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Season 1, Episode 3 - On the Road Again


prophane

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Posted March 8 (edited)

Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 11/12 || Conditions/Effects: 

---------------------------------------------------------------------------------------------------------------------------

Arwi flinched and dodged as the undead horse charged by. He glanced back to see where it was and then redoubled his efforts to close with the zombie attacking Snowbelle.

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Snowbelle Skysdottr Nymph BarbarianSnowbelletoken.png.79d5cc56937f39d67900f81eabbd4cd2.png


HP 16/16 FP 9/13 Conditions/ Effects

Snowbelle backs up from the zombie, giving herself some space while trying not to get too close to the undead horse or cornered at the wagon. With a glare of pure hatred she whips her spear forward for another strike.

Her spear impales the zombie deeply, so far as to emerge out the other side. The strike does not take the zombie down, though it does look to be moving a bit slower after Snowbelle retracts her weapon.


OOC:

GM NOTE: GM edited results directly into this post.

Edited by prophane (see edit history)
Name
Spear 15 (extra effort: strong)
14
3d6 6,3,5
Damage
11
3d6 1,5,5
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Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


HP 10/10 FP 10/10 Conditions/ Effects

Finn steps back to maintain his reach and slashes the horse's foreleg once more, hoping to take it down with the second cut but the undead horse manages to avoid the strike.

 


OOC

Zombie horse #1

GM NOTE: GM edited results directly into this post.

Edited by prophane (see edit history)
Name
Naginata 12 -1
11
3d6 3,3,5
dmg 1d+4
6
1d6+4 2
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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 2/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

Nessia is confident that, not only does her companion have a handle on the dead man who is dangerously close to her, but also that she can get a clear throw in at the horse she was attempting to elude...

Reaching for one of her shorter blades... Gods damn it, one of them was missing! ...she prepares it for a throw, ready to chuck it with all her might at the horse.

Out of Character: Actions

Whipping out small knife or dagger... whatever's left... and chucking it at the horse. If not possible, disregard roll and assume that Nessia has chosen to just draw her, umm, still-in-attendance blade and ready it for a throw.

GM edited a bit.


 

Edited by prophane (see edit history)
Name
Nessia - Small Knife Attack (Thrown) - Dead Horse
5
3d6 1,1,3
Nessia - Small Knife Damage (Thrown) - Dead Horse
2
1d6-3 5
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image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around 10:00am
Weather: Cold, 49°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


image.png.6309863b84e80b122f8ad8c59b8b6383.pngThe zombies attacking Rindo and Snowbelle repeat their last action, shuffling forward, getting nice and close while trying to grapple their targets. Fortunately, both of them fail to grab on to anything. The horse battling with Finn rears up and strikes out again with its heavy hooves. Arwi, moving toward his friends, hears the zombie horse behind him wheel about and catches a glimpse out of the corner of his eye telling him that this foe is still in the fray and could be upon him very shortly!


OOC

Finn needs to defend then the PCs may take their next turn! @Eldritch Butterfly

Rindo and Snowbelle are once again in Close Combat... the same hex.

Arwi sees that the other horse is following him and appears to be just a little bit faster.

image.png.732e06ec0d363f1ba32cd579152fc3fc.png

Character Status

Arwi HP 12/12 FP 11/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 10/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 12/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 9/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

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Kelarith, Human WarlockKelarith.png.3996b207f7fb32b22f642d997d9fd660.png


STATISTICS

ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge:Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Average


Culture Familiarity:  Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate)


Advantages: Blessed, Doesn't Sleep, Ritual Magery 1, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet


Disadvantages: Lame Hand, Secret, Skinny, Vow


Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Pallor


Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Cloak 10(-1), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 17(+4), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1), Thaumatology 10(-3)


Spell Colleges: Illusion & Creation 13(+0), Light & Darkness 12(-1), Mind Control 14(+1), Necromantic 16(+3)


Kelarith grimaces, mentally chastising himself, 'You've flubbed the ritual, you idiot! They're going to be too far away!' He clinches his fist and begins again.

 


OOC

Kelarith repeats the first Concentrate maneuver of his spell to begin tapping into his mana reserve. He will take two seconds to do this. Step to the south-west as part of the maneuver.

 

 

Active Effect: Ritual of Obscurity (Margin of Success equal penalty to Sense rolls to notice - Mos 5, Rindo's Ritual MoS 7)

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Mister Finn Human MonkFinn.png.a93af004e76b113449eea3e8de82327b.png


HP 10/10 FP 9/10 Conditions/ Effects

The monk shifts his grip on his naginata slightly as he steps back, and easily parries the horse's attack. Fluidly returning to his original grip on his weapon as he runs, he then dashes around its left side, both leading it away from the others and to reach its hind leg. He attempts to cut it to keep it from rearing up again but misjudges his reach and swings wide.

