Michael Silverbane Posted November 26, 2023 Clone Share Posted November 26, 2023 (edited) Kelarith, Warlock STATISTICS ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10 DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 16/32/48/96/160 Age: Adult Appearance: Average Culture Familiarity: Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate) Advantages: Blessed, Doesn't Sleep, Magery 0, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet Disadvantages: Lame Hand, Secret, Skinny, Vow Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Palour Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 16(+3), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1) Kelarith grimaces as he hustles through the tavern after his companions, "Pardon my compatriots. Perhaps a modest 'emergency exit' fee is in order." he tosses a handful of silver onto the bar-top as he passes by. Coming into the supply room, he continues toward the sound of ruckus, would that our erstwhile employer could keep from getting herself endangered for but a single week. 'I can't have any ne'erdowells interfering with my precious contacts' he silently mocks, his inner voice taking on a twisted version of Amira's earlier caution about entering the city proper, 'but I'm happy to go off and get accosted by every goblin, orc, and demon in the city without a second thought.' Edited November 26, 2023 by Michael Silverbane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls coins tossed to the tavernkeep 6 1d6 6 Link to comment Share on other sites More sharing options...
Eldritch Butterfly Posted November 27, 2023 Clone Share Posted November 27, 2023 (edited) Mister Finn Human Monk HP 7/10 FP 10/10 Conditions/ Effects As the goblin tries to press him, Finn follows through on his parry by stepping up into him. "Big mistake, little one," he sighs, easily taking the goblin's extended forearm in his hands. He turns gracefully, as if dancing with his foe, drawing the goblin's arm up, around, and down in a smooth arc, twisting it into an excruciating arm lock that forces him to continue his forward move slightly, bending at the waist as if bowing in front of the monk as he struggles to resist. "And the most painful one you'll ever make," he adds. OOC (see OOC for mechanics notes) Edited November 28, 2023 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls judo arm lock 12 14 3d6 5,3,6 CP 3 1d6-2 5 Link to comment Share on other sites More sharing options...
Caffeine11 Posted November 28, 2023 Clone Share Posted November 28, 2023 (edited) Arwi Saen Half-Elf Mercenary HP: 12/12|| FP: 12/12|| Conditions/Effects: Arwi stepped out the door and looked towards the wagon. The large goblin had seen him first and was charging at him. Arwi cursed sharply and took a step back as he drew his falchion and long knife. He had just enough time to being his weapons up to parry the gob's strike. OOC Fast draw falchion. Draw long knife. Arwi steps back and to the right to square up with the gob to prepare for the fight. Edit: Parry and retreat. 11+1. Not sure how the shield spell figures in with this. Edited December 1, 2023 by Caffeine11 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fast draw 14 - Falchion 13 3d6 4,6,3 Parry with Falchion - 12+2 shield spell 11 3d6 1,4,6 Link to comment Share on other sites More sharing options...
terminaldragon Posted November 28, 2023 Clone Share Posted November 28, 2023 Rindo Blacksmith Human Adventurer HP 10/10 FP 10/10 Conditions/ Effects Rindo steps back and takes out a shiny ring from his pocket. "Hey there, I have no beef with you how about you take this and we call everything good hrm?" He tosses the ring just behind the horse's back legs and makes a 1 step back retreat. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morphling Posted November 28, 2023 Clone Share Posted November 28, 2023 (edited) Snowbelle Skysdottr Nymph Barbarian HP 15/15 FP 13/13 Conditions/ Effects The door to the stables swings open and out steps a singularly striking young woman who surveys the battlefield in confusion. Well over seven feet tall, and with rippling muscles, if her size alone doesn't invite comparison to a mountain top, her rock gray skin and snowy white hair certainly does. She seems alarmingly underdressed for the weather, wearing only a short skirt and a halter top, the latter of which is beneath a bizarre set of armor made of mail that only seems to cover her assets. She already has a shield at the ready, and strapped to her back is a spear. She raps her fist loudly on her wooden shield in an attempt to gain everyone's attention. "Alright everyone! Break it up, break it up! We're not all savages, are we? There's no reason to be killing each other. I'm sure if we all just calmed down and talked it out, we could find a way to resolve this that doesn't leave a pile of corpses in this nice street. Hmm? How about it?" Snowbelle had learned from a young age that people usually paid attention to nymphs. She wasn't sure what had caused this fight or whose side she should take (if she should even take a side), so trying to stop the fight seemed the logical thing to do. Edited November 28, 2023 by Morphling (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Public Speaking (default) 9 10 3d6 6,2,2 Link to comment Share on other sites More sharing options...
