Fiery Gift Posted May 31, 2023 Author Clone Share Posted May 31, 2023 Title For some reason I can’t click into the title to change it, but never mind for now imagine it says “GM note.” The 8 pointed star bears a strong resemblance to a compass rose, as Calyx pointed out. The are no directional labels (North, East, etc) at the Points to hint which way East is from. The stylized design of the symbol is jogging something in your memory. Any party member may attempt a knowledge (local) check to identify the symbol. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wiz Posted May 31, 2023 Clone Share Posted May 31, 2023 Alura approaches the five pillars, looking to see what, if any images are depicted on there, like thet snakes on the other pillars. Glancing up at the star, she nods to herself that it does indeed look like a compass rose. A memory naggles at her and she tries to recall it... Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge (local) 3 1d20+2 1 Initiative 18 1d20+2 16 Link to comment Share on other sites More sharing options...
Starhawk Posted May 31, 2023 Clone Share Posted May 31, 2023 (edited) Tann Hauser (AC 17) Character Short Form Female Neutral Elf Wizard, Level 1, Init 5, HP 8/8, Speed 30 AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, Fort 1, Ref 3, Will 3, CMB -1, Base Attack Bonus 0, Dagger -1 (1d4-1, 19-20/x2) Light Crossbow (10 Reusable) +3 (1d8, 19-20/x2) Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10 Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1 1st level Spells Burning Hands 1 (3d4+1), Colour Spray, Crafter's Blessing, Ears of the City, Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1 Skills +10 Knowledge Local, Knowledge Arcana +8 Alchemy, Spellcraft +6 Heal, Perception (+9 in low light), all other knowledge skills and professions Condition Darkvision 60' but dazzled in bright light. Entomophobe Drawback (penalties with vermin and swarms) Sheet Link https://www.myth-weavers.com/sheet.html#id=2744372 "Guardian!", shouts Tann in warning, to alert her comrades to the danger. As gazes turn towards her, they find her in the entranceway, where her native caution had directed her to remain. Her arm, now outstretched, is pointing towards the pillar in the left of the room. "A magical cobra thing.", she adds, without pause, even as she casts a defensive spell. At least they won't be taken by surprise. Casting Mage Armor AC to 17 Casting Mage Armor, AC becomes 17. Edited May 31, 2023 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge Local 19 1d20+10 9 Knowledge Arcana for more details on the guardian 28 1d20+10 18 Link to comment Share on other sites More sharing options...
Fiery Gift Posted May 31, 2023 Author Clone Share Posted May 31, 2023 Team, Please roll initiative Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted May 31, 2023 Clone Share Posted May 31, 2023 Tann Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 10 1d20+5 5 Link to comment Share on other sites More sharing options...
Kylia Quilor Posted May 31, 2023 Clone Share Posted May 31, 2023 Current Mental Focus Investiture 3 Points Invested in Her Monocle (Divination), granting a +1 Insight bonus to Perception Checks 2 Points Invested in her Bracers (Abjuration), granting a +1 Resistance Bonus to all her saving throws. At nearly the same time Tann spoke, Iridni was also shouting, "There's some sort of Cobra construct up ahead, watch yourself!" She drew her crossbow and wracked her brain for any memory of such a creature. She was pretty sure she'd read something about something like that, but details about weaknesses or strengths were escaping her. Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 3 1d20+2 1 Knowledge (Arcana) to identify presumed construct 12 1d20+10 2 Link to comment Share on other sites More sharing options...
Naimless Posted June 1, 2023 Clone Share Posted June 1, 2023 Urthan Urthan Dosk — Half-Orc Barbarian 1 (Armored Hulk) AC/T/FF 15/10/15 | HP 9/13 | Init +0 | Speed 30ft | Fort/Ref/Will 6/2/4 | Darkvision 60 Raging 6/6 | Hero Points ?? Active Conditions: none Why did it have to be snakes? "Snake?" Urthan echoed, not sounding excited by the prospect. "A snake...construct? What's that? And how do I kill it?" Punctuating his question, Urthan reaches up over his large shoulder and grips the hilt of the massive hunk of steel he calls a sword that rides there. Mechanics Initiative Kowledge Local Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 7 1d20+0 7 Kowledge Local 8 1d20-1 9 Link to comment Share on other sites More sharing options...
