LDDragon Posted September 12, 2023 Author Clone Share Posted September 12, 2023 Map Sorena emerges, with Sweet Tooth questioning who they are. Banana rubs his arm where he was wounded, then suddenly rushes over to Sorena and pushes her against the wall, weapon to her throat. Omolara tells Banana to release her, and asks what she is doing here. Banana releases her, asking Sorena to get rid of her mask, with Trouble comforting him. Sorena reveals that she cannot do as requested, as it appears to be burned onto her. Sweet Tooth introduces herself and asks what fighting position the newcomer would usually take. Mac requests Banana to chill. Sorena introduces herself. There is buzzing from the south as the surviving bee flees off into the distance. There are several papers on the walls, depicting passages going to the southwest, south or southeast, including what appears to be a dead end, marked with a question mark, between the south and southeast passages. ooc COMBAT WON!!! OUT OF INITIATIVE. 29 Giant bee 1 29 Giant bee 2 23 Banana 20 Omolara 18 Sweet Tooth 17 Mac 14 Thura NPCs have acted. All PCs may act, in any order. Actual posting order determines the order things happen in. Giant mining bee 1, DC 16 for Exploit Vulnerability. Frightened 1, but at the end of its turn, goes to Frightened 0. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1. Giant mining bee 2, DC 16 for Exploit Vulnerability. FLEEING! Frightened 2 and Fleeing. Vermin Repellent AgentItem 3+ Uncommon Alchemical Consumable Source PFS Guide pg. 100 Usage held in 2 hands; Bulk L Activate [three-actions] Interact This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. Critical Success The creature can act normally. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and fleeing. The papers tacked to the walls provide sketches of the passages to areas C2, C3, and C4. The passage between areas C3 and C4 appears on one of the maps with a portion of the wall circled with a question mark Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted September 12, 2023 Clone Share Posted September 12, 2023 [table=2,1] [r=1,1][IMG2=150]https://og.myth-weavers.com/attachment.php?attachmentid=101183&d=1629905609[/IMG2] [r=2,1][fieldset=Mac Tíre][B][URL="https://www.myth-weavers.com/sheet.html#id=2505803"]Mac Tíre[/URL][/B] [b]HP:[/b] 38/38 -[b] AC: [/b]20 [b]Conditions:[/b] Vermin repellent (4 hours, +1 Item vs. poison, DC 17) [b]Hero Points: 3[/b] [b]Spells prepared:[/b] Electric Arc, Stabilise [/fieldset][/table] Mac Tíre Mac Tíre HP: 38/38 - AC: 20 Conditions: Vermin repellent (4 hours, +1 Item vs. poison, DC 17) Hero Points: 3 Spells prepared: Electric Arc, Stabilise Looking between the newcomer, Banana, and the passage the surviving bee disappeared into, Mac steps over to he passage and guards it, readying himself to strike anything that might come out of the tunnel. He then waits and hopes Banana has something to say about 'all this'. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lex Samreeth Posted September 12, 2023 Clone Share Posted September 12, 2023 Banana moves to stand next to the passage, readying his staff for a heavy strike. "Yes. My full name is Stalwart Banana Tree. And yes, I have had a bad experience with Hellknights. But that is a story for a calmer time. Now, that bee is under a compulsion, so it will likely try to come back." Meanwhile, Trouble is busy poking at the newcomer's armor, scrambling up her form to take a closer look at where the mask has fused itself with her visage. "<How do you eat with that thing stuck to your face?>" "Trouble, leave her alone." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted September 12, 2023 Clone Share Posted September 12, 2023 Thura HP: 35/35 AC: 1718 with Shield cantrip Perception +9 Fort +7 Ref +7 Will +11 Thura thoughtfully looks at Sorena. "Banana is not the only one who has grievances with Cheliax. But for now, you are the enemy of our enemy, and that's good enough for me." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ulysses Dare Posted September 13, 2023 Clone Share Posted September 13, 2023 Omolara Ancestry: Human | Heritage: Half-elf | Class: Ranger | Background: Sponsored By A Stranger Primary branch: Rain-Scribe (lvl 1) | Secondary branch: Uzunjati (lvl 1) | Application | Character sheet HP: 44/44 | Hero Points: 2 | Focus Points: 1/1 | Cantrip(s): Stabilize Condition(s): Vermin repellent(4 hours)" Omolara had no idea what a Hellknight was but, since Banana had calmed himself, that question could wait. Easing around the dividing wall, she moved to a spot directly across from the opening. Drawing her bow back, she held the next arrow ready for whatever might emerge. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheRaconteur Posted September 13, 2023 Clone Share Posted September 13, 2023 (edited) Sorena Ortho - Traitor to Cheliax AC: 20 | HP: 44/44 | Fortitude: +11 | Reflex: +8 | Will: +7 | Perception: +5 Sorena looked back and forth between the Gnoll and the feathered Lizardfolk, though the mirrored half mask meant that only her left eye was visible. That eye was a dark brown, utterly average looking if she were among her people, panning back and forth carefully. Eventually it locked on Banana's familiar, steady and evaluating. No one was challenging her right to be there, so she was able to keep a level head. “I fight on the front.” She said at last, finally answering Sweet Tooth's question. "So I'll bleed first, talk later." She didn't sound bothered, Chelish pride at last manifesting as she moved to step next to Mac, and as she did something changed. A spark appeared in front of her, then a burning ember. On its own, it stretched and grew, a searing hot piece of forge iron the size of a small knife where before it had been no more than a mote. It kept growing, and as it did two more joined it, one on each side. They sang as they grew, the sound of viciously hot metal warping and vibrating as it cooled. There was a sizzle, and the glowing heat left each blade. They had grown the about the size of a short sword, still hovering half an arm's length in front of her. She was not touching the mysterious iron, merely holding out her left hand as if her will alone was enough to hold the three in place. In truth, it was, the still searing hot metal obeying her will. The iron had lost its glow, but if the little flickers of flame that emerged from each were any indication, they would still burn. "You first, or me?" She asked the Beastkin. OOC Exploration Activity: Raise a ShieldYou position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC (+2). Your shield remains raised until the start of your next turn. using Metal CarapaceImpulse, Kineticist, Metal, Primal Sheets of bent and rusted metal cover you in an armored shell. The carapace is medium armor but uses your highest armor proficiency. The carapace's statistics are: AC bonus +3, Dex Cap +2, Check Penalty -2, Speed Penalty -5 feet, Strength 14, Bulk 2, Group plate, Armor Traits noisy. An bonuses, runes, and magical abilities of your actual armor are suppressed, but any that could apply to the metal carapace are replicated onto it. When you use this impulse, you can create a rusty steel shield in a free hand, which uses the statistics of a regular steel shield. You can Shield Block with this shield even if you don't have that feat. The hand wielding this shield counts as a dree hand for using impulses. The shield crumbles to flakes of rust if it becomes broken or leaves your grasp. Hardness 5; HP (BT) 20 (10) The impulse lasts for 10 minutes, and you can Dismiss this impulse. If you use this impulse again, any existing one ends. The metal is rusted and fragile. If you take damage from a critical hit, the metal shatters and the impulse ends. Level (+3) The shield's Hardness increases by 1, its HPP by 4, and its BT by 2. Edited September 13, 2023 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted September 13, 2023 Clone Share Posted September 13, 2023 [table=2,1] [r=1,1][IMG2=150]https://og.myth-weavers.com/attachment.php?attachmentid=101183&d=1629905609[/IMG2] [r=2,1][fieldset=Mac Tíre][B][URL="https://www.myth-weavers.com/sheet.html#id=2505803"]Mac Tíre[/URL][/B] [b]HP:[/b] 38/38 -[b] AC: [/b]20 [b]Conditions:[/b] Vermin repellent (4 hours, +1 Item vs. poison, DC 17) [b]Hero Points: 3[/b] [b]Spells prepared:[/b] Electric Arc, Stabilise [/fieldset][/table] Mac Tíre Mac Tíre HP: 38/38 - AC: 20 Conditions: Vermin repellent (4 hours, +1 Item vs. poison, DC 17) Hero Points: 3 Spells prepared: Electric Arc, Stabilise Watching with some fascination as the new arrival ('Sorena' wasn't it) summoned her swords 'out of thin air', Mac also gets a closer look at her face and only now realises that that half mask seems to have fused with the flesh of her face. So that's conjuration in action... and what happens when you get it wrong?! With a short glance at the others, Mac shrugs and steps aside. "Sorena was it? Okay dude, you can take point. I'll be right behind you." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted September 13, 2023 Clone Share Posted September 13, 2023 Sweeth Tooth - Catfolk Thaumaturge 3 HP: 35/35 | AC: 18 | Speed: 25ft | Hero: 2/3 Perception: +7 Low Light Vision | Fort: +8 | Ref: +9 | Will: +7 StatisticsStr +0 Dex +2 Con +1 Int +3 Wis +0 Cha +3 Languages: Ammuran, Common, Draconic, Elven, Sylvan Attacks: -Wand Reflex DC18 Damage: 1d4+2 Electrical • Concentration, Evocation, Magical, Manipulate, Thaumaturge, Range 60ft -Star Knife +8/+4/+0 Damage: 1d4+2 Piercing • Agile, Deadly 1d6, Finesse, Thrown 20ft, Versatile S -Unarmed Strike +8/+4/+0 Damage: 1d4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Cantrips: Gouging Claw, Shield | Equipment Consumables: -Jade Cat -Potency Crystal *1 Adventurer's Pack: -Bedroll -10x Chalk, Flint &Steel, Soap, Waterskin -Rope (50ft) -5x Torch -Spellbook Armour: -Leather armour Coins : 8gp 9sp | AbilitiesClass: -Fling Magic -Exploit Vulnerability -Scroll Thaumaturgy -Talisman Esoterica -Esoteric Lore -Implement's Empowerment Ancestry: -Cat's Luck -Land on your Feet -Liminal Catfolk Skill: -Schooled in Secrets -Intimidating Glare -Dubious Knowledge -Terrifying Resistance Other: -Wizard Dedication -Attack Potency +1 -Skill Potency (Estoric Lore) | SkillsAcrobatics: +7 (T) Arcana: +8 (T) Athletics: +5 (T) Crafting: +3 Deception: +8 (T) Diplomacy: +8 (T) Lore (Academia): +8 (T) Lore (Esoteric): +11 (E) Intimidate: +10 (E) Medicine: +0 Nature: +5 (T) Occultism: +8 (T) Performance: +3 Religion: +5 (T) Society: +8 (T) Stealth: +7 (T) Survival: +0 Thievery: +7 (T) Conditions : Vermin Repellent Sweet Tooth watched the strange knight summon a sword, and apparently a whole forge and was glad that a few of her fellows were between them. She had been in a forge before and a spark had singed her fur and had her yowling and hopping like a mad frog. She didn't want to repeat that! Instead she shook herself and took up her position near the rear. "Follow that bee, and keep your eyes open, we don't know how many are in here, or what else might be!" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheRaconteur Posted September 16, 2023 Clone Share Posted September 16, 2023 (edited) Sorena Ortho - Traitor to Cheliax AC: 20 | HP: 44/44 | Fortitude: +11 | Reflex: +8 | Will: +7 | Perception: +5 Sorena nodded, taking the lead with her summoned forgeiron raised high before her like one might raise a shield. "Very well." She was some sort of ferromancer, it seemed, though what was difficult to discern. Something new, something strange. Whatever it was, she wasn't quiet, her conjured armor clanking and screeching as she stomped down the hallway. OOC Exploration Activity: Raise a ShieldYou position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC (+2). Your shield remains raised until the start of your next turn. using Metal CarapaceImpulse, Kineticist, Metal, Primal Sheets of bent and rusted metal cover you in an armored shell. The carapace is medium armor but uses your highest armor proficiency. The carapace's statistics are: AC bonus +3, Dex Cap +2, Check Penalty -2, Speed Penalty -5 feet, Strength 14, Bulk 2, Group plate, Armor Traits noisy. An bonuses, runes, and magical abilities of your actual armor are suppressed, but any that could apply to the metal carapace are replicated onto it. When you use this impulse, you can create a rusty steel shield in a free hand, which uses the statistics of a regular steel shield. You can Shield Block with this shield even if you don't have that feat. The hand wielding this shield counts as a dree hand for using impulses. The shield crumbles to flakes of rust if it becomes broken or leaves your grasp. Hardness 5; HP (BT) 20 (10) The impulse lasts for 10 minutes, and you can Dismiss this impulse. If you use this impulse again, any existing one ends. The metal is rusted and fragile. If you take damage from a critical hit, the metal shatters and the impulse ends. Level (+3) The shield's Hardness increases by 1, its HPP by 4, and its BT by 2. Edited September 17, 2023 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted September 20, 2023 Author Clone Share Posted September 20, 2023 (edited) ooc Vermin Repellent AgentItem 3+ Uncommon Alchemical Consumable Source PFS Guide pg. 100 Usage held in 2 hands; Bulk L Activate [three-actions] Interact This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. Critical Success The creature can act normally. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 2 and fleeing. The papers tacked to the walls provide sketches of the passages to areas C2, C3, and C4. The passage between areas C3 and C4 appears on one of the maps with a portion of the wall circled with a question mark Map Mac moves to guard the passage. Banana introduces himself, while Trouble scrambles up and attempts to get a closer look at her mask, with Banana telling the pugwampi to leave her alone. Thura comments that Sorena is the enemy of their enemy, so that will suffice for now. Omolara prepares an arrow in case of enemies. Sorena moves to the frontline and queries whether she goes first, or Mac. Mac indicates for her to go first. Sweet Tooth takes up a position near the back, cautioning for people to be alert. Sorena advances, leading the group forward. C3. Massive Mushroom This large, irregular cavern has moisture dripping down the walls and a narrow tunnel leading up to the north. A large, blue, glowing mushroom faintly illuminates the space. It’s roughly the size and width of a dwarf. The mushroom has plainly been gnawed at a bit. Noises can be heard from the southwest. Show this C1. Staging Room Low 3 The wooden wall panels in this long, low room have been broken apart in four places to reveal narrow passages burrowed into the stone. The railing which spans the walls and the low rail in the middle hint that this room once served as a dance studio. Several desks have been relocated here with a few books and papers; more papers nailed to the wood near each entrance feature hastily sketched maps. C2. Wet Hollow Both of the southwestern tunnels from area C1 descend steeply into this room, as does the tunnel from area C3. The room has several puddles of murky, standing water. Some type of crustacean is mostly submerged in one of the puddles; most of the creature’s head is missing. C3. Massive Mushroom This large, irregular cavern has moisture dripping down the walls and a narrow tunnel leading up to the north. A large, blue, glowing mushroom faintly illuminates the space. It’s roughly the size and width of a dwarf. The mushroom has plainly been gnawed at a bit. Noises southwest, to the C8 area. Edited September 20, 2023 by LDDragon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted September 20, 2023 Clone Share Posted September 20, 2023 (edited) [table=2,1] [r=1,1][IMG2=150]https://og.myth-weavers.com/attachment.php?attachmentid=101183&d=1629905609[/IMG2] [r=2,1][fieldset=Mac Tíre][B][URL="https://www.myth-weavers.com/sheet.html#id=2505803"]Mac Tíre[/URL][/B] [b]HP:[/b] 38/38 -[b] AC: [/b]20 [b]Conditions:[/b] Vermin repellent (4 hours, +1 Item vs. poison, DC 17) [b]Hero Points: 3[/b] [b]Spells prepared:[/b] Electric Arc, Stabilise [/fieldset][/table] Mac Tíre Mac Tíre HP: 38/38 - AC: 20 Conditions: Vermin repellent (4 hours, +1 Item vs. poison, DC 17) Hero Points: 3 Spells prepared: Electric Arc, Stabilise Having found a giant mushroom, Mac wonders about it "Hmm... what kind of mushroom is this I wonder... seems like some things took bites out of it too..." Edited September 20, 2023 by Lycar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Nature 11 1d20+9 2 Link to comment Share on other sites More sharing options...
omegoku Posted September 20, 2023 Clone Share Posted September 20, 2023 Sweeth Tooth - Catfolk Thaumaturge 3 HP: 35/35 | AC: 18 | Speed: 25ft | Hero: 2/3 Perception: +7 Low Light Vision | Fort: +8 | Ref: +9 | Will: +7 StatisticsStr +0 Dex +2 Con +1 Int +3 Wis +0 Cha +3 Languages: Ammuran, Common, Draconic, Elven, Sylvan Attacks: -Wand Reflex DC18 Damage: 1d4+2 Electrical • Concentration, Evocation, Magical, Manipulate, Thaumaturge, Range 60ft -Star Knife +8/+4/+0 Damage: 1d4+2 Piercing • Agile, Deadly 1d6, Finesse, Thrown 20ft, Versatile S -Unarmed Strike +8/+4/+0 Damage: 1d4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Cantrips: Gouging Claw, Shield | Equipment Consumables: -Jade Cat -Potency Crystal *1 Adventurer's Pack: -Bedroll -10x Chalk, Flint &Steel, Soap, Waterskin -Rope (50ft) -5x Torch -Spellbook Armour: -Leather armour Coins : 8gp 9sp | AbilitiesClass: -Fling Magic -Exploit Vulnerability -Scroll Thaumaturgy -Talisman Esoterica -Esoteric Lore -Implement's Empowerment Ancestry: -Cat's Luck -Land on your Feet -Liminal Catfolk Skill: -Schooled in Secrets -Intimidating Glare -Dubious Knowledge -Terrifying Resistance Other: -Wizard Dedication -Attack Potency +1 -Skill Potency (Estoric Lore) | SkillsAcrobatics: +7 (T) Arcana: +8 (T) Athletics: +5 (T) Crafting: +3 Deception: +8 (T) Diplomacy: +8 (T) Lore (Academia): +8 (T) Lore (Esoteric): +11 (E) Intimidate: +10 (E) Medicine: +0 Nature: +5 (T) Occultism: +8 (T) Performance: +3 Religion: +5 (T) Society: +8 (T) Stealth: +7 (T) Survival: +0 Thievery: +7 (T) Conditions : Vermin Repellent Sweet Tooth followed along, looking at the mushroom from a distance. "Unless it is a mushroom that attacks, I say ignore it for now! We have insects to slay!" Even so, she tried to remember what type of mushroom it was. Name xDiceName xDiceResult xDiceString xDiceRolls Nature 10 1d20+5 5 Link to comment Share on other sites More sharing options...
