athedia Posted March 7 Clone Share Posted March 7 Keshka "These doors are fascinating. The thickness of the walls, but they must be hollow. So how does it keep from buckling or warping?" She ran her fingers along the seams of where she hypothesized the door must enter the wall. Understanding the principle, it was really a sandwiched version of a sliding barn door. But it seemed to sit on a track instead of hang from one. "Could we pry them open? We would need to provide lateral force which would be rather more difficult...." Keshka realized she was rambling and stepped back a little reluctantly, making room for the others. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +5, +7 vs constructs Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted March 7 Clone Share Posted March 7 Statblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 "There's a little slot here," Vri said, rubbing her finger over it, "but I have no idea what fits in there. That's something for those of us who know more about technology than I do." Leaving the single door, she will head to the double doors to have a look at those. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted March 7 Author Clone Share Posted March 7 (edited) Black Hill Caves — Ruined Pen / Strange Machines "Well the stuff is made of Glaucite, so you gotta think it's probably pretty sturdy to begin with." Val commented as she knelt close to the little slot, fishing out a small wrap of thieves' tools to start trying to unlock the door. After a couple of moments, she exclaims in surprise, "Hey wait, this thing isn't locked!" Further eastward, inside the chamber beyond the wide open doorway, two strange machines sit to the north and south against the walls, their faces appear similar to coils of metal tubes with several nozzle-like protrusions pointing into the room itself. Beyond that, another set of doors open to a stone tunnel that curves north, partially obstructed by a white, coral-like piece of rock. [[ Map — Staging Area ]] Edited March 8 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Val Disable Device 24 1d20+10 14 Link to comment Share on other sites More sharing options...
Inash Posted March 8 Clone Share Posted March 8 Barhuce Barhuce glances along the cavern ahead, then shrugs and dashes quickly across the room to stand in the doorway on the other side, ready to hold it open should that be necessary. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort save: Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted March 9 Clone Share Posted March 9 Statblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 "Can you get it open, Val," Vri asked, "otherwise I think we're best with moving on. That spell will only last so long." If Val can open the door, she will be ready. If not, then she would follow Barhuce. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted March 10 Author Clone Share Posted March 10 (edited) Black Hill Caves — Ruined Pen / Strange Machines / Stone Cavern "Ungh..." Standing up, Val tried to push the door open, making her best effort to try to slide the door panel horizontally into the wall, but it seems like no matter how hard she tries the door just wouldn't budge. "Ugh! I give up!" Frustrated at having absolutely no luck with the door, Val stomps off toward the stone cavern ahead of Barhuce, and hoofs the coral-like piece of rock some hard with her boot. All of a sudden, a dozen or so purple tentacles erupt from the rock formation, some of which rapidly wrap around Val's ankles. Realizing too late, Val lets out a shrill, high-pitched scream. [[ Map — Staging Area ]] Edited March 10 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Val Strength Check 0 1d20-2 2 G grapple Val 19 1d20+6 13 Link to comment Share on other sites More sharing options...
ccanary Posted March 10 Clone Share Posted March 10 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: none Spells: 1st: (5/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic At the entry hall T'Sarra was shocked out of her complacency when the tentacles attacked Val. "What in the... what is that? Val! " Whatever it was, it seemed intent on eating Val, and probably the rest of them too. "There's no room, urgh!" She moved to the side to get out of the way a little then pulled out her long spear and stabbed at the thing through the doorway. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls stab coral with longspear 6; 7 1d20+5; 1d8+6 [1]; [1,1] initiative 11 1d20+3 8 fort save 21 1d20+3 18 Link to comment Share on other sites More sharing options...
farothel Posted March 10 Clone Share Posted March 10 Statblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 "Don't...," Vri tried to say, but it was too late. She moved in and drew her rapier in a fluid movement, before trying to stab the tentacles. OOC 5ft step (done on map) attack the tentacles Name xDiceName xDiceResult xDiceString xDiceRolls attack, damage 13; 7 1d20+6;1d6+1 [7]; [7,6] initiative 5 1d20+3 2 Link to comment Share on other sites More sharing options...
athedia Posted March 11 Clone Share Posted March 11 (edited) Keshka "Now that is not expected." Keshka's tone barely hid her relief at something unexpected but with a known solution coming up. She pulled out her bow and knocked an arrow aiming it at the place where the tentacle emerged from the rock. It was thickest there and she was unlikely to hit Val. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +5, +7 vs constructs Actions Free: 5 foot step (done on map) Move: Draw Bow Standard: Shoot Tentacle Full: Edited March 11 by athedia (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack Tentacle Attack; Damage 21; 6 1d20+5; 1d8 [16]; [16,6] Initiative 17 1d20+3 14 Link to comment Share on other sites More sharing options...
