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It could be worse. Yes, it's worse.


Starhawk

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spacer.pngTrayvan the Monk

AC 17 HP 39/39 Fort 5 Ref 5 Will 6 Init 2 Move 40' Perception 9

Male LN Human Monk

Level 3 Init 2 HP 39/39 Speed 40ft.
AC 17 Touch 17 FF 14 CMD 21 Fort 5 Ref 5 Will 6 CMB +4 BAB 2   
Unarmed +5 (1d6+2, x2)
Flurry +3/+3 (1d6+2, x2)
Stunning Fist +5 (1d6+2, x2)
 (+2 Dex, +1 Natural, +3 Misc)
Str 14 Dex 14 Con 14 Int 12 Wis 17 Cha 11

Condition None 

DM posting for the player a fourth time.

The monk, smiling serenely withdraws towards the casters, keeping himself between the remaining draugr nearby. "Worst things can happen at sea.. or so my friends tell me.", he remarks, uttering a well known aphorism, a certain wry humor on display.. since he clearly does not share the opinion of whoever his friends might be.

Despite this, there is a look of sadness in his eyes at the slaughtered civilians littering the beach.

@Eborne1 to finish the round.

Withdraw

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Edited by Starhawk (see edit history)
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Northern Company

Party Turn

Torren, after an early period of success, swings his blade fit to chop an ox in half. However, he misses his crab once more.

Heva moves towards where the main combat is further south.

Theo looses another pair of glittery homing daggers of brilliant energy down the beach, striking the crab there, which again loses track of what it's doing.

Drew misses with his shield.

Drew's warhorse hits home with both hooves on a crab, ending its scuttling pincering life.

One of the civilians, this one close to Heva, gets up off the sand and runs towards the dunes, looking terrified. The civilian on the ground, next to the warhorse, opens her eyes, but is too terrified to do anything except freeze, which is good for them.

______________________

Enemy Turn

Crab 2, continuing its mutually ineffectual dance with Torren, doesn't even get close to the valiant fighter with either claw.

Crab 4, having avoided Drew's shield, reaches in and grabs a limb, grappling him with one claw, and squeezing. The second claw likewise lands, though thankfully it doesn't manage to maintain hold. Even so, Drew finds himself in real trouble, even more so if he gets pinned.

Crab 6, unaware the easy target is awake, concentrates on Drew's warhorse. A claw hits home but the warhorse is too big to hold onto.

Crab 7 unable to figure out with its pea sized brain why its in more and more pain, retreats into the sea.

__________________

@Rakle @dhemon @dtspurrier @Penchant

Your turn.

Edited by Starhawk (see edit history)
Name
Crab 2 Pincer 1
7
1d20+4 3
Crab 2 Pincer 2
16
1d20+4 12
Crab 4 on Drew Claw 1
24
1d20+4 20
Crit check
12
1d20+4 8
Normal Damage
3
1d4+2 1
Free Grab to Grapple
18
1d20+4 14
Constrict Damage
3
1d4+2 1
Claw 2
23
1d20+4 19
Damage
6
1d4+2 4
Grab vs grappled condition
12
1d20+4 8
Crab 6 1st claw
23
1d20+4 19
Damage
5
1d4+2 3
2nd claw
13
1d20+4 9
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Screenshot_20240115-091914.png.5932cf21a5dcfc501fd9e2bd3fd48260.pngScreenshot_20240115-091914.png.5932cf21a5dcfc501fd9e2bd3fd48260.pngEd Billings - Some Ranger Fella and his Trusty Hound Dog

AC: 18 HP: 36/36 Fort: 6 Ref: 8 Will: 6 Init: Perception: 8

Zebediah Edvard Billings IV
Male NG Human Ranger Level 3, Init 4, HP 36/36, Speed 30
AC 18, Touch 14, Flat-footed 14, CMD 19, Fort 6, Ref 8, Will 6, CMB +5, Base Attack Bonus 3
MW Composite Longbow (+2) 600gp (40x Arrows / 20x Incendiary Arrows) +9 (1d8+2, x3)
MW Longsword 315gp 8 (1d8+2, (19-20)x2)
Light Mace 5gp 8 (1d6+2, x2)
MW Chain Shirt (250gp) (+4 Armor, +4 Dex)
Abilities Str 15, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Condition None


Ed side steps and ducks the Draugr's axe and gets a hand on his sword. He attempts a wild spinning back swing at its neck but comes up short, finding himself face to face with the dead-eyed creature and with its horrendous breath just as it comes forward with another attack.

