Paro Posted May 7 Author Clone Share Posted May 7 Day 9 mid-afternoon, In Brinestump Marsh Scouring the area leading to the cave entrance and its surroundings, no one found any recent tracks that indicated humanoid activity. There was some drag marks that made less sense. There were no paw prints or anything, but something (like a bag or a animal carcass) was dragged into the cavern according to a smooth part of some dirt that was unnatural. It was not a trail but a single print found with nothing else that gave any indication what was dragged except it was not something rigid. Barlo was not much help on the nettles like everyone else, "Obviously these are nettles of some kind, and if they break your skin it will likely hurt." "However, I cannot tell much else about this kind of vines or nettles that is out of the ordinary. I do not think they are edible either. But they do not look like a monster in disguise like strangle vines." To prove his point he used a cantrip to magically push and move some vines with his mage hand spell. Nothing unusual happened except the typical reaction by any mundane vegetation to being moved or touched. Witch's Map Combat Information Good Guy Info Arradon 5 dmg Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted May 7 Clone Share Posted May 7 Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet Character Sheet Lothar shrugs.... then hooks the nettles with his polearm and attempts to pull them out by the root. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted May 8 Clone Share Posted May 8 Azgar watches for threats while Lothar clears the weeds AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS Name xDiceName xDiceResult xDiceString xDiceRolls perception 11 1d20+6 5 Link to comment Share on other sites More sharing options...
LordBlackblade Posted May 11 Clone Share Posted May 11 (edited) Arradon Delgaran, Harran Renegade Arradon carefully tucks his sleeves into his long, leather gloves before setting to work alongside Lothar clearing a path through the nettles. While not a life-threatening danger, the irritation of the nettles would certainly not improve their journey! Mini-Stats Arradon Delgaran Initiative: +5 Perception: +8, Move 30ft AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades) HP: 26 Current: 14 CMB: +2 CMD: 17 Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep) Conditions in Effect: None Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Features: Evasion Sneak Stab (+2d8) Actions Move: Standard: Swift: Free: Edited May 11 by LordBlackblade (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sandstar Posted May 12 Clone Share Posted May 12 Casimir Ivaldisson, human priest and shipwright Casimir cautiously approaches the cliff face where Lothar and Arradon are methodically hacking away at the vegetation, taking care to stay away from the sharp blades. As the bare rock is slowly revealed, he carefully checks for stairs, footholds, or anything else that might make their ascent easier. The earlier observation of the uniform track or drag mark through the vegetation bothers him, and he begins to speculate, unhindered by actual knowledge. "Whatever made those tracks didn't have any feet to speak of. Perhaps a giant slug, or an ooze? Or possibly a construct?" He keeps a careful watch on his surroundings as the work slowly progresses. Actions Free action: Move action: Standard action: Perception check 1) to notice anything approaching the party, or otherwise hazardous in the wider area, 2) work out how to climb the cliff wall now that the plants are being removed. Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Name xDiceName xDiceResult xDiceString xDiceRolls 2x Perception roll 17; 21 1d20+4; 1d20+4 [13]; [13,17] Link to comment Share on other sites More sharing options...
Paro Posted May 13 Author Clone Share Posted May 13 Day 9 mid-afternoon, In Brinestump Marsh After about 15 minutes the nettles and brambles were cleared away from the entrance of the cavern, eliminating any threat of being accidentally pricked or stung. Casimir did not find any stairs or other ways up the cliff. The cave entrance itself was about 10 feet above the waterline of the swamp and it had been a gradual incline to that point. The cliff face to the top was mainly vertical above the entrance to the cave. Inside the cave, was a rock tunnel about 10 feet wide but only about 6-7 feet high. The main passage turned to the left (east), after a narrower 5-foot-wide tunnel led off to the right (west). There was standing water on the left side, a short way inside. The rocky floor, while mostly level was not smooth or refined. Moisture was constantly dripping from the ceiling and the floor was wet and potentially slippery. It was dark and quiet except for the dripping hitting wet rock or pooled water. Barlo commented, "Not the most pleasant of places to go. Lights?" He cast a cantrip that produced about 4 floating lanterns that could be directed inside to illuminate their way. Tactical Map 1 Square = 5 Feet Combat Information Good Guy Info Arradon 5 dmg Barlo - Dancing Lights Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted Thursday at 12:36 AM Clone Share Posted Thursday at 12:36 AM (edited) "Watch out for traps and other hazards" Azgar suggests as enters the cave with his weapon drawn. He moves to the cave tunnel (e16) that branches off to the west. He looks down it. AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS Edited Thursday at 12:37 AM by Rakle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls perception with darkvision 18 1d20+6 12 Link to comment Share on other sites More sharing options...
Starhawk Posted Thursday at 09:41 AM Clone Share Posted Thursday at 09:41 AM (edited) Lothar Gunther Bucheim AC 20 (22) Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 (9) Ref +4 (5) Will +5 (6) Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet Character Sheet Lothar invokes a blessing from Serroth, his God, and then another. He then enters the cave, casting a spell as he does so, sticking to the left hand wall to give his polearm more room to engage anything coming at him from the corridor on his right. Before changing to the right as he heads further in. Move (20') C17/C18/E16/E15 Standard Cast Divine Favor Protection Blessing 1 minute +1 (Sacred) to AC/+1 (Sacred) to Saves War Blessing +1 (Dodge) to AC Divine Favor +2 to hit/+2 to damage Fauchard (Silver) +9 to hit (Power Attack), 1d10+11 18-20x2 Edited Thursday at 09:42 AM by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception (Darkvision) 18 1d20+7 11 Link to comment Share on other sites More sharing options...
Sandstar Posted 19 hours ago Clone Share Posted 19 hours ago Casimir Ivaldisson, human priest and shipwright Casimir clambers up the slope towards the cave after the others and takes a moment to adjust his vision to their gloomy surroundings. He is grateful for Barlo's magical lights, as without them, he would have been at a severe disadvantage. He gently taps the wall to the side of him experimentally with his mallet, to determine how sturdy the rock is, and whether tunnels collapsing on them is something they need to worry about. He offers a further silent prayer to his god, seeking to remain steadfast in the face of danger lurking in the darkness ahead, and peers past Azgar and Lothar as he scans down the larger tunnel for any threats. Actions Free action: Move action: Climb into tunnel after Azgar and Lothar, to C16. Standard action: Perception check to notice anything dangerous down the main tunnel ahead of them. Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Name xDiceName xDiceResult xDiceString xDiceRolls Perception 5 1d20+4 1 Link to comment Share on other sites More sharing options...
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