Eldritch Butterfly Posted November 28, 2023 Clone Share Posted November 28, 2023 (edited) Mister Finn Human Monk HP 7/10 FP 10/10 Conditions/ Effects The monk leans over slightly and softly asks the hapless goblin, "Do you want me to break your arms and legs? You don't need to say anything, just shake your head 'no'." Then adds, as an afterthought, "Or nod, 'yes' if that's what you're into. . ." OOC Edited November 30, 2023 by prophane removed old material of cloned post (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Intimidation 6 10 3d6 6,2,2 Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted November 30, 2023 Clone Share Posted November 30, 2023 NESSIA DESCRIPTION | THREAD STATISTICS ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 4/12 DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200 Age: Adult Appearance: Attractive Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3 Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful) Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation) Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11 Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14 Nessia throws herself into the fray, stepping forward ever-so-slightly. She says nothing, just weaves protective magics around Arwi... and then tamps her staff on the wooden floor to let the goblinoid facing him down know that she is not some soft, defenseless mageling. Out of Character - Actions Stepping up to the plate. Casting shield on Arwi to grant Defense Bonus +2. Name xDiceName xDiceResult xDiceString xDiceRolls Nessia - Shield DB 2 (Arwi) 14 3d6 6,6,2 Link to comment Share on other sites More sharing options...
prophane Posted November 30, 2023 Author Clone Share Posted November 30, 2023 (edited) Location: Dirty Dog Tavern, Rookroost, Bandit Kingdoms Date: Waterday, Fifth of Growfest (festival week) Time: around 10:30am Weather: Cold, 37°, cloudy skies and moderate wind from the south Sunrise/set: just after 6am/ just before 6:30pm Character Present: Arwi, Finn, Rindo outside in yard; Kelarith, Nessia still inside As Finn twists the Goblin's arm and threatens to break it, the Goblin begins shaking its head "no" over and over and drops its morningstar on the ground. It makes no attempt to fight back or escape. Arwi feels himself enveloped in protective magic just as the feral Hobgoblin steps up and slices down at him with its huge, curved blade. Rindo watches as the Goblin's eyes go wide. The short, green being turns and leans down in the dirt, looking for the ring directly behind the nervous horse tied to the back of the wagon. The two Goblins on the wagon leap off the side as Amira crumples to the wooden seat. Hearing a voice call for them to stop fighting, they rush across the yard to find the speaker, only to skid to a stop once they lay eyes on the tall and mesmerizingly beautiful Snowbelle. One of them manages to squeak out, "We come to take the goods, they try to stop us, we smash 'em," while the other just stands there with its mouth hanging open muttering, "ooooh." Both of their morningstars hang loosely in their hands, the spiked metal ends trailing in the dirt. Nessia smiles as she feels her magic weave around Arwi, giving him some extra level of protection from the incoming attack. She hears Kelarith running up behind her. Kelarith, his two pistol crossbows in hand, comes rushing up to the open door only to find Nessia standing right in the doorway. OOC Arwi may take a hit from the big goblinoid. @Caffeine11 you'll need to roll a defense, at +2 from the Shield Spell. After we process Arwi's defense, we will move on to round 5 and everyone will be able to get involved. Still Round 4 Arwi - Step and Ready. Needs to defend. Gets +2 due to Shield 2 spell. Finn - Attack Goblin 4. Kelarith - Move. Will join the fight in round 5. Nessia - Concentrate. Cast Shield 2 on Arwi for 4FP Rindo - Waiting for current round action. Rindo took 5HP damage from the morningstar, -4 due to shock this turn. Snowbelle - Move. The first 6 Goblins are all SM -1 (-1 to hit) while the larger Goblinoid is SM 1 (+1 to hit) Morningstars (Flails) are difficult to defend against. -4 to Parry (fencing weapons CANNOT parry at all), -2 to Block. Character Status Arwi HP 12/12 FP 12/12 Combat Move/Dodge 5/9 (1) || Shield 2 cast by Nessia Finn HP 7/10 FP 10/10 Combat Move/Dodge 5/9 (0) || Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) || Nessia HP 12/12 FP 8/12 Combat Move/Dodge 4/7 (1) || 1 Spell On (Shield 2, Arwi) Rindo HP 5/10 FP 9/10 Combat Move/Dodge 4/7 (1) || Snowbelle HP 15/15 FP 13/13 Combat Move/Dodge 4/7 (2) || Edited December 1, 2023 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
