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The First Step


Ruess

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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

https://i.pinimg.com/236x/97/f7/e6/97f7e6e1fce46d0212e768a2f41c9a06.jpg Male, Neutral Good, Lesser Air Genasi Wizard 1, Level 1, Init +3, HP 5/5, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +2, BAB +0
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 2+3 | (1st, DC 15) 0+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, (Grease*), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES

 


"Ambush!"  Stepping to the side, Ruven gets a better look at the situation. 'That's not good. It looks like we're outnumbered.' It's been a while since he's been in combat like this so he tries to not let his nervousness show. He quickly chants a minor spell, targeting one of the creatures in the hallway and fills it with smoke to block those in the back from targeting them.


OOC:

Ruvin takes a 5 foot steep to see down the hallway and casts Caltrops on one of the front enemies in the hallway. Probably the one in front of Kaldakaczil. He uses Cloudy Conjuration to cover the first 10' square in the hallway (Enemies Sickened: -2 on all attacks, damage, saving throws, skill checks, and ability checks).

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Robin Kirkko

egXhMPu.jpg"Blessed be Sune, my strength, which teacheth my hands to war, and my fingers to fight!" The cleric rushes to meet the enemy with his shield and morning star.
 

 

 

 

 

 

 


Description

Robin is a straw haired tomcat. He is tall, strapping, and handsome, with blonde hair carefully tousled for a rakish look, blue eyes, and a strong jaw. He always dresses in clothes that show off his physique. He is, as one would expect of a cleric of Sune, incredibly vain and considers his hair his best feature. His focus on superficial matters might give the impression that he isn't all that bright. One the other hand, be sincerely sees the beauty in other people--whether outer beauty or inner beauty. He carries a shield depicting the face of a beautiful red haired maiden, and has a rosary of glass beads with the same symbol on the end dangling from his belt.

Stat Block

Robin Kirkko
M CG Human Cleric, Level 1, Init 0, HP 9/9, Speed 30
AC 14, Touch 10, Flat-footed 14, Fort 3, Ref 0, Will 2, Base Attack Bonus 0   
  Morning Star  +2 (1d8+2, x2)
  Dagger   (1d4, 19–20/×2)
  Crossbow, light (Bolts (20)) 0 (1d8, 19–20/×2)
  Studded Leather Armor, Light Wooden Shield (+3 Armor, +1 Shield)
Abilities Str 14, Dex 10, Con 12, Int 12, Wis 16, Cha 14
Condition None

OOC

Attack Rolls incoming

Name
Attack
17
1d20+2 15
Damage
4
1d8+2 2
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The Knives Are Drawn

You strike first, and you strike hard. Robin leads the attack upon one of the two small statured warriors menacing your dragon, and Saai Vees finishes his work.

Supporting them, Chira fires her crossbow but it is of little effect, sadly.

As the first enemy falls, your wizard finishes an incantation and casts a spell. A great cloud of smoke is formed, and from within it you can hear the violently nauseated heavings of the trooper whose form Kaldakaczil can barely make oiut from the smoke.

Now unseen by the smoke, the leader of this bunch shouts something in Goblin. It is a short, growled sequence of snorts that sounds nauseating to your ears.

Kaldakaczil, you are up.

 

 

Combat Numbers And Actions

Initiatives are as follows

Chira & Awoo     17
Robin           17
Saai Vees       15
Ruven Kair       12
Sergeant
Goblin     11
Kaldakaczil     10.1
Trooper Goblins 10.0
Elia             6

 

Goblin Translations are available. Pipe up in the Discord if you desire to learn the Secrets Of Strategy~

 

 

Edited by Ruess (see edit history)
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Character Sheet

Kaldakaczil
Male Lawful Good Gold Dragon 1, Level 1, Init 1, HP 12/14, Speed 30ft, Swim 30ft
AC 11, Touch 11, Flat-footed 10, Fort 4, Ref 3, Will 1, Base Attack Bonus 1   
  Bite  +4 (1d8+4, x2)
  Unarmored (+1 Dex)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 14
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions None


The dragon reared back, debating for a moment if he should try to offer up some sort of bulwark to draw the foes attention and allow those in the back to try and deal a more decisive blow. But... considering the cramped quarters, the fact that the small creatures would be just as obscured by the smoke as he would to them, and the fact that Robin and Saai had just managed to score a telling blow, the large lizard tried to follow up with a snap of his deadly jaws towards the remaining goblin in front of him, before bellowing out in common towards the small creatures. "Fare creatures of the underground, you need not lose any more of your number! Stand down and I vow upon Xymor and Lendys that we shall treat thee fairly."

