Game Directory
All Games
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Dark Days Ahead
Picking up where we left off on the Weave. The stories of our intrepid heroes continues.
- Freeform
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- World of Darkness
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- D&D 5e
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Davkas's APs
Hell's Rebels: The city of Kintargo needs help! The diabolical empire of Cheliax has imposed a tyrannical new lord-mayor on the city in response to unrest elsewhere, and he's immediately placed the city under martial law and instituted cruel and arbitrary new policies and edicts even as prominent citizens have disappeared. The city is ripe for revolution, and for a few brave souls to defy the Thrice-Damned House of Thrune and revive the spirit of the Silver Ravens!
Ruins of Azlant: A new ship of colonists has arrived to the recently-established Andoran colony of Talmandor's Bounty, but something has gone wrong: all the colonists have disappeared! The island is one of the scattered remnants of the destroyed continent of Azlant - how are the disappearances connected to the lost empire? Survive in a faraway land, solve the mystery of the vanished colony, and delve into the secrets of Azlant!- Pathfinder 1e
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Dawning of an Endless Night (Secret World)
All right, so a few things to set expectations. First, this is largely an opportunity for me to playtest of the Chronicles of Darkness rules. I used to play nWoD way back in the day (on these very forums, in fact!), and have been itching to return lately. Come to find out, there's been a new version and I'm curious how it compares. I'm also going to take the opportunity to try out a few ideas I've been wanting to test drive, including "blending" nWoD/CoD templates. Lastly, in case you're not familiar with it, this game is going to be something of an adaptation of the early parts of the MMO The Secret World. I've just always wanted to run a game in the setting, and given the things I'm wanting to experiment with, it's a perfect opportunity. Familiarity with that game is in no way a requirement to join, and honestly unfamiliarity is slightly preferred.😉
- World of Darkness
- closes August 18
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Dawning of the Age of Worms
The Game
This campaign is based on the Age of Worms Adventure Paths, and will be using the Pathfinder system. Originally designed for the World of Greyhawk (or some close approximation thereof), the game has been rewritten for a homebrewed campaign world loosely based on the Forgotten Realms. All details necessary to navigate the campaign world (and these are limited to locations and a couple of custom gods) will be found in the background section of the game boards.Character Requirements
I'm looking for 1 replacement player for the game. We're using a 25-point buy. Replacement character will start at 2nd level, with the AP designed to get up to level 20, if the game were to run long enough. I'm fairly flexible with character race and class with two conditions. First, the game world is not very diverse; humans are over 80% of the population and non-human races can be rare and treated with a hefty amount of bigotry. Dwarves, elves, halflings, half-elves, and gnomes are common enough and are generally tolerated. Other races may not be. Second, as this is an epic adventure path, characters must be "heroic." This doesn't mean that they can't be flawed, mean, or boorish. But assassins and clerics of evil gods aren't going to work here. No evil characters will be accepted into the game.Player Requirements
I find combat on MW tedious and have been in games where a single combat can take weeks to resolve. This is exasperating to me, especially when the combat does little to advance the actual story of the game. In the interest of pace, I'm looking for folks who can commit to posting regularly (at least 3 times per week, on average) and for folks that are more interested in the story (which is very cool) than rules lawyering and mechanics.More info on character requirements and backgrounds are available on the game board.
- Pathfinder 1e
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DCU: Legacy Academy
The Legacy Academy opened a little over a year ago as a place where the Teen Titans could be properly educated without endangering their classmates. There was discussion about how so many resources were being poured into a school that was only educating four students, so it was decided that the school would be opened to any child with at least one costumed parent.
- Mutants & Masterminds 3e
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- D&D 5e
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Deadlands: Tales of the Weird West
Tales of the Weird West
HISTORY IS NOT OUR OWN
The (Civil) War is over! Of course, it took until 1871 and an epic, bloody battle of Washington (D.C.) to end it but that's all in the past. So is the "Great Quake" of 1868 which sundered California into a maze of labyrinthine sea canyons and exposed a new superfuel called “ghost rock.” The infernal ore screeches like a banshee when burned, powering all sorts of newfangled gadgets and gizmos like steam wagons, auto-gyros, and more.
Mormons claimed Utah for themselves in 1866 proclaiming it the Independent Nation of Deseret. It wasn’t just faith that powered their perseverance in that hostile environment, however. Dr. Darius Hellstromme, foremost inventor of the age and a master of the new ghost-rock-powered inventions, became their patron. Because of their status at the time in the Civil War, the Union had no choice but to accept the autonomy.