OOC: The absolute worst rolls to start this game :(

Didn't want to leave my sword by withdrawing. Probably die now. He should end the level holding both Sword and bow in hand.

 


ACTIONS 

Free: 5' Step North

Swift:Grab sword

Move: (Or Grab sword)

Standard: Power Attack

Full Round:

 

Edited by Eborne1 (see edit history)
Name
Power Attack w/ Sword
11
d20+7 4
Damage
10
d8+4 6
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Southern Company

Party Turn

Billings reaches for the sword he'd cleverly tossed point first into the sand, when dropping it would have drastically reduced his life expectancy. He swings his blade at the Draugr, but the angle is off and the Draugr simply sidesteps out of its path.

Raziel channels before he moves, one of the Draugr in the pit collapses in a heap of blistered flesh and shattered bones. The other three Draugr appear close to suffering the same fate, moaning in clear distress.

Edwin gets out of the way, looking the worst for wear, but clearly the worst is over.

Trayvan backs off with the priest, moving to a position where Raziel's bodyguard would be expected to stand.

______________________

Enemy turn

Draugr 1 swings at Billings with his two handed axe and misses by a country mile.

Draugr 3 picks up his heels and runs towards the isolated Billings.

Draugr 7 joins Draugr 3 in racing towards Billings.

Draugr 6 attempts to climb out of the pit and manages to do so, only to fall back into the pit to its utter destruction.

______________________

Players Turn

@Eborne1 @Rudra @Terran @DashtheMad

 

 

Edited by Starhawk (see edit history)
Name
Draugr 7 save vs DC14
12
1d20+3 9
Draugr 6 save
16
1d20+3 13
Draugr 3 save
18
1d20+3 15
Zombie 1 on Billings
7
1d20+5 2
Climb vs DC25
29
1d20+9 20
Reflex Save
10
1d20+1 9
Falling Damage
7
2d6 5,2
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Screenshot_20240115-091914.png.5932cf21a5dcfc501fd9e2bd3fd48260.pngScreenshot_20240115-091914.png.5932cf21a5dcfc501fd9e2bd3fd48260.pngEd Billings - Some Ranger Fella and his Trusty Hound Dog

AC: 18  HP: 36/36 Fort: 6 Ref: 8 Will: 6 Init: Perception: 8

Zebediah Edvard Billings IV
Male NG Human Ranger Level 3, Init 4, HP 36/36, Speed 30
AC 18, Touch 14, Flat-footed 14, CMD 19, Fort 6, Ref 8, Will 6, CMB +5, Base Attack Bonus 3
MW Composite Longbow (+2) 600gp (40x Arrows / 20x Incendiary Arrows) +9 (1d8+2, x3)
MW Longsword 315gp 8 (1d8+2, (19-20)x2)
Light Mace 5gp 8 (1d6+2, x2)
MW Chain Shirt (250gp) (+4 Armor, +4 Dex)
Abilities Str 15, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Condition None


Just in the last few seconds, Ed has developed a real deep disliking for the foul creature that keeps trying to cut his head off. It's ugly and it smells terrible and it scared off his dog.

But with several more like it turning and running straight for him, he decides not to press his luck.

"Keep goin, Bugle! I'm right behind ya!" Ed yells, turning and following in his dogs tracks at a run.

OOC

Depending on Draugr behavior, Ed will likely choose to pick them off from a distance unless they remain hot on his trail. He's withdrawing, but perhaps not leaving combat.

 


ACTIONS

Free:

Swift:

Move:

Standard:

Full Round: Withdraw from Combat

 

Edited by Eborne1 (see edit history)
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image.jpeg.faa1b270ec71d19f7a22cc402f8ad4ec.jpeg

Heva the Skald

AC18, HP28/28, F+4, R+5, W+4, Init +6, Song 8/10

 

AC 18, Touch 14, Flat-footed 14, CMD 17, Fort 4, Ref 5, Will 4, CMB +3, Base Attack Bonus 2

mw longbow comp. (+1 str) +7 (d8+1, x3)

cestus +6 (1d4+1, 19-20x2) mithral chainshirt (+4 Armor, +4 Dex)

