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Delia2531

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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


Standing guard in the courtyard proves uneventful and once his companions pass the pit, he will move in an unnatural motion, gaining momentum enough to jump across. With a strange grace, he clears the pit, the ground cracking below his weight upon a perfect landing. The dragonforged then stands stoically and turns to look down into the pit, before turning his gaze back towards the passage the group is about to explore.

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2832769%5D%5BB%5D%5BSIZE%3D%2B1%5DRhigoxus%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%20Male%20Lawful%20Neutral%20Dragonforged%20Charger%20Fighter%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%20-4%2C%20%5BB%5DHP%5B%2FB%5D%2047%2F47%2C%20%5BB%5DDR%5B%2FB%5D%20DR%202%2F%20Adamantine%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%20%5BB%5DAC%5B%2FB%5D%2023%2C%20%5BB%5DTouch%5B%2FB%5D%208%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2023%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%201%2C%20%5BB%5DWill%5B%2FB%5D%201%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%20%2B3%20%5BB%5D%20Longsword%20%5B%2FB%5D%20%2B11%20(1d8%2B8%2C%2019-20%2Fx2)%20%5BB%5D%20Greatsword%20%5B%2FB%5D%20%2B11%20(2d6%2B12%2C%2019-20%2Fx2)%20%5BB%5D%20Bite%2FSlam%20%5B%2FB%5D%20%2B7%2F%2B7%20(1d6%2B8%2C%20x2)%20%5BB%5D%2B1%20Enchant%20Adamantine%20Plating%5B%2FB%5D%2C%20%5BB%5D%20%2B1%20Buckler%5B%2FB%5D%20(%2B9%20Armor%2C%20%2B2%20Shield%2C%20%2B4%20Natural%2C%20-2%20Misc)%20%5BB%5DAbilities%5B%2FB%5D%20Str%2026%2C%20Dex%2010%2C%20Con%2018%2C%20Int%2010%2C%20Wis%2010%2C%20Cha%208%20%5BB%5DCondition%5B%2FB%5D%20None%20Skills%3A%20Climb%207%2C%20Jump%201%2C%20Hide%20-1%2C%20Intimidate%2011%2C%20Move%20Silently%20-1%2C%20Spot%206%2C%20Swim%20-4%20Languages%3A%20Common%2C%20Draconic%20Traits%3A%20Aggressive%20%5BClick%20and%20drag%20to%20move%5D%20%2C%20Quick%20Flaws%3A%20Unreactive%20%5BClick%20and%20drag%20to%20move%5D%20%2C%20Vulnerable%20Feats%3A%201st%3A%20Multiattack%2C%20Power%20Attack%2C%20Cleave%203rd%3A%20Intimidating%20Prowess%20%5BClick%20and%20drag%20to%20move%5D%20Fighter%20Class%20Abilities%3A%201st%3A%20Imp%20Unarmed%20Strike%2C%20Endurance%2C%20Shake%20it%20Off%20%5BClick%20and%20drag%20to%20move%5D%202nd%3A%20Dungeon%20Crasher%20%5BClick%20and%20drag%20to%20move%5D%20Dragonforged%20Abilities%3A%20Breath%20Weapon%203d8%201%2Fday%2C%20Bite%201d6%2C%20Claws%201d4%2C%20Slam%201d6%2C%20Powerful%20Charge%20(Ex)%201d8%20%5Bspoiler%3DInventory%5D%2B1%20Enchant%20Adamantine%20Plating%20(1%2C000%20Gp)%20%2B1%20Buckler%20(1%2C155%20Gp)%20Players%20Handbook%20Longsword%20(15%20Gp)%20Players%20Handbook%20Greatsword%20(50%20GP)%20Players%20Handbook%20Healing%20Belt%20(Auto-Repair%20Belt)%20(750GP)%20Magic%20Item%20Compendium%20Pg%20110%20Backpack%20(2GP)%20Players%20Handbook%20Flint%20%26%20Steel%20(1GP)%20Players%20Handbook%20Belt%20Pouch%20(1GP)%20Players%20Handbook%20Trail%20Rations%20x12%20(6GP)%20Players%20Handbook%20Hemp%20Rope%2050%20Ft%20(1GP)%20Players%20Handbook%20Grappling%20Hook%20(1GP)%20Players%20Handbook%20Waterskin%20(1GP)%20Players%20Handbook%20Whetstone%20(2CP)%20Players%20Handbook%5B%2Fspoiler%5D
Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

Edited by Steel Warrior (see edit history)
Name
Jump
29
1d20+9 20
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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith gave those who needed it a helping hand, once they were all across she checked the doors for traps after having a listen for the possibility of movement or talking.

