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Delia2531

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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


The dragonforged construct allows the two females to examine the situation before he advances to the door. Not caring much for traps, he moves the door open and prepares for any dangers beyond.
 

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating , +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

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88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 30/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


Standing a few feet behind Faith as she goes to work on the door; Valen places her shield on the ground for a brief moment. Requiring a free hand to imbue her weapon with magic she immediately went to work on the incantation; once finished she bent over again to pick up her shield and then promptly followed behind Rhigoxus.

 

ActionValen casts Magic Weapon on her Flail.
This is her 1st level domain spell.

+1 Attack/Damage for 3 minutes.

 

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Entering Tresedar Manor Ruins

Rhigoxus opens the door and steps through. The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels.


Map below, you are entering from the door in the Eastern wall (oriented with North Up, this may not tie in with the outside geography of having walked Easy to get here).

Tresendar Manor Cellar

Ceiling is 10' high throughout, floors are paved/cobbled and the wales are dressed stone/brick. Doors are made of wood with iron hinges etc, you can see that the door on the West wall has a key hole for an internal lock.

Squares on the image are 5', let's refer to them left to right as A-H and top to bottom as 1-6; so Rhigoxus, as first through the door, is in Square H3. I will add icons later.

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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Stepping in behind Rhigoxus (H4) Faith scans the room for movement, not seeing any she cautiously moves further into the room. Pointing at the door (G2) she slides over to it and repeats the process of listening and checking the door.

 

Name
Search
15
1d20-1 16
Listen
9
1d20+1 8
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88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 30/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


Valen had stepped into the room not more than a moment later than Rhigoxus, her weapon shining with divine magic. She peered into the room with disinterest; making note of the ceiling's height, and cistern across the room. She takes a five foot step (H2) to allow for Faith to enter the building and then makes an effort to remain silent while she checks for signs of life.

 

Effect

 

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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


Noting that door as well, Rhigoxus heads over to the door to open and see what lies behind that door. Assuming it may simply be some kind of entry closet, or a quick stash for the bandits.
Without a hint of caution, Rhigoxus pushes/pulls the door open.

Location: G2

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

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The Passageway

Faith hears nothing beyond the door and allows Rhigoxus to open it. It moves quietly on its hinges. Beyond the door, a quick glimpse around the immediate corner reveals thick dust covering the flagstones of this somber hallway. The walls are decorated with faux columns every ten feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a mournful angel graces the doors.

The Hallway

again, A-H across, 1-2 up/down; if you are staying in the initial room then the original references also apply.

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88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 30/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


Observing Rhigoxus, Valen smirked silently as she descend the staircase toward her allies. She found herself enjoying this little trip away from the tavern, particularly the silence of the moment at hand. Her metallic armour clinked as she made headway toward the door; allowing Faith to pass ahead of her she stood at the entryway to guard the rear.

 

Effect

 

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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


Taking a moment to examine the thick dust on the flagstones, if there are no foot prints found, he relays that to the group. Seeing if there isn't there's currently no reason to continue down this passage.

Location: G2

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

Name
Search
8
1d20 8
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Yasei

Nodding slightly towards the Redhead that had just joined their group, Yasei briefly introduced herself before falling within herself. It was still new working with such a tribe and it was slightly more taxing than she had realized. Eventually they had found a lead and made their way to the manor. Peering inside as Rhigoxus moved quickly opening doors and searching for the bandits through some of the passageways. Following behind while keeping an ear out for their rear, "Hmm.. No footprints. But these doors open fairly quietly for such an abandoned place. Does it not seem strange? If there are no prints on the ground, what about the sides or top?" Sniffing at the air, Yasei attempts to discover anything else besides the smell of dust and stale air.

 

Name
Scent / Survival
15
1d20+6 9
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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith now heads over to the other door and repeats her actions.

 

Name
Listen
18
1d20-1 19
Search
6
1d20+1 5
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The Western Door

Faith presses her ear to the door and, listening intently, can hear the sound of subdued conversation beyond.

 

The Northern Door

Rhigoxus sees no evidence of any recent, or even non-recent, passage along this corridor; the dust on the floor is undisturbed and quite thick.

Edited by Delia2531 (see edit history)
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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith silently points at the door and motions the others to prepare for a fight, she steps back from the door and motions her familiar albino raven Pale to hide. Once ready the fallen angel walks back to the door and opens it, walking into the room and up to the nearest enemy then attacks "hello boys, wanna play?

 

Edited by paladinred (see edit history)
Name
Initiative
8
1d20+1 7
Attacks Claws x2
7
1d20+4 3
2nd
18
1d20+4 14
Damage
9
1d6+6 3
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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


As he scans the passage that seems to have been unused for some time, he turns to head towards the other door that is on the western wall where Faith inspected. "Signs of passage in the north entry does not show signs of disturbance by humanoids." he says, "It is possible I failed to detect passage as well."

As Faith opens the door and moves in, Rhigoxus bull rushes the second opponent into the wall.

Location: Next to Faith same enemy if space permits.

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

Edited by Steel Warrior (see edit history)
Name
Initiative
7
1d20-4 11
Dungeon Crasher Bull Rush
29; 33
1d20+13;4d6+16 [16]; [16,5,6,4,2]
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Yasei

Moving with the group away from the first door, Yasei follows behind Faith and Rhigoxus as Faith opens a door which she had heard a few voices behind. It seems this was mostly an attack first and ask questions later, Yasei gets herself ready for a fight.

[URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
Yasei Shizen
Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30
AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3
Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2)
Bite +8 (1d6+5, x2)
Unarmed strike +9 (1d4+5, x2)
Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural)
Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10
Condition Shifting 1/day 4+CON, Rage 1/day 3+CON

Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will

 

Edited by Dnd4life (see edit history)
Name
Initiative Roll
24
1d20+5 19
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