athedia Posted April 1 Clone Share Posted April 1 (edited) Keshka Keshka took a step back trying to ignore the pain in her arm. "That advice for us or them?" She let loose another arrow visibling wincing as she did so. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: 5 foot step, Done on map Standard: Shoot Z Full: Edited April 1 by athedia (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack;Damage vs S 18; 8 1d20+5;1d8 [13]; [13,8] Link to comment Share on other sites More sharing options...
iantruesilver Posted April 1 Author Clone Share Posted April 1 (edited) Combat — Round 4 Initiative Order PCs: Average (Vi 22, K 22, B 21, Vr 19, Va 10, T 5) = 16.5 Skeleton: 11 [[ Mood Music ]] Seemingly on some kind of a roll with that thing, Violet moves forward to the next four-armed skeleton toward the northeast and whacks it in the skull, but her metal stick bounced off after only taking one tooth with it. Keshka's arrow whizzed through the air to pierce into the skeleton's(Z) lower left elbow, lodging deep into the joint and inadvertently partying off Vri's own attack with her rapier, before the undead creature's movement finally cracks and snaps it. Following through with what the others have started, T'Sarra stabs their collective foe in the spine where the creature's abdominal organs must've once been, and with a twist of her weapon she dislodges one vertebrae from the next, effectively bisecting the creature. As the top half clatters down, the lower half struggles a little bit, staggering back and circling confused, before it too topples over into a useless pile. Barhuce's bomb does a swish around the inner rim of another skeleton's(S) iliac crest before exploding with acid, the violent reaction instantly melting some of the bone as the splash of acrid liquid begins eating away at the rest. Val moves sideways up beside the half-elf, and quickly jamming another cartridge into her pistol, a BANG! sounds from the muzzle shortly after, the bullet chipping a small fragment away from the femur of the skeleton toward the east. The skeleton with now one missing tooth strikes back against the android, managing in its many-armed attacks to scratch her in the thigh, to which Violet winces and reels slightly. The other closes in on Vri and Val, striking the half-elf with a claw on her left forearm. [[ Map — Underground Desert ]] (( Vri takes 4 damage, Violet takes 3. Round 5 go! )) Edited April 1 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 6 1d12 6 H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 4 1d12 4 T'Sarra Longspear 21; 8 1d20+5; 1d8+6 [16]; [16,2] H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 3 1d12 3 Violet Stun Baton v Skeleton 20; 1 1d20+2;1d6 [18]; [18,1] Val Pistol v Skeleton 16; 1 1d20+4;1d8 [12]; [12,1] H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 1 1d12 1 H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 9 1d12 9 A Claw v Vri 19; 4 1d20+1;1d4+1 [18]; [18,3] D Claw v Violet (1) 14; 4 1d20+1;1d4+1 [13]; [13,3] D Claw v Violet (2) 18; 3 1d20+1;1d4+1 [17]; [17,2] D Claw v Violet (3) 4; 4 1d20+1;1d4+1 [3]; [3,3] D Claw v Violet (4) 7; 4 1d20+1;1d4+1 [6]; [6,3] H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC 6 1d12 6 H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC 9 1d12 9 Link to comment Share on other sites More sharing options...
farothel Posted April 1 Clone Share Posted April 1 (edited) Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 "Us swarming them," Vri said as she took his claw on her rapier, twisted it to cut the hand off and then went on the attack. OOC Opportune Parry and Riposte (immediate action and my Attack of Opportunity for the round). success, so no damage and 4 damage on A standard action: stab A (missed) Edited April 1 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls parry 24 1d20+6 18 riposte (if parry roll is 20 or higher), damage 24; 4 1d20+6;1d6+1 [18]; [18,3] attack, damage 14; 4 1d20+6;1d6+1 [8]; [8,3] crit confirm riposte, extra damage 9; 3 1d20+6;1d6+1 [3]; [3,2] Link to comment Share on other sites More sharing options...
athedia Posted April 1 Clone Share Posted April 1 Keshka "Fair enough." Following Vri's instruction she let loose at the same creature, moving closer as she did so. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Done on map Standard: Shoot A Full: Name xDiceName xDiceResult xDiceString xDiceRolls Attack A; Damage 24; 1 1d20+5;1d8 [19]; [19,1] Link to comment Share on other sites More sharing options...
Inash Posted April 1 Clone Share Posted April 1 (edited) Barhuce "Would'da been better if we could've gotten them to clump up. I could've hit them all at once." Barhuce grouses as he moves to get behind the skeleton facing Vi and swings his mace at it, somewhat poorly. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort save: Free: 30' to get behind D without drawing an AoO Standard: attack Readied action: Edited April 1 by Inash (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack (with bless and flanking) 13; 2 1d20+4;1d6+1 [9]; [9,1] Link to comment Share on other sites More sharing options...
ccanary Posted April 2 Clone Share Posted April 2 (edited) T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra kept stabbing as they thinned them out. She moved to surround the one by Barhuce, since the others seemed to have the other one properly swarmed already, and Vi seemed like she was getting a lot of unwanted attention. Mechanics Move: as on tableplop Standard: 13 piercing against AC 16 on D. Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Edited April 2 by ccanary (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls T'Sarra Longspear flank with barhuce, bless 16; 13 1d20+8; 1d8+6 [8]; [8,7] Link to comment Share on other sites More sharing options...