"Keep your eyes peeled for whoever's responsible to return," he calls to the others. "The zombies could be a distraction attack people busy fighting them."

 


OOC

Zombie horse #1

Heroic Charge, -1 FP (already deducted). He's moved into its side hex for the moment

 

Edited by Eldritch Butterfly
Added verbal warning (see edit history)
Name
Parry (as staff), retreating: 15
8
3d6 4,2,2
Naginata 12 -1
15
3d6 4,6,5
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Snowbelle Skysdottr Nymph BarbarianSnowbelletoken.png.79d5cc56937f39d67900f81eabbd4cd2.png


HP 16/16 FP 8/13 Conditions/ Effects

Regaining a measure of control over her emotions, Snowbelle is nonetheless still terrified. She elects to finish off the zombie in front of her before moving to help her friends. After retracting her spear, the zombie falls to the ground, unmoving.


OOC:

GM NOTE: GM edited results directly into this post.

Edited by prophane (see edit history)
Name
Spear 15
13
3d6 6,2,5
Damage (extra effort: Strong)
10
3d6 5,4,1
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Rindo Blacksmith Human Adventurerimage.png.240a09ef516c513039624c94fa674435.png


HP 10/10 FP 10/10 Conditions/ Effects


Rindo decides to keep doing what he's doing, "I know my sharp wit is lost on ya now Vordie, so lets just have my knife do the rest of the talking". Rindo stabs at Vordie's leg again and then makes a calculated step back. The blade sinks deep into the zombie's leg, though it does not have the same effect it might have had on a living opponent. Rindo wonders if he might do more damage by slashing at the thing instead.


OOC:

GM NOTE: GM edited results directly into this post.

Edited by prophane (see edit history)
Name
Knife - 14 (Determined +4, target same leg -2)
7
3d6 1,2,4
Damage
4
1d6-2 6
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Posted March 8 (edited)

Arwi Saen Half-Elf MercenaryArwi.png.1678089cd4878541acd4a62ed28aa23a.png


HP: 12/12 || FP: 11/12 || Conditions/Effects: 

---------------------------------------------------------------------------------------------------------------------------

Arwi stopped and turned back towards the undead equine. He knew that he could not outrun it so he readied himself for it's charge.

 

OOCArwi will wait for the horse to charge at him and attack the both weapons if possible as it passes by.

He will use Feverish Defense to dodge the charge. +2 Dodge, -1 FP

Name
DWA - Falchion - 15
15
3d6 5,4,6
possible damage
8
1d6+3 5
Attack Long knife - DWA technique - 13
3
3d6 1,1,1
damage 1d+1
4
1d6+1 3
Dodge 7+2 = 9
6
3d6 3,1,2
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image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around 10:00am
Weather: Cold, 49°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


image.png.6309863b84e80b122f8ad8c59b8b6383.pngNessia steps up and throws her dagger at the horse facing off with Finn. The small blade finds its target and sinks into the dead horse's flank. The undead abomination shudders at the impact but its head follows Finn around, raising its hooves to once again strike at the martial artist. Once again, it misses.

The other horse charges down Arwi, trying to trample him, but the swift Half Elf strikes first.

Vordie once again steps in close with Rindo, this time leaning in for a little kiss, no it tries to bite him in the neck instead! Fortunately, the foul thing misses its mark!


OOC

Need some rolls from @Caffeine11 first your attack, then your dodge...

image.png.edb8bf128e76955d357dea233534eea6.png

Character Status

Arwi HP 12/12 FP 10/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 9/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 12/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 9/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

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Posted (edited)

image.png.f1bb679ac97ff73771b1fa39411ffd8d.pngLocation: The road to Artonbruek, south of Rookroost, Bandit Kingdoms
Date: Earthday, Sixth of Growfest (festival week)
Time: around 10:00am
Weather: Cold, 49°, cloudy skies and mild wind from the south
Sunrise/set: just after 6am/ just before 6:30pm
Character Present: Arwi, Finn, Kelarith, Nessia, Rindo, Snowbelle


image.png.6309863b84e80b122f8ad8c59b8b6383.pngActing swiftly, Arwi gives the charging horse two quick slashes and still manages to dodge it as it runs past. The zombie horse whips its head back, as if it whinny, but a low, sickly croaking sound comes out instead. It passes the Half-Elf and starts wheeling around to make another pass.