The same is true of the Sioux Nations and Coyote Confederation, two independent Native American states carved out of their ancestors’ sacred lands. The Union eventually made peace with the Sioux enough to keep Deadwood and ghost rock mining alive around the Black Hills, but the tensions are always high.
THE AUTHORITIES
The Tombstone Epitaph has grown to prominence far beyond its Arizona roots. Under the guidance of editor John Clum and the incessant nosiness of roving reporter Lacy O’Malley, the tabloid has gone national. It prints lurid and sensational stories of ghosts, monsters, and horrors on the High Plains. Few people discuss its stories, at least not in polite company.The Epitaph is a thorn in the side of the United States Agency, a shadowy government organization supposedly dedicated to rooting out troublemakers who might plunge the nation into another Civil War. The Epitaph, however, claims the Agents’ real job is to hunt down the strange creatures its lurid stories allege lurk in the shadows of every cowtown from Fort Smith, Arkansas, to the Maze.
The Epitaph also says this is why the newly formed Territorial Rangers are no longer confined to their home territories. Officially, they hunt dangerous fugitives from justice, but O’Malley says they also hunt monsters!
THE EXPLORER'S SOCIETY
A group called the Explorer’s Society has gained some notoriety for tracking and cataloging the creatures of the West, many of which have only been discovered in the last few decades, like California Maze Dragons and giant worms called Mojave rattlers. Adventurous types are encouraged to look into membership, especially if they want to know how to deal with such critters should they come across them in the sun-baked deserts, frigid mountains, or lonely prairies.- Deadlands
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Deos Ferrum (In Machina)
I hunt in darkness,
The stars as my guide.
The memory of you sings in my blood.
I seize the gift,
Carry it to your bower,
And lay at your feet the hearts of my enemies.- Pathfinder 1e
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Diamond atlas
It was only 200 years ago when the great beanstalk sprouted and lifted diamond atlas into the sky. Ever since then, every single plant, person, or animal in that land was born with a single special power. These powers were usually odd and complex, such as detonating magpies or giving wings to cacti, and whatever you got, you were stuck with it for life. One day, a tournament will be hosted in a massive arena at the top of the great beanstalk, and every member of the 9-person winning team will be given another power by a person who was born lucky enough to provide. But that hasn't happened yet, so for now you're finding out where Dungan Beelte lives and punching him in the face.
- Miscellaneous
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- D&D 5e
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Digimon GO!
When%20Pokemon%20GO!%20came%20out%20in%202016%2C%20one%20of%20the%20first%20things%20I%20thought%20to%20myself%20is%20that%20this%20concept%20would%20make%20so%20much%20more%20sense%20with%20Digimon%20than%20Pokemon.%20%22Evil%20Digimon%20are%20escaping%20into%20the%20real%20world%2C%20but%20all%20the%20real%20people%20can%20use%20their%20phones%20as%20Digivices%20and%20fight%20them%20off%22%20is%20an%20idea%20that%20the%20concept%20basically%20hands%20you%20for%20free.%0A%0AI%20brainstormed%20it%20for%20a%20while%2C%20but%20only%20really%20put%20thoughts%20to%20paper%20a%20couple%20years%20ago.%20I%20extrapolated%20on%20that%20concept%20into%20an%20alternate%20history%20where%20Digimon%20was%20more%20popular%20than%20Pokemon%2C%20and%20consequently%20Digimon%20Go!%20was%20the%20big%20hit%20game%20of%20the%20year.%20And%2C%20being%20Digimon%2C%20it%20only%20makes%20sense%20that%20the%20technology%20be%20expanded%20upon%20and%20happenstance%20make%20things%20a%20bit%20more%20than%20a%20game.%0A%0AThis%20game%20is%20going%20to%20be%20more%20heavily%20inspired%20by%20Digimon%20Tamers%20than%20any%20other%20flavor%20of%20Digimon%2C%20in%20that%20it's%20set%20in%20the%20real%20world%20instead%20of%20the%20digital%20world.%20Who%20knows%20what%20else%20you%20might%20discover%20at%20that%20point%3FWhen Pokemon GO! came out in 2016, one of the first things I thought to myself is that this concept would make so much more sense with Digimon than Pokemon. "Evil Digimon are escaping into the real world, but all the real people can use their phones as Digivices and fight them off" is an idea that the concept basically hands you for free.
