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Arradon Delgaran, Harran Renegade

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Arradon had been taking in the situation. This was part of the reason he always traveled light, less to worry about. "Distracting that creature with some of these corpses could work." He'd used corpses similarly before once, long ago to placate a sea serpent. Another thought occurred to him. "Do we need to visit both ships? Is there a chance that what we need in on only one of them?" He considered the map and the ease of access to the Star. "If the Star has what we need to salvage, then we might not even need to concern ourselves with the Blossom." He walked over towards the goblinoid corpses, gesturing to Lothar that he would help him move them if they decided to go that way. As he stood near the corpses he eyed the boat and the oxen. "I'm not sure they'd fit in the boat, let alone with all of us. I'm hardly an expert though. Good thing we know someone who is." He looked towards Casimir for analysis of Azgar's plan. Unused to taking center stage, he sinks back into this hooded cloak, keenly watching how things play out.

 

Mini-Stats

Arradon Delgaran
Initiative: +5 Perception: +8, Move 30ft
AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades)
HP: 26 Current: 14
CMB: +2 CMD: 17
Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep)
Conditions in Effect: None

Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Features:

  • Evasion
  • Sneak Stab (+2d8)

Actions

Move: 

Standard:

Swift:

Free:

 

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Casimir Ivaldisson, human priest and shipwright


Casimir snaps out of his focused study of the wagons to rejoin the conversation. "What? Oh, yes. I see what you mean. Personally, I suspect that any precious cargo would have been divided among both ships, to reduce the chances of all of it being lost... more fools they, it seems, what with both ships ending up in the marsh..." He pulls a face when asked to consider the logistics of carting goblin corpses around by boat, then finds himself carefully considering the proposal: "I see what you are proposing, but at the moment we have no evidence that any creature like the one we saw by the bridge lurks in the waters we would need to cross to get to the Blossom... but once we bring those bodies anywhere near the water, I dare say they would, erm, attract all sorts of unwanted attention from underwater creatures. Of course, we could, erm, deposit them somewhere else entirely, and maybe secure calmer passage this way?"

He looks at the wagons again. "I always prefer straightforward solutions. The Blossom is right there, somewhere across the water. I would propose we attempt to cross here, with the oxen swimming along, to keep them out of harm's way. We may wish to make several trips, to ensure our valuables are not left unguarded, but the wagons may have to remain on land somewhere."

 

Actions

Free action:
Move action:
Standard action:

 

Mini stats

Character sheet

Casimir Ivaldisson
Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft
AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1  
Light crossbow (20 bolts)  +2 (1d8, 19-20/x2)
MW Mallet (Warhammer) +4 (1d8+1, x3)
Dagger +3M/+2R (1d4+2, 19-20/x2)
MW Lamellar armour, MW Buckler
Abilities:
Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8
Condition: None


Weapon in hand: MW Mallet

Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue
1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith
Channel energy attempts: 2 out of 2/day

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Day 9 Morning, In Brinestump Marsh


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Barlo agreed, "The oxen will not fit in that little rowboat. Carrying the supplies from the wagons in it and all five of us, that is at least two trips to ferry us across the waterway just to our west here so we can continue overland to the Kaijitsu Blossum. It is the nearer of the two wrecks and the farther from the goblin village, I might add."

"Since it was the goblins using the fireworks from the Kaijitsu ships that brought attention to these two not actually being lost at sea, it would stand to reason that those little buggers likely looted the other wreck already."

"So, we are going to leave the two wagons here, empty without the supplies we brought? There is some vegetation and scrub trees to help conceal them. We will have to cut branches and such, yes?"

 

OOC: Skill Checks to conceal wagons.

 

Witch's Map

 

image.jpeg.23e8a9f668f477a9167f1fdad9091c55.jpeg

 

Combat Information

Good Guy Info

 

Barlo Hawkins

 

 

 

 

 

Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets

HP: 23/23

Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence)

Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic)

1st level: 2/4 (Charm Person, CLW, Silent Image, Grease)

 

 

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spacer.pngLothar Gunther Bucheim

 
AC 20 Touch 12 Flat-footed 18
HP 27/27 Init (+2 w/Combat Reflexes & Reach)
Fort +8 Ref +4 Will +5
Weapon in Hand Horsechopper
*Masterwork *Silversheen *Reach *Trip *Weapon-Corded
Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted)
Cantrips Detect Magic, Stabilize, Light
Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2
 

More Detail 

M Neutral Half Orc Fighter 2 / Warpriest 1,

Level 3, Init 2, HP 27 Speed 20'
AC 20, Touch 12, Flat-footed 18, CMD 18,

Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2   
 

MW, Silversheen Reach, Trip, Cord Horse Chopper  +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord
Chakrams (2) +3 (1d8+4, x2)
Warhammer  +5 (+4 Power Attack) (1d8+4 (+6), x3)
 

Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex)
Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Condition None 

Lothar just gives the thumbs up to this latest suggestion.