Abilities Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 17 Condition None

Skills: +11 disable device;+10 sing(sense motive, bluff),diplo; +8: acro,escape,UMD, Ride; +7animal;+5appraise,climb,swim, perc, know(D,E,L,N)Ling

 


Allowing her melody to reside in everyone's blood, Heva moves to get a clean shot on the crab grabbing the horseman. "


Controlled Rage Song:(new round): +2 morale bonus to strength stat; +2 bonus (untyped) to reposition, trip and crit confirm rolls

Name
deadly aim attack; piercing dmg
11; 10
1d20+6;1d8+3 [5]; [5,7]
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spacer.pngFather Raziel de' Fatale

AC16 HP 10+2/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6

Level 3 Init 0 HP 10+2 (Temporary)/27 DR - Spd 30 ft.
AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0
MW Morning Star +5 (1d8+3, x2)
Composite Long Bow +2 (1d8+2, x3)
Sickle +4 (1d6+3, x2)
Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield)
Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16
Condition Normal

 

CLERIC CHANNEL ENERGY

Channel Energy 7 times per day (3/7)

DAILY DOMAIN POWERS

Animal Domain (Insect) - Exoskeleton 7 times per day (4/7)

Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (7/7)

DAILY SPELLS

0 LEVEL: Create Water, Guidance, Resistance and Stabilize

1st LEVEL: Calm Animals (Domain) 1/1, Cause Fear 1/1, Endure Elements 1/1, Shield of Faith 1/1

2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 1/1, Spiritual Weapon 1/1

Even though many of the Draugr are down and out, nonetheless the survivors seem to be drawn to a swordsman and his dog further up the beach instead of being drawn to the channeler. Perhaps these undead are far cleverer than I had first imagined, Father de' Fatale thinks to himself as he mentally prays for the fallen.

Changing tactics once again, the holy man says, "Let's keep whatever survivors who are alive safe. I'm going to try and help the warrior and his dog," Raz quickly reveals. Noticing that Edwin is bleeding from several wounds, the cleric adds, "I'll heal you soon, but since you're hurt could you please establish an overwatch on the beach, so we don't get surprised while we quickly mop up the battlefield?"

Assuming there are no objections, the armed Priest of Erastil jumps back into the skirmish as he quickly moves forward toward the remaining foes who are attacking one of the armed shipwreck survivors and channels a wave of invisible positive energy once he is in range, the effects of which divine power of the gods are very visible for present to see, hear and smell as their rotted flesh cooks down to the now blacken bone.

Once again having placed his battered body within easy reach of the foul Draugr in an effort to save the souls of the living, assuming any enemies are still standing, then Father Raziel once again mentally concentrates on innate abilities associated with Erastil's natural link to animals as he covers his body with a covering of thin Chitin which toughens his body and boosts the health of his soul in anticipation of the worst, as well as things getting even worse!

Actions for the round

Free: Speak

Move: 30 feet to position on map

Standard: Channel positive energy to harm undead - DC 14 Will Save to halve damage - Total Damage: 10 points

Contingent Swift: Animal Domain (Insect) - Exoskeleton (+1 Natural Armor and +1d4+1 Temporary Hit Points) if obvious foes remain nearby

Immediate:

Edited by Terran (see edit history)
Name
Channel Energy DC 14 for half
10
2d6+1 3,6
Contingent Temporary Hit Points
2
1d4+1 1
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image.jpeg.d2a8e07a33a39020c39594fe43fa14dc.jpeg Torren Grimstad

AC 23, HP 39/39, Fort +5, Ref +2, Will +1, Init +1

[URL=http://www.myth-weavers.com/sheet.html#id=2868444][B][SIZE=+1]Torren Grimstad[/SIZE][/B][/URL]
Male NG Human Fighter, [B]Level[/B] 3, [B]Init[/B] 1, [B]HP[/B] 39/39, [B]Speed[/B] 20
[B]AC[/B] 23, [B]Touch[/B] 12, [B]Flat-footed[/B] 21, [B]CMD[/b] 20, [B]Fort[/B] 5, [B]Ref[/B] 2, [B]Will[/B] 1, [B]CMB[/B] +8, [B]Base Attack Bonus[/B] 3   
[B]  Great sword, Masterwork [/B] 10 (1d10+7, 19-20/x2)
[B]  Longsword [/B] 9 (1d8+5, 19-20/x2)
[B]20 Str Composite Long bow [/B] 4 (1d8+5, 20/x3)
[B]  Full Plate[/B], [B]  Heavy Steel Shield[/B] (+9 Armor, +2 Shield, +1 Dex)
[B]Abilities[/B] Str 20, Dex 13, Con 14, Int 12, Wis 10, Cha 8
[B]Condition[/B] None 

 

Filled with frustration, Torren hacks at the crab again. "For the love of spirits holy, die!"

