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Searching for Shipwrecks [IC]


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Azgar stakes out an area for the oxen before joining the others. "Let's check out this ship before it gets too late". he comments as he follows Lothar.

AZGAR  AC19 TAC12 FAC17 HP 10/28  Init+4 F+8 R+6 W+5  Perc+6 Diplo+5 Intim+12  Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg 

ACTIONS

Handle animal take 20 for a 25.

 

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Casimir Ivaldisson, human priest and shipwright


Casimir offers to assist Arradon in getting the boat high enough onto the bank so that it is unlikely to float away on them, even if the tide were to come in. He is focused on this task to the extent that he almost fails to notice how the others are getting ready to head out towards their ultimate goal, the shipwreck that is meant to lie just yonder.

Suddenly eager to see this venerable vessel for himself, he rushes to catch up to the others, feet splashing in the mud, then slows down a bit as he remembers the need for caution.

 

Actions

Free action:
Move action:
Standard action:

 

Mini stats

Character sheet

Casimir Ivaldisson
Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft
AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1  
Light crossbow (20 bolts)  +2 (1d8, 19-20/x2)
MW Mallet (Warhammer) +4 (1d8+1, x3)
Dagger +3M/+2R (1d4+2, 19-20/x2)
MW Lamellar armour, MW Buckler
Abilities:
Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8
Condition: None


Weapon in hand: MW Mallet

Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue
1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith
Channel energy attempts: 2 out of 2/day

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Day 9 Morning, In Brinestump Marsh


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With Lothar not waiting for the scout to get ahead of them while the others dealt with the boat and the oxen, the supplies were left behind in the boat to be guarded by the oxen. The others had to rush to catch up, making plenty of noise to ruin any chance of stealth through the swamp.

Barlo brought up the rear, keeping his shortbow in hand as he watched their backtrail.

 

About an hour later they spotted what appeared at first to be a strange tangle of branches was in fact the moss-covered ribs of a wrecked ship. The ruined ship laid on its side, split down the middle and mostly sunken into the mud and murky water.

 

 

Witch's Map

 

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Combat Information

Good Guy Info

 

Barlo Hawkins

 

 

 

 

 

Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets

HP: 23/23

Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence)

Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic)

1st level: 2/4 (Charm Person, CLW, Silent Image, Grease)

 

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Casimir Ivaldisson, human priest and shipwright


Casimir hangs back beside Barlo, trusted mallet in hand, and tries to restrain himself from getting overly excited as the wreck comes into view. His initial impression is one of profound weariness, with the ship seemingly ready to disappear forever into the swamp and be forgotten by the entire world. His resolve to ensure the ship's name is remembered is rekindled at the sight.

He peers around the bushes cautiously, trying to get a better understanding of the lay of the land, and note potential hidy-holes for any dangerous creatures.

 

Actions

Free action:
Move action: Move at half speed to allow Stealth at no penalty.
Standard action: Perception to gain a feel for potential hiding places for monstrous creatures

 

Mini stats

Character sheet

Casimir Ivaldisson
Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft
AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1  
Light crossbow (20 bolts)  +2 (1d8, 19-20/x2)
MW Mallet (Warhammer) +4 (1d8+1, x3)
Dagger +3M/+2R (1d4+2, 19-20/x2)
MW Lamellar armour, MW Buckler
Abilities:
Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8
Condition: None


Weapon in hand: MW Mallet

Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue
1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith
Channel energy attempts: 2 out of 2/day

 

Edited by Sandstar (see edit history)
Name
Stealth
15
1d20 15
Perception
12
1d20+4 8
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Looking at the ship, Azgar scowls at the sight. Sideways and split open wasn't a good sign for the cargo. Stagnate water and muck was a great way to ruin goods. "What cargo was this ship carrying?. he asks Barlo.

As they row closer, he will look for safe approaches to the ship.

AZGAR  AC19 TAC12 FAC17 HP 10/28  Init+4 F+8 R+6 W+5  Perc+6 Diplo+5 Intim+12  Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg 

ACTIONS

perception

 

Name
perception
8
1d20+6 2
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spacer.pngLothar Gunther Bucheim

 
AC 20 Touch 12 Flat-footed 18
HP 27/27 Init (+2 w/Combat Reflexes & Reach)
Fort +8 Ref +4 Will +5
Weapon in Hand Horsechopper
*Masterwork *Silversheen *Reach *Trip *Weapon-Corded
Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted)
Cantrips Detect Magic, Stabilize, Light
Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2
 

More Detail 

M Neutral Half Orc Fighter 2 / Warpriest 1,

Level 3, Init 2, HP 27 Speed 20'
AC 20, Touch 12, Flat-footed 18, CMD 18,

Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2   
 

MW, Silversheen Reach, Trip, Cord Horse Chopper  +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord
Chakrams (2) +3 (1d8+4, x2)
Warhammer  +5 (+4 Power Attack) (1d8+4 (+6), x3)
 

Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex)
Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Condition None 

"Have a look around, find a campsite, clear a space.. I'll go back and bring the oxen, the wagon and then, if I can, the boat.", remarks Lothar, turning around and sauntering back to where they'd left the oxen, clearing a path through any notable obstacles as he goes with his polearm.