Name
Attack Roll!
20
1d20+4 16
Damage Roll!
10
1d8+4 6
Concealment (1-20 misses)
53
1d100 53
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The Knives Are Drawn

Kaldakaczil delivers a telilng bite that fells its target in a single motion.

Then he makes his offer to the unseen foes - the reply to which comes in the form of six sharp javelins hurtling at Robin and Kaldakaczil!

They clink here and there, and many of them come very close to scoring a telling injury.

Your luck prevails, and so do your armor... Mostly. A single javeling draws blood from Robin.

Elia, you are up.

then, a new round begins.

 

 

Combat Numbers And Actions

Initiatives are as follows

Chira & Awoo     17
Robin           17
Saai Vees       15
Ruven Kair       12
Sergeant
Goblin     11
Kaldakaczil     10.1
Trooper Goblins 10.0
Elia             6

 

Robin is injured!

Robin loses 4 HP!

 

 

Edited by Ruess (see edit history)
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DESCRIPTION Elia is a small kobold, well, a dragon really, barely over 2' tall with a tail that is actually a bit longer than she is tall. Her scales are purple, violet, and pink shades, quite vibrant, and her eyes are a luminous aqua blue-green (heavy on the blue). Her fins are more flexible than that of standard kobolds with stronger, more controlled support spines that allow her to flex and relax them, giving her much better control maneuvering in water than her land-bound brethren.

Her "leather" armor, a bluish-gray toned material is rough to the touch, covered in small cartilage ridges from the sea eel its crafted from.
| SHEET
spacer.pngElia Argus
Female, Neutral Good, Dragonwrought Water Kobold, Warlock 1


AC/TAC/FFAC: 19/15/15 | HP: 6/6 | S/D/C/I/W/C: -2/+4/+0/+1/+0/+3 | F/R/W: +0/+4/+2 | Move: 30', Swim 30', Climb 20'
Darkvision 60'; DR 2 / Cold Iron; Eldritch Blast, 60' RTA +4, 1d6 (20/x2)

She peeked under the top edge of the door for a moment looking for any foe she could see. The smoke definitely helped them but it also made it impossible for her to find a target of her own. * Well... bother... *

Without any other clear targets she attempts to help with the ones her allies are engaged with. A quick thrust of her arm below the top of the door jamb and a swirling missile of energy streaks towards one of the goblins.


OoC

Uncertain what / who is actually targetable, lol. So... please feel free to pick a target for her. ;)

Summary: Peeks under the top of the doorway and shoots an eldritch blast at one of their attackers.

Full: ---
Standard: Eldritch Blast at a Goblin
Move: Peek under the top of the door jamb.
Swift: ---
Immediate: ---

     

 

Edited by Ryfte (see edit history)
Name
Eldritch Blast
11; 1
1d20+4;1d6 [7]; [7,1]
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The Knives Are Drawn

Elia aims - but it is so very difficult to aim at a small target almost wholly covered by smoke and surrounded by her allies.

It is fortunate that she does not accidentally strike said allies with her attack.

A new round begins.

You are all up next, including Kaldakaczil.

The smoke will dissipate on Ruven Kair's turn, at initiative 12

Strategize accordingly.

 

 

Combat Numbers And Actions

Initiatives are as follows

Chira & Awoo     17
Robin           17
Saai Vees       15
Ruven Kair       12
Sergeant
Goblin     11
Kaldakaczil     10.1
Trooper Goblins 10.0
Elia             6

 

Robin is injured!

Robin loses 4 HP!