I brainstormed it for a while, but only really put thoughts to paper a couple years ago. I extrapolated on that concept into an alternate history where Digimon was more popular than Pokemon, and consequently Digimon Go! was the big hit game of the year. And, being Digimon, it only makes sense that the technology be expanded upon and happenstance make things a bit more than a game.
This game is going to be more heavily inspired by Digimon Tamers than any other flavor of Digimon, in that it's set in the real world instead of the digital world. Who knows what else you might discover at that point?
%5Bfloatright%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FeO9tH1v.png%5B%2Fimg2%5D%5B%2Ffloatright%5D%5Bindent%5DThe%20year%20is%202049.%20Bandai-Namco%20has%20just%20celebrated%20the%2050th%20anniversary%20of%20the%20most%20successful%20multimedia%20franchise%20in%20the%20world.%20The%20original%20short%20film%20was%20re-released%20in%20theaters%20all%20around%20the%20world.%20The%20original%20Agumon%20balloon%20from%20the%20Macy's%20Thanksgiving%20Day%20Parade%20was%20brought%20out%20of%20retirement%20and%20hoisted%20above%20their%20corporate%20office%20in%20New%20York.%20And%2C%20most%20importantly%2C%20the%20re-launch%20of%20their%202016%20hit%20mobile%20game%20Digimon%20GO!%0A%0AThe%20game%20was%20released%20worldwide%20after%20a%20massive%20advertising%20campaign%2C%20demonstrating%20the%20advancement%20of%20their%20technology%20and%20the%20company's%20commitment%20to%20maintaing%20the%20spirit%20not%20only%20of%20the%20original%20game%2C%20but%20of%20the%20franchise%20as%20a%20whole.%20A%20love%20letter%20to%20all%20of%20Digimon's%20history%2C%20the%20good%2C%20bad%2C%20and%20even%20some%20of%20the%20messier%20parts.%20Advertisements%20showed%20Digimon%20escaping%20out%20of%20mobile%20devices%2C%20home%20appliances%2C%20electronic%20billboards%20and%20more%2C%20all%20causing%20havoc%20and%20chaos%20for%20people%20around%20the%20world.%20But%20the%20solution%2C%20ever%20present%2C%20is%20the%20Digidestined.%20As%20each%20and%20every%20person%20takes%20up%20their%20phones%2C%20they%20become%20the%20newest%20generation%20of%20Digidestined%2C%20and%20with%20their%20very%20own%20partner%20Digimon%2C%20fight%20back%20against%20the%20chaotic%20Strays%2C%20and%20against%20eachother%20in%20fierce%20territory%20battles.%5B%2Findent%5DThe year is 2049. Bandai-Namco has just celebrated the 50th anniversary of the most successful multimedia franchise in the world. The original short film was re-released in theaters all around the world. The original Agumon balloon from the Macy's Thanksgiving Day Parade was brought out of retirement and hoisted above their corporate office in New York. And, most importantly, the re-launch of their 2016 hit mobile game Digimon GO!
The game was released worldwide after a massive advertising campaign, demonstrating the advancement of their technology and the company's commitment to maintaing the spirit not only of the original game, but of the franchise as a whole. A love letter to all of Digimon's history, the good, bad, and even some of the messier parts. Advertisements showed Digimon escaping out of mobile devices, home appliances, electronic billboards and more, all causing havoc and chaos for people around the world. But the solution, ever present, is the Digidestined. As each and every person takes up their phones, they become the newest generation of Digidestined, and with their very own partner Digimon, fight back against the chaotic Strays, and against eachother in fierce territory battles.
