
1d20+14 20
Damage
9
2d8+4 4,1
Attack 2
27
1d20+9 18
Damage
19
2d8+4 8,7
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Hoog Cuttlescar half orc LG Champion 5

Hoog raises his shield and swipes twice at the creature.

Attack1d20+14 7 21

Damage2d8+4 7,3 14

Attack

Damage S

Disrupting damage

Attack

Damage S

Disrupting damage

Statblock

AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undeadspan widget

Name
Attack
28
1d20+14 14
Damage S
12
2d8+4 2,6
Disrupting damage
4
1d6 4
Attack
19
1d20+14-5 10
Damage S
11
2d8+4 4,3
Disrupting damage
3
1d6 3
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Paim Jewlock

Ancestry: Gnome (Sensate)
Class: Druid(Medic)

 

AC: 22 (24 shield) | HP: 52/58 Perception: +13 | Conditions: Stupefied 1

battle medicine: Paim

 

Seeing that quite a few of the group had gotten damaged and that they were fighting an undead monstrosity, Paim called upon her magic to throw a healing spell, which would incidentally also damage to the undead.

 

OOC

exploration: perception

3 action 2nd lvl heal. Everybody in 30ft heals 8HP, undead take damage (basic fortitude save DC21)

 

The target grows vines and leaves, brimming with primal energy. The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three.

 

Edited by farothel (see edit history)
Name
flat check
10
1d20 10
healing (and damage undead)
8
2d8 4,4
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Ginni and Ghostie

Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets
Ancestry: Gnome
Background: Occult Librarian (Secrets of Magic pg. 29)
Class: Sorcerer (Hag)
Name: Ginni Gigglebox

Albino Raven Familiar Ghostie

Raven
Creature -1
Tiny Animal
Source Bestiary 2 pg. 221 2.0
Perception +5; low-light vision
Skills Acrobatics +5, Thievery +5
Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0
Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
AC 15; Fort +2, Ref +7, Will +5
HP 21
Speed 10 feet, fly 40 feet
Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing

Familiar Abilities (4)
Flier 25'
Darkvision
Fast Movement
Tough

Ginni sends another lump of masonry flying at the damned undead thing.

 

Actions

Standard:

 

Name
TP
23
1d20+11 12
Damage
13
3d6+4 4,3,2
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Day 4 9:11am

Bone fragments go flying as Dom swings his hammer. Then more bones break under the warrior's onslaught. Nearly destroyed, Paim and Hoog finish off the horrendous creature. A pile of bone debris is all that remains of the creature.

The party stands near the unground pool. At least the scummy pool is now still. Paim's healing magic has helped take the edge of everyone's injuries.

 

Ooc:

@farothel @paladinred @The Great Randini @omegoku @allefgib

Combat is over.

 

Stats

Hoog: Hero pt 2 / 67 of 78 hp

Paim Hero pt 1 / 52 of 58 hp

Galgalion: Hero pt 1 / 56 of 56 hp

Dom: Hero pt 2 / 38of 78hp.

Ginni: Hero pt 2 / 9of 49 hp.

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Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5                 

Galgalion knuckled his eyebrow and grimaced.

"They're getting bigger and scarier!"

Looking at the bone fragments and destruction wrought by his companions his expression softened into a cautious smile.

"We do seem to be faring well though, let us see what we can learn from studying what is left."

The elf started to carefully sift through the debris of the amalgamated creature, reasonably sure with its destruction the souls teethered to it should be free.

OOC

Exploration action: Investigate

 

Action 1:

Action 2:

Action 3:

    
        

            

                Stat Block             

        

    
    
        

Galgalion Marreen Rogue 5                         


CG, Medium, Elf, Ancient Elf, Humanoid                 

Perception +11; Low-Light Vision
Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling
Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14
Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5)

AC 23Fort +9, Ref +13, Will +11
HP 56/56


Speed 30 feet
Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P
Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B
Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P
Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P
Battle Medicine action_single.png
Slayer's Strikeaction_double.png
Slayer's Identification action_free.png
Precision Damage Sneak Attack 2d6
Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc
Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic
Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication
Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist)

    

     

Name
perception using thorough search
20
1d20+13 7
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Hoog Cuttlescar half orc LG Champion 5

Hoog looks on with distaste as Gal begins sifting through the remains. He gets closer to the edge of the water, looking in and beyond the glassy surface for any more threats under the surface.

 

Ooc

Statblock

AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undeadHALF-ORC.jpg.b70a652cf99d577ea57583b669f48ebc.jpg

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Dom - Human Fighter 5


HP: 78/78 | AC: 24 | Speed: 30ft | Hero: 1/3  | Spell Slots: 1/1

Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* 

Statistics | Equipment | Abilities | Skills
 


Dom left out a sigh of relieve and grinned widely. He had survived again! What a difference this place was from the tasks he had but a few days ago! As frightening and dangerous as it was, he had to admit he was enjoying the challenge. He put the hammer back in its place and went to retrieve his blade. He picked it up with all the care of a parent with a newborn child.

