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Season 1, Episode 3 - On the Road Again


prophane

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Rindo Blacksmith Human Adventurerimage.png.240a09ef516c513039624c94fa674435.png


HP 10/10 FP 10/10 Conditions/ Effects


Rindo takes a momentary pause seeing what used to be a friendly face, "Oh Vordie, what happened to you? Sigh we should best put you back to rest for good."

Edited by terminaldragon (see edit history)
Name
Will - 14
9
3d6 2,6,1
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Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


HP 10/10 FP 10/10 Conditions/ Effects

Finn had been standing in the back of the wagon watching the horizon for anyone approaching when the commotion broke out. Muttering something about "adding insult to injury," he jumps down and sprints towards the undead horses Nessia is trying to get away from.

 


OOC

GM NOTE: We'll assume that Finn started this on the "first round" of the combat, so he's a bit closer than if he'd started this on the 2nd round, just to get things going quicker.

Edited by prophane (see edit history)
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Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 11/12 || Conditions/Effects: 

---------------------------------------------------------------------------------------------------------------------------

Arwi looked back and saw that the orc was not staying down. He drew his blades and ran back to engage before it could fully stand.

The wounded and kneeling zombie makes some frantic movements as Arwi moves in behind it, but is unable to avoid the flurry of blows coming its way. The zombie falls back to the ground, unmoving once again.

--------------------------------------------------------------------------------------------------

OOC: Fast draw falchion and long knife. Move and Attack from behind. Spend 1 FP for the Heroic Charge.

GM NOTE: GM edited results directly into this post.

 

Edited by prophane (see edit history)
Name
Fast draw 15 - Falchion
14
3d6 3,5,6
Fast draw 14 - Long knife
8
3d6 4,3,1
Attack Falchion - DWA technique - 14
10
3d6 6,1,3
Attack Long knife - DWA technique - 13
4
3d6 2,1,1
Falchion damage 1d+3 (cutting)
8
1d6+3 5
Long knife damage 1d+1 (cutting)
4
1d6+1 3
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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 2/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

Nessia groans from the exertion, and then backs away about a yard before turning and making as much distance as possible. Thereafter, she but stands at the ready.

Out of Character: Actions

Moving away! 5 tiles.


 

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image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around 10:00am
Weather: Cold, 49°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


image.png.6309863b84e80b122f8ad8c59b8b6383.pngAs Nessia gives herself some space, the remaining zombies climb fully to their feet. Rindo's old friend, Vordie, shambles to his feet and lurches forward toward Rindo, hands outstretched. The other human zombie climbs to her feet and turns in Snowbelle's direction. Both of the horse zombies make it to their feet, one turning, its dead eyes following Nessia's retreat, the other merely stands and takes a step forward, vaguely in Arwi's direction, though it is not clear of the undead livestock even sees him at that distance.


OOC

No zombie attacks this round, PCs are back up again!

image.png.a10000c41a1ac9909592b348215ca072.png

Character Status

Arwi HP 12/12 FP 11/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 10/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 12/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 11/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

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Snowbelle Skysdottr Nymph BarbarianSnowbelletoken.png.79d5cc56937f39d67900f81eabbd4cd2.png


HP 16/16 FP 11/13 Conditions/ Effects

Jerking her spear free of the corpse, Snowbelle is sorely attempted to give this abomination one last parting shot. Who could say if the fiend was truly inanimate, after all? But hearing the shouts and sounds of struggle around her, she realizes that her companions are also in danger, and she turns away from her fallen foe.

Briefly assessing the situation, she rushes towards the nearest undead horse, and stops by its side where it might be more difficult to kick her.

Edited by Morphling (see edit history)
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Kelarith, Human WarlockKelarith.png.3996b207f7fb32b22f642d997d9fd660.png


STATISTICS

ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge:Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Average


Culture Familiarity:  Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate)


Advantages: Blessed, Doesn't Sleep, Ritual Magery 1, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet


Disadvantages: Lame Hand, Secret, Skinny, Vow


Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Pallor


Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Cloak 10(-1), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 17(+4), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1), Thaumatology 10(-3)


Spell Colleges: Illusion & Creation 13(+0), Light & Darkness 12(-1), Mind Control 14(+1), Necromantic 16(+3)


Kelarith swears, "Rindo, Back away!" He hopes that will be warning enough to get all of his companions to avoid the zombie that he's attempting to enspell. They do all seem to be regrettably heroic.

Taking a deep breath, he steps toward the walking corpse and begins his chant, taking the time to focus, enunciate, and gesticulate with care. Ideally, everyone else will move away, and the zombie will turn to face him. He only hopes that the thing doesn't get a chance to grab at him before he finishes.


OOC

Kelarith does the first Concentrate maneuver of his spell to begin tapping into his mana reserve. He will take two seconds to do this, and then even if everything goes to plan (doesn't seem likely), it may not even work. So... we'll see what happens. Step directly to the south as part of the maneuver.

 

 

Active Effect: Ritual of Obscurity (Margin of Success equal penalty to Sense rolls to notice - Mos 5, Rindo's Ritual MoS 7)

Edited by Michael Silverbane (see edit history)
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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 2/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

Nessia stands ready to defend herself, and, looking towads Kelarith, attempts to deduce what he is doing...

Out of Character: Actions

Occultism to see if Nessia can identify what Kelarith is doing.


