farothel Posted April 3 Clone Share Posted April 3 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "I'm not hurt," Vri said, "I managed to put my rapier in between their claws before they could hit me." OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted April 4 Author Clone Share Posted April 4 (edited) Black Hill Caves — Underground Desert "Oh my gods, you act like I'm making it up to get attention or something." Val huffs as she continues to stare down the skeleton's skull for a few moments, though as each of your group manipulate the bones you do not recognize any evidence of any such green glow that she was talking about. "Fine." Giving up on trying to press the issue, Val moved up to walk beside T'Sarra, falling quiet once again. "Why would they get back up, horned and tailed one?" Very much without intending to, Violet asked an innocent question that could possibly have been interpreted as humour if not for her ever-curious, yet persistently deadpan demeanour, "They just fell apart." [[ Map — Underground Desert ]] (( Barhuce, Keshka and Violet are healed back to full health. )) Edited April 7 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted April 4 Clone Share Posted April 4 Keshka "Violet, that ignores the question of why they were moving in the first place." Keshka sighed and put the skull down. She kept the bow out as she resumed her place toward the front, keeping an eye on the tracks. It also let her face slip back into the exasperated and slightly peeved look that seemed to be her natural expression around Val. She was actually more annoyed at Khonnir than Val. She knew he had been to digs and salvage sites. But he had failed the girl, not teaching her the basics needed to properly assess a scene. It wasn't any surprise, at least Val wasn't rebelling as much as Minnow had, though the night before had been... to close for comfort. She flexed her hands, feeling the hard tap of her nails against the wood of the bow. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted April 4 Clone Share Posted April 4 Barhuce Barhuce nods. "Yeah. Why they were moving is the important part. The green glow is a good clue, but we don't have enough clues to know what it means." He takes his place toward the front of the group, where he can check for traps and such if needed, doing his best to continue to ignore Val's teenager attitude. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted April 4 Clone Share Posted April 4 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 Vri kept silent and took a place at the end of the group to cover stuff coming from behind them. She kept a look out for anything strange and/or hostile. OOC Name xDiceName xDiceResult xDiceString xDiceRolls perception 16 1d20+8 8 Link to comment Share on other sites More sharing options...
ccanary Posted April 4 Clone Share Posted April 4 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert "If they get up, we knock 'em down again," She replied to Vi, then paused, a far away quizzical look on her face. She shook her head and focused back on what was happening in the moment. Still, might as well not make it easy for them. She paused, taking a cue from Keshka, detached each skull and then hurled it as far as she could away from the bodies in different directions for each skeleton. "Best I can do. But that's not going to stop someone determined to get them up again. Let's not be here if they do. Come on, let's go into the light." Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
athedia Posted April 5 Clone Share Posted April 5 Keshka "T'Sarra don't make it sound like we are dying." Keshka shuddered a bit but pushed on. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +6, +8 vs constructs Survival: +7 Actions Free: Move: Standard: Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted April 7 Author Clone Share Posted April 7 (edited) Black Hill Caves — Underground Desert As your group settles back into the quiet rhythm of following the tracks through this underground desert, you wind your way between east and then south between rocky outcroppings and upraised ledges in the sand, eventually coming to another span of rocky cliffs that T'Sarra and Violet note would eventually end in smooth metallic glaucite somewhere between fifty to a hundred feet above. Tracing the steps as they curve around south, you come to the entrance of a narrow cavern tunnel in the rock, where a crisp glow of light shines from the northern wall inside. Strangely though, no obvious source is apparent as to what is making this light. [[ Map — Underground Desert ]] Edited April 7 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted April 7 Clone Share Posted April 7 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 Vri had been following the others keeping to the path and looking out for anything strange (well, stranger than their location) and potentially dangerous. When they arrived at the doors and the light, she turned to Val. "Someone cast continual light in here," she asked, "Val, Can your dad cast that spell?" OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted April 8 Clone Share Posted April 8 (edited) T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert "Not sure about Khonnir, but I definitely can't." She moved closer to examine the glowing wall. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Edited April 8 by ccanary (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls examine the glowing wall 13 1d20+7 6 will save 19 1d20+3 16 Link to comment Share on other sites More sharing options...
Inash Posted April 9 Clone Share Posted April 9 Barhuce Barhuce takes another look at their surroundings, then moves to the wall to see what he can. "It's not a formulae I know... Honestly, it might not exist, but oh... I could make so much money with that." Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), [B]Level[/B] 2, [B]Init[/B] 4, [B]HP[/B] 15/15, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 0, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker, Chirurgeon), Level 2, Init 4, HP 15/15, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 4, Ref 5, Will 0, CMB +2, Base Attack Bonus 1 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls perception surroundings 9 1d20+5 4 perception wall (+1 for trapfinding) 26 1d20+6 20 will save 8 1d20+0 8 Link to comment Share on other sites More sharing options...
iantruesilver Posted April 10 Author Clone Share Posted April 10 (edited) Black Hill Caves — Glowing Tunnel "It's actually called 'continual flame', but sure, I guess he could… I don't see why not…" Val replied with a shrug to Vri's question. T'Sarra Only Something tells you that the glowing might actually be more real than the wall. Barhuce Only 'Bzzt…' … … … 'Bzzt…' You get the distinct feeling not everything might be exactly kosher around here… [[ Map — Underground Desert ]] Edited April 10 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted April 10 Clone Share Posted April 10 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: bless +1 atk and save vs. fear 20 rounds remaining Spells: 1st: (4/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic Underground Desert "Oh, this isn't right. Oh, that's clever. Not continual flame. More something else entirely." She pushed her hand up to the rock wall then ... tried to keep pushing it right through the rock, probing to see if it was substantial. "Illusion? I don't know, but the wall isn't quite real. Not sure how to see behind it though, but it's not all there." Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted April 10 Author Clone Share Posted April 10 Black Hill Caves — Glowing Tunnel Indeed, when T'Sarra tries to push on the rock wall, her hand and forearm seems to go right through, as though no wall was there at all. [[ Map — Underground Desert ]] Name xDiceName xDiceResult xDiceString xDiceRolls ??????????? 3 1d6+1 2 Link to comment Share on other sites More sharing options...
farothel Posted April 10 Clone Share Posted April 10 Staktblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 panache: 1/2 "Well, how about that," Vri said when she noticed T'Sarra's arm disappear into the 'wall', "can I have a go?" She wouldn't wait for an answer and try to stick her arm through as well. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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