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Season 1, Episode 3 - On the Road Again


prophane

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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 9/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

 

Nessia only leans on her staff as the dead are discussed. It might be clear from her expression, and her reactions, that she has no reservations about working with them, but also feels a sort of natural unease at such... like a mongoose and a snake might, perhaps.

 

After all is said and done, and she has taken stock of her companions and the topic of burning the undead comes up, she says, "I can help bring the bodies into the pile..."

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Kelarith, Human WarlockKelarith.png.3996b207f7fb32b22f642d997d9fd660.png


STATISTICS

ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge:Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Average


Culture Familiarity:  Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate)


Advantages: Blessed, Doesn't Sleep, Ritual Magery 1, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet


Disadvantages: Lame Hand, Secret, Skinny, Vow


Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Pallor


Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Cloak 10(-1), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 17(+4), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1), Thaumatology 10(-3)


Spell Colleges: Illusion & Creation 13(+0), Light & Darkness 12(-1), Mind Control 14(+1), Necromantic 16(+3)


Kelarith makes a face, "If only there were some strong and tireless tool that could be used for all this heavy lifting..."

 

OOC

 


 

Active Effect: Ritual of Obscurity (Margin of Success equal penalty to Sense rolls to notice - Mos 5, Rindo's Ritual MoS 7)

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Rindo Blacksmith Human Adventurerimage.png.240a09ef516c513039624c94fa674435.png


HP 10/10 FP 10/10 Conditions/ Effects


"Perhaps before we burn the bodies and make a god awful smell about the place, maybe we should finish looking over the bodies for any clues or items that may of been overlooked?"

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Posted (edited)

image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around 10:30am
Weather: Cold, 53°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


image.png.6309863b84e80b122f8ad8c59b8b6383.pngThe bodies are re-searched, and nothing else is discovered. After about a half hour of dragging and piling, the corpses are ready to be lit. Only meager kindling is found nearby as Amira nixes the idea to use the wagon as firewood.

"Let's right it again, it doesn't look too damaged. That wheel there maybe needs some work but we can pull it down to Artonsbrueck and sell it for salvage at least," she expulsions.

Once the corpses are set to flame, the group, well mostly Snowbelle, pushes the wagon back onto it's wheels. As the thing is moved, a small sheet of crumpled paper blows away and rolls a few feet away, toward the undead pyre.


OOC

 

Character Status

Arwi HP 12/12 FP 7/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 9/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 9/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

Edited by prophane (see edit history)
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Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 11/12 || Conditions/Effects: 

---------------------------------------------------------------------------------------------------------------------------

Awi watched as the wagon, crashed down onto it's wheels and then noticed the piece of paper. He ran over to snatch it before it reached the pyre.
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image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around 10:30am
Weather: Cold, 53°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


image.png.6309863b84e80b122f8ad8c59b8b6383.pngUnfolding the note and reading it, Arwi sees a short missave penned in a bold and flowing script. It says:

This is the last time I tell you, Runt.

Stop attacking wagons so close to home.

Your instructions are clear.

Destroy the ferry at Artonsbrueck.

~ Talon

The note looks like it had been purposefully crumpled up into a ball before being tossed.


OOC

 

Character Status

Arwi HP 12/12 FP 7/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 9/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 9/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

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Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 7/12 || Conditions/Effects: 

---------------------------------------------------------------------------------------------------------------------------

Awi read the note and passed it around to whoever wanted to read it.

 

"Looks like there is going to be trouble at the ferry.", he said.

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Kelarith, Human WarlockKelarith.png.3996b207f7fb32b22f642d997d9fd660.png


STATISTICS

ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge:Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Average


Culture Familiarity:  Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate)


Advantages: Blessed, Doesn't Sleep, Ritual Magery 1, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet


Disadvantages: Lame Hand, Secret, Skinny, Vow


Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Pallor


Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Cloak 10(-1), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 17(+4), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1), Thaumatology 10(-3)


Spell Colleges: Illusion & Creation 13(+0), Light & Darkness 12(-1), Mind Control 14(+1), Necromantic 16(+3)


Kelarith looks over the note, "This 'Runt' must either be the necromancer, or be working with the necromancer that animated poor Vordie and his friends, here. It would have been nice if his comeuppance came at the hands of his own zombie. Although, it doesn't appear that he is very good at following direction, he may not even be headed to Artonsbrueck," he scoffs.

