Wolfe208 Posted May 15 Clone Share Posted May 15 (edited) Caspian Rane Human Rogue 3 AC: 17, HP 20/22, Initiative: +10 Skills Starred is Expertise Athletics: -1 Acrobatics*: +7, Stealth*: +7, Sleight of Hand: +5 Arcana: +0, Nature: +0, History: +0, Religion: +0, Investigation: +0 Animal Handling: +1, Medicine: +1, Insight: +1, Survival: +1, Perception +3, Deception: +4, Intimidation: +4, Performance +2, Persuasion +4 Caspian curses as he turns to face his opponent "Stand back friends this one is mine!". Time for a little redemption after missing both my shots... He steps toward the hobgoblin and stabs at him with his blade... Actions/OOC OOC: Action: Attack W/ Rapier Bonus: Interact: Move: Free: Reaction: Edited May 15 by Wolfe208 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 25 1d20+10 15 Rapier 9 1d20+5 4 Link to comment Share on other sites More sharing options...
Draidden Posted May 16 Clone Share Posted May 16 (edited) Ehrick Archer Human Ranger 2/Fighter 1 AC: 15, HP: 24/24, Initiative: +3, Passive Perception: 14 Ehrick moves in and slashes at the hobgoblin with his sword. His aim is true, but he doesn't catch as much of the hobgoblin as he had hoped to. OOC Right Hand: Scimitar Left Hand: Torch Edited May 16 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 18 1d20+5 13 Damage 5 1d6+3 2 Link to comment Share on other sites More sharing options...
Grendel Posted May 16 Author Clone Share Posted May 16 (edited) The hobgoblin yells in his own language, and then swings his sword in a two-handed grip. It is a skillful slash, and he catches Ehrick solidly in the mid section. Though a powerful blow, however, a combination of luck and Ehrick's armor means it could have been far worse. Lucky on the damage roll. Kaspar and Bruti up next. Edited May 16 by Grendel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 23 1d20+3 20 roll 8 2d8+1 4,3 Link to comment Share on other sites More sharing options...
Shocker Posted May 16 Clone Share Posted May 16 Kaspar of Ederthal Half Elf Bard 3 AC: 14, HP 18/22, Initiative: +3(+1), Bardic Inspiration used 0/3 Skills bold: proficient, * Jack of all trades modifier applied Athletics: 2 Acrobatics*: +4, Stealth*: +4, Sleight of Hand: +5 Arcana*: +2, Nature: +2, History: +3, Religion*: +2, Investigation*: +2 Animal Handling*: 0, Medicine*: 0, Insight: +1, Survival*: 0 Deception: +5, Intimidation*: +4, Performance14undefined +7, Persuasion10: +5 Seeing the Hogoblin striking Ehrick makes Kaspar angry, his rapier comes up as he closes the distance then strike for his opponents throat „take this foul creature, and go to the special hell reserved for poor tippers.“ Name xDiceName xDiceResult xDiceString xDiceRolls Rapier attack and damge 15; 7 1d20+5;1d8+3 [10]; [10,4] Link to comment Share on other sites More sharing options...
Grendel Posted May 17 Author Clone Share Posted May 17 Kaspar slices open the hobgoblin's throat at the point where the hauberk under his plate mail ends, nearly severing his head, the dark blood gushing forth. This chamber appears to be a common gathering place; a hearth with smoldering embers is in the center and it is surrounded by low, flat stones used as seats. There are two passages aside from the entrance on opposite sides, one to the East and one to the West.* There is barely a moment to spare once the sentry is dead as the sounds of more armor rattling and hobgoblin voices can be heard from the western passage. * The entrance comes in from the North. You have one, maybe two rounds to prepare for the next batch. Actions? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted May 18 Clone Share Posted May 18 (edited) Ehrick Archer Human Ranger 2/Fighter 1 AC: 15, HP: 19/24, Initiative: +3, Passive Perception: 14 Ow. Thought you said you had this? Anyway, we better get ready for more company. He says a quick chant and places his hand on himself to heal some if not all of his wounds. He puts his torch down and draws his other sword. OOC Right Hand: Scimitar Left Hand: Scimitar Spell slots: 1 of 2 left. Edited May 18 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Cure wounds on self 3 1d8+2 1 Link to comment Share on other sites More sharing options...