"I hope it stays dead this time!"

He made his way around the lake, eager to see what the creature had been guarding.

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Paim Jewlock

Ancestry: Gnome (Sensate)
Class: Druid(Medic)

 

AC: 22 (24 shield) | HP: 52/58 Perception: +13 | Conditions: Stupefied 1

battle medicine: Paim

 

With the undead ... well, dead, Paim let the others do the looking around while she took her bandages and stuff and started working on binding wounds, concentrating on Ginni and Dom for now. The dark and strange circumstances didn't really help at the moment, but at least she was sure it wouldn't infect.

 

OOC

exploration: perception

medicine on two people (Dom and Ginni). Both heal 11 HP for now

 

Edited by farothel (see edit history)
Name
medicine
15
1d20+13 2
wounds healed
11
2d8 3,8
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Day 4 9:21am

Paim stitches some of the wounds of Ginni and Dom back together. Ginni is still looking rather beat-up. While Paim doctoring the others, Gal notices a golden glint of light in the mucky water. Staring more closely, he notices that it is a tiny little golden gem floating in the pool. Someone will just need to wade ten feet out in the pool to retrieve it. The water isn't too deep.

 

Ooc:

@farothel @paladinred @The Great Randini @omegoku @allefgib

Combat is over.

 

Stats

Hoog: Hero pt 2 / 67 of 78 hp

Paim Hero pt 1 / 52 of 58 hp

Galgalion: Hero pt 1 / 56 of 56 hp

Dom: Hero pt 2 / 38of 78hp.

Ginni: Hero pt 2 / 9of 49 hp.

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Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5                 

Galgalion gathered Dom and Hoog to him and pointed at the golden gem.

"See there just as the water laps.... there!"

Galgalion sized up both warriors and took out a rope.

"Why don't one of you tie this to their waist and wade out there. The other can have the rope ready back from the shore to pull them out. I'll cover you with my bow and we can see what that little gem is."

He handed the rope to the warriors and stepped back ten feet from the shoreline and nocked an arrow to his bow ready to shoot at any threats that might present.

OOC

Exploration action: Investigate

Ready an action to shoot with a reaction.

Action 1:

Action 2:

Action 3:

    
        

            

                Stat Block             

        

    
    
        

Galgalion Marreen Rogue 5                         


CG, Medium, Elf, Ancient Elf, Humanoid                 

Perception +11; Low-Light Vision
Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling
Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14
Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5)

AC 23Fort +9, Ref +13, Will +11
HP 56/56


Speed 30 feet
Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P
Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B
Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P
Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P
Battle Medicine action_single.png
Slayer's Strikeaction_double.png
Slayer's Identification action_free.png
Precision Damage Sneak Attack 2d6
Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc
Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic
Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication
Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist)

    

     

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Ginni and Ghostie

Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets
Ancestry: Gnome
Background: Occult Librarian (Secrets of Magic pg. 29)
Class: Sorcerer (Hag)
Name: Ginni Gigglebox

Hp - 20/49

Albino Raven Familiar Ghostie

Raven
Creature -1
Tiny Animal
Source Bestiary 2 pg. 221 2.0
Perception +5; low-light vision
Skills Acrobatics +5, Thievery +5
Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0
Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
AC 15; Fort +2, Ref +7, Will +5
HP 21
Speed 10 feet, fly 40 feet
Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing

Familiar Abilities (4)
Flier 25'
Darkvision
Fast Movement
Tough

Ginni thanks Paim for the healing but is still in need of some more, happy that she is not going to drop dead at any moment the sorceress looks at the floating gem. Stopping the big guy from entering the water, Ginni casts a spell to gently lift it from the water and then she looks it over before passing it to Hoog, she would be glad when this is over as it seems to be lasting forever.

 

Actions

Standard:

 

Edited by paladinred (see edit history)
Name
Arcana
11
1d20+10 1
Occult
16
1d20+12 4
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Hoog Cuttlescar half orc LG Champion 5

Hoog grunts, puts down sword and shield, and ties the rope around his waist. Once secured, he moves out into the water to retrieve whatever Gal sees.

 

Ooc

Statblock

AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undeadHALF-ORC.jpg.b70a652cf99d577ea57583b669f48ebc.jpg

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Quick Update

The little gem is pulled across the mucky water to Ginni's hand. She briefly examines the stone, and determines that it gold nodule aeon stone for the Aklo language. Whoever uses this stone gains the ability to read, write and speak aklo.

There appears to be a tunnel to north on the other side of the pool. Otherwise the party can backtrack.

What is the party doing? Is time to read some books and journals? Or will the party keep going?

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