Fiery Gift Posted June 1, 2023 Author Clone Share Posted June 1, 2023 Once Tann and Iridni call it out the rest of the party see it as well. Coils of iron looped tightly together are formed into the shape of a 5 long cobra. It’s eye are pinpricks of faint arcane light. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
CharmingSatyr Posted June 1, 2023 Clone Share Posted June 1, 2023 "Glad you two caught that," Calyx whispers. "Thanks." With a nervous glance, checks over his shoulder to make sure that their employer is safely outside the room and some distance away from the vault guardian. Once that is confirmed, he'll approach with the others, peering at the statue and trying to figure out some clue to its activation or, preferably, its deactivation. "You guys think maybe there's some word to make it safe?" Calyx asks the others. "Some kind of ... I dunno ... " he pauses, looking for the best term, " ... a Word of Safeness?" Show Statblock [URL=http://www.myth-weavers.com/sheet.html#id=2745321][B][SIZE=+1]Calyx Thistlebloom[/SIZE][/B][/URL] Male CG Elf [url=https://www.d20pfsrd.com/classes/hybrid-classes/warpriest/]Warpriest[/url] ([url=https://test.myth-weavers.com/index.php?/topic/3015-calyx-thistlebloom-elven-warpriest/#comment-30292]notes[/url]) [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]CMD[/b] 14, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 6, [B]CMB[/B] +1, [B]BAB[/B] 0, [B]AP[/B] 1 [B]sacred weapon, weapon focus Dagger [/B] +4 (1d6+2, 19-20/x2) [B]Chain Shirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 13, Dex 16, Con 10, Int 12, Wis 16, Cha 10 [B]Condition[/B] none Calyx Thistlebloom Male CG Elf Warpriest (notes) Level 1, Init 3, HP 9/9, Speed 30 AC 17, Touch 13, Flat-footed 14, CMD 14, Fort 3, Ref 4, Will 6, CMB +1, BAB 0, AP 1 sacred weapon, weapon focus Dagger +4 (1d6+2, 19-20/x2) Chain Shirt (+4 Armor, +3 Dex) Abilities Str 13, Dex 16, Con 10, Int 12, Wis 16, Cha 10 Condition none Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 9 1d20+3 6 Knowledge Local 6 1d20+1 5 Link to comment Share on other sites More sharing options...
Starhawk Posted June 1, 2023 Clone Share Posted June 1, 2023 (edited) Tann Hauser (AC 17) Character Short Form Female Neutral Elf Wizard, Level 1, Init 5, HP 8/8, Speed 30 AC 13 (17 Mage Armor) Touch 13, Flat-footed 10 (14), CMD 12, Fort 1, Ref 3, Will 3, CMB -1, Base Attack Bonus 0, Dagger -1 (1d4-1, 19-20/x2) Light Crossbow (10 Reusable) +3 (1d8, 19-20/x2) Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10 Cantrips Dancing Lights, Detect Magic, Ray of Frost 1d3+1 1st level Spells Burning Hands 1 (3d4+1), Colour Spray, Crafter's Blessing, Ears of the City, Expeditious Retreat, Fabricate Bullets, Grease 1, Mage Armor 1 Skills +10 Knowledge Local, Knowledge Arcana +8 Alchemy, Spellcraft +6 Heal, Perception (+9 in low light), all other knowledge skills and professions Condition Darkvision 60' but dazzled in bright light. Entomophobe Drawback (penalties with vermin and swarms) Sheet Link https://www.myth-weavers.com/sheet.html#id=2744372 Tann nods at Iridni.. in a 'well done' manner, happy to see a doubling down on the warning. It spoke well of things to come. She was on the brink of saying 'grapple it to subdue it, it'll be worth more' but decided to bite her tongue instead. None Edited June 1, 2023 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wiz Posted June 1, 2023 Clone Share Posted June 1, 2023 (edited) Alura was walking toward the five pillars in the center when the warning rings out, followed by a second alert. It takes but a moment for the mermaid to freeze and spot the iron cobra. Marshaling her resources, Alura stands ready to act the moment that she sees the cobra make a move toward herself or anyone else, she will attack with a hydraulic push, moving it back five or more feet Statblock Alura Undertow Female LN Merfolk (Seasinger; Secret Magic) Oracle (Ocean's Echo), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 10/10, [B]Speed[/B] 5/40 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 11, [B]Fort[/B] 2, [B]Ref[/B] 2, [B]Will[/B] 0, [B]CMB[/B] -1, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 (+2 Dex) [B]Abilities[/B] Str 8, Dex 14, Con 14, Int 14, Wis 7, Cha 20 Actions Initiative: 18 (rolled on previous post): If the iron cobra moves, hit it with a hydraulic push: 25' range, bull rush (CMB:6), no AOO. Edited June 1, 2023 by Wiz (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted June 1, 2023 Clone Share Posted June 1, 2023 (edited) Seraphina Stormborn Seraphina Stormborn — Half-Orc Skald 1 (Fated Champion) AC/T/FF 16/11/15 | HP 10/10 | Init +1 | Speed 20ft | Fort/Ref/Will 5/4/2 | Darkvision Raging Song 12/12 | Hero Points 01/01 Active Conditions: Group buffs: raging song (allies who accept gain +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Spells 1st: (1/2 remaining) Heightened Awareness (10 minutes), Saving Finale Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic On the Flirty Frigate Before the mechanical snake appeared, or at least before she noticed it, Seraphina was thinking about the star symbol. "Hmm, looks like something I've seen before. There's this building on the West end, in the Merchant district has that symbol. It's the base for a group of adventurers called The Seekers. I don't know too much about them, but maybe your family has some connection to the... wha? Guardian? Cobra? What cobra?" Then she saw it thanks to Tann and Iridni's warnings. She replied to Urthan's question, "What, do I look like someone who knows anything about metal snake toys? Same way you kill anything else, I expect? Massive amounts of traumatic force. Maybe hit it a little harder on account of being made of metal and all? I know you can do it, big guy!" She was not ready on her feet for an attack. Mechanics Temporary conditions: Heightened awareness (10 minutes remaining) +2 to perception and knowledge-based skills, can dismiss for +4 to initiative AoO: Standard: Move: Free: Trained Skills Acrobatics* +6 Climb* +9 Knowledge (local) +8 Knowledge (nobility) +6 Other knowledges (untrained) +2 Perception +2 Perform (Sing) +8 Swim* +8 * -4 ACP to str and dex skills Edited June 1, 2023 by ccanary (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls initiative 3 1d20+1 2 knowledge arcana about metal snake constructs 3 1d20+2 1 Link to comment Share on other sites More sharing options...
