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A Baronet's Daughter and a Sunless Citadel IC


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Malus| AC 16 | Ini: 4 | BAB +3 | Hit Points: 41/42 | Size: Medium | Speed: 40 ft |
Touch: +15| Fort: +5 | Ref: +6 | Will: +5 | FF: +13

 


https://i.pinimg.com/564x/db/fb/75/dbfb75e82420d9c9871e46b39e7fdee2.jpg

Malus for a second stays stunned before raising an eyebrow "Did I just receive more damage by needle than all of them, I'm somehow insulted on a personal level." while still talking his body moves in not particularly elegant fashion as he basically activates his stance and whacks one of the skeletons in the jaw.

OOC: He activated Island Of Blades if Kal attacks the same skelly he gets +2 on attack like he's flanking it, in case Kal goes first Malus will attack the same skelly

 

Tools of the Trade

Unarmed:

 

Unarmed: 1d20+7, 1d8+4, (x2)

Unarmed (Using Shadow Hand): 1d20+8, 1d8+5 (x2)

Actions/OOC

Free:

Swift: Island of Blades

Move:

Standard: Attack

Immediate:

Stances: [X]=Non-Active, [O]= Active

Island of Blades [O]

Stance of Clarity [X]

Maneuvers: [X]=Non-Active, [O]= Active

Clinging Shadow Strike [O]

Burning Blade [O]

Sapphire Nightmare Blade [O]

Mighty Throw [O]

Stone Bones [O]

Sudden Leap [O]

Wolf Fang Strike [O]

Shadow Jaunt [O]

 

OOC:


 

 

 

 

 

Name
Attack with all bonuses
22
1d20+12 10
Damage
12
1d8+4 8
Initiative
7
1d20+4 3
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Posted (edited)
Tower Shell (Area 4) - Skeletal Archers

Skeleton 1 and 2 continue their attacks in the cramped side room.

Skeleton 1 Claw x2 Against Malus

Skeleton 1 Claw x2 Against Malus Damage

Skeleton 2 Claw x2 Against Kal

Skeleton 2 Claw x2 Against Kal Damage

Combat Tracker

Initiative 22: Booth

Initiative 22: Skeleton 2: Attacking Kal; damage taken 0

Initiative 20: Skeleton 1: Attacking Malus; damage taken 19

Initiative 17: Kal

Initiative 16: Skeleton 3: Attacking Kal; damage taken 0

Initiative 7: Malus

To post: Everyone, it will take a turn for Cei and Kethar to get to the fight from the other room.

Since Ensou said he will be absent for a bit, I will go ahead and roll initiative for Booth. Ensou, feel free to take over posting for Booth at any time.

Booth's Initiative

Booth's Character Sheet

Booth will attack the only skeleton he can reach from the door, the one attacking Malus.

Booth's Claw x2

Booth's Claw Damage

Booth's Slam

Slam Damage

 

Edited by DragonFriend (see edit history)
Name
Skeleton 1 Claw x2 Against Malus
14; 4
1d20+2; 1d20+2 [12]; [12,2]
Skeleton 1 Claw x2 Against Malus Damage
2; 4
1d4+1; 1d4+1 [1]; [1,3]
Skeleton 2 Claw x2 Against Kal
6; 13
1d20+2; 1d20+2 [4]; [4,11]
Skeleton 2 Claw x2 Against Kal Damage
5; 2
1d4+1; 1d4+1 [4]; [4,1]
Booth's Initiative
22
1d20+3 19
Booth's Claw x2
24; 15
1d20+10; 1d20+10 [14]; [14,5]
Booth's Claw Damage
4; 1
1d6-1; 1d6-1 [5]; [5,2]
Booth's Slam
6
1d20+5 1
Slam Damage
1
1d4-1 2
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Character Sheet

 

Kaldakaczil (Dragon)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 36/40, Speed 40ft, Swim 40ft, Fly 50ft
AC 17, Touch 11, Flat-footed 16, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Bite  +6 (1d8+3, x2)
Claws +4/+4 (1d6+1, x2)
  Mage Armor (+4 Armor, +1 Dex, +2 Natural))
Abilities Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor

Human Form (Name Gawain)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 36/40, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Greatsword  +5 (2d6+3, x2)
  Mage Armor + Shield (+4 Armor, +1 Dex)
Abilities Str 14, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor, Hat of Disguise for the armor's appearance.

