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Escort to Phandelin


Delia2531

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88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 26/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


With the bandits defeated and her companions in heated discussion of what to do next; Valen takes a moment to spot anything of value in the room. Although the barracks appeared untidy she expect at least one of them to maintain some semblance of belongings within the tight quarters. While tilting her head in observation of the stonework, beddings, and nearby crates, she chimes in on the current conversation.

"I think it would be to our benefit if we tried to keep our voices down. I agree with Yasei, there are likely more if they cried for assistance"

 

Effect

 

Name
Search check for anything of value
8
1d20+6 2
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Treasure beyond your wildest dreams?

Valen takes a cursory look around the room and prods the bodies of the fallen. Their coin purses contain a handful of coins each, when scratched together it comes to the grand total of 12 gold pieces.

 

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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


Rhigoxus simply continues to stand guard of the storage room waiting for any possible thugs to show up. He remains silent as Valen suggested, as he had nothing to speak either way.
 

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

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As quiet as a tomb?

The party wait with bated breath, but a minute passes and there are no signs of reinforcements arriving. The party cautiously return to the first chamber to give themselves a bit more space.


IMG_7558.jpeg.16d6ec699751cb4fa0469cfff2e9f171.jpeg

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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith waited for the others before slowly and carefully she moved into the next room, her form was that of her inner beast. A barbarian raged, she melted all her anger, corruption and of course, her inner evil. Getting to some double doors she stood and listened, looking for a trap.

 

Edited by paladinred (see edit history)
Name
Search
8
1d20+2 6
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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


Rhigoxus takes up a new position near the entrance and the northern passage in case any of his companions come into contact with other bandits. Still trying to remain silent, with the exception of his metallic dragonforged body.

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

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88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 26/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


Now standing in the primary chamber Valen continues to monitor their surroundings. It seemed she was not the only one on edge; her other companions also taking up positions in the room. After several moments she quietly whispers to the others;

"Perhaps they were bluffing?"

 

Effect

 

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The Corridor;

Faith returns to the corridor and makes her way towards the double doors at the far end. About half-way along she feels a flagstone move strangle underfoot and suddenly a section of the entire floor falls away reveals a pit beneath.

OOC: @paladinred - Faith needs to make a DC15 Reflex save to grab the edge of the pit or take Falling Damage Climbing out of the pit is a DC15 climb check, but you can climb up the far side.

The pit is ten feet from the doors, and ten feet across. It leaves a small ledge on either side that can be used to cross the gap with a DC15 Balance check.

A failed balance check is 2d6 damage (you can roll for yourselves the same time you make the ability check; a failed climb check when getting out is a further 1d6 damage and puts you back at the bottom of the pit.

As it's a 10' gap you'll need a DC12 Jump check (feel free to take a running start) to get across safely; failing gives you a DC15 Reflex save to catch the side or take 2d6 falling damage.

There is space for 4 medium creatures on the far side of the pit by the doors.

Name
Falling Damage
3
2d6 1,2
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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith cursed in Abyssal as she attempted to disarm the trap before it dumped her in a pit.

 

OoC - Decay Device: The Angel of Decay counts as trained in Disable Device and Open Lock, and gains a Racial bonus on such checks equal to its Angel of Decay level+ Cha mod. If you trigger a trap, the Angel of Decay can attempt a Disable Device it as an Immediate action, and can even try to Disarm magic traps as if you had the trapfinding class feature.

 

Edited by paladinred (see edit history)
Name
Disable Device
21
1d20+8 13
Reflex if needed
7
1d20+6 1
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Agent of Entropy

As the flagstone beneath her feet starts to move Faith's aura of decay accelerates the deterioration and the entire pit covering crashes downwards in a cloud of dust, stone fragments and rotten timbers. She lifts her foot from where it had alighted on the first flag and looks at the hole in the floor.

 

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image.jpeg.073bebf457b4d7698f415e6c0af0dc14.jpeg

Yasei

"Seems like there weren't any others... or they've held up somewhere else. Best to stay ready for any possible attacks." Following behind the group Yasei keeps a lookout to the rear while they move forward towards a pair of double doors. It seems all is not well as Faith nearly triggers a trap though quickly disables it with some form of magic. Looking down now at the large hole they needed to cross, "Well.. Good thing you avoided that. Would have been a minor tumble down. Do we all think we can make the jump or should we climb down and try to climb up the other side?"

 

 

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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


At the sound of the trap giving way, Rhigoxus advances to the location Faith and any others moved to. He observes the situation then returns to the courtyard area to continue guard from any other directions.

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith spider climbed around the pit using the wall, she then looked at the rest of the party and said "I will help you over if I can, if you climb down I will help you up this side" the undead former angel said.

 

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  • 2 weeks later...

88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 26/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


Surprised by the sudden trap, Valen moves closer to her companions. She peers mindfully at the gap that barred their path and then raises her gaze to the other side. Briefly assessing the jump, she takes a few steps back and then makes a running attempt.

Unable to make the jump, Valen grabs hold of the ledge ahead of her and attempts to climb up. It was fortunate that Faith had already positioned herself to assist or she might have fallen.

Embarrassed, she stands up on the other side of the hole and clears her throat. Uttering a subtle "Thanks" prior to taking a few steps away to make space for others.

 

Effect

 

Edited by IWantBapo (see edit history)
Name
Jump Check
5
1d20+3 2
Reflex Save
19
1d20+5 14
Climb Check
7
1d20-2 9
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image.jpeg.073bebf457b4d7698f415e6c0af0dc14.jpeg

Yasei

Seeing as the group was well on the way to make their way over the sudden pit before them, Yasei looked at the sides to see how difficult it may be to climb down.. Smooth and with little grips. Grunting a bit at the overall annoyance of such a thing appearing before her path. Not the first to move, Yasei watches as Valen moves to jump and coming up just short of the distance require, although they were able to remove nicely with the assistance of faith. Standing at the edge, Yasei 'Hmmphs' before doing a standing leap across the gap. Looking over her shoulder at Rhigoxus, "Are you needing any assistance? I believe that anyone ahead still may be fully prepared now for our arrival. I suggest we be ready to fight at a moments notice."

 

 

Name
Jump Check
19
1d20+13 6
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