prophane Posted December 1, 2023 Author Clone Share Posted December 1, 2023 (edited) Location: Dirty Dog Tavern, Rookroost, Bandit Kingdoms Date: Waterday, Fifth of Growfest (festival week) Time: around 10:30am Weather: Cold, 37°, cloudy skies and moderate wind from the south Sunrise/set: just after 6am/ just before 6:30pm Character Present: Arwi, Finn, Rindo outside in yard; Kelarith, Nessia still inside Arwi easily brings his blade up and parries the attack as he steps back to the wall behind him. OOC PCs may take their Round 3 actions now! Round 5 Arwi - Evaluate Maneuver + Giant Step (1FP). Shield 2 cast by Nessia Finn - Ready Maneuver. Kelarith - Waiting for new round Maneuver. Nessia - Waiting for new round Maneuver. 1 Spell On (Shield 2, Arwi) Rindo - "Attack" Maneuver against the horse. Snowbelle - Move Maneuver. The first 6 Goblins are all SM -1 (-1 to hit) while the larger Goblinoid is SM 1 (+1 to hit) Morningstars (Flails) are difficult to defend against. -4 to Parry (fencing weapons CANNOT parry at all), -2 to Block. Character Status Arwi HP 12/12 FP 12/12 Combat Move/Dodge 5/9 (1) || Shield 2 cast by Nessia Finn HP 7/10 FP 10/10 Combat Move/Dodge 5/9 (0) || Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) || Nessia HP 12/12 FP 8/12 Combat Move/Dodge 4/7 (1) || 1 Spell On (Shield 2, Arwi) Rindo HP 5/10 FP 9/10 Combat Move/Dodge 4/7 (1) || Snowbelle HP 15/15 FP 13/13 Combat Move/Dodge 4/7 (2) || Edited December 2, 2023 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eldritch Butterfly Posted December 1, 2023 Clone Share Posted December 1, 2023 (edited) Mister Finn Human Monk HP 7/10 FP 10/10 Conditions/ Effects Continuing to lean over, Finn tells the goblin, "Now take what's left of your friend over there and get out of here." He releases him and picks up his naginata. OOC Edited December 1, 2023 by Eldritch Butterfly (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morphling Posted December 1, 2023 Clone Share Posted December 1, 2023 (edited) Snowbelle Skysdottr Nymph Barbarian HP 15/15 FP 13/13 Conditions/ Effects The goblin's words bring clarity to the situation - these strange little creatures are the aggressors here, and this small army of mercenaries just seem to have been minding their own business. She could draw her spear and join in at this point - and it didn't seem like a terrible idea, but on the other hand those two little twerps looked like they're already ready to eat out of her hand, and it probably wouldn't be hard to get them to leave without risking violence. Confidently, she strides up to the closest goblin and bends down so that she's closer to his face, giving him a cheerful smile. As she does so, she puts a hand on his shoulder and squeezes - probably more firmly than necessary. "Well, well," she replies in her melodic fairy accent. "That doesn't seem to be working out too well for you now, does it? You're up against magic and mercenaries twice your height, and things could turn sour for you just like that, no?" Removing her hand from the goblin's shoulder, she snaps her fingers for emphasis. "But I tell you what, you two run along now, and I'll cover for you, make sure you don't get followed. Good deal no? You escape with your lives, pillage again another day." She rises up to her full height and waves the goblin away. "Don't think about it too much, just take your little friend and run along now, yes?" Edited December 1, 2023 by Morphling (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Diplomacy 15 11 3d6 6,2,3 Link to comment Share on other sites More sharing options...