TheRaconteur Posted September 20, 2023 Clone Share Posted September 20, 2023 (edited) Sorena Ortho - Traitor to Cheliax AC: 20 | HP: 44/44 | Fortitude: +11 | Reflex: +8 | Will: +7 | Perception: +5 Sorena had been on countless rangings when she had served under Hellknight Arcadi, and had been taught well the signs to track. Her gaze was locked downward, searching for some evidence of their quarry, and it took her far longer than she’d have cared to admit that the creature they sought could fly. She shook her head, chastising herself silently for wasting her time looking for footprints in the dirt, and instead raised her gaze (and her conjured defenses) upward. “South then?” She asked, pointing with her free hand towards the Southern Tunnel. She still bore no weapon, but considering she could conjure searing forgeiron from nothing, it seemed unlikely that she would need one. OOC Exploration Activity: Raise a ShieldYou position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC (+2). Your shield remains raised until the start of your next turn. using Metal CarapaceImpulse, Kineticist, Metal, Primal Sheets of bent and rusted metal cover you in an armored shell. The carapace is medium armor but uses your highest armor proficiency. The carapace's statistics are: AC bonus +3, Dex Cap +2, Check Penalty -2, Speed Penalty -5 feet, Strength 14, Bulk 2, Group plate, Armor Traits noisy. An bonuses, runes, and magical abilities of your actual armor are suppressed, but any that could apply to the metal carapace are replicated onto it. When you use this impulse, you can create a rusty steel shield in a free hand, which uses the statistics of a regular steel shield. You can Shield Block with this shield even if you don't have that feat. The hand wielding this shield counts as a dree hand for using impulses. The shield crumbles to flakes of rust if it becomes broken or leaves your grasp. Hardness 5; HP (BT) 20 (10) The impulse lasts for 10 minutes, and you can Dismiss this impulse. If you use this impulse again, any existing one ends. The metal is rusted and fragile. If you take damage from a critical hit, the metal shatters and the impulse ends. Level (+3) The shield's Hardness increases by 1, its HPP by 4, and its BT by 2. Edited September 20, 2023 by TheRaconteur (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Survival 9 1d20+7 2 Link to comment Share on other sites More sharing options...
Eagleheart Posted September 20, 2023 Clone Share Posted September 20, 2023 (edited) Thura HP: 35/35 AC: 1718 with Shield cantrip Perception +9 Fort +7 Ref +7 Will +11 Thura tries to identify the fungus as well, but she also draws a blank. Edited September 20, 2023 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Nature 13 1d20+9 4 Link to comment Share on other sites More sharing options...
Ulysses Dare Posted September 21, 2023 Clone Share Posted September 21, 2023 Omolara Ancestry: Human | Heritage: Half-elf | Class: Ranger | Background: Sponsored By A Stranger Primary branch: Rain-Scribe (lvl 1) | Secondary branch: Uzunjati (lvl 1) | Application | Character sheet HP: 44/44 | Hero Points: 2 | Focus Points: 1/1 | Cantrip(s): Stabilize Condition(s): Vermin repellent(4 hours)" "Sometimes mushrooms do attack," Omolara noted idly as she studied the glowing fungus.. "But I doubt an umbo would be sitting quietly next to a hive of giant bees." Name xDiceName xDiceResult xDiceString xDiceRolls Nature roll to identify fungus 26 1d20+7 19 Link to comment Share on other sites More sharing options...
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