Edited by Starhawk (see edit history)
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Arradon Delgaran, Harran Renegade

 


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Arradon warily eyes the torn open belly of the ship. He'd have preferred a more careful approach, himself sprung many an ambush on the unwary. Still, they seemed to have passed without incident.

He stops near Barlo. "Remind me again how this ship sank?" If it had been a storm as he recalled that sank the ships, then any storm powerful enough to split a ship in half would've surely scattered any cargo to the four winds as well.

He continues to observe the outline of the ship's ribs against the backdrop of the horizon. The overall effect in his mind is that of a rotted skeleton having been picked clean, left with not even its own dignity.

Mini-Stats

Arradon Delgaran
Initiative: +5 Perception: +8, Move 30ft
AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades)
HP: 26 Current: 14
CMB: +2 CMD: 17
Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep)
Conditions in Effect: None

Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Features:

  • Evasion
  • Sneak Stab (+2d8)

Actions

Move: 

Standard:

Swift:

Free:

 

Name
Perception
16
1d20+8 8
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Day 9 Morning, In Brinestump Marsh


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Barlo shook his head, "All I know was there were fireworks found among the goblins that were stamped out. Those fireworks had the family marks on them for the shipping company. I was told there were other valuable cargo items and family heirlooms onboard. That was pretty much all the information I gathered though, nothing more specific. What we do know, is that the goblins did not have the cargo in their village. Either they had not recovered the heirlooms at all or only found the fireworks of value to them."

"The main theory about the ships was they were lost at sea in a storm. But with them turning up here, it is likely the storm drove them aground here in the swamp. If there were survivors, they never made it back to civilization. Maybe they did not survive the swamp or the goblins. If a storm was raging here, it might have been deadly to stay here and they could have sought higher ground. It was 24 years ago so..." he shrugged.

There were potential hiding places in the wreckage and swamp itself. So far no one spotted anything from the short distance (20-30 feet) they were from the wreck. Arradon could make out the encrusted nameplate of the ship, Kaijitsu's Blossum.

 

 

Witch's Map

 

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Combat Information

Good Guy Info

 

Barlo Hawkins

 

 

 

 

 

Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets

HP: 23/23

Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence)

Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic)

1st level: 2/4 (Charm Person, CLW, Silent Image, Grease)

 

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Casimir Ivaldisson, human priest and shipwright


Once Arradon points it out, Casimir also notices the nameplate of the shipwreck. He is pleased to see that some recognizable remnant of the ship remains. While he appreciates that the nameplate itself is far too large and bulky to bring back to Venza with the transport options at their disposal, he does intend to bring back a small remnant of the ship, perhaps a nail or piece of wood that is not rotten. He considers that he might eventually create a small shrine, somewhere among the shipyards, for commemoration of ships lost and, eventually, rediscovered. He then considers that they might very well be standing on the ground where the crew of Kaijitsu's Blossom died following their ordeal, and starts to carefully inspect the ground at his feet for evidence of humanoid remains.

He turns to the others, then whispers: "What's our next move here?"

 

Actions

Free action:
Move action: Stay put for the moment.

Standard action: Perception to check whether any bones or other remains are noticeable in the swampy ground around them.

 

Mini stats

Character sheet

Casimir Ivaldisson
Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft
AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1  
Light crossbow (20 bolts)  +2 (1d8, 19-20/x2)
MW Mallet (Warhammer) +4 (1d8+1, x3)
Dagger +3M/+2R (1d4+2, 19-20/x2)
MW Lamellar armour, MW Buckler
Abilities:
Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8
Condition: None


Weapon in hand: MW Mallet

Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue
1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith
Channel energy attempts: 2 out of 2/day

 

Name
Perception to spot any humanoid remains
19
1d20+4 15
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Hopefully the family heirlooms weren't scrolls. Azgar thinks to himself.

" Let's move closer, and find a safe or at least the safest path for entering the ship". he suggests

AZGAR  AC19 TAC12 FAC17 HP 10/28  Init+4 F+8 R+6 W+5  Perc+6 Diplo+5 Intim+12  Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg 

ACTIONS

perception(1d20+6 2 8)

 

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Arradon Delgaran, Harran Renegade

 


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Arradon nods his head toward Azgar in agreement. "I think that's our plan. Anything down there already knows we're here." He gives the cautious shipwright a quick, wry smile. He started to carefully make his way towards the opening in the ship's hull, doing his best to move silently despite his previous statement. Either habit or training, he clearly preferred moving quickly and quietly.