OOC

ok.... PC turns again! Sorry for my tardiness!

image.png.16611577d698abc5f161ed2e827ad147.png

Character Status

Arwi HP 12/12 FP 10/12 Combat Move/Dodge 5/9 (1) ||

Finn HP 10/10 FP 8/10 Combat Move/Dodge 5/9 (0) ||

Kelarith HP 12/12 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Nessia HP 12/12 FP 11/12 Combat Move/Dodge 4/7 (1) ||

Rindo HP 10/10 FP 10/10 Combat Move/Dodge 4/7 (1) ||

Snowbelle HP 15/15 FP 8/13 Combat Move/Dodge 4/7 (2) ||

 

 

 

 

Edited by prophane (see edit history)
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Mister Finn Human Monk

Finn.png.a93af004e76b113449eea3e8de82327b.png


HP 10/10 FP 8/10 Conditions/ Effects

With another burst of speed, monk runs once more to reach the zombie horse's hind legs, putting himself completely behind and about yard back from it. Again, he attempts to cut a leg, trying to take it down. This time his blade is on the mark, cutting deep into one of the creature's haunches.

The zombie horse kicks out its back legs and makes a gurgling barking type noise as Finn's weapon bites deeply into its haunches.


OOC

Zombie horse #1

Heroic Charge, -1 FP (already deducted). He's moved two hexes behind it for the moment.

GM NOTE: GM edited results directly into this post.

 

 

Edited by prophane (see edit history)
Name
Naginata 12 -1
11
3d6 5,4,2
dmg 1d+4
6
1d6+4 2
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Kelarith, Human WarlockKelarith.png.3996b207f7fb32b22f642d997d9fd660.png


STATISTICS

ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge:Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Average


Culture Familiarity:  Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate)


Advantages: Blessed, Doesn't Sleep, Ritual Magery 1, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet


Disadvantages: Lame Hand, Secret, Skinny, Vow


Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Pallor


Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Cloak 10(-1), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 17(+4), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1), Thaumatology 10(-3)


Spell Colleges: Illusion & Creation 13(+0), Light & Darkness 12(-1), Mind Control 14(+1), Necromantic 16(+3)


Kelarith completes the chanting and gesticulating required by his ritual again, taking another slow step toward the zombie.

Feeling his spell wrestling with the energies of the original Zombie spell, he pumps his fist dramatically and commands the zombie, "Come to me!"

As Kelarith intones this command, the zombie that was once Vordie, turns its head to look at him, clearly ready to disengage from Rindo and come toward him.


OOC

Kelarith repeats the second Concentrate maneuver to finish attempting to tap into his own mana reserve to fulfill the requirement of his spell. He steps to the south-west as part of the maneuver.

GM NOTE: GM edited results directly into this post.

 

Active Effect: Ritual of Obscurity (Margin of Success equal penalty to Sense rolls to notice - Mos 5, Rindo's Ritual MoS 7)

Edited by prophane (see edit history)
Name
Tap the Mana Reserve
7
3d6 3,3,1
Control Zombie
10
3d6 2,3,5
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NESSIA DESCRIPTION | THREAD

STATISTICS

 

ST: 10 DX: 10 IQ: 13 HT: 12 HP: 11/11 FP: 10/12


DMG: 1d+2/1d BL: 20 PER: 10 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 20/40/60/120/200


Age: Adult Appearance: Attractive


Culture Familiarity: Ket (Native), Central Flanaess Languages (Spoken): Baklunish (Native), Common, Giant (Accented), Goblin (Accented), Orc (Accented) Languages (Written): Baklunish, Common


Advantages: Clerical Investment, Mind Control (Emotion Only), Power Investiture 3


Disadvantages: Discipline of Faith (Ritualism), Klutz, Odious Personal Habit (Finds Omens ALL OVER), Reduced Basic Speed (0.25), Sense of Duty (Large: Istus' Faithful)


Quirks: Broad-Minded, Careful, Minor Handicap (Sacroiliitis), Vow (Pay 10% of Income to Religious Affiliation)


Skills: Body Language 9, Brawling 10, Diplomacy 11, First Aid (TL 3) 13, Fishing 10, Fortune-Telling 13, Hiking 11, History 13, Knife 10, Meditation 11, Observation 10, Occultism 13, Religious Ritual 13, Staff 10, Survival (Plains) 9, Thrown Weapon 11


Spells: Analyze Magic 14, Armor 14, Aura 14, Awaken 14, Darkness 14, Death Vision 14, Foolishness 14, Forgetfulness 14, Identify Spell 14, Lend Energy 14, Lend Vitality 14, Light 14, Minor Healing 14, Recover Energy 14, Sense Spirit 14, Shield 14

Nessia bolts after the horse harrying Finn, and takes a swing at it with her staff...

She smacks the horse on the rump with her staff with much force, sending it to the ground where it lies still.

Out of Character: Actions

Attacking horse.

GM NOTE: GM edited results directly into this post.


 

Edited by prophane (see edit history)
Name
Nessia - Quarter Staff Attack (Dead Horse)
9
3d6 4,1,4
Nessia - Quarter Staff Damage (Dead Horse)
7
1d6+2 5
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