 

Standard Action: Power Attack with Great Sword (includes rage song bonus)

Name
Power Attack Great Sword
22
1d20+10 12
Damage
18
1d10+11 7
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spacer.pngEdwin Arcadia

AC13 HP 5/27 Fort 4 Ref 4 Will 4 Init +6 Perception 0

Edwin Arcadia
M   human wizard, Level 3, Init 6, HP 27/27, Speed 30
AC 13, Touch 12, Flat-footed 11, CMD 12, Fort 4, Ref 4, Will 4, CMB 0, Base Attack Bonus 1   
include alchemical reagent bonus Acid splash +3 (1d3+1, 20/x2)
masterwork Haramaki (+1 Armor, +2 Dex)
Abilities Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 10
Condition: +2 trait bonus to will saves vs charm and compulsion
+2 racial bonus to survival checks to avoid getting lost 

 

Prepared spell

cantrips: acid splash, Prestidigitation, detect magic,dancing light

lvl 1: grease, mage armor,web bolt, ears of the city, (hydraulic push)

lvl 2: create pitx2 (fog cloud)

The wizard deal with mixed feelings, on one hand the aasimar is proving helpful and passably competent, thought his priorities dont really match Edwin's ones, however that can be expected from a cleric, the church turn them into fanatics, not thinkers.... still being bossed around by someone with such limited intellect annoy the wizard, could as well listen to the zombie.

explanation

Edwin has nothing against Raziel, would behave the same with almost everyone(except theodmer)

He has Int 20, which make him inhumanly smart (Videlis has int 18, a lich has int 22) and has a different perspective

it's like being a top a tall building, you cant tell the difference between a 190cm tall man and another 160cm tall

In the same way, he doesnt see that much of a difference between int 8 and int 10 (or 12).

if strength 20 is 4 times as strong as strength 10, it's reasonable to say int 20 is 4 times as smart as int 10

Edwin sigh, realizing that the best course of actions is to go with the flow, as demeaning as it may be he will stay on overwatch duty, he move closer to the cleric "understood" he ready to strike the first foe who move toward Raziel

 

Actions for the round

Move: to ending position

Standard: ready action (trigger: an enemy take a move/charge action toward Raziel) action: cast create pit somewhere

Free:

Swift

Immediate

 

 

Edited by Rudra (see edit history)
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spacer.pngTrayvan the Monk

AC 17 HP 39/39 Fort 5 Ref 5 Will 6 Init 2 Move 40' Perception 9

Male LN Human Monk

Level 3 Init 2 HP 39/39 Speed 40ft.
AC 17 Touch 17 FF 14 CMD 21 Fort 5 Ref 5 Will 6 CMB +4 BAB 2   
Unarmed +5 (1d6+2, x2)
Flurry +3/+3 (1d6+2, x2)
Stunning Fist +5 (1d6+2, x2)
 (+2 Dex, +1 Natural, +3 Misc)
Str 14 Dex 14 Con 14 Int 12 Wis 17 Cha 11

Condition None 

DM posting for the player a fifth time, replacing player in short order.

The monk, moves forward with the cleric, continuing to act like a bodyguard. He moves quickly and seems to cover the ground with ease until he is between the Draugr and the cleric once more. He readies a strike should one of the Draugr come close.

Move and Ready Attack

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Southern Company

Company Turn

Billings after swinging once backs off from the draugr and races onto the grassy dunes.

Raziel chants and gesticulates while moving forward..

The monk drops into stance and delays..

Edwin, who'd delayed casting, now casts a spell and a pit opens up under the charging Draugr who disappears from sight entirely.

The monk swivels in place, hooks a foot behind the oncoming Draugr's leg. Down goes the Draugr face planted into the sand, right in front of him.

___________________________

Draugr 3, face planted in the sand, moves to rise. The monk catches it once with a kick that breaks ribs while the punch that follows breaks its jaw. The thing collapses into the sand.

Combat over.