Mini-Stats

Arradon Delgaran
Initiative: +5 Perception: +8, Move 30ft
AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades)
HP: 26 Current: 14
CMB: +2 CMD: 17
Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep)
Conditions in Effect: None

Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Features:

  • Evasion
  • Sneak Stab (+2d8)

Actions

Move:

Standard:

Swift:

Free:

 

Edited by LordBlackblade (see edit history)
Name
Stealth
12
1d20+9 3
Perception
17
1d20+8 9
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Day 9 Morning, In Brinestump Marsh


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BloodySkeleton.png.cf4462d4de0eecc123953d128b16f324.pngBarlo followed a number of steps behind Arradon and Azgar, looking over his shoulder as Lothar disappeared in the swamp brush heading back the way they had come. "At least the map is correct on helping is find this wreck. But if the goblins did not fully loot the ship, and we did not find the cargo at the witch's hut... I wonder where?"

Casamir examined the planks that contained the ship's name. He could remove those few and it would only be an 8-foot section of planks that could easily fit in the wagon once they ported it there.

The interior of the shipwreck appeared to be mostly mud and water as Arradon and Azgar got close to the large hole that was halfway down the wreck. While they were checking things out, creatures rose up from the mud and marsh water around them. They were skeletons, with muddy and tattered rags barely clinging to the bones. They drew curved, rusty blades and moved to attack without any sound coming from their open mouths.

Arradon and Azgar found themselves surrounded, one actually slashing Arradon for a minor cut. Azgar fended off the rusty blade seeking his side. Casamir had one closing in on him as well when he turned around to see what all the frantic splashing was.

Meanwhile, Lothar was unaware of what was going on.

Witch's Map

 

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Combat Information

Map: All terrain considered Difficult Terrain

BMEnc2Map01.jpg.8728f171ba2fa42991a67f72a3f25ed9.jpg

 

Round 1

Skeletons stood and moved or attacked.

S1 attacked Arradon, hit for 5 dmg

S5 attacked Azgar, missed

 

Good Guy Info

Lothar 3 rounds from reaching

Arradon 5 dmg

 

Bad Guy Info

S1 [AC16] HP 4/4 - DR 5/Bludgeon

S2 [AC16] HP 4/4 - DR 5/Bludgeon

S3 [AC16] HP 4/4 - DR 5/Bludgeon

S4 [AC16] HP 4/4 - DR 5/Bludgeon

S5 [AC16] HP 4/4 - DR 5/Bludgeon

Barlo Hawkins

 

 

 

 

 

Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets

HP: 23/23

Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence)

Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic)

1st level: 2/4 (Charm Person, CLW, Silent Image, Grease)

 

Everyone is up for Round 1

 

Edited by Paro (see edit history)
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" LOTHAR, UNDEAD!". Azagar yells. Then he slashes at the skeleton behind him with his blade. As that skeleton explodes he moves over to help protect Arradon's flank (I28)

AZGAR  AC19 TAC12 FAC17 HP 10/28  Init+4 F+8 R+6 W+5  Perc+6 Diplo+5 Intim+12  Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg 

ACTIONS

attack S5 with favored enemy bonuses

attack

slash damage

 

Edited by Rakle (see edit history)
Name
attack
16
1d20+10 6
slash damage
18
1d8+10 8
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Arradon Delgaran, Harran Renegade

 


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Arradon was not being used to being taken by surprise and he had now been surprised twice in one day. He grits his teeth as the skeleton retracts it's rusty blade from his wound. Hearing Azgar call out to Lothar, Arradon steps back towards him. Positioned shoulder to shoulder with Azgar, He keeps his daggers raised ready to deflect any more incoming attacks.

Mini-Stats

Arradon Delgaran
Initiative: +5 Perception: +8, Move 30ft
AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades)
HP: 26 Current: 14
CMB: +2 CMD: 17
Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep)
Conditions in Effect: None

Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Features:

  • Evasion
  • Sneak Stab (+2d8)

Actions

Move: 5-Foot Step to I27

Standard: Total Defense (+4 AC)

Swift:

Free:

 

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spacer.pngLothar Gunther Bucheim

 
AC 20 Touch 12 Flat-footed 18
HP 27/27 Init (+2 w/Combat Reflexes & Reach)
Fort +8 Ref +4 Will +5
Weapon in Hand Horsechopper
*Masterwork *Silversheen *Reach *Trip *Weapon-Corded
Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted)
Cantrips Detect Magic, Stabilize, Light
Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2
 

More Detail 

M Neutral Half Orc Fighter 2 / Warpriest 1,

Level 3, Init 2, HP 27 Speed 20'
AC 20, Touch 12, Flat-footed 18, CMD 18,

Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2   
 

MW, Silversheen Reach, Trip, Cord Horse Chopper  +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord
Chakrams (2) +3 (1d8+4, x2)
Warhammer  +5 (+4 Power Attack) (1d8+4 (+6), x3)
 

Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex)
Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Condition None 

Lothar, some way away by this point, stops in his tracks, hearing Azgar's cry. "What did I say about setting up camp? Seriously, it was the last thing I said." Double timing it he heads back to the cry.

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