 

Name
Nessia - Occultism
10
3d6 1,6,3
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Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 11/12 || Conditions/Effects: 

 

Arwi ran straight west towards zombie number 3. He shouted curses in Elven in an attempt to get it's attention.

_____________________

OOCArwi just runs towards zombie 3 until he gets close enough to attack or it turns towards him.

Edited by Caffeine11 (see edit history)
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Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


HP 10/10 FP 10/10 Conditions/ Effects

Finn completes his charge and, taking advantage of his naginata's reach, slashes the nearest horse's foreleg.

The zombie horse tries feebly to get its legs out of the way, but Finn's weapon finds it's mark.

Finn takes a good chunk out of the horses leg, but it stays standing.


OOC

Zombie horse #1

GM NOTE: GM edited results directly into this post.

Edited by prophane (see edit history)
Name
Naginata 12 -1
6
3d6 1,4,1
dmg 1d+4
6
1d6+4 2
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Rindo Blacksmith Human Adventurerimage.png.240a09ef516c513039624c94fa674435.png


HP 10/10 FP 10/10 Conditions/ Effects


Rindo begins to back away but does not expose his back to the zombie, his knife ready to strike should he need to defend himself.

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Posted (edited)

image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around 10:00am
Weather: Cold, 49°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


image.png.6309863b84e80b122f8ad8c59b8b6383.pngRindo's zombie friend, Vordie, lumbers forward, following the retreating Rindo, and gets up-close and personal, trying to grab him. Rindo notes, that for a zombie, he doesn't smell all that bad, well maybe a little bit bad, but he had always assumed zombies smelled worse. Fortunately, Vordie is unable to grab Rindo.

The zombie horse in front of Finn rears up on its back legs and strikes at the monk with its front hooves, but misses while the other zombie horse charges toward Arwi, gnashing its undead teeth at him as it rushes past, but in its haste, it too, misses.

The other human zombie approaches Snowbelle from the side as the Nymph was watching the zombie horse charge at Arwi across the field. It lurches forward, grasping and biting at her!

The twang of a crossbow being shot is heard from Amira's direction and a bolt flies past Finn and sinks deeply into the horses side.


OOC

Snowbelle needs to defend then the PCs may take their next turn!

Rindo and Vordie Zombie are in Close Combat... the same hex.

Snowbelle and her zombie opponent are in Close Combat as well, though this zombie has hit her with a grapple, she may defend, though it is at -2 due to coming in from the side. She may retreat as normal. @Morphling

Remaining in Close Combat will affect weapon use from that close range unless you're using a C reach weapon (unarmed, knife, etc)

image.png.260babe56a864e302502e6ea97a08a37.png

Character Status

Arwi HP 12/12 FP 11/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 10/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 12/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 9/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

Edited by prophane (see edit history)
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Rindo Blacksmith Human Adventurerimage.png.240a09ef516c513039624c94fa674435.png


HP 10/10 FP 10/10 Conditions/ Effects


"Sorry old son but I can't be having ya snack on me" Rindo takes his readied large knife and makes a determined impaling thrust into Vordie's leg. The zombie attempts to dodge the attack, but Rindo's blade finds its mark.


OOC:

GM NOTE: GM edited results directly into this post.

Edited by prophane (see edit history)
Name
Knife - 14 (+4 determined, -2 targeting leg)
6
3d6 2,3,1
Thrust
1
1d6-2 3
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Snowbelle Skysdottr Nymph BarbarianSnowbelletoken.png.79d5cc56937f39d67900f81eabbd4cd2.png


HP 16/16 FP 10/13 Conditions/ Effects

Startled by the zombie's sudden lunge, Snowbelle screams and presses her spear haft against its chest in a desperate attempt to escape that awful grapple and is easily successful.


OOC:

GM NOTE: GM edited results directly into this post.

Edited by prophane (see edit history)
Name
Parry -2 +2 Feverish defense = 10
6
3d6 1,4,1
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Kelarith, Human WarlockKelarith.png.3996b207f7fb32b22f642d997d9fd660.png


STATISTICS

ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge:Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Average


Culture Familiarity:  Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate)


Advantages: Blessed, Doesn't Sleep, Ritual Magery 1, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet


Disadvantages: Lame Hand, Secret, Skinny, Vow


Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Pallor


Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Cloak 10(-1), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 17(+4), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1), Thaumatology 10(-3)


Spell Colleges: Illusion & Creation 13(+0), Light & Darkness 12(-1), Mind Control 14(+1), Necromantic 16(+3)


Kelarith completes the measured chant and the carefully enacted gestures, tapping into his meager mana reserve to enact the ritual. Taking another step toward the restless corpse menacing Rindo, he completes the ritual, issuing a clear command as he pushes the force of his magic against that of the spell that animated the slain merchantman, "Come to me!"

'And stop trying to murder our payday,' he continued silently.


OOC

Kelarith does the last Concentrate maneuver of his spell to finish tapping into his mana reserve. Step to the south-west as part of the maneuver.

And... He failed it. Such a good job.

 

Active Effect: Ritual of Obscurity (Margin of Success equal penalty to Sense rolls to notice - Mos 5, Rindo's Ritual MoS 7)

Edited by Michael Silverbane (see edit history)
Name
Control Zombie
15
3d6 5,5,5
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