Luca (Raven Familiar)
Male Neutral Animal 1, Level 3, Init +2, HP 21/21, Speed 10ft, Fly 40ft (average)
AC 19, Touch 14, Flat-footed 13, Fort 5, Ref 5, Will 5, Base Attack Bonus 3   
  Claws +7 (1d2-5)
  Mage Armor (+4 Armor, +4 Shield, +2 Dex, +2 Size, +1 Natural Armor)
Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Senses Low-Light Vision
Conditions Mage Armor

"Of course an ancient skeleton that's likely not been disturbed for hundreds of years would reanimate in this field of negative energy," the dragon grumbled after sporting a fresh scratch from one of the two skeletons. Recalling what he knew about the foul undead, the disguised dragon brings his greatsword down upon the skeleton in the middle - taking advantage of the opening Malus' movements created whilst the brave raven page provides "assisting" pecks. Alas, the paladin's swing is interrupted by the narrow corridor and prevents a good strike from landing.

Edited by Amoren (see edit history)
Name
Knowledge: Religion w/ Collector of Stories
20
1d20+5+8 7
Luca Assist Roll w/ flanking.
15
1d20+9 6
Kal Attack (+2 K.D., +2 Assist, +2 Flanking)
12
1d20+11 1
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Kethar Starborn

felipe-bracioli-monk.jpg.801880d3559483d3787f017ce68115c6.jpg

Statblock

[URL=/sheets/?id=2833768][B][SIZE=+1]Kethar Starborn[/SIZE][/B][/URL] Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, [B]Level[/B] 3, [B]Init[/B] 4, [B]HP[/B] 29/29, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 14, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 5, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 2 [B]Weapon Focus MW Naginata [/B] +6 (1d10+2, X3) [B] MW +2 STR Composite shortbow (20 arrows) [/B] +7 (1d6+2, X3) [B] Mithril Chainshirt[/B] (+4 Armor, +4 Dex) [B]Abilities[/B] Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12 [B]Condition[/B] None [B]Languages[/B] Common, Gith, Draconic, Celestial Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Kethar Starborn
Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, Level 3, Init 4, HP 29/29, Speed 30
AC 18, Touch 14, Flat-footed 14, Fort 6, Ref 5, Will 7, Base Attack Bonus 2
Weapon Focus MW Naginata +6 (1d10+2, X3)
MW +2 STR Composite shortbow (20 arrows) +7 (1d6+2, X3)
Mithril Chainshirt (+4 Armor, +4 Dex)
Abilities Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12
Condition None
Languages Common, Gith, Draconic, Celestial

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 2
Balance 4
Bluff 2
Climb 1
Concentration 4
Craft 0
Decipher Script 2
Diplomacy 3
Disable Device 2
Disguise 1
Escape Artist 4
Forgery 2
Gather Information 1
Handle Animal 3
Heal 8
Hide 4
Intimidate 1
Jump 2
Knowledge(Geography) 4
Knowledge(History) 4
Knowledge(Local) 4
Knowledge(Nature) 4
Knowledge  
Listen 6
Move Silently 4
Open Lock 4
Perform 0
Profession(Cook) 2
Ride 4
Search 2
Sense Motive 2
Sleight of Hand 4
Spellcraft 5
Spot 6
Survival 4
Swim 2
Tumble 4
Use Magic Device 1
Use Rope 4
   
   

 

Feats and Abilities 

Feats:

Augment Healing (Complete Divine) [lvl1], Alertness(Players Handbook) [Spirit guide], Githzerai Link(Complete Psionic)[lvl3], Weapon Focus"Naginata"(Players Handbook) [Sohei ability]

Racial Abilities:

+6 DEX, +2 WIS,and -2 INT

Darkvision 60Ft

Naturally Psionic(+2 Bonus Power Points)

Psi-like abilities: 3/day Inertial Armor, Psionic Daze, Catfall,  and Concusion.  Lvl 11 get 1/day Plane shift

Power Resistance 13

LA +2

 

Spirit Shaman Abilities:

Spirit Guide (Fox)

Wild Empathy

Chastise Spirit

Detect Spirits

 

Sohei Abilities:

Ki Frenzy/1 day

Weapon Focus(Naginata)

Spells

Spell Saves per level:

Lvl 0 DC 12

Lvl 1 DC 13

Lvl 2 DC 14

 

Spells Known:

Lvl 0: 3

Lvl 1: 2

Lvl 2: 1

Spells per Day:

Lvl 0: 5

Lvl 1: 5

Lvl 2: 3

 

Spells:

Lvl 0:

Cure Minor Wounds

Detect Poison

Guidance

 

Lvl 1:

Cure Light Wounds

Produce Flame 1d6+3

 

Lvl 2:

Lesser Restoration

Equipment 

Equipment:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Composite Shortbow +2 STR w/20 Arrows(525GP) Players Handbook

MW Naginata (310GP) Players Handbook

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Monks Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 5PP, 6GP, 6SP, and 8CP

 

Kethar hears the sounds of fighting in the other room, and he takes off at a jog towards that room with his naginata at the ready for when he gets into range for the fighting.

Name
Initiative
15
1d20+4 11
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Tower Shell (Area 4) - Skeletal Archers

Kethar joins the fray as the skeletons continue their assault.

Skeleton 1 Claw x2 Against Malus

Skeleton 1 Claw x2 Against Malus Damage

Skeleton 2 Claw x2 Against Kal

Skeleton 2 Claw x2 Against Kal Damage

Combat Tracker

Initiative 22: Booth

Initiative 22: Skeleton 2: Attacking Kal; damage taken 0

Initiative 20: Skeleton 1: Attacking Malus; damage taken 19

Initiative 17: Kal

Initiative 16: Skeleton 3: Attacking Kal; damage taken 0

Initiative 15: Kethar

Initiative 7: Malus

To post: Everyone, Cei two turns.

 

Name
Skeleton 1 Claw x2 Against Malus
19; 13
1d20+2; 1d20+2 [17]; [17,11]
Skeleton 1 Claw x2 Against Malus Damage
2; 2
1d4+1; 1d4+1 [1]; [1,1]
Skeleton 2 Claw x2 Against Kal
12; 5
1d20+2; 1d20+2 [10]; [10,3]
Skeleton 2 Claw x2 Against Kal Damage
4; 3
1d4+1; 1d4+1 [3]; [3,2]
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Character Sheet

 

Kaldakaczil (Dragon)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 36/40, Speed 40ft, Swim 40ft, Fly 50ft
AC 17, Touch 11, Flat-footed 16, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Bite  +6 (1d8+3, x2)
Claws +4/+4 (1d6+1, x2)
  Mage Armor (+4 Armor, +1 Dex, +2 Natural))
Abilities Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor

Human Form (Name Gawain)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 36/40, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Greatsword  +5 (2d6+3, x2)
  Mage Armor + Shield (+4 Armor, +1 Dex)
Abilities Str 14, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor, Hat of Disguise for the armor's appearance.