 

 

 

Edited by Starhawk (see edit history)
Name
Draugr save vs DC14
8
1d20+1 7
Fall Damage
12
2d6 6,6
CMB Trip
24
1d20+5 19
Monk flurry vs AC 14
21
1d20+3 18
Flurry 2
19
1d20+3 16
Kick damage
3
1d6+2 1
Punch damage
4
1d6+2 2
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 image.png.1d23eb5f6a4ae04f44a60ff13ca3dc1c.pngDrew Samuels, Cavalier Order of the Shield

AC 22 HP 39/39 Fort 6 Ref 2 Will 2  Init +1  Perception +1 

Male NG Human Cavalier Order of the Shield

Level 3 Init 1 HP 39/39 Speed 20
AC 22 Touch 11 Flat-footed 21 CMD 18 Fort 6 Ref 2 Will 2 CMB +7 BAB 3   
MW longsword +9 (1d8+4, 19-20x2)
Double damage when charging MW Lance +8 (1d6+4, x3)
 (+9 Armor, +2 Shield, +1 Dex) Heavy shield bash +7 (1d4+4, x2)
Str 18 Dex 12 Con 16 Int 10 Wis 12 Cha 11

Condition None 

Felix the horse

Felix the animal companion warhorse

Level 3 init as Drew HP 27/27 Speed 35
AC 22 Touch 12 Flat-footed 20 CMD 18 Fort 5 Ref 5 Will 2 CMB +6 BAB 2   
Attack: +5 bite (1d4+3),+5   2 hooves +5 attack(1d6+3 B); 
Ability Scores Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6; 

abilities: Special Qualities:  low-light vision, scent. Link, share spells, Evasion

skills: Acrobatics (Dex) +2, , +8 Climb* (Str), Perception +5 (Wis), Stealth +0 (Dex), Survival  +1(Wis), and Swim +3

 

Drew puts his shield back to defensive position, takes a five step away from his crab and attack the crab that is damaging his faithful steed. Felix makes full attack and with their teamwork feet will step away from the grab. Worse case scenerio Drew will try to draw all of the attacks. . Map adjusted

round actions

Drew full attack with his sword after five foot step attacking crab on felix

Horse full attacks with his natural attacks and five foot step away using the pack attack teamwork feat

 

Edited by dtspurrier (see edit history)
Name
attack felix crab with drew sword
16
1d20+9 7
sword damage
9
1d8+4 5
felix first hoof attack to crabe
12
1d20+5 7
felix 2nd hoof
19
1d20+5 14
felix 2nd hoof damage
6
1d6+3 3
felix bite attack
8
1d20+5 3
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Northern Company

Drew, grappled by a crab who hasn't let go, attempts to escape from the grapple, since it's the only thing he can do when grappled, and is successful.

Drew's wonder horse steps forward and cracks more crab shell.

Torren slices his elusive crab opponent so hard it looks like someone took a crab mallet to it.

Heva's long string of misfortune in combat continues, her arrow missing its target once more.

Theo moves towards the remaining enemies and hurls a ball of acid at the crab holding onto Drew, which hits by the narrowest of margins, a glancing strike. Still the ball flows over a claw to his and smoke.

Enemy Turn

Crab 4 attempts to grab Drew again and fails.. by the narrowest of margins, claws slipping off plate steel at the last second.

Crab 6 battling the warhorse, fails in every respect to damage the war trained mount.

________________________

Player's turn..

@Rakle @dtspurrier @dhemon

Torren's already taken his turn.

Edited by Starhawk (see edit history)
Name
Constrict Damage from attached claw
5
1d4+2 3
Move from Grapple to Pin
18
1d20+4 14
Second Claw
15
1d20+4 11
Damage
5
1d4+2 3
Constrict
4
1d4+2 2
Crab 6 vs Warhorse
12
1d20+4 8
2nd claw
5
1d20+4 1
Drew attempts to thwart grapple (he should have an option)
15
1d20+11 4
Start again with attacks on Drew Claw 1
6
1d20+4 2
Claw 2
19
1d20+4 15
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spacer.pngTheodmer Naejor
Spell Slots | Spells Prepared | AR : 5/9

