matt_s Posted September 22, 2023 Clone Share Posted September 22, 2023 Stavard smiles. Your decisions are your own, but is there not a door before us, with company therein? What else have doors been placed for, and to what other purpose does courtesy endure? Knock, if you will, and we shall see what transpires. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted September 22, 2023 Clone Share Posted September 22, 2023 Brother Koji Koji raises an eyebrow, "You feeling alright Stavard, you seem to be coming down with a case of the bards". He turns walks up and knocks on the doors "Err Hello? anyone there?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted September 22, 2023 Author Clone Share Posted September 22, 2023 Dungeon Master The knock, intended to be a sharp clear rapping at the door, is muddled in wood that is immediately recognized to be dry-rotted as soon as Brother Koji knocks it. The relatively mild force of the blow, however, is enough that the door hinges squeal as the door swings just slightly ajar. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted September 22, 2023 Clone Share Posted September 22, 2023 Brother Koji "Well that is an interesting sign, I won't say it bodes ill or not, only the Father knows for sure" With that he steps into the castle. "Hello, is anyone there?" his voice rings out clearly, "We are explorers from a faraway land, we seek to talk to your lord or the current owners of this castle" Koji surveys the area, looking for any other telltale signs of decay and rot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted September 23, 2023 Author Clone Share Posted September 23, 2023 Dungeon Master The shout echoes back at Brother Koji. Whatever was seen on the ramparts is not coming down to greet them. Inside the walls, the courtyard is overgrown with weeds. What would have been various outbuildings have fallen into disrepair - the roofs rotted, the walls crumbling. A keep is at the center of it all, but similarly no light comes from it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheWhitefire Posted September 24, 2023 Clone Share Posted September 24, 2023 Harlan set about looking around the castle after they crept in. With his note pad out, he began describing the architecture, flora, and fauna that had taken up residence of any had. While he wasn't being especially observant, he also wasn't completely unaware of his surroundings as he scouted about for anything interesting. Notice Roll So I rolled twice, because the first roll I subtracted 1 instead of adding 1 because my finger slipped on the drop down menu. The second roll is in case you'd rather a re-roll than me simply saying the first roll is an 8 instead of a 6. Name xDiceName xDiceResult xDiceString xDiceRolls Notice 6 2d6-1 2,5 roll 9 2d6+1 3,5 Link to comment Share on other sites More sharing options...
matt_s Posted September 24, 2023 Clone Share Posted September 24, 2023 Whoever is home, they ain't answering, mutters Stavard. He shoves open the door with the haft of a spear and carefully looks about the inside of the courtyard. Probably nothing living here, or it is living, it would stretch the meaning of that word. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted September 24, 2023 Author Clone Share Posted September 24, 2023 Dungeon Master From inside, Harlan is able to see on the battlements a skeleton, mounted on crossed poles. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted September 26, 2023 Clone Share Posted September 26, 2023 Slowly, carefully, Stavard, tapping with the trusty pole, makes his way into the courtyard, keeping a close eye on whether the skeleton remains in its mortal repose. He pauses, silent, as he listens for anything besides the quiet breathing of his companions and the gentle lapping of the wine dark sea. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted September 26, 2023 Author Clone Share Posted September 26, 2023 Dungeon Master As Stavard walks, watches, and listens, he can hear the slow, quiet, creaking of bones as the head on the skeleton pivots to follow him. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted September 26, 2023 Clone Share Posted September 26, 2023 Brother Koji "Well that is not creepy at all, everywhere there is death here, and unlife, we best be careful we don't disturb their rest" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted September 27, 2023 Clone Share Posted September 27, 2023 Stavard pauses in the courtyard - are there other skeletons about? If the dead corpses are animated by forces foul and perverse, perhaps we should take the measure of this one, to see what else we might face in this tainted castle and the land writ large. If there are no objections, I will throw a spear at the poor thing, to perhaps drive it to a true and final rest. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted September 29, 2023 Author Clone Share Posted September 29, 2023 Dungeon Master While there do not appear to be objections, it is hard to tell if there are other skeletons in the dim light. The castle casts deep shadows. Additionally, a throw will require an attack roll of 10 to hit. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted September 29, 2023 Clone Share Posted September 29, 2023 Stavard takes a deep breath and gives it a good throw. Name xDiceName xDiceResult xDiceString xDiceRolls spear atk 21 1d20+5 16 spear dmg 10 1d6+4 6 Link to comment Share on other sites More sharing options...
Powderhorn Posted October 1, 2023 Author Clone Share Posted October 1, 2023 Dungeon Master The affixed skeleton practically explodes into bone shards with the force of the blow! Whatever was possessing it before is no longer. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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