athedia Posted February 13 Clone Share Posted February 13 Keshka Keshka gladly took the offered waterskin, using the first mouthful to rinse the taste of the awful water out and the second to help settle the queasiness she felt. "Please don't tell Kat." She straightened up and made a move to hand the waterskin back before doubling over again and re-emptying her stomach into the water. With a repeat of the rinsing and taking a sip she managed to hand the waterskin back to Vri. "I know... you tried to warn me T'Sarra. You don't need to say it." She gave a rueful and embarrassed smile before finally managing to successfully get to her feet. "Well lead on, and lets try to make it so we don't need to make to many more of those swims." Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +5, +7 vs constructs Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted February 15 Clone Share Posted February 15 Statblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 "That's always a good idea, not swimming in that pool" Vri said, "Let's first give that brown mold a bit of cold therapy and then we'll see what's next." She will move towards the location of the brown mold, still being careful in case something had changed since last time. It wasn't because they cleaned everything out that there weren't new things moving in. So caution was still the order of the day. Arriving at the location, she would look at Barhuce. "It's your cold, you can do the honours if you want." OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted February 15 Clone Share Posted February 15 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: none Spells: 1st: (5/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic At the shore T'Sarra's shook her head at Val's teen aged antics. "Yeah! You're ahead one to nothing, I can't believe Keshka doesn't want to even the score. Anyways, work to be done, when you're ready Keshka. And no, I won't tell Kat, nor ever mention it again. People ignore my warning all! The! Time! I'm used to it." She smiled and laughed a little, then moved out with Vri towards the mold chamber, waiting to see if the cold worked, but watching for the return of the Gremlins or the attack of the Skulks as they went. Didn't trust either of the little folk. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted February 16 Author Clone Share Posted February 16 Black Hill Caves — Mold-Ridden Tunnel With Vri in the lead, the group squeezed through the low-ceilinged cavern choked with stalactities and stalagmites, then hung a right before the dark cavern opens up to a rocky shore overlooking a placid pool. As they passed, Keshka vaguely caught a glimpse of some slimy pale-pinkish lump, perhaps some kind of an amphibian creature or frog-like thing. Continuing down a narrow winding tunnel, they pass a junction littered with crates, boxes, rubble and metal scrap heaped to one side section, the walls of which sport several strange chalk drawings. Past that intersection, the group stops where the temperature drops noticeably inside the passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. What seems to be a light layer of brown dust carpets the cave floor beyond, and a body of some sort sits slumped against the eastern wall. But to those who have been here before, nothing seems to have visibly changed since yesterday. [[ Map — Black Hill Caves ]] Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted February 16 Clone Share Posted February 16 Barhuce Barhuce squeezes his way to the front of the group and throws one of the liquid cold vials into the room, aiming to clear a path to the body and clear mold off the body. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort save: Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted February 16 Clone Share Posted February 16 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: none Spells: 1st: (5/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic At the shore T'Sarra didn't have too much to do. She hung close to Keshka, making sure she was fine now and watched Barhuce do his thing. "Nice throw. Think it's safe to go down there now?" Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted February 17 Author Clone Share Posted February 17 (edited) Black Hill Caves — Mold-Ridden Tunnel Moving up to the edge of the clifftop protruding into the cavern's northern entrance, Barhuce fishes one of the vials of liquid ice out of his pack and chucks it down in between himself and the body slumped against the eastern wall. With a smash and a quiet hiss, the alchemical substance hits the mold at the cavern floor, and a patch of the stuff turns whiteish and wilty, some of the filaments flaking off into powdery little bits. [[ Map — Black Hill Caves ]] Edited February 17 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted February 18 Clone Share Posted February 18 Statblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 "Throw another one to the right" Vri said pointing to the west where the biggest concentration of the brown mold still was present, "that way we have most of it gone." She will wait until Barhuce throws the second one before heading towards the body to have a look. OOC Name xDiceName xDiceResult xDiceString xDiceRolls perception 23 1d20+8 15 Link to comment Share on other sites More sharing options...
ccanary Posted February 19 Clone Share Posted February 19 T'Sarra Khonnor T'Sarra Khonnor — Tiefling Oracle 2 AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision Hero Points ?? Active Conditions: none Spells: 1st: (5/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue Cantrips: (unl) detect magic, mending, guidance, create water, read magic At the mold "Second one? Sure why not better safe than sorry, right? And if we run into more of this stuff, we can always head up and get Matuq to make more." So, T'Sarra waited with Vri and the others for Barhuce do his thing again. Once the path seemed clear and wouldn't bring her close to any mold that would grow from her body heat, she moved up to the body. Surely it was dead by now, but she had to check. Mechanics Move: Standard: Free: Trained Skills Acrobatics* -2 Climb* +4 Diplomacy +8 Handle Animal +5 Heal +4 Knowledge (history) +4 Knowledge (nature) +4 Linguistics +1 Perception +7 Spellcraft +4 Survival +4 Swim* +4 * -1 ACP to str and dex skills Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted February 19 Clone Share Posted February 19 Barhuce Barhuce looks critically at the cavern "I can, but I don't think there's a reason to. This stuff could be useful. I mean... We could plant some in the caverns the gremlins were using to make sure they can't come back. I'm inclined to leave it for now." Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort save: Free: Standard: Readied action: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted February 20 Author Clone Share Posted February 20 (edited) Black Hill Caves — Mold-Ridden Tunnel "Oh grow up." Val says from the rear as she moves up to stand at the edge of the small cliff beside Barhuce, her attention seeming to be absorbed by the patch where he had just dropped the vial of liquid ice. "By the time you're done dancing around on your tiptoes debating whether this stuff is safe, it'll have grown back. Let's go." With that, she climbs down to the mold-ridden landing and crosses the short distance to the body, "Come on, gimme a hand." [[ Map — Black Hill Caves ]] (( Val's knowledge check should be a dungeoneering, for a total 18 instead of 13. )) Edited February 20 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Val Knowledge (Nature) 13 1d20+5 8 Val Inspiration 1 1d6 1 Val Climb 17 1d20-2 19 Link to comment Share on other sites More sharing options...