 

 

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Character Sheet

Kaldakaczil
Male Lawful Good Gold Dragon 1, Level 1, Init 1, HP 12/14, Speed 30ft, Swim 30ft
AC 11, Touch 11, Flat-footed 10, Fort 4, Ref 3, Will 1, Base Attack Bonus 1   
  Bite  +4 (1d8+4, x2)
  Unarmored (+1 Dex)
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 14
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions None


The dragon waits until the smoke clears, huffing briefly in annoyance that his lungs had weakened to the point that such had become a concern for him. As soon as the path is clear, though, the reptilian beast charges forward, advancing upon the first of the goblins that was in his way and delivering another (hopefully fearsome) bite!

Name
Attack!
12
1d20+4 8
Damage!
11
1d8+4 7
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Ruven Kair | "My Speech" | 'My thoughts' | My actions.

https://i.pinimg.com/236x/97/f7/e6/97f7e6e1fce46d0212e768a2f41c9a06.jpg Male, Neutral Good, Lesser Air Genasi Wizard 1, Level 1, Init +3, HP 5/5, Speed 40ft
AC 13, Touch 13, Flat-footed 10, Fort +2, Ref +3, Will +2, BAB +0
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Conditions None

Memorized Spells

SPELL SLOTS (Cantrip, DC 14) 2+3 | (1st, DC 15) 0+3+1 | (2nd) 0 | (3rd) 0


  1. Detect Magic, Mage Hand, (Caltrops*), (Caltrops*), (Caltrops*)

  2. Color Spray, (Grease *), (Lesser Orb of Acid*), (Resinous Tar*)

  3.  

  4.  

 

Feats / Abilities

FEATS
  • FLAW: Improved Levitation
  • Wizard: Scribe Scroll
  • 1st: Cloudy Conjuration
  • 3rd: Blank
ABILITIES

 


Listening to their crude language, Ruven hears the orders being uttered by the large leader on the back. ' Hmm, experienced, but not profesionals. Hopefully that plays in our favor. ' In an attempt to coordinate their efforts, Ruven calls out to his companions, " They're going on the defensive! Spears in the front with Javelins to back them up. I'm going to try and slip them up, then you can attack. " 


OOC:

Once the smoke clears, Ruven will cast Grease on the front 4 enemies. Reflex DC 15 or fall prone.

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Robin Kirkko

egXhMPu.jpgThe wounded priest steps back and prepares to bring his weapon down on any of the creatures that turns the corner.

 

 

 

 

 

 


Description

Robin is a straw haired tomcat. He is tall, strapping, and handsome, with blonde hair carefully tousled for a rakish look, blue eyes, and a strong jaw. He always dresses in clothes that show off his physique. He is, as one would expect of a cleric of Sune, incredibly vain and considers his hair his best feature. His focus on superficial matters might give the impression that he isn't all that bright. One the other hand, be sincerely sees the beauty in other people--whether outer beauty or inner beauty. He carries a shield depicting the face of a beautiful red haired maiden, and has a rosary of glass beads with the same symbol on the end dangling from his belt.

Stat Block

Robin Kirkko
M CG Human Cleric, Level 1, Init 0, HP 9/9, Speed 30
AC 14, Touch 10, Flat-footed 14, Fort 3, Ref 0, Will 2, Base Attack Bonus 0   
  Morning Star  +2 (1d8+2, x2)
  Dagger   (1d4, 19–20/×2)
  Crossbow, light (Bolts (20)) 0 (1d8, 19–20/×2)
  Studded Leather Armor, Light Wooden Shield (+3 Armor, +1 Shield)
Abilities Str 14, Dex 10, Con 12, Int 12, Wis 16, Cha 14
Condition None

OOC

Attack any foe that comes into range.

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/1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.png

Fury ignites in Saai Vees's lavender eyes as she witnesses the sudden attack on her companions, Robin and Kaldakaczil. when Javelins cut through the air striking them, showing the malicious intent of the ugly cute creatures. Her heart pounds in her chest, a mixture of worry, anger, and determination driving her actions.

