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The Doom of Glenn Hollow - OOC


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9 hours ago, darlis moonbeam said:

Just don't fall on your ass or you will have a makeshift buttplug. 😆

Sharp one, that would be more butt razor 🏥 😬. I'm waiting until the party from above begins getting some serious damage so Niko can get secretly cutting at that rope, then if someone notices where the weapons are. He'd activate mage hand and place stone in it and let it get to cutting other loose while he'd jump on that weapons stash and start throwing goodies to those released as weapon smuggling Santa 🥳

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4 hours ago, nexiss said:

@rogueblade0729 is this square 10' up? If so, able to give Riksha opportunity to use Child of Shadow stance to gain concealment?


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No, that's just a bush. However, it's a pretty large bush, so while you won't gain high ground, you can use it with Child of Shadow to hide!

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On 11/6/2023 at 3:35 PM, Ensou said:

 

It is an alternative class feature similar to Wild Shape, so Daitan fully turns into animals of certain sizes.

Without putting a full link here, you can click on the Shapeshift word in the bottom of Daitan posts where some stats are shown. It's a big of a read, but mechanically much easier to pull off. I am using it for fluff and utility needs, since it is less powerful than Wild Shape for combat needs.

Otherwise, Shapeshift is from Player's Handbook II on page 39, and replaces Animal Companion & Wild Shape.

 

 

These are Daitan's rolls @rogueblade0729, and (how did you all rename the Spoiler tag? I want to rename it into Shapeshift).

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Shapeshift

Taking the shapeshift alternative class feature means you can focus on your actions in combat (rather than worrying about your animal companion) while still unleashing nature's fury upon your foes.

Level: 1st.

Replaces: If you select this class feature, you do not gain an animal companion at 1st level, nor do you gain the wild shape class feature at 5th level (or any variation of that class feature at later levels, such as the ability to wild shape into an elemental at 16th level).

Benefit: You can shapeshift at will into powerful animal or nature-oriented forms. Each time you use this ability, you can choose the exact look that your shapeshifted form takes. Druids pick animals from the terrain and climate they're most familiar with. For example, a druid from a jungle might adopt the form of a black panther when in predator form, while one from the taiga might shapeshift into a white wolf. The two forms look different, but functionally they're identical. This is a supernatural ability.

It requires only a swift action to shapeshift. If you are capable of taking more than one form, you can shapeshift directly between two forms without returning to your normal form. There's no limit to the number of times per day you can change forms, nor to the amount of time you can spend in a shapeshifted form.

You retain your normal Hit Dice, hit points, base attack bonus, base saving throw bonuses, and skill ranks regardless of your form. You also retain your normal ability scores, though each form grants a bonus to your Strength score.

You keep all extraordinary, supernatural, and spell-like special attacks and qualities of your normal form, except for those requiring a body part your new form does not have.

All your held, carried, or worn gear melds into your new form and becomes nonfunctional until you return to your normal form. You cannot speak in shapeshifted form, and your limbs lack the precision required to wield a weapon or perform tasks requiring fine manipulation. You can't cast spells or activate magic items while in shapeshifted form, even if you have the Natural Spell feat or other ability that would allow you to cast spells while wild shaped.

Unless otherwise noted in the descriptions below, you retain your size and space when you adopt a new form. You always retain your type and subtypes, regardless of the nature of the form assumed. You don't gain any special attacks or qualities while shapeshifted except as described below.

When you shapeshift into a form other than your own, you gain natural weapons (and reach with those weapons) as described below. These natural weapons gain an enhancement bonus on attack rolls and damage rolls equal to 1/4 your druid level, and at 4th level and higher they are treated as magic weapons for the purpose of overcoming damage reduction. The damage dice given are for Medium druids; smaller or larger druids should adjust those values according to the Table: Increased Damage By Size.

If knocked unconscious or slain in shapeshifted form, you revert to your original form.

Predator Form: This form, traditionally that of a wolf, panther, or other predatory mammal, is the first one a shapeshifting druid learns.

While in predator form, you gain a primary bite attack that deals 1d6 points of damage. You have the reach of a long creature of your size (5 feet for Small or Medium). You gain a +4 enhancement bonus to Strength, and your natural armor bonus improves by 4. Your base land speed becomes 50 feet.

At 4th level, you gain Mobility as a bonus feat whenever you are in predator form (even if you don't meet the prerequisites).

Aerial Form: At 5th level, you can shapeshift into a flying creature. Traditionally resembling an eagle, vulture, or bat, the aerial form enables fast travel and the ability to soar out of harm's way.

While in aerial form, you gain a primary talon attack that deals 1d6 points of damage. You have the reach of a long creature of your size (5 feet for Small or Medium). You gain a +2 enhancement bonus to Strength and a +2 enhancement bonus on Reflex saves, and your natural armor bonus improves by 2. You gain a fly speed of 40 feet (good maneuverability).