AC 14 HP 21/21 Fort 3 Ref 5 Will 5 Init 3

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2868783%5D%5BB%5D%5BSIZE%3D%2B1%5DTheodmer%20Naejor%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Elf%20Arcanist%20(Occultist)%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2013%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2011%2C%20%5BB%5DCMD%5B%2Fb%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%205%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%201%20%20%20%0A%5BB%5D%20%20Sickle%20%5B%2FB%5D%20%2B1%20(1d6%2C%20x2)%0A%5BB%5D%20%20Light%20Crossbow%20(30)%20%5B%2FB%5D%20%2B4%20(1d8%2C%2019-20x2)%0A%5BB%5D%20%20Silken%20Ceremonial%20Armor%5B%2FB%5D%20(%2B1%20Armor%2C%20%2B3%20Dex)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2011%2C%20Dex%2016%2C%20Con%2012%2C%20Int%2018%2C%20Wis%2012%2C%20Cha%2012%0A%5BB%5DCondition%5B%2FB%5D%20None%20
Theodmer Naejor
M N Elf Arcanist (Occultist), Level 3, Init 3, HP 21/21, Speed 30
AC 14, Touch 13, Flat-footed 11, CMD 14, Fort 3, Ref 5, Will 5, CMB +1, Base Attack Bonus 1
Sickle +1 (1d6, x2)
Light Crossbow (30) +4 (1d8, 19-20x2)
Silken Ceremonial Armor (+1 Armor, +3 Dex)
Abilities Str 11, Dex 16, Con 12, Int 18, Wis 12, Cha 12
Condition None

Bison :
Senses low-light vision, scent; Perception +8

Defense

AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +4, Will +1

Offense

Speed 40 ft.
Melee gore +10 (2d6+12)
Space 10 ft., Reach 5 ft.
Special Attacks stampede (see aurochs), trample (2d6+12, DC 20)

Statistics

Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +12; CMD 22 (26 vs. trip)
Feats Endurance, Improved Bull Rush, Power Attack
Skills Perception +8


Blinking slightly as the man cleaved the crab in twain with a roar of anger, Theo mentally shifted the man from a clear 'knight apparent' to someone with 'possible berserker tendencies'.
"I'm going to take that as a yes."
Shaking his head slightly, the elf moved closer to the remaining crabs, conjuring a small glob of acid which he promptly lobbed at the nearest crab.

Actions

Free : Refuse Raging Song Effects

Move : 15' S

Standard : Cast Acid Splash at the crab grappling Drew - Bonuses : Dazzled (-1 Atk), Shooting into melee (-4 Atk)

Edited by dhemon (see edit history)
Name
Acid Splash : Ranged Touch; Damage
15; 2
1d20-1;1d3 [16]; [16,2]
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image.jpeg.d2a8e07a33a39020c39594fe43fa14dc.jpeg Torren Grimstad

AC 23, HP 39/39, Fort +5, Ref +2, Will +1, Init +1

[URL=http://www.myth-weavers.com/sheet.html#id=2868444][B][SIZE=+1]Torren Grimstad[/SIZE][/B][/URL]
Male NG Human Fighter, [B]Level[/B] 3, [B]Init[/B] 1, [B]HP[/B] 39/39, [B]Speed[/B] 20
[B]AC[/B] 23, [B]Touch[/B] 12, [B]Flat-footed[/B] 21, [B]CMD[/b] 20, [B]Fort[/B] 5, [B]Ref[/B] 2, [B]Will[/B] 1, [B]CMB[/B] +8, [B]Base Attack Bonus[/B] 3   
[B]  Great sword, Masterwork [/B] 10 (1d10+7, 19-20/x2)
[B]  Longsword [/B] 9 (1d8+5, 19-20/x2)
[B]20 Str Composite Long bow [/B] 4 (1d8+5, 20/x3)
[B]  Full Plate[/B], [B]  Heavy Steel Shield[/B] (+9 Armor, +2 Shield, +1 Dex)
[B]Abilities[/B] Str 20, Dex 13, Con 14, Int 12, Wis 10, Cha 8
[B]Condition[/B] None 

 

"Woo! Yeah!" Torren wheels around with a triumphant look on his face, but see's that there is still trouble further down the beach. Some other warrior is getting crabhandled over there. "Hold fast! I'm coming!" He takes off in a sprint along the surf, gripping the blade tightly. He brings it up and pulls it down throwing his momentum into it.

 

Full Action: Charge, Power Attack with great sword

 

 

Name
Charge +2, Power Attack
27
1d20+11 16
Damage
12
1d10+10 2
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