Inash Posted February 21 Clone Share Posted February 21 (edited) Barhuce Barhuce shrugs and climbs down to give Val a hand, wisely deciding not to comment on her cranky impatience. Statblock [URL=/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None Barhuce M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30 AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0 1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2) light Mace 1 (1d6+1, x2) Dagger 1 (1d4+1, 19-20/x2) Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect) Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 Condition None Actions Crunch Fort save: Free: Standard: Readied action: Edited February 21 by Inash (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls climb 10 1d20+1 9 Link to comment Share on other sites More sharing options...
farothel Posted February 21 Clone Share Posted February 21 Statblock Vrilundass ‘Vri’ Arund Female NG Half-elf Swashbuckler, Level 2, Init 3, HP 17/17, Speed 30ft AC 17, Touch 13, Flat-footed 17, CMD 16, Fort 2, Ref 6, Will 3, CMB +3, Base Attack Bonus 2 silversheen, MC rapier +6 (1d6+1, 18-20/x2) cold iron dagger +5 (1d4+1, 19-20/x2) shortbow (20) +5 (1d6, x3) Studded Leather (+3 Armor, +3 Dex) Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15 Condition None hero points: 0/1 Vri grumbled something in undercommon that was best left untranslated as she too headed towards the body. OOC Name xDiceName xDiceResult xDiceString xDiceRolls perception 24 1d20+7 17 Link to comment Share on other sites More sharing options...
athedia Posted February 21 Clone Share Posted February 21 Keshka Keshka stared at the mold, the ice, the body, the entire scene of it all. "Gremlins? And who is that? And I thought you said there were more of the robot things? With Vri, Barhuce and Val all in the cave and T'Sarra acting as if this was a perfectly normal day, she looked over to Violet eyes pleading for a more thorough explanation of what was happening. Statblock [b][url=/sheets/?id=2857070]Keshka[/url][/b] [i]Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN[/i] [b]HP[/b] 12 / 12 [b]Speed[/b] 30 ft [b]Init[/b] 3 [b]AC[/b] 17 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 1 [b]CMB[/b] +4 [b]BAB[/b] 2 [b]Claw[/b] +3 (1d4+2, x2) [b]Longbow[/b] +5 (1d8, x3) [b]Str[/b] 14 (2) [b]Dex[/b] 17 (3) [b]Con[/b] 12 (1) [b]Wis[/b] 13 (1) [b]Int[/b] 10 (0) [b]Cha[/b] 9 (-1) Keshka Changeling (Winter Hag) Galvanic Saboteur (Ranger) 2 NN HP 12 / 12 Speed 30 ft Init 3 AC 17 Fort 4 Ref 6 Will 1 CMB +4 BAB 2 Claw +3 (1d4+2, x2) Longbow +5 (1d8, x3) Str 14 (2) Dex 17 (3) Con 12 (1) Wis 13 (1) Int 10 (0) Cha 9 (-1) Text Hide this Commonly Used Skills/Special notes Favored Enemy: Constructs +2 +X Bluff, Knowledge, Perception, Sense Motive, and Survival checks +X bonus on weapon attack/dmg Can make untrained K skill checks to identify creatures with type Perception: +5, +7 vs constructs Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted February 21 Author Clone Share Posted February 21 (edited) Black Hill Caves — Mold-Ridden Tunnel One after another, Barhuce and Vri help each other down the short cliffside onto the previously mold-ridden landing, and being careful not to disturb even the dead patches too much, they make it over to the body with Val. "Oh my gods, that is Gerrol..." Val says in a respectfully solemn tone, her voice lowered somewhat. She closed her eyes and took a moment, but continued after that, "He's... was... something of a popular rogue around town. Oh and he only recently asked Emelia Otterbie to marry him too! Poor thing's gonna be crushed..." The body is still wearing a chain shirt that is of masterwork craftsmanship, and a quick search reveals that he still carries a masterwork hand crossbow with five bolts, a set of masterwork thieves' tools, and four empty vials. There also looks to be a sum of seventy-five gold pieces in his pockets. Vri Only While it looks like the majority of the mold here has been destroyed, there looks to be a scant few strange ribbons and filaments of rust-coloured fibres still protruding from his spine, throat and chest. "We fought a group of gremlins that way, past the skulks' huts," Violet explained, rather nonchalantly as she pointed toward the east down an adjoining tunnel, "Sef gave us silverdisks and beep boop cards for ridding her tribe of the gremlins, she said those 'cave ratses' were annoying." "There was one robot in the storeroom in Val's house, big chinned one ruined Val's rug after it attacked us." The android continues, not realizing how some of what she's trying to explain doesn't quite connect for Keshka, "The other one we found inside the circular hole in the metal wall." [[ Map — Black Hill Caves ]] Edited March 1 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls ******* 4 1d6+2 2 Val Knowledge (Local) 13 1d20+10 3 Link to comment Share on other sites More sharing options...
Recommended Posts