 

Name
Listen
7
1d20-1 8
Search
22
1d20+2 20
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Just a door

With the party all safely across the recently added hole in the floor, Faith listens at the door and hears nothing beyond; she gives the doors, their frames, and the threshold a thorough search and finds no further evidence of traps. Opening the door gently reveals a room on the far side.

IMG_7558.jpeg.7e8cf3f22c0ff6f2e75f36970e680bc0.jpeg
 

Tresendar Crypts

Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.

OOC: Party is entering from the double doors in the bottom right; let's say the doors are open and everyone is right outside. Squares are A1 in bottom left and D6 in top right. We aren't in initiative so no need for tactical movement or turn order buts let's keep it to going to one place and doing one thing at a time each please.

Party is up!

 

@paladinred @Steel Warrior @Dnd4life @IWantBapo

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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


As the protector, Rhigoxus steps into the room, prepared to strike down anything that might decide to rise or appear in the room. With sword in hand, the dragonforged takes the point of the blade and knocks over one of the skeleton in rusted mail.

OOC: Left sarcophagi

Statblock

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Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith moved into the room after Rhigoxus, she looked over the skeletons and was prepared for them to animate. There were more doors in here so long as there was no fighting to be done Faith would ask "so, which way now"?

 

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88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 26/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


Stepping into the room filled with sarcophagi Valen found their unusual positions quite peculiar. She examines them from afar, standing ten feet away to avoid any potential strike; aware that skeletons do not simply pose themselves.

Still armed with her flail and shield if there does not appear to be a threat in the room after examining the skeletons she will walk toward the opposite door (B6) standing at the ready to press forward into the unexplored corridors.

If the skeletons appear magical in nature Valen will swing her weapon at the nearest intact skeletal body to strike preemptively.

 

Effect

 

Name
Knowledge Religion
13
1d20+7 6
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image.jpeg.073bebf457b4d7698f415e6c0af0dc14.jpeg

Yasei

Walking into the room and smelling nothing but dust and stale air in the room, Yasei makes her way further in. Glancing as Rhigoxus moves to knock over one of the skeletons Yasei continues towards the door that Valen didn't go towards (D6). "It appears we have two options ahead of us.. A door to the north and one to the east. Unless there's something in this strange containers.. Are they used for the dead? It seems wasteful not to return ones body to the earth but I suppose there's much in this world I will find strange." Looking down at the ground, Yasei attempts to see if there's any disturbance to the dust aside the markings created by her or her companions.

 

Statblock

[URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
Yasei Shizen
Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30
AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3
Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2)
Bite +8 (1d6+5, x2)
Unarmed strike +9 (1d4+5, x2)
Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural)
Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10
Condition Shifting 1/day 4+CON, Rage 1/day 3+CON

Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will

 

 

Edited by Dnd4life (see edit history)
Name
Search Roll
16
1d20+2 14
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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


Standing there silently after watching the skull of the humanoid tilt to one side with the poke of his longsword, his head then arches towards Yasei. "It would be logical to store stolen goods in such a place, if the thieves wanted to store the more valuable assets elsewhere." says Rhigoxus. "For a domicile, I find it strange to see caskets for the lifeless in such a place."