%5Bfloatleft%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FufJZ4Fr.png%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5Bindent%5DThis%20evolution%20on%20the%20Digimon%20medium%20is%20only%20due%20to%20the%20advancement%20of%20augmented%20reality%20technology%20over%20the%20past%20three%20decades.%20No%20longer%20a%20confusing%20hobby%20project%2C%20AR%20has%20become%20so%20ubiquitous%20in%20the%20world%20that%20it's%20hard%20to%20find%20anyone%20not%20using%20it%2C%20from%20the%20largest%20enterprises%20in%20the%20country%20to%20even%20the%20smallest%20mom%20and%20pop%20shops.%20Public%20transportation%20have%20virtual%20marquees%20that%20seem%20to%20float%20above%20the%20vehicles%3B%20Restaurants%20host%20virtual%20menus%20at%20every%20table%3B%20Even%20the%20cheapest%20mobile%20phones%20can%20provide%20a%20person%20with%20a%20full%20heads%20up%20display%3B%20And%20somehow%2C%20fashions%20shows%20have%20only%20gotten%20more%20confusing%20with%20the%20addition%20of%20virtual%20accessories%20and%20garments.%0A%0AAnd%20now%3F%20It's%20host%20to%20digital%20monsters.%0A%0AI%20hope%20you%20don't%20get%20tired%20of%20the%20prefix%20%22digi%22%20being%20arbitrarily%20attached%20to%20things%20because%20hoo-boy.%20It's%20everywhere.%5B%2Findent%5DThis evolution on the Digimon medium is only due to the advancement of augmented reality technology over the past three decades. No longer a confusing hobby project, AR has become so ubiquitous in the world that it's hard to find anyone not using it, from the largest enterprises in the country to even the smallest mom and pop shops. Public transportation have virtual marquees that seem to float above the vehicles; Restaurants host virtual menus at every table; Even the cheapest mobile phones can provide a person with a full heads up display; And somehow, fashions shows have only gotten more confusing with the addition of virtual accessories and garments.
And now? It's host to digital monsters.
I hope you don't get tired of the prefix "digi" being arbitrarily attached to things because hoo-boy. It's everywhere.- Mutants & Masterminds 3e
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- Freeform
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Dirge for the Lost: A Story of the Dead
Dear Evelyn,
I never thought I’d say this, but I miss your constant nagging. You were always the one reminding us to ration our supplies, to check the perimeter, to keep our guard up. But now that you’re gone, it feels like we’ve lost our compass. I remember the time we argued about whether to let that family into our camp. You were adamant that they were trouble, but I insisted on giving them a chance. Turns out, you were right. They stole from us in the dead of night, leaving us more vulnerable than ever. I wish I had listened to you more often.
There’s an emptiness in the camp now that you’re not here to fill it with your fire-sharp tongue and sharper wit. We might have butted heads more times than I can count, but I respected you, Evelyn. You were the glue that held us together, even when we were falling apart. And now that you’re gone, I can’t help but feel lost.
I hope wherever you are, that you can find some quiet to finally read your stupid fucking cowboy romance books that you carried with you all the time. Now I'm carrying them because they remind me of you, I even read through a couple of them. I have no idea why you liked them so much, they're all crap - but I guess it was just something to help you turn your brain off and shut out the rest of the world...
Rest in peace, Evelyn. We’ll do our best to carry on without you, but it won’t be easy. You were the heart and soul of this group, and we’ll never forget you.
Dear Luke,
I’ll be honest – I’m not mourning your death. In fact, part of me is relieved that you’re finally out of the picture. You were nothing but a burden to the group, always complaining and never pulling your weight. We tolerated you because we had to, for little Amy's sake, not because we wanted to. You were a bully, plain and simple, beating on her and anyone else when you didn't get your way, and I’m glad I won’t have to deal with you anymore.
I remember the time we were low on food, and you insisted on eating more than your fair share by stealing from the communal food supply. You didn’t care that others were going hungry; all you cared about was satisfying your own selfish desires. Making sure that number one was taken care of. Well, guess what? Now you’re the hungry one. Hungry forever, because you're a walking, rotting corpse that's missing its lower jaw and left leg. I think death liberated you; allowing you to finally show the monster that you were on the inside all along.
You were a liability from the moment you joined our group, and I’m not sorry to see you go. You were a coward, Luke, and now you’re paying the price for your disgusting chicken-shit behaviour. I won’t shed a tear for you; you didn’t deserve my pity when you were alive, and you certainly don’t deserve it now that you’re a freak.
Don’t expect me to think back on you or miss you fondly – you’re not worth the effort. I hope you burn in hell.
Dear Simon,
I never told you this when you were alive, but I envied your optimism. No matter how bleak things got, you always found a reason to smile. It annoyed me at times, I won’t lie. There were moments when I wanted to shake some sense into you, to make you see the harsh reality we were living in. But now that you’re gone, I find myself missing that unyielding hope of yours.
Remember the day we stumbled upon that abandoned bookstore? You were like a kid in a candy store, browsing through the shelves as if each book held the key to our salvation. I scoffed at your enthusiasm, dismissing it as foolishness. But now, as I sit alone in the darkness, I wish I had shared in your excitement. Maybe then, I wouldn’t feel so empty.
Your laughter used to fill the silence, reminding us that there was still joy to be found in this desolate world. I took it for granted, assuming that you would always be there to lighten the mood. But now that you’re gone, the silence is deafening. And I don't know if I have the drive to continue on any further...
I... I think I may be seeing you soon Simon, sooner than everyone else thinks. They're stronger than I am, but you were the strongest of us all. If even this nightmare took you away from us, if even this fucking hellhole beat you down and snatched your life away, then how are we going to make it? Huh? How?!
I... I pray to God it's better in the next life, and that I can hear your laughter once again once... once I cross over.
The Walking Dead is a popular post-apocalyptic horror franchise created by writer Robert Kirkman and originated as a comic book series first published in 2003 by Image Comics, expanding into various forms of media throughout the years, including a highly successful television series, novels, video games, and merchandise. Free League Publishing, a renowned Swedish tabletop role-playing game publisher, developed "The Walking Dead Universe RPG" in collaboration with Skybound Entertainment, the company behind "The Walking Dead" franchise using a more abstract rendition of their Year Zero Engine. The game was designed by Nils Hintze (Tales From the Loop, Vaesen) and Joe Lefavi (ALIEN, Blade Runner) as producer and brand manager, along with Free League's co-founders Mattias Haake (Symbaroum) and Tomas Härenstam (ALIEN, Blade Runner) who serve as editors and project managers.
In "The Walking Dead Universe RPG", you'll be thrust into a grim and perilous world where survival is paramount, and every decision can mean life or death. You'll step into the shoes of a survivor struggling to stay alive amidst the chaos of a world overrun by reanimated corpses, referred to by many names but commonly known as "walkers" in the show. But this game isn't purely about surviving and isn't just about avoiding the undead; it's about navigating a complex web of interpersonal relationships, moral dilemmas, and the constant struggle for resources in a world teetering on the brink of collapse. This is a game about decisions, and what effects your decisions will have for everyone in your survivor's life - and your survivor themselves. The challenges you'll face are never trivial, and they can appear from just about anywhere - from the lack of essential supplies, internal conflicts within your group, an approaching herd of undead hungering for your flesh and blood, or another hostile group of survivors looking to take what's yours.
There are two (technically three with solo play) ways to play the game - campaign mode and survival mode. Survival mode scenarios act essentially as one-shot adventures that immediately thrust you into a rather acute problem with pre-determined situations and characters - putting you right into a dramatic and dangerous encounter that must be handled immediately. Campaign mode, however, works akin to a creative writing session where the story is not predetermined and the goals, choices, and consequences that your characters create and endure while struggling to survive create a storyline. There are two ways to run a campaign as outlined, free play and seasonal play. Free play means playing session after session until something happens that makes it evident that the story has come to an end; it's more freeform and loose, providing a lot of freedom for all involved in how they'd like to structure the game. Seasonal play is more structured and contained, with an overall plan for a beginning, middle, and end that incrementally escalates as time goes on, with multiple seasons occurring throughout the length of the campaign. Each new season brings the chance for a fresh start, as new players can come and go - while current / remaining players can decide to continue playing their survivors (if they live) or start fresh with new ones, with new issues and challenges for the group to face. For this game, we'll be playing in a seasonal campaign format, allowing for a sense of progression and structured development while also providing dynamic opportunities for new beginnings and fresh challenges that compound over each other as time goes on until the big finale of the season.
Mechanically, the game functions in a very similar manner to other Year Zero Engine games like ALIEN, Mutant: Year Zero, Blade Runner, Tales From the Loop, etc. As a core mechanic, you roll a number of six-sided dice decided by the value of your base attributes and your skill combined. The more competent you are, the more dice you get to roll. Any roll of 6 indicates a success, and multiple successes will trigger powerful bonus effects. Rolls can be pushes, i.e. re-rolled, at the risk of the situation deteriorating from risky and bad to worse and perilous. The system itself is fairly abstract and focused moreso on the narrative 'role-play' end of the spectrum compared to 'crunchier' Free League games such as Twilight: 2000, but it is certainly brutal and unforgiving - capturing the essence of an undead apocalypse well.
I'm looking for five to six players to star as the central characters in the first season of Dirge for the Lost, set amidst the backdrop of the Southern Rocky Mountain region roughly a month and a half after the collapse of society. I am also looking for a Co-GM to assist with the running of the game and having to take over regarding a planned absence on my part. Backup players or applicants not chosen can continue to play in a solo or semi-solo capacity upon request, which I would be happy to oblige! Players do not need any localized knowledge of the region or lore knowledge of The Walking Dead, although that is great if you do. Experience is not required, although some familiarity with the general Walking Dead Universe is preferred.I intend this game to aim for a literate roleplay experience, meaning that posts should consist roughly between 2 - 5 paragraphs in response which should be interspersed with interactions, conversations, and inner dialogue; at minimum however, it should be a semi-literate experience with at least one paragraph responses; a paragraph being at least three sentences and an interaction with the game world. Due to the type of experience that I'm looking for in posts, a posting rate won't necessarily be defined or enforced as we all have those moments in Play-by-Post where we're waiting for a response to another post from a certain player or awaiting for the GM to move the scene along. We're also all busy people, myself included, and simply enjoy games like this to have fun. Players should, however, be actively engaged in the setting and in the narrative in whatever way they can, and should want to be a part of this game.
This game is intended to fall within the realm of a 'soft-R' rating. While we may explore mature themes, any content of a severe adult or graphic nature will be handled with sensitivity. Scenes of this nature will either 'fade to black' or be alluded to in a manner that maintains the comfort and enjoyment of all players. As with other Free League games, and The Walking Dead especially, this game will be a mix of faster paced action interspersed with player-led RP scenes; a focus on roleplaying and immersed horror writing being favored more, as combat in this system can be incredibly brutal - with one dice roll determining the fate of your character either from a walker bite or a bullet to the brain. Players in this game need to maintain the understanding that your characters will more likely than not die, often in horrific ways as is often the case in The Walking Dead media. That being said, life is precious, and I prefer that characters are more than cardboard cutouts. I encourage each player to think about character ideas and options and be prepared for multiple characters, with some depth, over the course of the campaign seasons.
Posts for this game will be made and hosted on Myth-Weavers, with OOC communication and coordination on scenes or roleplaying segments being done both through Myth-Weavers and Discord. Please feel free to reach out if you have any questions and/or concerns, and I hope to see you in the game and making wonderful, terrifying stories together!
- Miscellaneous
- closes May 10
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Disney Verse Adventures
Greetings Friends Welcome to the Disney Verse, where all the stories of the Disney kingdoms have been gathered and compiled into one world of existence. The world itself is stable, and the kingdoms are at peace after dealing with their villains and other troublemaking things but like all stories just because one book finishes with a 'happy' ending doesn't mean that's the end. The kingdoms continue to exist and through various envoys and ambassadors, the various kingdoms trade knowledge and other resources with each other so that all flourish, and every so often a collaboration of kingdoms results in big projects, academies of magic and knowledge, military camps for training the next generation of heroes for combat and even guilds for people to learn and practice various professions but for all this to exist there has to be something else in existence and that is the villains and their land of darkness
One thing certain people of this world have discovered is that this world has a system of magic in play that even if someone 'dies' their existence doesn't end and they are for the most part revived. This includes the various villains and other troublemakers but instead of being allowed to roam the kingdoms they caused trouble in, the villains are 'banished' to their own kingdom, the land of darkness, a sort of land of villainy that exists to balance out the various kingdoms of light and good and for the most part that even that dark land is quiet. Sure anyone who visits there has to watch their back for a thug itching for a fight or a thief just practicing their pickpocket skills but those who live in that dark land have come to a consensus, It could be a lot worse. Here they have the freedom to exist how they choose not held back by morals or social rank but can live by their own will and strength and they can respect one another for their strength. Magic sustains the land and allows people to exist without too much hardship and peace is maintained because of respect for one another. However, despite these claims of peace, One can't be too careful when dealing with a villain.
You are a resident of this world and have a dream to make a name for yourself like some of the greats both hero and villain who have come before you but one must always heed this warning, What goes around comes around.~~~
- D&D 5e
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Distant Stars
An experimental skirmish game about the brushfire wars of a future human diaspora. Using Fantasy Flight Games' Star Wars rules.- Star Wars: Fantasy Flight Games
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- D&D 5e
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Doom of the Savage Kings (completed)
DOOM OF THE SAVAGE KINGS
This game is completed. It ran from May, 2023 to February, 2024
A level one adventure for Dungeon Crawl Classics
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.Defeating this monster will require more than mere blades or even spells. Any would-be slayers must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous adventurers challenge the Hound of Hirot!
- Dungeon Crawl Classics
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- Homebrew
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Dragonlance: Shadow of the Dragon Queen
The world has ended, and it's ending again.
Three hundred years ago, the Cataclysm brought ruin to the world of Krynn. In a single day, an age of wonders came to an end. Countless innocents died, the face of the world was reshaped, and the gods themselves faded into legend. Through ages of struggle, the people of Krynn survived, but the world isn't what it was. Those nations that remain linger in the shadows of their ancestors' wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed.
Then came the Dragon Armies, legions of soldiers devoted to the wicked god Takhisis the Dragon Queen, and the world faces ruin once more. The War of the Lance has begun, and in a conflict between gods and dragons, a wounded world hangs in the balance.- D&D 5e
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- D&D 5e
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Dread Realms: Falkovnia
The days of the living are numbered in Falkovnia. The people would flee if they could, taking their chances in the Mists, but they aren’t allowed that choice. The military has turned against the people, making them prisoners within their own country. With cudgel and pike, the soldiers of Falkovnia force every commoner into grueling labor, rushing them to raise fortifications and scrape scrawny roots from the dirt. Every lash strike, every day of meager rations is necessary—or so the soldiers claim—because time is short and the dead are coming.
Falkovnia is a land besieged. Empty countryside surrounds ruined or crumbling cities. A few desperate pockets of civilization survive, carrying on not out of hope, but out of fear of the land’s merciless soldiers. Led by General Vladeska Drakov, Falkovnia’s military organizes a desperate and occasionally effective defense against an implacable foe: the ever-growing armies of the dead.
Every month a new zombie legion issues from the Mists. Never emerging from the same place twice, the horde sweeps across the land, drawn to the densest populations of the living. That’s currently the Falkovnian capital of Lekar, where unfit and underfed conscripts defend crumbling walls alongside General Drakov and her crimson-armored elite soldiers, the Talons. Causalities stack up during the zombie sieges, but miracles and moments of valor have not abandoned Falkovnia. The people’s numbers dwindle, but they soldier on.
In the aftermath of an attack, the Falkovnians burn their dead, repair what they can, and whisper that now might be the time to flee. Invariably, though, someone speaks too loudly and a so-called traitor is impaled upon Lekar’s walls. The people might want to abandon their homes, but Vladeska Drakov will not know defeat.
Players will be thrust into one of Ravenloft's most brutal Realms of Dread, Falkovnia, and will be forced to contend with monsters both living and dead. Expect tough moral and ethical decisions, survival mechanics, overwhelming odds, and those classic zombie/gothic horror tropes — with a few surprises along the way!
This campaign will take characters from 1st — 10th level, with potential for more should the desire exist.
This game will focus heavily on three main elements of play: survival, socialization, and combat (~20/40/40 split):- Survival will mainly deal with the management of rations, marching order, and levels of exhaustion; each will be pivotal to ensure success, for the lands of Falkovnia are ravaged by conflict and pestilence.
- Socialization will focus on the interpersonal aspects of the party and their reputation with certain factions throughout Falkovnia. Who do you trust? Who trusts you? Etcetera. In lands so harsh as these, altruism is often a death sentence. Yet, brutality seldom makes the kind of friends you want hanging around. Balancing a cold and bleeding heart will be crucial.
- Combat will be plenty, and you can expect to encounter odds both surmountable and not. Understanding when and where it is necessary to fight will keep the party from a lot of unnecessary suffering. Permanent injuries, potentially even death, are all that await the hasty and reckless.
Thematically, Falkovnia is a bleak and unforgiving domain, where silver-linings are few and far between. Grimdark is probably the best umbrella term to encapsulate its pervasive misery. However, I've a personal love of black comedy and meta humor so expect sprinkles of both throughout the campaign. Players who can appreciate classic D&D quirkiness will be right at home.
Which rulebooks are allowed?
You can use the rules found in the Player’s Handbook, the Basic Rules, and all the books listed below.- Van Richten's Guide to Ravenloft (VRGtR)
- Fizban’s Treasury of Dragons (FTD)
- Mordenkainen Presents: Monsters of the Multiverse (MMoM)
- Xanathar’s Guide to Everything (XGE)
- Tasha's Cauldron of Everything (TCE)
- Strixhaven: A Curriculum of Chaos (SCC)
- Sword Coast Adventurer's Guide (SCAG)
As well, the following variant or optional rules are available:
- Customizing Your Origin (TCE)
- Optional Class Features (TCE)
- Variant Human Traits (PH)
You may also choose the following subclasses from unofficial material:
- Blood Hunter (Mercer)
- Gunslinger (Mercer)
Starting Level: 1st level
Alignment Requirement: Preferably good. Other alignments will be considered with an exceptional application.
