Inash Posted April 29 Clone Share Posted April 29 Barhuce Barhuce looks around for any sort of vaguely switch looking thing that might be able to turn off the zappy so they can leave more easily. Assuming he doesn't find anything, he moves to join Vri at the next door. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted April 30 Author Clone Share Posted April 30 (edited) Black Hill Caves — Strange Machines / Curved Corridor / Disco Ballroom Barhuce Only Poking your head around near the zappy room after having cleared through it, you don't get the impression that you could make this thing stop unless you're inside the room manipulating some part of the machinery itself, or perhaps if the power was somehow cut to the whole room. Having checked ahead to make sure there's nothing except another pair of doors around the corner, one to the right in the middle of the hallway and another at the end, Vri taps her card-thingy against a panel at the door closest to her, opening up to another room where the air inside seems to buzz and hum with energy. Strips of glowing rectangles light the room from above, while strange flickering windows line the east and west walls. A large glass-topped circular table sits in the middle of the room. To the north sits a large metal desk covered with blinking lights, while a humming pillar of purple-and-black metal stands nearby, its sides flashing with tendrils of violet energy. A single golden panel flashes with a soft but incessant light on the side of this pillar. A thick layer of dust coats everything, diffusing the lights shining from the various surfaces, and many of the machines seem to be damaged, cracked, or otherwise ruined. [[ Map — Underground Desert ]] Edited April 30 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted April 30 Clone Share Posted April 30 Barhuce Barhuce pokes his head into the doorway and looks around. If the dust is undisturbed, he'll sugest they move on to keep searching for Val's dad. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted April 30 Clone Share Posted April 30 Keshka Keshka looked into the room eyes wide with wonder. "This has been under us this whole time? But why? What is it supposed to do?" When Barhuce suggests to move on she reluctantly moves away. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted April 30 Clone Share Posted April 30 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 Vri has a quick look around in the room to see if there might be something they could use later on, like more of those card things they're using to open the doors. Then she will follow the others. OOC Name xDiceName xDiceResult xDiceString xDiceRolls perception 16 1d20+8 8 Link to comment Share on other sites More sharing options...
iantruesilver Posted May 4 Author Clone Share Posted May 4 (edited) Black Hill Caves — Disco Ballroom A thick layer of dust covers everything, it's difficult to see whether something is useful here or not. Val comes forward to take a peek into the doorway, her eyes wide with an avid curiosity, "Look at this stuff…" "Don't touch anything!" T'Sarra warned immediately, stopping the human girl in her tracks. "What if it's important?" Turning around, Val argues, rolling her eyes. [[ Map — Underground Desert ]] Edited May 4 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 4 Clone Share Posted May 4 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "I had hoped to find more of these card things," Vri said as she held the one she had been given, "I'm not sure if these are one use or not, but it can't hurt to have spares. Well, there's always next room." She would go to the next doors and there she would check for an opening mechanism and after everybody had joined and was ready, she would try it. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted May 4 Clone Share Posted May 4 Barhuce “The dust isn’t disturbed. It wasn’t important enough for your dad to look at, so we can come back to it.” Barhuce says as he follows Vri to the next door. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted May 7 Clone Share Posted May 7 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Dusty room "Especially not if it's important!" she whispered. "Just don't forget about this place, we can come back once we know it's safer in the neighborhood. Press the big flashing gold button and see if we win a big prize. But we should check out the second door first, at the very least." She moved behind Vri and Barhuce to the next door. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted May 7 Author Clone Share Posted May 7 (edited) Black Hill Caves — Curved Corridor Moving around the corner, you try your luck with the door on the side of the hallway facing east. With a card against the panel, the door slides open with a whoosh, revealing yet another curved hallway, perhaps concentric to this one yawning to the north and south. There, perhaps thirty feet to the north on that side, is another set of doors. [[ Map — Underground Desert ]] Edited May 7 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted May 7 Clone Share Posted May 7 Keshka "How many doors are there? What was all this for?" She moved up to the other set of doors, waiting for the others before attempting to open it. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 7 Clone Share Posted May 7 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "Isn't it better to first do this door before we head into the next corridor, so we don't have things in our back when we have to make a sound strategical and tactical retreat," Vri asked, pointing to the door at the end of the corridor they were in. She would follow the group, but felt it was better to check that door first. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted May 7 Clone Share Posted May 7 Barhuce Barhuce nods “Yeah. That's my thinking too. If they are both corridors we'll have to try and figure out which was used most recently, but let's check this first.” Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted May 7 Clone Share Posted May 7 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Dusty room "Agreed" she whispered, waited for Keshka to backtrack a little and set up next to the second door in the first corridor. "Never know what's just hiding out behind a closed door." She moved up near the door, but left room for Barhuce to examine it or Vri to open it and move in front. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 11 Clone Share Posted May 11 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 As most people stayed at the first door, Vri ran her card where she had come to expect the thingy ma bob that opened the doors. She didn't know how it worked but she didn't have to. As long as she knew that it worked and how to make it work, that was enough. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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