Shocker Posted May 18 Clone Share Posted May 18 (edited) Kaspar of Ederthal Half Elf Bard 3 AC: 14, HP 18/22, Initiative: +3(+1), Bardic Inspiration used 0/3 Skills bold: proficient, * Jack of all trades modifier applied Athletics: 2 Acrobatics*: +4, Stealth*: +4, Sleight of Hand: +5 Arcana*: +2, Nature: +2, History: +3, Religion*: +2, Investigation*: +2 Animal Handling*: 0, Medicine*: 0, Insight: +1, Survival*: 0 Deception: +5, Intimidation*: +4, Performance14undefined +7, Persuasion10: +5 „Shall we split up, 2 to each entrance or make our stand here as a group? I would think we are better iff if we never let those beasts out of the tunnels.“ Kaspara's eyes dart between the two tunnels trying to decid if it is worth to do something to the entrance they don't plan to defend. OOC is the second entrance further than 60 ft away? Edit: Grendel had asked for a bit of non spoken context Edited May 18 by Shocker (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted May 18 Clone Share Posted May 18 Ehrick Archer Human Ranger 2/Fighter 1 AC: 15, HP: 19/24, Initiative: +3, Passive Perception: 14 I would recommend sticking together. Right now there is only noise coming from the west, so I say we get ready and attack the first one that comes out. Bottle neck the passage so only one or two can get out at a time and take them out that way. But be ready to fall back to the passage we came in from if we can't hold them. Or if something starts coming from the other passage. He tries to guess how many are coming by the sound of them. OOC Right Hand: Scimitar Left Hand: Scimitar Spell slots: 1 of 2 left. Name xDiceName xDiceResult xDiceString xDiceRolls Perception 16 1d20+4 12 Link to comment Share on other sites More sharing options...
The Foiler Posted May 18 Clone Share Posted May 18 (edited) Brother Bruti rolls his eyes slightly in the flickering torchlight. "Coulda sworn somebody said that before..." he mumbles, trailing off wearily as he scoots up to the mouth of the western passage, flanking it on one side and gesturing for Caspian to take the opposite position. "Remember, no resurrections. We swallow up whatever comes through here." Stats, Actions, Etc Stats & Spells Brother Leslus Bruti Variant Human Cleric - War Domain 3 NG AC 16 (18) HP 23 Speed 25ft Str 10 (0) Dex 15 (2) Con 13 (1) Wis 16 (3) Int 12 (1) Cha 8 (-1) Attacks Longbow (150/600) +4 1d8+2 P Scimitar +4 1d6+2 S Spell Attack +5 DC 13 Dagger +4 1d4+2 P Cantrips Guidance, Toll the Dead, Sacred Flame Prepared Spells - 6 L1 - Guiding Bolt, Healing Word, Command, Detect Evil and Good; Divine Favor, Shield of Faith L2 - Hold Person, Enhance Ability; Magic Weapon, Spiritual Weapon Spell Slots L1 - 4/4 L2 - 1/2 Actions/OOC Action: Bonus: Interact: Move: as described Free: maintaining concentration on Magic Weapon Reaction: Edited May 22 by The Foiler (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wolfe208 Posted May 19 Clone Share Posted May 19 (edited) Caspian Rane Human Rogue 3 AC: 17, HP 20/22, Initiative: +10 Skills Starred is Expertise Athletics: -1 Acrobatics*: +7, Stealth*: +7, Sleight of Hand: +5 Arcana: +0, Nature: +0, History: +0, Religion: +0, Investigation: +0 Animal Handling: +1, Medicine: +1, Insight: +1, Survival: +1, Perception +3, Deception: +4, Intimidation: +4, Performance +2, Persuasion +4 Caspian looks at his swords dumbfounded. The last time I had a fight was with the Finger I Killed.... Is this Deus' punishment for taking life? He looks at his companions quickly steeling himself and turning towards the direction of the new threat. He flanks opposite to the Brother and prepares himself Actions/OOC OOC: Action: Bonus: Interact: Move: Free: Reaction: Edited May 22 by Wolfe208 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grendel Posted May 23 Author Clone Share Posted May 23 In less than half a minute a group of hobgoblins comes marching into the room, two abreast as that is all that fits in the passageway. They have heavy armor that looks like plates sewn together with chainmail, lacquered and painted in red-tones and black. They growl as they move to attack. Retaining the initiative order unless you guys want to roll again. Caspian 29, Hobgoblins 19, Bruti 12, Ehrick 9 and Kaspar 6 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wolfe208 Posted May 24 Clone Share Posted May 24 (edited) Caspian Rane Human Rogue 3 AC: 17, HP 20/22, Initiative: +10 Skills Starred is Expertise Athletics: -1 Acrobatics*: +7, Stealth*: +7, Sleight of Hand: +5 Arcana: +0, Nature: +0, History: +0, Religion: +0, Investigation: +0 Animal Handling: +1, Medicine: +1, Insight: +1, Survival: +1, Perception +3, Deception: +4, Intimidation: +4, Performance +2, Persuasion +4 Caspian mutters a quick prayer before attempting to skewer the closest Hobgoblin, using the attack to spring off of his target, Caspian flips backwards, creating space between himself and his targets with a series of flips and round offs. Actions/OOC OOC: Action: Attack Bonus: Dash Interact: Move: close distance, strike, move 40 feet away (out of range) Free: Reaction: Edited May 24 by Wolfe208 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Rapier 17 1d20+5 12 Rapier Damage 15 3d6+3 3,6,3 Acrobatics 27 drop(2d20,lowest,1)+7 20,17 Link to comment Share on other sites More sharing options...