At 7th level, you gain Flyby Attack as a bonus feat whenever you are in aerial form.

Ferocious Slayer Form: At 8th level, you can shapeshift into a large and fierce predatory form, such as a tiger, brown bear, or dire wolf.

While in ferocious slayer form, you gain a primary bite attack that deals 1d8 points of damage and two secondary claw attacks that each deal 1d6 points of damage. Your size increases by one category (to a maximum of Colossal), and you have the reach of a long creature of your size (5 feet for Medium or Large). You gain a +8 enhancement bonus to Strength and a +4 enhancement bonus on Fortitude saves, and your natural armor bonus improves by 8. Your base land speed changes to 40 feet.

At 10th level, you gain Improved Critical (bite) and Improved Critical (claw) as bonus feats whenever you are in ferocious slayer form.

Forest Avenger Form: At 12th level, you can take the form of a massive plantlike creature, similar to a shambling mound or a treant. (Druids not native to forest terrains typically rename this form to fit their environment.)

While in forest avenger form, you gain a pair of primary slam attacks that deal 1d8 points of damage each. Your size increases by one category (to a maximum of Colossal) and you have the reach of a tall creature of your size (5 feet for Medium, 10 feet for Large). You gain a +12 enhancement bonus to Strength and a +4 enhancement bonus on Fortitude and Will saves, and your natural armor bonus improves by 12. Your base land speed becomes 20 feet.

You gain damage reduction 5/slashing while in forest avenger form.

At 14th level, you gain Improved Overrun as a bonus feat while in forest avenger form (even if you don't meet the normal prerequisites).

Elemental Fury Form: At 16th level, you can shapeshift into a giant form of air, earth, fire, or water (your choice each time you shapeshift).

While in elemental fury form, you gain a pair of primary slam attacks that deal 2d6 points of damage each. Your size increases by two categories (to a maximum of Colossal), and you have the reach of a tall creature of your size (10 feet for Large, 15 feet for Huge). You gain a +16 enhancement bonus to Strength and a +4 enhancement bonus on Fortitude, Reflex, and Will saves, and your natural armor bonus improves by 16. You do not gain any new modes of movement in elemental fury form, nor does your base land speed change.

You gain immunity to extra damage from critical hits while in elemental form. You also gain immunity to an energy type related to the element chosen (air = electricity, earth = acid, fire = fire, water = cold). You don't need to breathe while in elemental fury form.

At 18th level, you gain Great Cleave as a bonus feat while in elemental fury form (even if you don't meet the normal prerequisites).

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Edited by Ensou (see edit history)
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On 11/8/2023 at 9:28 AM, rogueblade0729 said:

As for Shapeshift, if you fully change into an animal, then I'd say you would at least no longer have the binds on your wrists. You will still be gagged, however, since you don't become so small that you slip right out of it.

Let me know if you need me to change my animal form, GM.

 

On 11/8/2023 at 9:26 AM, rogueblade0729 said:

Oh, right! @Ensou Daitan would have noticed earlier, sometime after they were captured, that the Captain slid all of your weapons into a small pouch on her hip. He hasn't seen her open that pouch since.

Understood, so I have to remove the gag before I can tell the others. Do I also understand correctly that I cannot change back to normal until my next turn? As in, I shapeshift as a swift action, and I was reading around that I cannot change back to normal until next turn because I need another swift action to do it. Does action economy allow me to use up my standard action to be another switch action to return to normal on the same turn, like how a standard action can be used as another move action if a character chooses not to attack?

Edited by Ensou (see edit history)
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Would it be now the first round of combat since initiative is finished? I think? And from what I saw trying to read on the Destroy Undead ACF, it just lists it as a standard action with nothing else. Since it's the power of Faith/Turn Undead do I need Verbal? The actual Turn Undead just says 'Channeling their faith through their Holy Item' so... Could I do that while gagged?

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4 hours ago, Rudolf said:

So, are the skeletons next?

Yep! I've taken into account everyone's turns, now I just need to update everything.

On 11/13/2023 at 1:44 PM, Dnd4life said:

Would it be now the first round of combat since initiative is finished? I think? And from what I saw trying to read on the Destroy Undead ACF, it just lists it as a standard action with nothing else. Since it's the power of Faith/Turn Undead do I need Verbal? The actual Turn Undead just says 'Channeling their faith through their Holy Item' so... Could I do that while gagged?

I would say that you at least need Verbal to speak the holy incantations, similar to how a magic item without specific activation instructions work.

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14 minutes ago, rogueblade0729 said:

Post is up! Thank you all for your patience. Damien and Dolly are up now.

@Dnd4life I recognize that Damien is still bound, so if you want, you can take the Ready action and wait for someone to cut you free.

Sorry, saw it.

Edited by Grudge (see edit history)
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