iantruesilver Posted April 2 Author Clone Share Posted April 2 (edited) Combat — Round 5 Initiative Order PCs: Average (Vi 22, K 22, B 21, Vr 19, Va 10, T 5) = 16.5 Skeleton: 11 [[ Mood Music ]] Keshka's arrow glanced off one of the skeleton's(A) vertebrae beneath the ribcage. Had this been a creature still possessing flesh and blood, this might've done'em in. Vri's fancy rapier play may have parried away the thing's previous assault, but her own blade cuts across the bone without managing to find the crevice between the joints for the moment. Barhuce gives his 'bash stick' another go, and manages to provide enough of a distraction for T'Sarra to move in to stab around a few times at the other skeleton's(D) pelvic area, finally managing to dislodge the thing's sacral spine. As before, this one jiggled around a bit as the top half did a different dance than the bottom half, then the whole thing clattered ineffectively to the sand. With the last of your opponents remaining on the field, Violet switched targets again as she moved around to flank it, sweeping out the skeleton's left calf with her metal stick. As she does, Val steps back and reloads her gun, and with another loud BANG! the bullet shatters one of the intervertebral discs where the thing's stomach would've been. A quick look around suggests that the surrounding dunes are now finally clear. "Did you see that‽" Val exclaims as the last one fell. [[ Map — Underground Desert ]] (( End of Combat )) Edited April 2 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 3 1d12 3 H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 4 1d12 4 Violet Stun Baton v Skeleton 13; 3 1d20+2;1d6 [11]; [11,3] Val Pistol v Skeleton 15; 5 1d20+4;1d8 [11]; [11,5] H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 10 1d12 10 H,C,A,P,LU,LL,RU,RL,LT,LC,RT,RC 3 1d12 3 Val Perception 18 1d20+10 8 Link to comment Share on other sites More sharing options...
Inash Posted April 2 Clone Share Posted April 2 Barhuce "See what." Barhuce grips his mace a touch tighter and crouches slightly as he peers around, looking for more trouble. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls perception 6 1d20+5 1 Link to comment Share on other sites More sharing options...
farothel Posted April 2 Clone Share Posted April 2 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "What," Vri asked she she looked around, rapier ready for some more combat should more strange critters arive. OOC Name xDiceName xDiceResult xDiceString xDiceRolls perception 9 1d20+8 1 Link to comment Share on other sites More sharing options...
athedia Posted April 2 Clone Share Posted April 2 Keshka "I think she means her shot. It was rather impressive." Keshka gave Val a nod of approval before busying herself looking for any arrows she could recover. "Anyone have any clue what has 4 limbs and is that large?" Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Done on map Standard: Shoot A Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted April 3 Author Clone Share Posted April 3 Black Hill Caves — Underground Desert "No no no, you didn't see it?" Val is still standing facing the last skeleton to have dropped, staring with an expression of horrified perplexity on her face. "The eye sockets on this thing… they were, they were growing some sick kind of green just now…" [[ Map — Underground Desert ]] Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted April 3 Clone Share Posted April 3 Keshka "What? Are you sure?" Keshka approached the fallen skeleton and poked at the skull with one of her arrows. Once she was confident that nothing would jump out she picked it up to examine. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Done on map Standard: Shoot A Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted April 3 Clone Share Posted April 3 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "Not a clue whatsoever," Vri said about the four-arm thing, "but I did see a lot of things on my travels and if there's one thing I know is that I haven't seen it all. So there could be a race of four-armed being somewhere out there. As to the eye glow, isn't that what animated skellies do? At least, that's how they're portrayed in stories. Mostly it's a red glow, but that doesn't mean there can't be a green glow." She poked one with her rapier, not wanting to pick it up. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted April 3 Clone Share Posted April 3 Barhuce Barhuce relaxes a bit and straightens up. He stretches, shakes out his shoulders and then looks at the group. "Anybody injured?" Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted April 3 Clone Share Posted April 3 (edited) T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert T'Sarra did her best to kick the remaining ones apart. "As long as they don't get back up, I'm not sure it matters what color their eyes were. I'm more interested in that glow over there." She pointed towards the light Val had seen earlier off in the distance as she moved through the group tapping the wounded with the 'big' wand. "Who knows how many more of these there are. We should be cautious, but let's head in that direction." Mechanics 6 wand charges (and 6 rounds if it matters) by my count everybody should be fully healed. Sorry 4 charges and 4 rounds, turns out Vri parried both the attacks on her. Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Edited April 3 by ccanary (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls clw wand Barhuce 9 1d8+1 8 clw wand Vi 2 1d8+1 1 clw wand Vri 3 1d8+1 2 clw wand Keshka 7 1d8+1 6 second boop Vi 6 1d8+1 5 second boop Vri 9 1d8+1 8 Link to comment Share on other sites More sharing options...
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