Caffeine11 Posted December 1, 2023 Clone Share Posted December 1, 2023 (edited) Arwi Saen Half-Elf Mercenary HP: 12/12|| FP: 12/12|| Conditions/Effects: Arwi stared back at the hob and a smile crossed his face. " Not bad but you got to do bettah, big boy.", he taunted. Keeping his weapons up, Arwi started to move to his right and studied his foe. He waited for just the right opening. The hobgoblin attacked again, enraged by the taunting. He chopped down with his blade but Arwi again parried the attack. OOC: Examine maneuver to study the hob while he steps to the right. Giant step to move an extra hex -1 FP. Arwi will be two hexes NE against the wall and facing the hob. Edited December 6, 2023 by Caffeine11 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Parry with Falchion - 12+2 shield spell 13 3d6 6,6,1 Link to comment Share on other sites More sharing options...
terminaldragon Posted December 2, 2023 Clone Share Posted December 2, 2023 Rindo Blacksmith Human Adventurer HP 10/10 FP 10/10 Conditions/ Effects While the goblin is momentarily distracted and is bending down behind the horse to pick up the ring, Rindo gives the horse a hardy and surprising smack on its side with a loud, "YAHHHHH!" Name xDiceName xDiceResult xDiceString xDiceRolls Int 14 10 3d6 5,1,4 Link to comment Share on other sites More sharing options...
prophane Posted December 2, 2023 Author Clone Share Posted December 2, 2023 (edited) Location: Dirty Dog Tavern, Rookroost, Bandit Kingdoms Date: Waterday, Fifth of Growfest (festival week) Time: around 10:30am Weather: Cold, 37°, cloudy skies and moderate wind from the south Sunrise/set: just after 6am/ just before 6:30pm Character Present: Arwi, Finn, Rindo outside in yard; Kelarith, Nessia still inside The giant, feral Hobgoblin swivels its head, following Arwi's maneuver. It growls and gashes its teeth loudly. Finn works on retrieving his dropped weapon from the ground while the newly released Goblin looks toward its downed companion laying amidst the crates. The two Goblins in front of Snowbelle nearly fall backward as they crane their oversized heads back to look up at her. One of them stammers unintelligibly while the other one swallows hard with a very audible "gulp." When Rindo steps up and smacks Amira's horse, the creature seems to snap out of a daze. It snorts loudly and jerks is head toward Rindo, but the rope tying it to the wagon prevents it from reaching him, so instead it does a little hop and kicks out with its rear legs, catching the treasure-seeking Goblin behind it full-on, sending it flying several yards into a stack of barrels, where it lands with a sickening crash before crumpling to the dirt. OOC Nessia still needs to take her Round 5 actions. @SCARY WIZARD Still Round 5 Arwi - Evaluate Maneuver + Giant Step (1FP). Shield 2 cast by Nessia Finn - Ready Maneuver. Kelarith - Aim Maneuver. Aiming at the big hairy Goblinoid. Nessia - Waiting for new round Maneuver. 1 Spell On (Shield 2, Arwi) Rindo - "Attack" Maneuver against the horse. Snowbelle - Move Maneuver. The first 6 Goblins are all SM -1 (-1 to hit) while the larger Goblinoid is SM 1 (+1 to hit) Morningstars (Flails) are difficult to defend against. -4 to Parry (fencing weapons CANNOT parry at all), -2 to Block. Character Status Arwi HP 12/12 FP 12/12 Combat Move/Dodge 5/9 (1) || Shield 2 cast by Nessia Finn HP 7/10 FP 10/10 Combat Move/Dodge 5/9 (0) || Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) || Nessia HP 12/12 FP 8/12 Combat Move/Dodge 4/7 (1) || 1 Spell On (Shield 2, Arwi) Rindo HP 5/10 FP 9/10 Combat Move/Dodge 4/7 (1) || Snowbelle HP 15/15 FP 13/13 Combat Move/Dodge 4/7 (2) || Edited December 2, 2023 by prophane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Michael Silverbane Posted December 2, 2023 Clone Share Posted December 2, 2023 Kelarith, Human Warlock STATISTICS ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10 DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 16/32/48/96/160 Age: Adult Appearance: Average Culture Familiarity: Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate) Advantages: Blessed, Doesn't Sleep, Magery 0, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet Disadvantages: Lame Hand, Secret, Skinny, Vow Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Palour Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 16(+3), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1) Kelarith raises his hand crossbow as he approaches the doorway, then swears as he has to come to a abrupt stop to keep from pushing his coworker into further danger, "Budge up, staff slinger." OOC Kelarith takes Aim at the Big Goblin - ideally, after Nessia moves out of the way, but around her, if necessary (and possible). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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