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  2. With a slight turn of his head towards the ranger, Alfrid mutters, "My family have faithfully served the Crown and the Holy See for generations. And now I have to watch these dogs ride off with the heir to the Empire, bound and slung over a horse." OOC I thought I was good with History, but that was in a previous character draft. Still I'll try Intelligence for relations between Aurellia. Wars or alliances, recent bad blood, etc. And just to be clear, it's Alfrid's own fault that he's even present for this. Intelligence
  3. Apologies for missing this! I thought the thread was dead. Sent an invite to all respondents. I think we have enough interested people now so I'll close this thread.
  4. "All right, Chief", Arrdzu replies with a nod,"see ya tomorrow at shift start. You too, Paddy." As the conversation is finished, Arrdzu returns to his own room, ready to turn in. Making sure his alarm is set an hour before shift start, he changes out of his suit and climbs into his bunk, curling up and pulling the blanket over himself. Tomorrow will be buisy. Again.
  5. Alfrid is from one of the states within the Empire. I thought we in there already, possibly even a few miles from the capital.
  6. Orin chuckles in response to Sister Arden, though his cheeks color just a touch. "I tried to hang a name on him when he was still a cub, Sister Arden. He didn't want to be a Stripe or Digger. Didn't seem partial to Sam or Matt. I don't know if he found my efforts undignified, or if those who reared him called him Badger so much it stuck, but it's the only thing he's ever wanted to respond to." While the badger might be too dignified to respond to human attempts at naming, one thing he does appreciate is darkness, because darkness means bugs and bugs are treats. As the party travels the animal happily snarfles insects he finds, crunching away. "As for swords," Orin gives a bit of a self-deprecating shrug, "I'd be happy to try. Hopefully, I won't make too much a fool of myself. I've always been more comfortable with my scythe here. It fits these clumsy farmboy hands." %5BCenter%5D%5BSpoiler%3DStatblock%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2893768%5D%5BB%5D%5BSIZE%3D%2B1%5DOrin%20Dalmar%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20Chaotic%20Good%20Human%20(Dragonblooded)%20Totemist%20%7C%20Marshal%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%200%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030'%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%206%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%203%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5DMasterwork%2C%20Trip%20Scythe%20(-)%20%5B%2FB%5D%20%2B4%20(2d4%2B1%2C%20x4)%0A%5BB%5DMithral%20Chain%20Shirt%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2012%2C%20Dex%2010%2C%20Con%2016%2C%20Int%2012%2C%20Wis%2010%2C%20Cha%2016%0A%5BB%5DCondition%5B%2FB%5D%20None%0A%2B1%20to%20Save%20vs%20Paralysis%20and%20Sleep%20effects%0A%2B4%20to%20Save%20vs%20Magical%20Beast%20supernatural%20abilities%0A%2B4%20to%20Wild%20Empathy%20checks%20to%20influence%20Magical%20Beasts%20of%20the%20same%20kind%20as%20soulmeld%20bound%20to%20Totem%20chakra%0A%2B2%20Disguise%20bonus%20when%20being%20observed%20and%20trying%20to%20act%20in%20character%20(Bluff%20synergy)%0A%2B2%20to%20Wild%20Empathy%20checks%20(Handle%20Animal%20Synergy)%5B%2FSpoiler%5D%5BSpoiler%3DActive%20Effects%5DAuras%0A%5Bb%5DMotivate%20Charisma%5B%2Fb%5D%0A%2B3%20to%20Charisma-based%20checks%2C%2060'%20radius%0A%5Bb%5DMotivate%20Attack%5B%2Fb%5D%0A%2B1%20to%20melee%20attack%20rolls%2C%2060'%20radius%0A%5Bb%5DToughness%5B%2Fb%5D%0ADR%201%2Fmagic%2C%2030'%20radius%0A%0ASoulbinds%0A%5Bb%5DBlink%20Shirt%5B%2Fb%5D%0ALocation%3A%20Heart%3B%20Bind%3A%20Totem%3B%20Essentia%3A%200%0A%5B%2FSpoiler%5D%5B%2FCenter%5D Statblock Male Chaotic Good Human (Dragonblooded) Totemist | Marshal, Level 3, Init 0, HP 34/34, Speed 30' AC 14, Touch 10, Flat-footed 14, Fort 6, Ref 3, Will 3, Base Attack Bonus 2 Masterwork, Trip Scythe (-) +4 (2d4+1, x4) Mithral Chain Shirt (+4 Armor) Abilities Str 12, Dex 10, Con 16, Int 12, Wis 10, Cha 16 Condition None +1 to Save vs Paralysis and Sleep effects +4 to Save vs Magical Beast supernatural abilities +4 to Wild Empathy checks to influence Magical Beasts of the same kind as soulmeld bound to Totem chakra +2 Disguise bonus when being observed and trying to act in character (Bluff synergy) +2 to Wild Empathy checks (Handle Animal Synergy) Active Effects Auras Motivate Charisma +3 to Charisma-based checks, 60' radius Motivate Attack +1 to melee attack rolls, 60' radius Toughness DR 1/magic, 30' radius Soulbinds Blink Shirt Location: Heart; Bind: Totem; Essentia: 0
  7. Also, something to note for combat, due to my Phalanx Fighter (and solo tactics), I will get a significant sacred bonus in combat if there is someone on either side of me, and behind. Don't think diagonals count as adjacent.
  8. Sorry it was a short post and it took so long, but the deal has been offered to Jasmine Hart,
  9. The Ticket Booth Nikolas was silent for the most part as the party spoke amongst themselves. He stared intently at Jasmine Hart after she asked about alternative payment. When he has a chance and the rest of the party quieted down, he speaks while stroking his chin, "Let's see....For a ticket, I would say that in exchange you have to..." After a moment of silence and hemming and hawing, he finally makes a decision, "In exchange, you cannot talk about your favorite subject during the Witchlight Carnival," He then asks Jasmine Hart with a simple smile, "Howssat? Do we gotta deal?"
  10. Ok. I just started. Obviously, I chose Agility as the Key Attribute and Mobility as the main skill of the chosen Archetype. Nomad kinda sounded appropriate. Before I chose talents I wanted to ask if could I choose some others from SRD or just those that are in existing archetypes. For example, Flyweight seemed like something my character would head. Also about the gear, firearms don't seem like his thing so I wondered if could I take 6 things from other archetypes give for your approval and then roll?
  11. Mark of Hospitality Halfling Bard (Creation) 5 AC: 15 (studded leather) | HP: 40/40 | Initiative: +4 | Passive Perception: 14 Spell Slots: Extra 1-1-1Purify Food and Water Unseen Servant Feather Fall 1st 4/4, 2nd 3/3, 3rd 2/2 | Spell Attack: +6 (+7 Drum) | Spell DC: 14 (15 Drum) Bardic Inspiration: 3/3 | Performance of Creation: 1/1 free | Inspiration: 1/1 Excuse you, Polly likes crackers. (text, text, text) OOC ...
  12. "Be leery; while this could be any of a number of swords that Shraevyn enchanted, if this is supposed to be the sword of the dales then forget not that Lhaeo said that Randel Morn had already found the mythical blade. Would it have been neatly reset for our convenience in the ensuing week?"
  13. Waterdeep, 20th of Ches After signing the ledger, you proceed down the alley. You are about to pick a direction when Jin notices something odd in the mural. He sees depictions of all of you being mutilated by various kinds of grisly traps. OOC Are you going to keep going right? Also, I will give you this piece of advice now: your passive perception is not high enough to uncover most things in this dungeon. If you are looking for something, it's best to add a roll for it.
  14. Serj's life journey is a testament to his versatility and resilience in the face of adversity. Through hardship and trauma, he has proven his mettle, refusing to be a victim and instead embracing the value of freedom and the preciousness of life. Serj's experiences have steeled his mind, instilling in him a determination not to succumb to the chaos and darkness of the world around him. He knows that while the world may devolve into turmoil, he will remain steadfast in his true self, drawing strength from his selflessness and ability to forgive. As a social influencer, Serj recognizes the perpetual nature of learning and the power of communication in leadership. He leads by example, learning from others' failures and adopting their wisdom to better navigate the challenges of survival. Serj's collection of oddities reflects his strategic mindset as a good leader, foresight, gathering items that can prove useful for the survival and well-being of his community. 1. Walkie Talkies: These devices facilitate reliable communication within the group, allowing Serj to coordinate movements, relay important information, and respond swiftly to emergencies, enhancing overall situational awareness and coordination. 2. Flying Drone with Night Vision: The drone provides aerial reconnaissance capabilities, scouting ahead for potential threats or resources, and offering a bird's-eye view of the surrounding area, helping Serj identify safe paths, locate food and water sources, and keep tabs on the movements of zombies or hostile survivors. 3. Harpoon with Rope: The harpoon can be used for hunting and fishing, providing a sustainable source of food for the community. Additionally, the attached rope can serve multiple purposes, such as securing supplies, creating makeshift traps, or aiding in rescue operations. 4. Ghillie Suit: The ghillie suit offers camouflage in natural environments, allowing Serj or designated scouts to blend seamlessly into their surroundings during reconnaissance missions or stealth operations, minimizing the risk of detection by zombies or hostile groups. 5. Dog: A well-trained dog can serve as a loyal companion and valuable asset in the post-apocalyptic world. Dogs have keen senses, making them effective watchdogs, scouts, and even hunters, providing additional security and companionship for the community. 6. Shillelagh (Walking Stick): While seemingly mundane, the shillelagh can be a versatile tool for self-defense, providing Serj with a lightweight and discreet means of warding off attackers or zombies at close range. Additionally, it can assist in traversing rough terrain or fending off wild animals during outdoor excursions. Overall, each of these items contributes to Serj's ability to lead his followers effectively, ensuring their survival and resilience in the face of the myriad challenges of the post-apocalyptic world. In addressing his 10+ million followers, Serj maintains humility and authenticity, acknowledging his career as a model involves baring his body while embracing his physique and sexuality without shame. Rather than assuming a traditional leadership role, he sees himself as someone who openly shares his life experiences, admitting his own vulnerabilities and lack of omniscience. Serj expresses gratitude for his followers' support and encourages self-confidence and body positivity, fostering a community where everyone's voice is valued. Additionally, he emphasizes the importance of learning the hard lesson that sometimes, despite hardships, "it's not your fault," promoting self-compassion and understanding amidst life's challenges. As living proof of the cyclical nature of history, Serj embodies the quote: “Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times,” demonstrating the transformative power of resilience and leadership in shaping the course of history.
  15. This makes sense. Maybe just sell that rusty junk now?
  16. I was assuming that there isn't much housing to go around so there would probably be some close quarters right now. Besides, If Garvin and Kai share a space, the villagers will see that I don't find him to be a threat. That might help them relax a bit.
  17. , Dryad Street Samurai Bod 3 Agi 7(9) Rea 4(6) Str 4 Wil 3 Log 2 Int 4 Cha 5 Edg 1 Limits, Mental 4 Physical 6 Social 7 Damage, Physical 0/10 Stun 0/10 Initiative 10+3d6 Kamikaze+Narco: Bod +2, Agi +2, Str +3, Wil +2, Physical Limit +2, High Pain Threshold 3, +2d6 initiative dice In the sanctity of her own mind, separate even from the mindlink, the dryad facepalms. You know, I expected the Carib League to be unsubtle. I wasn't expecting ... this. Outwardly, her face remains calm, even as she puts in an order for both her and Pup to be delivered to the table with the Johnson. Llorona sends a feeling of affirmation down the link to Pup. I don't think that'll be necessary, docinho. But yes, this is the one we're waiting for. If you have anything to say, let me know, and I'll relay it for you as best I can. The dryad figured she could act as a safety net for the little one, at least for now. Once the crew was all seated, she looked at the man who could only be Mr. Johnson, expectant.
  18. Today
  19. Jayne replies to Arrdzu's and Paddy's comments. "That's pretty much what I thought." She pauses a moment more before adding, "I'm heading for bunk. I'll see you guys tomorrow." She takes her drink and heads off down the hall. Reaching her room, she keys the unlock code and enters. setting her drink on the desk, she sits down to relax a few moments before moving in to other things
  20. Excellent. I still need to know whether Blueblood is going to look for a broker? =)
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