Grendel Posted May 25 Author Clone Share Posted May 25 (edited) Caspian skewers the first hobgoblin the enter the room, killing him and then back flipping to put distance between himself and the others. The second hobgoblin in the line strikes out at Caspian with a slash from his sword, hoping to catch the rogue before he escapes. The second row pair of hobgoblins move up behind him, stepping over their fallen comrade, to attack Ehrick with his pair of scimitars and Bruti, with his fearsome appearance. The first slash cuts Caspian, but it is a minor flesh wound. The second row hobgoblins fail to hit their marks, the swords missing. By my read of the rules, Caspian provokes an Attack of Opportunity; Disengage is an action that replaces an Attack, unless done as a bonus action allowed by a class feature. The one he attacked wouldn't have been able to do an AoO due to Fancy Footwork, but the one next to him can. Edited May 25 by Grendel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Hobgoblin 2 Attack AoO 21 1d20+3 18 AoO Damage 2 1d8 2 Hobgoblin 2 Regular Attack 13 1d20+3 10 Hobgoblin 3 Attack Ehrich 9 1d20+3 6 Hobgoblin 4 Attack Bruti 5 1d20+3 2 Link to comment Share on other sites More sharing options...
Draidden Posted May 26 Clone Share Posted May 26 (edited) Ehrick Archer Human Ranger 2/Fighter 1 AC: 15, HP: 19/24, Initiative: +3, Passive Perception: 14 Ehrick easily dodges the hobgoblins attack, this time, and retaliates with both blades. OOC If allowed, and the first attack drops the first hobi, then he would use the second on another. Right Hand: Scimitar Left Hand: Scimitar Spell slots: 1 of 2 left. Edited June 10 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack rolls 17 repeat(1d20+5,1) 12 2nd attack roll 21 1d20+5 16 Damage 8,5 repeat(1d6+3,2) 5,2 Link to comment Share on other sites More sharing options...
The Foiler Posted May 31 Clone Share Posted May 31 (edited) Easily avoiding the first attack directed his way, Bruti stands his ground, nonplussed, and lashes out at the closest Hobgoblin in retaliation, bringing his scimitar downward on a diagonal, then pivots and backslashes, the divine energies of his blade tracing a fleeting pattern in the air. Stats, Actions, Etc Stats & Spells Brother Leslus Bruti Variant Human Cleric - War Domain 3 NG AC 16 (18) HP 23 Speed 25ft Str 10 (0) Dex 15 (2) Con 13 (1) Wis 16 (3) Int 12 (1) Cha 8 (-1) Attacks Longbow (150/600) +4 1d8+2 P Scimitar +4 1d6+2 S Spell Attack +5 DC 13 Dagger +4 1d4+2 P War Priest - 2/3 per long rest Cantrips Guidance, Toll the Dead, Sacred Flame Prepared Spells - 6 L1 - Guiding Bolt, Healing Word, Command, Detect Evil and Good; Divine Favor, Shield of Faith L2 - Hold Person, Enhance Ability; Magic Weapon, Spiritual Weapon Spell Slots L1 - 4/4 L2 - 1/2 Actions/OOC Action: Two attacks Bonus: using War Priest for a second attack Interact: Move: nope Free: maintaining concentration on Magic Weapon Reaction: Edited May 31 by The Foiler (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Scimitar Attack (incl. Magic Weapon) 18 1d20+5 13 1st attack damage on hit 8 1d6+3 5 2nd Scimitar Attack (incl. Magic Weapon) 18 1d20+5 13 2nd attack damage on hit 4 1d6+3 1 Link to comment Share on other sites More sharing options...
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