Starting Equipment: You will start with the basic equipment given to you by your class and background. You can sell starting equipment using the rules in the PH and can buy equipment found in the PH or available rules. NOTE: pay attention to rations, camping supplies, encumbrance, etcetera, for they will factor into the game's survival-light mechanics.
Ability Scores: Roll for stats in the designated thread. Alternatively, if your results are abysmal then you can opt for 27-point buy.
Hit Points: Maximum at 1st level, roll for each level after.
Backgrounds: Any from the source books listed above or any from the material in the Character Creation tab. Customizing existing backgrounds is allowed but must be approved by the DM.
Character Submissions: You will also need to start a thread in the Applications thread for your submission. Questions about character creation can be forwarded here.
Application Deadline: September 30th, 2023 (12:00pm CST)
Post Requirements: Minimum posting rate of two or more times per week.
Party Size: Looking for 4-6 players. Variance based on application quality and/or interest level.
Other Requirements:
- I'm looking for interesting, thoughtful posts that work the scene forward. What is your character thinking, doing and saying in relation to the current events!- There will be times where fighting isn't the best option. Take hints of danger seriously, and don't be afraid to do a little research if you're afforded time to do so.
- Rule-of-Cool reigns supreme. I'm not a rules lawyer, though I like to think I know them well, so feel free to experiment or be the daredevil we all know you are.
- You're welcome to play with the scenery unless otherwise stated. Uncertain? Just ask!
Can I submit more than one character?
You must have a primary character first and foremost; if desired, you may have one (1) backup character in addition to your primary. Both will be kept under the same application topic, that of the one created and named after your primary.- D&D 5e
- closes September 30
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Dream of Forever
~Once upon a time there was a…mortal. Of flesh and blood just like you and me, child. This mortal was like the others, for the most part. They had a life like you and me, friends and family like you know and they had something they were good at and made their life from. Greatness…that was a far off reality. They would live and die like ants, as most people do. They were nobody, no matter what they did or what blood they carried in their veins. When death would take them, their names would eventually be forgotten.
Yet, we know their name child. That is because they had something over the others around them. Their dreams. Hope, faith and a measure of dreaming is something that can strengthen a man, make them move forward. Make them look up to the sky and… Hope, hope that something will grant them deliverance from the banality of their lives. One day something came onto their path and it caused them such trouble and worry, that they were at a loss on how to resolve it.
Until they had a dream.
A restless one, where they were given whispers and visions by the one they revered. They spoke to them child! A prayer answered! ‘Heed now mortal, servant of mine, child of mine, listen to my words for I am your deliverer.’ They said in a voice so strong it shook the very core. ‘Far and close, known and unknown, there is a village in the heart of Europe. There you will find the key to make your wish come true. There you will find the solution, the cure for the trouble that ails you! You can become greater than you are young one. Come here, I command it by the power you have vested in me! I, your saviour!’ At this point the mortal does not know if they are awake or still dreaming. ‘Be brave and step out. The silver road is open, as it is open to others. Your trial has begun. Come to Carnuntum. Where the Pagan’s Gate lies.'
This is the start of their story. ~
-Setting-
Europe in the year 705 AD. The Franks are at the forefront of recovering some semblance of Rome’s former glory and giving Christians the stable foothold that they desperately need. The Slavic and eastern tribes have poured deeper into the continent and settled with their strange ways and gods, dominating the central and eastern half of Europe with eyes hungry for more.
The Eastern Empire is facing a crisis as their borders shrink and their coffers run dry. Conflicts with the Persians and the rising Islamic Arabs have made them lose much and caused immense instability within the Empire. Instability further aggravated by the once exiled emperor Justian II’s recent reascension to the throne. God have mercy, for the despot has returned. Then there is the eerily quiet north, the Norse calmly prospering. But how long until they decide to pour out?
But there is more beyond the mortal and known. Puppeteers from the shadows are working diligently to fulfill their ambitions. Not all is what is seems and you are about to find out which myths and legends are true.- Vampire: Dark Ages 20th Anniversary