Inash Posted March 11 Clone Share Posted March 11 (edited) Barhuce Barhuce curses and quickly throws a bomb at the rock formation. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort save: Free: Standard: throw bomb. target the back corner of the thing if possible (pinged location on map). If I have to target the closest part, then precise bombs to exclude val and myself from splash. attack is v touch AC Readied action: Edited March 11 by Inash (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack (point blank shot, precise shot) 11; 7 1d20+4;1d4+5 [7]; [7,2] miss direction if needed 8 1d8 8 init 12 1d20+4 8 Link to comment Share on other sites More sharing options...
iantruesilver Posted March 11 Author Clone Share Posted March 11 (edited) Combat — Round 1 Initiative Order PCs: Average (Va 23, K 17, B 12, T 11, Vi 8, Vr 5) = 12.67 Creature: 9 [[ Mood Music ]] "AaaaAAhh! Get off me!" Val quickly scooched her feet away, wresting with the mess of writhing tentacles coming toward her and trying to secure their grip, managing to fling just enough away to get free. Finding herself backed up against the cavern wall however, the young woman takes a breath and pulls her pistol to defend herself. Though as soon as her boots touch the sand again, they're drenched in a gritty pool of sticky substance, immediately rendering it difficult for her to escape, her shoe's being gummed up in this mess of slimy… whatever it is… "What the heck‽" Keshka's arrow strikes true at the base of one of the strange creature's tentacles, the slithering thing snapping back into its calciferous carapace. Barhuce's bomb smashes the rear of the creature's rock-like shell, splashing some acrid substance at the writhing tendrils. A couple more of the appendages snap back silently into the protective shell, a sour whiff of smoke escaping from the orifice in their place. Vri and T'Sarra put up a valiant effort, but both end up missing in their preliminary attacks. Rushing forward just behind the half-elf, Violet pointed the muzzle of her blunderbuss at the creature where the other two had successfully hit, and pulled the trigger. A loud report sounds and the bullet tears through some of the thing's flesh, making yet another tentacle retreat into the safety of its coral-like shelter. Spontaneously, the mass of tentacles whips around, missing several of the others clean, but one slams against Barhuce's core, smacking him right in the false ribs. [[ Map — Staging Area ]] (( Barhuce takes 5 damage. Barhuce, T'Sarra and Vri please each roll a Fortitude Save immediately. Onward to Round 2! )) Edited March 11 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Val Initiative 23 1d20+3 20 Violet Initiative 8 1d20+6 2 G Initiative 9 1d20+0 9 Val Escape Artist 21 1d20+3 18 Violet Blunderbuss v G 17; 4 1d20+7;1d8 [10]; [10,4] Val Fort Save 3 1d20+2 1 Violet Fort Save 16 1d20+5 11 G tentacles 1 8; 9 1d20+4;1d6+3 [4]; [4,6] Target 33 1d100 33 G tentacles 2 17; 5 1d20+4;1d6+3 [13]; [13,2] Target 13 1d100 13 H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC 3 1d12 3 Entrap Rounds 5 1d8 5 Link to comment Share on other sites More sharing options...
ccanary Posted March 11 Clone Share Posted March 11 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: none Spells: 1st: (5/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic At the entry hall T'Sarra shrugged off whatever it was trying to afflict her and attacked again. "Val! Get off her you ... what are you? " Well it seemed strong language wasn't going to solve this problem so she leaned into violence again. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls longspear attack and damage 11; 9 1d20+5; 1d8+6 [6]; [6,3] Fort Save (GM Rolled) 5 1d20+3 2 Link to comment Share on other sites More sharing options...
Inash Posted March 14 Clone Share Posted March 14 (edited) Barhuce "We may need to back up and hit this from a distance." Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort Free: Move: draw mace Standard: attackdamage Readied action: Edited March 14 by Inash (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fort 20 1d20+3 17 attack 18 1d20+1 17 damage 2 1d6+1 1 Link to comment Share on other sites More sharing options...
farothel Posted March 14 Clone Share Posted March 14 Statblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 Vri kept stabbing at the tentacles, trying to take out the thing as quickly as possible. OOC attack the tentacles Name xDiceName xDiceResult xDiceString xDiceRolls fortitude save 3 1d20+2 1 attack, damage 24; 4 1d20+6;1d6+1 [18]; [18,3] confirm critical 13 1d20+8 5 extra damage 2 1d6+1 1 Link to comment Share on other sites More sharing options...
athedia Posted March 15 Clone Share Posted March 15 Keshka Keshka stayed back, focused on the creature as she let loose another arrow. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +5, +7 vs constructs Actions Free: Move: Standard: Shoot Tentacle Full: Name xDiceName xDiceResult xDiceString xDiceRolls Attack Tentacle Attack; Damage 7; 7 1d20+5; 1d8 [2]; [2,7] Link to comment Share on other sites More sharing options...
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