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2832769%5D%5BB%5D%5BSIZE%3D%2B1%5DRhigoxus%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%20Male%20Lawful%20Neutral%20Dragonforged%20Charger%20Fighter%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%20-4%2C%20%5BB%5DHP%5B%2FB%5D%2047%2F47%2C%20%5BB%5DDR%5B%2FB%5D%20DR%202%2F%20Adamantine%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%20%5BB%5DAC%5B%2FB%5D%2023%2C%20%5BB%5DTouch%5B%2FB%5D%208%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2023%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%201%2C%20%5BB%5DWill%5B%2FB%5D%201%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%20%2B3%20%5BB%5D%20Longsword%20%5B%2FB%5D%20%2B11%20(1d8%2B8%2C%2019-20%2Fx2)%20%5BB%5D%20Greatsword%20%5B%2FB%5D%20%2B11%20(2d6%2B12%2C%2019-20%2Fx2)%20%5BB%5D%20Bite%2FSlam%20%5B%2FB%5D%20%2B7%2F%2B7%20(1d6%2B8%2C%20x2)%20%5BB%5D%2B1%20Enchant%20Adamantine%20Plating%5B%2FB%5D%2C%20%5BB%5D%20%2B1%20Buckler%5B%2FB%5D%20(%2B9%20Armor%2C%20%2B2%20Shield%2C%20%2B4%20Natural%2C%20-2%20Misc)%20%5BB%5DAbilities%5B%2FB%5D%20Str%2026%2C%20Dex%2010%2C%20Con%2018%2C%20Int%2010%2C%20Wis%2010%2C%20Cha%208%20%5BB%5DCondition%5B%2FB%5D%20None%20Skills%3A%20Climb%207%2C%20Jump%201%2C%20Hide%20-1%2C%20Intimidate%2011%2C%20Move%20Silently%20-1%2C%20Spot%206%2C%20Swim%20-4%20Languages%3A%20Common%2C%20Draconic%20Traits%3A%20Aggressive%20%5BClick%20and%20drag%20to%20move%5D%20%2C%20Quick%20Flaws%3A%20Unreactive%20%5BClick%20and%20drag%20to%20move%5D%20%2C%20Vulnerable%20Feats%3A%201st%3A%20Multiattack%2C%20Power%20Attack%2C%20Cleave%203rd%3A%20Intimidating%20Prowess%20%5BClick%20and%20drag%20to%20move%5D%20Fighter%20Class%20Abilities%3A%201st%3A%20Imp%20Unarmed%20Strike%2C%20Endurance%2C%20Shake%20it%20Off%20%5BClick%20and%20drag%20to%20move%5D%202nd%3A%20Dungeon%20Crasher%20%5BClick%20and%20drag%20to%20move%5D%20Dragonforged%20Abilities%3A%20Breath%20Weapon%203d8%201%2Fday%2C%20Bite%201d6%2C%20Claws%201d4%2C%20Slam%201d6%2C%20Powerful%20Charge%20(Ex)%201d8%20%5Bspoiler%3DInventory%5D%2B1%20Enchant%20Adamantine%20Plating%20(1%2C000%20Gp)%20%2B1%20Buckler%20(1%2C155%20Gp)%20Players%20Handbook%20Longsword%20(15%20Gp)%20Players%20Handbook%20Greatsword%20(50%20GP)%20Players%20Handbook%20Healing%20Belt%20(Auto-Repair%20Belt)%20(750GP)%20Magic%20Item%20Compendium%20Pg%20110%20Backpack%20(2GP)%20Players%20Handbook%20Flint%20%26%20Steel%20(1GP)%20Players%20Handbook%20Belt%20Pouch%20(1GP)%20Players%20Handbook%20Trail%20Rations%20x12%20(6GP)%20Players%20Handbook%20Hemp%20Rope%2050%20Ft%20(1GP)%20Players%20Handbook%20Grappling%20Hook%20(1GP)%20Players%20Handbook%20Waterskin%20(1GP)%20Players%20Handbook%20Whetstone%20(2CP)%20Players%20Handbook%5B%2Fspoiler%5D
Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook

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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith gave a wry smile "why don't we open one up and see what is inside" and with that, she swept off one of the skellybobs and opened the casket to see what was inside.

 

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Tresendar Crypts

Rhigoxus strides in and knocks one of the skeletons over with his sword; it slumps sideways clattering to the stone floor. Faith also pushes one aside and opens the lid of the sarcophagus, the statue atop which appears to be of a female warrior in armour and holding her sword.

Inside the tomb are some fragments of bone, some scraps of clothing, and a lot of dust.

 

Standing closer to the door to maintain her distance Vàlen sees little extra of interest.
 

Striding past her comrades Yasei heads for the door in the North East corner. As she steps towards it the skeletons stir and begin to stand.


IMG_7813.jpeg.94914b760b6eae37f4182c8609d90ee2.jpeg

OOC: roll initiative! The two skeletons that you knocked over will miss the first round getting back to their feet (purple and grey borders)

If you beat the skeleton's initiative, feel free to act.

 

Skeleton Intiatives

 

@paladinred @Steel Warrior @Dnd4life @IWantBapo

Name
Skeleton Intiatives
5
1d20+2 3
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Rhigoxus

i345v2ytv2w61.jpg.d3b70c430c14b361856da7697b0210f7.jpgRhigoxus  HP: 47/47 Saves: Fort 7, Ref 1, Will 1  AC: 23, 8 (touch), 23(flat-footed) Breath DC: 15 6d6 (3'0 Cone, Cold)
Initiative: -4, Speed: 40, Spot: +6, Listen: +2, Hide: -2, MS: -2, Intimidate +11


Rhigoxus not entirely surprised by the movement of the undead, doesn't hesitate and takes action by slashing down upon the nearest one to him.

Skellie D2

Statblock

%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2832769%5D%5BB%5D%5BSIZE%3D%2B1%5DRhigoxus%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%20Male%20Lawful%20Neutral%20Dragonforged%20Charger%20Fighter%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%20-4%2C%20%5BB%5DHP%5B%2FB%5D%2047%2F47%2C%20%5BB%5DDR%5B%2FB%5D%20DR%202%2F%20Adamantine%2C%20%5BB%5DSpeed%5B%2FB%5D%2040%20%5BB%5DAC%5B%2FB%5D%2023%2C%20%5BB%5DTouch%5B%2FB%5D%208%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2023%2C%20%5BB%5DFort%5B%2FB%5D%207%2C%20%5BB%5DRef%5B%2FB%5D%201%2C%20%5BB%5DWill%5B%2FB%5D%201%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%20%2B3%20%5BB%5D%20Longsword%20%5B%2FB%5D%20%2B11%20(1d8%2B8%2C%2019-20%2Fx2)%20%5BB%5D%20Greatsword%20%5B%2FB%5D%20%2B11%20(2d6%2B12%2C%2019-20%2Fx2)%20%5BB%5D%20Bite%2FSlam%20%5B%2FB%5D%20%2B7%2F%2B7%20(1d6%2B8%2C%20x2)%20%5BB%5D%2B1%20Enchant%20Adamantine%20Plating%5B%2FB%5D%2C%20%5BB%5D%20%2B1%20Buckler%5B%2FB%5D%20(%2B9%20Armor%2C%20%2B2%20Shield%2C%20%2B4%20Natural%2C%20-2%20Misc)%20%5BB%5DAbilities%5B%2FB%5D%20Str%2026%2C%20Dex%2010%2C%20Con%2018%2C%20Int%2010%2C%20Wis%2010%2C%20Cha%208%20%5BB%5DCondition%5B%2FB%5D%20None%20Skills%3A%20Climb%207%2C%20Jump%201%2C%20Hide%20-1%2C%20Intimidate%2011%2C%20Move%20Silently%20-1%2C%20Spot%206%2C%20Swim%20-4%20Languages%3A%20Common%2C%20Draconic%20Traits%3A%20Aggressive%20%5BClick%20and%20drag%20to%20move%5D%20%2C%20Quick%20Flaws%3A%20Unreactive%20%5BClick%20and%20drag%20to%20move%5D%20%2C%20Vulnerable%20Feats%3A%201st%3A%20Multiattack%2C%20Power%20Attack%2C%20Cleave%203rd%3A%20Intimidating%20Prowess%20%5BClick%20and%20drag%20to%20move%5D%20Fighter%20Class%20Abilities%3A%201st%3A%20Imp%20Unarmed%20Strike%2C%20Endurance%2C%20Shake%20it%20Off%20%5BClick%20and%20drag%20to%20move%5D%202nd%3A%20Dungeon%20Crasher%20%5BClick%20and%20drag%20to%20move%5D%20Dragonforged%20Abilities%3A%20Breath%20Weapon%203d8%201%2Fday%2C%20Bite%201d6%2C%20Claws%201d4%2C%20Slam%201d6%2C%20Powerful%20Charge%20(Ex)%201d8%20%5Bspoiler%3DInventory%5D%2B1%20Enchant%20Adamantine%20Plating%20(1%2C000%20Gp)%20%2B1%20Buckler%20(1%2C155%20Gp)%20Players%20Handbook%20Longsword%20(15%20Gp)%20Players%20Handbook%20Greatsword%20(50%20GP)%20Players%20Handbook%20Healing%20Belt%20(Auto-Repair%20Belt)%20(750GP)%20Magic%20Item%20Compendium%20Pg%20110%20Backpack%20(2GP)%20Players%20Handbook%20Flint%20%26%20Steel%20(1GP)%20Players%20Handbook%20Belt%20Pouch%20(1GP)%20Players%20Handbook%20Trail%20Rations%20x12%20(6GP)%20Players%20Handbook%20Hemp%20Rope%2050%20Ft%20(1GP)%20Players%20Handbook%20Grappling%20Hook%20(1GP)%20Players%20Handbook%20Waterskin%20(1GP)%20Players%20Handbook%20Whetstone%20(2CP)%20Players%20Handbook%5B%2Fspoiler%5D
Rhigoxus Male Lawful Neutral Dragonforged Charger Fighter, Level 3, Init -4, HP 47/47, DR DR 2/ Adamantine, Speed 40 AC 23, Touch 8, Flat-footed 23, Fort 7, Ref 1, Will 1, Base Attack Bonus +3 Longsword +11 (1d8+8, 19-20/x2) Greatsword +11 (2d6+12, 19-20/x2) Bite/Slam +7/+7 (1d6+8, x2) +1 Enchant Adamantine Plating, +1 Buckler (+9 Armor, +2 Shield, +4 Natural, -2 Misc) Abilities Str 26, Dex 10, Con 18, Int 10, Wis 10, Cha 8 Condition None Skills: Climb 7, Jump 1, Hide -1, Intimidate 11, Move Silently -1, Spot 6, Swim -4 Languages: Common, Draconic Traits: Aggressive [Click and drag to move] , Quick Flaws: Unreactive [Click and drag to move] , Vulnerable Feats: 1st: Multiattack, Power Attack, Cleave 3rd: Intimidating Prowess [Click and drag to move] Fighter Class Abilities: 1st: Imp Unarmed Strike, Endurance, Shake it Off [Click and drag to move] 2nd: Dungeon Crasher [Click and drag to move] Dragonforged Abilities: Breath Weapon 3d8 1/day, Bite 1d6, Claws 1d4, Slam 1d6, Powerful Charge (Ex) 1d8

Inventory

+1 Enchant Adamantine Plating (1,000 Gp) +1 Buckler (1,155 Gp) Players Handbook Longsword (15 Gp) Players Handbook Greatsword (50 GP) Players Handbook Healing Belt (Auto-Repair Belt) (750GP) Magic Item Compendium Pg 110 Backpack (2GP) Players Handbook Flint & Steel (1GP) Players Handbook Belt Pouch (1GP) Players Handbook Trail Rations x12 (6GP) Players Handbook Hemp Rope 50 Ft (1GP) Players Handbook Grappling Hook (1GP) Players Handbook Waterskin (1GP) Players Handbook Whetstone (2CP) Players Handbook


DM Note: I assume you mean B3 (I've updated the map to show numbers)?
Edited by Delia2531 (see edit history)
Name
Initiative
7
1d20-4 11
Attack
29; 10
1d20+11;1d8+8 [18]; [18,2]
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Faith the Fallen

b65ffc2d4e74fb09c6f773665bdc5bcd.jpg.2d864ed9190d83aa34f0e5231ced82c7.jpgFaith  HP: 36/36 Saves: Fort 5, Ref 6, Will 8  AC: 21, 15 (touch), 20 (flat-footed) Initiative: -1, Speed: 30
Concentration: +8, Arcana: +6, Religion: +6, The Planes +6, Spellcraft +6, UMD +8


Faith claps her hands with glee "oh Mr skellbob, you DO want to play".