 

OOC

 


 

Active Effect: Ritual of Obscurity (Margin of Success equal penalty to Sense rolls to notice - Mos 5, Rindo's Ritual MoS 7)

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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 9/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

 

Nessia reads the note, and but winces. "If only there was a way to track this... this 'Runt', and also to warn the people of Artonsbreuck. Damn..."

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Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


HP 10/10 FP 8/10 Conditions/ Effects

Finn shakes his head, "No need really; we're heading there anyway. If the ferry is there, we give them the note. If it's been destroyed, we're too late anyway. We're not really in any state to race these guys to the ferry, so let's just watch our own steps and see where the dance leads us."

 


OOC

 

 

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Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 7/12 || Conditions/Effects: 

---------------------------------------------------------------------------------------------------------------------------

 

"Even if it's not a race, we don't need to be wasting time. There is nothing here for us so we ought to get moving.", Arwi suggested.

Edited by Caffeine11 (see edit history)
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Posted (edited)

image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around noon
Weather: Cold, 53°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


Carp_Hunting.11.Camp.jpgThe next hour and a half are uneventful, then finally, Artonsamay River is spotted. It is known to be one of the longest rivers on Oerth. Following the line of the road ahead, everyone sees the small settlement known as Artonsbrueck, or Peiper's Ferry. It appears that the settlement consists of one small, walled compound encircling four stone buildings. The compound sits on a rise about 25 feet above the river, which has several rafts pulled up on the muddy shore. short, wide docks are built onto each river bank, the far side dock looks to be a little but upstream from this sides.

A few small buildings, more sheds than anything else, can be see on the far side of the river, about 50' away. A couple of boats can be seen on the water, one a ways upstream buy a quarter mile or so, and another about a quarter mile downstream of the ferry, both traveling downstream, the easy but steady current pushing them.

Not much detail can be gotten from this distance, but there is smoke lazily drifting out of several visible chimneys. The stout wooden gate of the compound is closed tightly. All the brush and trees between the compound and the river has been cleared and kept clear, though there does appear to be a small apple orchard out behind the buildings with a lone, ancient oak tree beyond. Trees and brush line the river on both sides away from the ferry area, though it is clearly a well maintained river crossing.


OOC

You're probably 1/8 of a mile from the ferry. No sign of any people yet, they are probably behind the walls. Definitely does not look like it's been attacked.

Character Status

Arwi HP 12/12 FP 7/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 9/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 9/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

Edited by prophane (see edit history)
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Rindo Blacksmith Human Adventurerimage.png.240a09ef516c513039624c94fa674435.png


HP 10/10 FP 10/10 Conditions/ Effects


Rindo Frowns "I am familiar with the ferry people of this area. Many are friendly if not out right informers for the Rook Roost Guild. It would be in our best interest if we steered clear from visibility of the water."

Edited by terminaldragon (see edit history)
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Kelarith, Human WarlockKelarith.png.3996b207f7fb32b22f642d997d9fd660.png


STATISTICS

ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge:Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Average


Culture Familiarity:  Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate)


Advantages: Blessed, Doesn't Sleep, Ritual Magery 1, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet


Disadvantages: Lame Hand, Secret, Skinny, Vow


Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Pallor


Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Cloak 10(-1), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 17(+4), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1), Thaumatology 10(-3)


Spell Colleges: Illusion & Creation 13(+0), Light & Darkness 12(-1), Mind Control 14(+1), Necromantic 16(+3)


Kelarith nods, then shrugs after a moment, "Hopefully they'll be somewhat less loose tongued about us once we warn them about their impending troubles. I'd suggest that the... least conspicuous of us... should hand off the note to whomever passes for the authority here, and let them know what we surmise about this 'Runt.' He may be a necromancer, or in the company of one, and he may be an orc, or in the company of a band of orcs. Is there anything else that we can add to that?"

 

OOC

 


 

Active Effect: Ritual of Obscurity (Margin of Success equal penalty to Sense rolls to notice - Mos 5, Rindo's Ritual MoS 7)

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Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 7/12 || Conditions/Effects: 

---------------------------------------------------------------------------------------------------------------------------

 

"That sounds about right. We don't know all of the details so just tell them what we saw and let them read the note. The ferrymaster is probably as good as anyone to talk to.", Arwi suggested.

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