Kylia Quilor Posted June 2, 2023 Clone Share Posted June 2, 2023 Current Mental Focus Investiture 3 Points Invested in Her Monocle (Divination), granting a +1 Insight bonus to Perception Checks 2 Points Invested in her Bracers (Abjuration), granting a +1 Resistance Bonus to all her saving throws. "Iron Cobras are magic resistant, and very durable. Unless one of us has some adamantine, it's going to be hard to do much damage to it in any given blow!" She warned. She didn't have much she could do beyond that, unfortunately, especially against a construct, she could just hope - when she got an opening - that maybe one of her crossbow bolts hit hard enough to hurt a little. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryfte Posted June 4, 2023 Clone Share Posted June 4, 2023 (edited) DESCRIPTION Very thin, young halfling woman with auburn hair, pale brown-amber eyes, fair skin (lightly freckled checks and nose), a rounded button-like nose and narrow features. Short and slender even on the smaller side for a halfling her ears are half-again larger proportionately than most. She smiles easily and is a quiet woman (for the most part) who prefers remaining more in the background in most situations.| APPLICATION | SHEETFiona Inderman Female, Neutral Good, Halfling [Skinwalker (Nightskulk)], Unchained Rogue (detailsCounterfeit Mage Escapologist Investigator Knife Master) 1 AC/TAC/FFAC: 17/15/13 | HP: 9/9 | S/D/C/I/W/C: +1/+4/+1/+3/-1/+0 | F/R/W: +1/+6/-1 | Move: 30', Climb 30' Low-light Vision, Perception: +3 Fiona frowned, more at her own lack of perception about the concealed snake than anything else. It seemed so obvious once it had been pointed out and definitely once it started to move! Still, it wasn't her priority as she took stock of the room itself, looking for a path to the opposite side, near the pillar on the northern wall... * After all, that switch might have an impact on the serpent... * OoC Summary: Looking for a way to slip into concealment / hiding and sneak to the others side / the switch. Standard: ??? Swift: Flip switch? Move: Stealth Move Free: ??? Offenses: Bite (+5, 1d4+1 (primary natural attack); Fort DC11 or Sickened, 20/x2) Rapier (+5, 1d4+1, 18-20/x2) Daggers (+5, 1d3+1, 20/x2, 10' ri, +5 attack if thrown) Throwing Blades (+5, 1d3+1, 20/x2, 20' ri) Sneak Attack: 1d8 (with daggers / throwing blades) or 1d4 (bite / rapier) SKIILLS: Acrobatics +8 Appraise +7 Climb +13 (30') Disable Device +8 Escape Artist +8 Handle Animal +6 Know (Dungeoneering) +7 Know (Local) +7 Linguistics +11 Perception +3 Sleight of Hand +8 Stealth +14 Swim +5 Edited June 21, 2023 by Ryfte (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 18 1d20+4 14 Stealth Move 30 1d20+14 16 Link to comment Share on other sites More sharing options...
Fiery Gift Posted June 20, 2023 Author Clone Share Posted June 20, 2023 (edited) A Guardian? Ooh I have to see what my parents picked. Impetuously, Lavinia wriggles to the front of the line. Is it that snake? Figures, but that was mom for you, you know? She points at it as she asks. Her family ring is still on her hand since she just used it as a key to open the door to the antechamber. When she points something strange happens: the snake hastily retreats behind the column on the west. It is scared of you. Maybe you can attack it from range or we can just sneak around the other column? The heiress suggests. GM Note Initiative order: Block 1 Alura Ryfte Tann Calyx GM Block Lavinia (NPC) Snake Construct Block 2 Urthan Iridni Seraphina Block 1 may now post in any order they would like. GM block will go next, followed by Block 2. Edited June 20, 2023 by Fiery Gift (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts