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Abbey of Intrigue


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Brody Silvertongue 

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Statblock

[URL=/sheets/?id=2876398][B][SIZE=+1]Brody Silvertongue[/SIZE][/B][/URL] Male Neutral Good Elf Bard 4//Sorcerer 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 3, [B]HP[/B] 30/30, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 7, [B]Ref[/B] 13, [B]Will[/B] 9, [B]Base Attack Bonus[/B] 4 [B]Weapon Finesse MW Elven Court Blade (-) [/B] +8 (1d10, 18-20×2) [B]- MW Composite Longbow (X20) [/B] +8 (1d8, X3) [B]- 2x Thowing Axes (-) [/B] +4 (1d6, X2) [B] Mithril Chain Shirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 17 [B]Condition[/B] None [B]Languages[/b] Common, Elven, Draconic, Goblin Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Brody Silvertongue
Male Neutral Good Elf Bard 4//Sorcerer 1/Ranger 3, Level 4, Init 3, HP 30/30, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 7, Ref 13, Will 9, Base Attack Bonus 4
Weapon Finesse MW Elven Court Blade (-) +8 (1d10, 18-20×2)
- MW Composite Longbow (X20) +8 (1d8, X3)
- 2x Thowing Axes (-) +4 (1d6, X2)
Mithril Chain Shirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 17
Condition None

Languages Common, Elven, Draconic, Goblin

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 2
Balance 3
Bluff 3
Climb 0
Concentration 0
Craft 0
Decipher Script 4
Diplomacy 7
Disable Device 2
Disguise 3
Escape Artist 3
Forgery 2
Gather Information 6
Handle Animal 3
Heal 1
Hide 6
Intimidate 6
Jump 0
Knowledge(Dungeoneering) 5
Knowledge(Geography) 4
Knowledge(Nature) 4
Knowledge(Local) 4
Knowledge(History) 5
Listen 6
Move Silently 7
Open Lock 3
Perform 8
Profession 4
Ride 5
Search 6
Sense Motive 4
Sleight of Hand 3
Spellcraft 4
Spot 5
Survival 3
Swim 0
Tumble 5
Use Magic Device 3
Use Rope 3
   
   

 

Feats and Abilities 

Feats: Improved Weapon Familiarity  lvl 1, Weapon Finesse (Elven Courtblade) lvl 3, Track (Ranger bonus) Rapid Shot(Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution.
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Bard Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Inspire Competence

Sorcerer Abilities: Summon Familar

Ranger Abilities: First Favored Enemy(Goblin), Track, Wild Empathy, Combat Style(Archer)

 

Spell

Spell Saves per level:

Lvl 0 DC 13

Lvl 1 DC 14

 

Spells Known:

Bard:

Lvl 0: 6

Lvl 1: 3

Lvl 2: 2

Sorcerer:

Lvl 0: 5

Lvl 1: 3

 

Spells per Day:

Bard:

Lvl 0: 3

Lvl 1: 2

Lvl 2: 1

Sorcerer:

Lvl 0: 4

Lvl 1: 2

 

Bard Spells:

Lvl 0:

Detect Magic

Dancing Lights

Lullaby

Mage Hand

Open/Close

Prestidigitation

 

Lvl 1:

Alarm

Identify

Sleep

 

Lvl 2:

Cure Moderate Wounds

Detect Thoughts

 

 

Sorcerer Spells:

Lvl 0:

Read Magic

Disrupt Undead

Detect Poison

 

Lvl 1:

Mage Armor

Magic Weapon

Equipment

Equipment:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Composite Longbow w/20 Arrows(401GP) Players Handbook

MW Elven Courtblade (450GP) Races of The Wild

2x Throwing Axes (16GP) Players Handbook

Healing Belt (750GP) Magic Item Compendium Pg 110

Signet Ring (5GP) Players Handbook

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Mandolin(5GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Least Truedeath weapons crystal( 1000 GP)Magic Item Compendium pg 66

Least Fiendslayer weapons crystal( 1000 GP) Magic Item Compendium pg 65

Funds Left over 500GP, 11 SP, and 18 CP

 

Brody looks over the note the Queen had found on the body, realizing that perhaps this body has something to do with the job he just agreed to take. He looks around at the others he had recently met that also agreed to the job. "Is it just me or does this note seem like this guy has something to do with the job we just signed up for? Was he going to be our contact with the abbey to take us there? If so how will we get there now? It seems they have a rat within their midst spying on them and sabatoging them as well to make them vulnerable. " he waits for his companions to respond as he listens and looks around.

OOC

 

 

Name
Listen
11
1d20+6 5
Spot
5
+5
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spacer.pngspacer.pngPeople approach from the outside, and you hear the clink of armor as they move. They are clad in blue cloaks like the man you found on the floor, and each carries chainmail and a longsword. There are five younger monks, led by one older man in breastplate who still looks like a capable warrior but has boils and a rash on his arms.

The older man introduces himself “I am Brother Sidanus, and we are looking for…ah.”

 

He moves to the body resting in the bed, and feels for a pulse. Finding none, he bows his head. “Sister Arden, will you lead us in prayer?”

 

One of the young monks looks briefly surprised, and then begins the Prayer for the Valiant.

 

 

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image.jpeg.d2277f618a1c793fc9c5454dd0078876.jpeg"I suspect you're right," Orin quietly says to Brody, gesturing toward the notes that Q found in the dead monk's hand. The young man briefly steps outside so he can call for Badger without interrupting the rites for the fallen monk. He waits a moment to make sure the animal has heard, and then steps back into the inn - lowering his head respectfully as the newly-arrived members of the abbey continue their ritual.

 


 

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Statblock

Orin Dalmar
Male Chaotic Good Human (Dragonblooded) Totemist | Marshal, Level 3, Init 0, HP 34/34, Speed 30'
AC 14, Touch 10, Flat-footed 14, Fort 6, Ref 3, Will 3, Base Attack Bonus 2
Masterwork, Trip Scythe (-) +4 (2d4+1, x4)
Mithral Chain Shirt (+4 Armor)
Abilities Str 12, Dex 10, Con 16, Int 12, Wis 10, Cha 16
Condition None
+1 to Save vs Paralysis and Sleep effects
+4 to Save vs Magical Beast supernatural abilities
+4 to Wild Empathy checks to influence Magical Beasts of the same kind as soulmeld bound to Totem chakra
+2 Disguise bonus when being observed and trying to act in character (Bluff synergy)
+2 to Wild Empathy checks (Handle Animal Synergy)

Active Effects

Auras
Motivate Charisma
+3 to Charisma-based checks, 60' radius
Motivate Attack
+1 to melee attack rolls, 60' radius
Toughness
DR 1/magic, 30' radius

Soulbinds
Blink Shirt
Location: Heart; Bind: Totem; Essentia: 0

Edited by MrNeech (see edit history)
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Flaming DwarfIgni nods at Brody's assessment. "Either this was the rat or this one discovered that note as evidence of the rat and was attacked. But surely if he discovered a traitor in their midst he would just go to the Abbott? There's more to this than we know," the dwarf mused thoughtfully.

He looked up as the contingent of monks arrived. They were heavily armed and armoured for a religious order, although Igni himself could hardly talk. If he had to guess he'd think this group had set out specifically to track down their deceased colleague and had come prepared for a fight if necessary. Perhaps the deceased man was the cultist of Hextor and they had been hunting him.

Igni bowed his head and followed along respectfully with the prayer, joining in as much as was appropriate for one who followed a different faith. Once it was done he approached Brother Sidanus, showing his holy symbol of Tharmekhul to identify himself as a fellow cleric. "Igni Firebeard," he introduced himself. "Pleased to meet you, although I wish it were under better circumstances. Sorry for yer loss." He then indicated the arms and armour of the group. "You've come ready for a fight though. What has happened?"

Statblock

Igni Firebeard

Male Lawful Neutral Azerblood Dwarf

Level 4: Azerblood1/Cleric3 ll Totemist2/Wizard2

Initiative: -6, HP: 42/42, Speed: 30ft (15ft in Armour)

AC 26, Touch 10, Flat-footed 26, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25   

Attack: Masterwork Warhammer +9 (1d8+4, x3)

Defense: +1 Dwarvencraft Mountain Plate, +1 Dwarvencraft Gauntlet Shield (+11 Armor, +3 Shield, +2 Natural)

Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 17, Cha 6

Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements

Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak

Conditions:

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spacer.pngspacer.pngLord Heironeous welcomes all who do battle against evil. And yes, we are a militant order. One does not defend the weak with good will alone.”

 

The younger woman who led the prayer interrupts. “There was a…beast of war outside. It resembles a wardog, but it is like no dog I’ve ever seen. Does it belong to you, master dwarf?”

 

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Sheet: https://www.myth-weavers.com/sheet.html#id=1740261

Name: Queen Mhiryaana III

Race:  Pixie

Classes: Pixie 5//Ardent 5

The Queen

Queen Mhiryaana eyed the newcomers with at least a little suspicion, she hid the note and then surely if there had been such a creature outside then would not Badger have at least sensed it? She introduced herself to the newly arrived "well met good sirs and good ladies, my name is Queen Mhiryaana III and I too offer my condolences. Do you know why he was here? you see this is the meeting place for adventurers. Some are ....err...not on the straight and narrow as it were" she said as the lilitu demon Zyxoni sat and enjoyed a bottle of wine with the ghoul sorceress Abbi just inside the doorway into the main room.

 

Q said "I would like to help you find his killer, the war hound must have had a handler. And that handler would be working for someone of power, there must be plenty of them around here" the little pixie says.


