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Season 1, Episode 3 - On the Road Again


prophane

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Rindo Blacksmith Human Adventurerimage.png.240a09ef516c513039624c94fa674435.png


HP 10/10 FP 10/10 Conditions/ Effects


"If it's all the same to you all, id much rather not be around when you're chatting them up. The sooner we get to our actual destination the less concerned I will be."

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Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 7/12 || Conditions/Effects: 

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"I get it, friend. When we get to the ferry, make yourself scarce.", Arwi said. He went around to the wagon and found Amira.

We're getting close, boss. How do you want to play this? Deliver the warning and cross or wait around a while in case something happens?", Arwi asked.

 

OOCArwi kept an eye out for the party who had hit the wagon and left the zombies and the note behind for them.

Hit me with PER and Observation rolls as needed.

 

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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 9/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

Nessia says naught, but keeps her eyes and ears out for trouble.

Out of Character: Situational

Likewise, and even though Nessia isn't particularly good at them, hit her with a need for rolls, if need be, Game Master.

 

Edited by SCARY WIZARD
hotchie motchie was the formatting off (see edit history)
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Posted (edited)

image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: just after noon
Weather: Cold, 53°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


Carp_Hunting.11.Camp.jpgAmira says, "I'm just as happy stopping only long enough to fill the water barrels and grab a bite to eat. We'll tell em what we saw and found, but I don't necessarily want to be around when this place gets attacked." She looks at Rindo, "You can stay outside if you want, maybe even hang out outside the wall, don't even go through the gate if you want. Then again, we can always hide you back inside the wagon crawl-space again," she says with far too much of a grin on her face.


OOC

 

 

 

Character Status

Arwi HP 12/12 FP 7/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 9/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 9/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

Edited by prophane (see edit history)
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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 9/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

Nessia opens her mouth in a silent laugh, and rolls her eyes at Rindo. Then, she ponders out loud... "What might be on the menu..."

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Snowbelle Skysdottr Nymph BarbarianSnowbelletoken.png.79d5cc56937f39d67900f81eabbd4cd2.png


HP 16/16 FP 8/13 Conditions/ Effects

Snowbelle gazes towards the hidden compartment uncomfortably. "I am glad it is not me who has angered these men. I do not think I could fit inside."


 

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image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: after noon
Weather: Cold, 53°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


Carp_Hunting.11.Camp.jpgAfter re-arranging Rindo back into the crawlspace, Amira, her guards, and her wagon, approach the ferry compound. There are no windows on the outside wall of the compound, though some 2nd story windows can be seen on some of the buildings inside the compound. A couple of arrow slits can be seen above and to the sides of the stout, iron-banded, wooden gate. Amira nods for someone to go up and bang on the gate, announcing their presence.


OOC

 

 

 

Character Status

Arwi HP 12/12 FP 7/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 9/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 9/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

Edited by prophane (see edit history)
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