No actions 

 

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  • 1 month later...

 

image.jpeg.6507a069211c7566bb21ab91a28c16f7.jpeg

Azgar tries his best to hide the wagons.

AZGAR  AC19 TAC12 FAC17 HP 10/28  Init+4 F+8 R+6 W+5  Perc+6 Diplo+5 Intim+12  Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg 

ACTIONS

stealth

 

Name
stealth
8
1d20-1 9
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Casimir Ivaldisson, human priest and shipwright


Casimir joins in to try and camouflage the wagons as much as possible. He seeks out fallen branches to lean against the wagons, that can then be covered by matted leaves, rushes and other vegetation, trying to construct some kind of makeshift blind that will make the wagons less visible from most directions. He then attempts to remove any traces of wheels and footprints from the surrounding soil.

 

Actions

Free action: Knowledge (Engineering) check to construct something that won't immediately fall over. Survival check to try to make tracks harder to spot.
Move action:
Standard action:

 

Mini stats

Character sheet

Casimir Ivaldisson
Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft
AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1  
Light crossbow (20 bolts)  +2 (1d8, 19-20/x2)
MW Mallet (Warhammer) +4 (1d8+1, x3)
Dagger +3M/+2R (1d4+2, 19-20/x2)
MW Lamellar armour, MW Buckler
Abilities:
Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8
Condition: None


Weapon in hand: MW Mallet

Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue
1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith
Channel energy attempts: 2 out of 2/day

Name
Knowledge(Engineering)
21
1d20+6 15
Survival
15
1d20+4 11
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spacer.pngLothar Gunther Bucheim

 
AC 20 Touch 12 Flat-footed 18
HP 27/27 Init (+2 w/Combat Reflexes & Reach)
Fort +8 Ref +4 Will +5
Weapon in Hand Horsechopper
*Masterwork *Silversheen *Reach *Trip *Weapon-Corded
Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted)
Cantrips Detect Magic, Stabilize, Light
Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2
 

More Detail 

M Neutral Half Orc Fighter 2 / Warpriest 1,

Level 3, Init 2, HP 27 Speed 20'
AC 20, Touch 12, Flat-footed 18, CMD 18,

Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2   
 

MW, Silversheen Reach, Trip, Cord Horse Chopper  +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord
Chakrams (2) +3 (1d8+4, x2)
Warhammer  +5 (+4 Power Attack) (1d8+4 (+6), x3)
 

Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex)
Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Condition None 

Lothar helps with the cutting and carrying.

No actions 

 

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Arradon Delgaran, Harran Renegade

 


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Better at hiding himself than other things, Arradon does his best to apply some of his knowledge to hiding the wagons. He adjusts branches and leaves doing his best to make the shadows play as naturally as possible across their concealed frames.

Mini-Stats

Arradon Delgaran
Initiative: +5 Perception: +8, Move 30ft
AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades)
HP: 26 Current: 14
CMB: +2 CMD: 17
Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep)
Conditions in Effect: None

Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Features:

  • Evasion
  • Sneak Stab (+2d8)

Actions

Move: 

Standard: Aid Another (Survival)

Swift:

Free:

 

Name
Aid Another (Survival)
14
1d20 14
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Day 9 Morning, In Brinestump Marsh


image.jpeg.5fe8222e1c9f71cea63402bf832aa6d6.jpeg

Barlo helped cut some branches and worked with Casamir as the shipwright appeared to know the most about what to do in concealing the two wagons. After about 30 minutes it was starting to be late morning and the task was mostly completed. Now the group had to manage the waterway crossing of the swamp stream.

The bard asked, "How are we going to do this next part. With the supplies, we are looking at two trips in the little boat. Not all of us can fit anyway so it is two trips for the people, but we have enough room for the supplies on one of those trips. But leading the oxen across?"

"They might need a little pushing and cajoling to get them into the water and to make sure they swim to the other side."

Witch's Map

 

image.jpeg.23e8a9f668f477a9167f1fdad9091c55.jpeg

 

Combat Information

Good Guy Info

 

Barlo Hawkins

 

 

 

 

 

Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets

HP: 23/23

Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence)

Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic)

1st level: 2/4 (Charm Person, CLW, Silent Image, Grease)

 

 

Edited by Paro (see edit history)
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spacer.pngLothar Gunther Bucheim

 
AC 20 Touch 12 Flat-footed 18
HP 27/27 Init (+2 w/Combat Reflexes & Reach)
Fort +8 Ref +4 Will +5
Weapon in Hand Horsechopper
*Masterwork *Silversheen *Reach *Trip *Weapon-Corded
Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted)
Cantrips Detect Magic, Stabilize, Light
Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2
 

More Detail 

M Neutral Half Orc Fighter 2 / Warpriest 1,

Level 3, Init 2, HP 27 Speed 20'
AC 20, Touch 12, Flat-footed 18, CMD 18,

Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2   
 

MW, Silversheen Reach, Trip, Cord Horse Chopper  +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord
Chakrams (2) +3 (1d8+4, x2)
Warhammer  +5 (+4 Power Attack) (1d8+4 (+6), x3)
 

Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex)
Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Condition None 

Lothar shrugs.. "Nothing else for it. Our options are limited. Keep in mind we didn't have the resources to get a flat bottomed barge, or the skill to get it here, even if we'd considered it." And on that note Lothar heads to the boat, anxious to push forward.

He pauses, looks skywards for strength.. "I have some little skill in handling animals. I assume I'm not alone in that?", he asks, steeling himself for what he expects will be a wave of negatives.

No actions 

 

Edited by Starhawk (see edit history)
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After the others did a better job of hiding the wagon, Azgar was ready to head to the island. "I have some experience with managing animals. Nothing fancy but should be enough for draft animals.

AZGAR  AC19 TAC12 FAC17 HP 10/28  Init+4 F+8 R+6 W+5  Perc+6 Diplo+5 Intim+12  Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg 

ACTIONS

Handle animal take 10 for a 15. Lothar's aid will make it a 17.

 

Edited by Rakle (see edit history)
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Casimir Ivaldisson, human priest and shipwright


Casimir follows Lothar to the water's edge, then shakes his head when Lothar asks about assistance with handling the oxen. "Sadly, no, I don't seem to have much luck with animals" he explains apologetically. He looks at the little boat, then at the oxen. "I know little about livestock - but would it be best to have one of the oxen on either side of the boat, or in a line, one behind the other, on one side or behind the boat?" He looks out over the water. "Whoever is traveling with the oxen should keep an eye out for unwelcome river residents."

 

Actions

Free action:
Move action:
Standard action:

 

Mini stats

Character sheet

Casimir Ivaldisson
Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft
AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1  
Light crossbow (20 bolts)  +2 (1d8, 19-20/x2)
MW Mallet (Warhammer) +4 (1d8+1, x3)
Dagger +3M/+2R (1d4+2, 19-20/x2)
MW Lamellar armour, MW Buckler
Abilities:
Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8
Condition: None


Weapon in hand: MW Mallet

Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue
1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith
Channel energy attempts: 2 out of 2/day

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Arradon Delgaran, Harran Renegade

 


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Arradon shook his head at the suggestion of animal handling experience. Like most elves, he had an affinity for animals; however, he had never focused on the finer points of controlling them. "I can go over in the first group and scout where we land, or keep watch with the second group and the animals, whatever you decide is best." He positions himself near the shore and boat alongside Lothar. Peering out across the water towards their destination.

Mini-Stats

Arradon Delgaran
Initiative: +5 Perception: +8, Move 30ft
AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades)
HP: 26 Current: 14
CMB: +2 CMD: 17
Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep)
Conditions in Effect: None

Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2)

Features:

  • Evasion
  • Sneak Stab (+2d8)

Actions

Move: 

Standard: Aid Another (Handle Animal)

Swift:

Free:

 

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spacer.pngLothar Gunther Bucheim

 
AC 20 Touch 12 Flat-footed 18
HP 27/27 Init (+2 w/Combat Reflexes & Reach)
Fort +8 Ref +4 Will +5
Weapon in Hand Horsechopper
*Masterwork *Silversheen *Reach *Trip *Weapon-Corded
Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted)
Cantrips Detect Magic, Stabilize, Light
Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2
 

More Detail 

M Neutral Half Orc Fighter 2 / Warpriest 1,

Level 3, Init 2, HP 27 Speed 20'
AC 20, Touch 12, Flat-footed 18, CMD 18,

Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2   
 

MW, Silversheen Reach, Trip, Cord Horse Chopper  +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord
Chakrams (2) +3 (1d8+4, x2)
Warhammer  +5 (+4 Power Attack) (1d8+4 (+6), x3)
 

Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex)
Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8
Condition None 

Lothar attempts to assist Azgar and appears to help.

No actions 

 

Edited by Starhawk (see edit history)
Name
Handle Animal Aid need 10
16
1d20+3 13
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image.jpeg.6507a069211c7566bb21ab91a28c16f7.jpeg

"Two of us will be with the oxen. It might be better if the boat travels in front of us to scout for hazards and other dangers. The oxen aren't going to be even less mobile after they get into the muck and water. " Azgar suggests.

AZGAR  AC19 TAC12 FAC17 HP 10/28  Init+4 F+8 R+6 W+5  Perc+6 Diplo+5 Intim+12  Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg 

ACTIONS

Handle animal take 10 for a 15. Lothar's aid will make it a 17.

 

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