DM note: based on getting flanking I assume you are attacking Red?

Edited by Delia2531 (see edit history)
Name
Initiative
13
1d20-1 14
Attack with Flanking
12
1d20+6 6
Damage if applicable
11
1d6+6 5
2nd Attack
7
1d20+6 1
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image.jpeg.073bebf457b4d7698f415e6c0af0dc14.jpeg

Yasei

Hearing movement from behind her that did not sound completely like the movement of her allies, Yasei turns to see a few skeletons getting to their feet. Seeing as two others have already gotten into the fight, Yasei moves a little better to position herself by two enemies. Bringing her claws to bear, Yasei digs into the most northern skeleton.

 

5-foot step into C-6
Fuill Attack on Grey Skeleton (Any carry over into Red?)

 

Statblock

[URL=/sheets/?id=2836334][B][SIZE=+1]Yasei Shizen[/SIZE][/B][/URL] Female Neutral Evil Half-Troll Shifter Barbarian, [B]Level[/B] 3, [B]Init[/B] 5, [B]HP[/B] 54/54, [B]Speed[/B] 30 [B]AC[/B] 21, [B]Touch[/B] 13, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 4, [B]Will[/B] -2, [B]Base Attack Bonus[/B] 3 [B]Rend 2d4+7 (If two claws hit) Claw x2 [/B] +8 (1d4+5, x2) [B] Bite [/B] +8 (1d6+5, x2) [B] Unarmed strike [/B] +9 (1d4+5, x2) [B] Mithral Chain Shirt[/B] (+4 Armor, +3 Dex, +4 Natural) [B]Abilities[/B] Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10 [B]Condition[/B] Shifting 1/day 4+CON, Rage 1/day 3+CON Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will
Yasei Shizen
Female Neutral Evil Half-Troll Shifter Barbarian, Level 3, Init 5, HP 54/54, Speed 30
AC 21, Touch 13, Flat-footed 18, Fort 8, Ref 4, Will -2, Base Attack Bonus 3
Rend 2d4+7 (If two claws hit) Claw x2 +8 (1d4+5, x2)
Bite +8 (1d6+5, x2)
Unarmed strike +9 (1d4+5, x2)
Mithral Chain Shirt (+4 Armor, +3 Dex, +4 Natural)
Abilities Str 20, Dex 16, Con 20, Int 14, Wis 10, Cha 10
Condition Shifting 1/day 4+CON, Rage 1/day 3+CON

Uncanny Dodge, Trap Sense +1, Illiterate, Pounce, Fast Healing 5, Scent, Dark Vision 60, Low-Light Vision, +2 on Saves Against Fire Spells/Effects, Purge Invisibility at Will

 

DM Note: The one in B4 is purple. 🙂

Edited by Delia2531 (see edit history)
Name
Claw Attack 1
19; 9
1d20+8;1d4+5 [11]; [11,4]
Claw Attack 2
24; 6
1d20+8;1d4+5 [16]; [16,1]
Bite Attack
4; 10
1d20+3;1d6+5 [1]; [1,5]
Unarmed Strike Attack
19; 6
1d20+4;1d4+5 [15]; [15,1]
Rend? Unsure if applies to skeleton
13
2d4+7 4,2
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88f1df173a5396bca923eba1500c91d4.jpg.39f009e2081faecf1e85a460519bb2ad.jpgValèn Arabelle Leclair Female Lawful Evil Human, Lvl: 3, Init +1, HP 26/30, Spd: 20ft AC: 21, Touch: 11, Flat-Foot: 20

Fort: 6, Ref: 5, Will: 6, BaB: +3, Str 16, Dex 12, Con 14, Int 12, Wis 15, Cha 8 Conditions: None, Spot/Listen: -3


The skeletons begin to animate and to no ones surprise it is again time to fight. Valen begins to twirl her flail with a flick of her wrist, prepping for a strike against the nearest target. Her facial expression turning to that of a focused fighter; looking for opening. (Grey)

 

Effect

 

Edited by IWantBapo (see edit history)
Name
Attack Grey
19; 5
1d20+7;1d8+4 [12]; [12,1]
Initiative
17
1d20+1 16
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