Her touch is gentle yet firm, her expression a mix of concern and resolve. As she heals Robin, she speaks softly, a soothing balm amid the storm, "Hold still, my friend. Eilistraee's light shall mend your wounds and renew your strength." The healing energy flows through her fingertips, weaving magic to mend the damage and bring relief.

Her Bastard Sword remains poised, her lavender eyes scanning the area for any signs of movement from the remaining goblins in the smoke. She stands as a guardian, her anger channeled into a protective determination, ready to face whatever challenges lie ahead and ensure the safety of her companions.

 

OOC

She expends a Bless to fuel a Cure light on Robin, and waits for an AoO

 

Name
Cure Light on Robin
9
1d8+1 8
AoO with Bastard Sword; Attack/Damage
20; 7
1d20+3;1d10+3 [17]; [17,4]
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The Knives Are Drawn

The smoke vanishes - and two members of your party seize the moment to pounce upon the opportunity so revealed, timing it just so with your wizard's own spellcasting.

As your wizard knew and told you, the enemy has bundled into a defensive formation at the end of this path, spears at the ready and javelins being readied to throw. It is not to be, however, because Chira sends a lethal bolt across the distance with a telling accuracy that fells the first spear carrier. There is a choked gurgle from the warrior followed near-instantly by an undignified collapse, for the warrior was far too busy trying not to slip upon the grease underboot.

At the same time, your dragon rushes forth and, thanks to the greasy on the floor giving the other spear trooper far too much to think of, the dragon's rush meets an exposed target that his jaws make quick work of.

Your handsome priest stands ready, as does the furious protector beside him.

At the face of such determination and skill, your foes choose to... Well.

With a squeal and violent shoving, the longsword waving leader of these warriors turns and runs elsewhere, to "left" from your view.

The one trooper not on the ground turns and joins its leader in squealing retreat.

The other two still on the ground make every effort to scramble back up.

It is a comedic performance to your eyes: they slip here and there, panicking and dancing, always stumbling over their own feet.

Elia, you are up.

Then everyone else again.

 

 

Combat Numbers And Actions

Initiatives are as follows

Chira & Awoo     17
Robin           17
Saai Vees       15
Ruven Kair       12
Sergeant
Goblin     11
Kaldakaczil     10.1
Trooper Goblins 10.0
Elia             6

 

 

Edited by Ruess (see edit history)
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/1091509697_warriorangry.png.95821e9ec55d3bccbea9b2b0df864a08.pngSaai Vees's anger simmers beneath the surface as she borrows Robin's torch, the flames casting dancing shadows across her determined features. Her lavender eyes glint with a mix of malice and resolve, the weight of the recent ambush fueling her intentions. The memory of her companions being attacked ignites a fire within her, a fire that now finds its outlet in a vengeful plan.
With purposeful steps, Saai Vees advances toward the fallen goblins, her gaze locked on the grease pool covering the battlefield. The torch's flames illuminate her path, painting the stone floor with flickering light and casting her silhouette in sharp relief.
As she reaches the puddle of greasy liquid, she lowers the torch closer, the fire's glow reflecting in her determined eyes. The moment hangs in the air, the torch poised above the slick substance. And then, deliberately, she lowers the torch into the pool.
A burst of flames erupts with a roar, engulfing the grease in a ferocious conflagration. The fire catches quickly, its hungry tongues licking at the air with an insatiable appetite. The goblins' earlier hiding place becomes a pyre of their own making, the flames consuming the space where they had thought they could find safety.
Saai Vees watches the flames with an intensity that mirrors the fury burning within her. She doesn't take pleasure in causing harm. Still, at this moment, it's about justice, about ensuring that those who sought to harm her companions face the consequences of their actions. 
As the fire rages, Saai Vees takes a step back, her chest rising and falling with the weight of her emotions. The shadows cast by the flames dance across her face, accentuating the mixture of vengeance and resolve that drives her. She turns away from the inferno, her gaze returning to her companions, ready to face whatever challenges lie ahead with the same unwavering determination.

OOCfree action to call to Robin for his torch
Swift action to receive the torch from Robin.
Move action to get in close enough.
Standard action to get the fire going.

Edited by bloodsprite (see edit history)
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