 

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Flaming DwarfIgni nodded at Brother Sidanus' words. It was wise to be pragmatic in matters like this. Lofty ideals were one thing but they were worth little if one was not willing to defend them. "Well said. But why were you looking for this man? Had he done something?"

The question from the young woman confused Igni for a minute. "Beast of war? No, I don't have anything like that. What did it look like?" Then an odd thought occurred to him. "...wait, are you talking about the badger?"

Statblock

Igni Firebeard

Male Lawful Neutral Azerblood Dwarf

Level 4: Azerblood1/Cleric3 ll Totemist2/Wizard2

Initiative: -6, HP: 42/42, Speed: 30ft (15ft in Armour)

AC 26, Touch 10, Flat-footed 26, Fort 7, Ref 4, Will 7, Base Attack Bonus 2.25   

Attack: Masterwork Warhammer +9 (1d8+4, x3)

Defense: +1 Dwarvencraft Mountain Plate, +1 Dwarvencraft Gauntlet Shield (+11 Armor, +3 Shield, +2 Natural)

Abilities: Str 18, Dex 10, Con 14, Int 14, Wis 17, Cha 6

Active Effects: Darkvision 60ft, Fire Resist 10, Feather Fall, Endure Elements

Soulmelds: Blink Shirt (Bound to Totem Chakra, 2 Essentia invested), Wormtail Belt, Pegasus Cloak

Conditions:

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spacer.png“Let that be a lesson then, brethren. There is much in this world that is unknown. And much that is unknown is dangerous.”

 

“Our abbey is having trouble with goblins. They are not strong enough to mount a direct attack, so instead they ambush those who travel to and from our lands. Brother Orden was expected some time ago, and when he did not appear, we left to look for him. It appears we were too late.

 

We thank you for doing what you could, travelers. May we borrow the bed for the night?”

 

After the cook nods, crying, Brother Sidanus gestures, and the six younger monks pick up the bed and walk out the door with it and their fallen comrade.

 

 

 

 

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image.jpeg.d2277f618a1c793fc9c5454dd0078876.jpegA bit concerned now, Orin continues to keep one eye out for Badger. He's grown so used to the animal that he takes it for granted that others would find the sight of the striped animal in his suit of leather armor to be as perfectly normal as he does. Best to make something of an introduction now - if a tragic encounter hasn't already occurred, best to nip one in the bud before it does.

"A badger travels with me as a companion. He was a gift," Orin refrains from mentioning that he was gifted by grateful goblins, given Sidanus' revelation. "Like many such companions, he is clever and was reared from a young age to work with a handler."

The young farmer finishes with an open-handed -what can you do?- gesture, as if to indicate that it's perfectly normal to travel with a small burrowing mammal trained to battle.

"I only regret we were unable to do more for your Brother Orden." Orin bows his head for a moment, before returning his gaze to the group's employers. "When did the trouble with the goblins begin?"

 


 

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Statblock

Orin Dalmar
Male Chaotic Good Human (Dragonblooded) Totemist | Marshal, Level 3, Init 0, HP 34/34, Speed 30'
AC 14, Touch 10, Flat-footed 14, Fort 6, Ref 3, Will 3, Base Attack Bonus 2
Masterwork, Trip Scythe (-) +4 (2d4+1, x4)
Mithral Chain Shirt (+4 Armor)
Abilities Str 12, Dex 10, Con 16, Int 12, Wis 10, Cha 16
Condition None
+1 to Save vs Paralysis and Sleep effects
+4 to Save vs Magical Beast supernatural abilities
+4 to Wild Empathy checks to influence Magical Beasts of the same kind as soulmeld bound to Totem chakra
+2 Disguise bonus when being observed and trying to act in character (Bluff synergy)
+2 to Wild Empathy checks (Handle Animal Synergy)

Active Effects

Auras
Motivate Charisma
+3 to Charisma-based checks, 60' radius
Motivate Attack
+1 to melee attack rolls, 60' radius
Toughness
DR 1/magic, 30' radius

Soulbinds
Blink Shirt
Location: Heart; Bind: Totem; Essentia: 0

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VV30bXA.jpg

Sheet: https://www.myth-weavers.com/sheet.html#id=1740261

Name: Queen Mhiryaana III

Race:  Pixie

Classes: Pixie 5//Ardent 5

The Queen

Queen Mhiryaana flew through the door and her thoughts were, if ever they have hurt that badger. The little pixie flew around the front of the Inn and gained some height so that she could get a better view, she flew around the Inn with her eyes peeled.


 

Name
Spot
25
1d20+8 17
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spacer.pngGoblin trouble has lasted several months now. If only they would stand and face us in a proper battle! But no, they sneak off and hide, and we are not well-suited for digging them out of their hiding-places.

 

If that beast of yours is as well-trained as you claim, the Abbot may be interested in speaking with you.”

 

 

 

 

 

 

 

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