Luca (Raven Familiar)
Male Neutral Animal 1, Level 3, Init +2, HP 21/21, Speed 10ft, Fly 40ft (average)
AC 19, Touch 14, Flat-footed 13, Fort 5, Ref 5, Will 5, Base Attack Bonus 3   
  Claws +7 (1d2-5)
  Mage Armor (+4 Armor, +4 Shield, +2 Dex, +2 Size, +1 Natural Armor)
Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Senses Low-Light Vision
Conditions Mage Armor

The paladin glances back towards Kethar's approach, before turning his attention towards the skeleton Booth and Malus had injured - coordinating with his familiar to bring down another strike upon its bony being before taking a step back back with the bird. "Lets pull back slightly and allow more room for everyone to take down these foes, Mal, Booth. These creatures should pursue."

Edited by Amoren (see edit history)
Name
Luca assist w/ flanking
25
1d20+9 16
Kal Attack; Damage
29; 11
1d20+11;2d6+5 [18]; [18,2,4]
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Malus| AC 16 | Ini: 4 | BAB +3 | Hit Points: 32/42 | Size: Medium | Speed: 40 ft |
Touch: +15| Fort: +5 | Ref: +6 | Will: +5 | FF: +13

 


https://i.pinimg.com/564x/db/fb/75/dbfb75e82420d9c9871e46b39e7fdee2.jpg

"They have archers what if they decide to lay back and turn us into pin cushions?" points out Malus with, now, a visible cut over his chest. Then try an improvised shoulder throw using a rib of one skeleton as the clothes (if successful, the target lands in a first free space 10 feet behind Malus and it's prone.)

 

 

Tools of the Trade

Unarmed:

 

Unarmed: 1d20+7, 1d8+4, (x2)

Unarmed (Using Shadow Hand): 1d20+8, 1d8+5 (x2)

Actions/OOC

Free:

Swift: Island of Blades

Move:

Standard: Mighty Throw

Immediate:

Stances: [X]=Non-Active, [O]= Active

Island of Blades [O]

Stance of Clarity [X]

Maneuvers: [X]=Non-Active, [O]= Active

Clinging Shadow Strike [O]

Burning Blade [O]

Sapphire Nightmare Blade [O]

Mighty Throw [X]

Stone Bones [O]

Sudden Leap [O]

Wolf Fang Strike [O]

Shadow Jaunt [O]

 

OOC:


 

 

 

 

 

Edited by Grudge (see edit history)
Name
Mighty Throw Touch Attack (+ all bonuses)
18
1d20+12 6
Mighty Throw Opposed Roll (+ bonuses, Dex)
13
1d20+11 2
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Céibhfhionn

spacer.pngCéibhfhionn finally reaches the fighting, having apparently gotten distracted by a tapestry or something equally bard-like. She sings a few bars and conjures some grease beneath the skeletons (while avoiding party members, naturally). Then she begins to play her violin to bolster everyone. (Inspire Courage +1 for the party and they're now in range of Motivate Dexterity.)

Statblock

[URL=/sheets/?id=2833416][B][SIZE=+1]Céibhfhionn[/SIZE][/B][/URL] Female CG Feytouched Bard 3||Feytouched 1/Crusader 1/Marshal 1, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 27/27, [B]Speed[/B] 30 ft. [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 6, [B]Ref[/B] 6, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2.5 [B] Rapier [/B] +2 (1d6, 18-20/x2) [B] Chain Shirt[/B], [B] Masterwork Buckler[/B] (+4 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 11, Dex 16, Con 12, Int 12, Wis 8, Cha 19 [B]Condition[/B] None
Céibhfhionn
Female CG Feytouched Bard 3||Feytouched 1/Crusader 1/Marshal 1, Level 3, Init 3, HP 27/27, Speed 30 ft.
AC 18, Touch 13, Flat-footed 15, Fort 6, Ref 6, Will 4, Base Attack Bonus 2.5
Rapier +2 (1d6, 18-20/x2)
Chain Shirt , Masterwork Buckler (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 11, Dex 16, Con 12, Int 12, Wis 8, Cha 19
Condition None
Current Condition

27/27 HP

Bardic Music: 2/3 uses remaining

  • Inspire Courage +1
  • Inspire Competence
  • Mimicking Song
  • Fascinate
  • Bardic Knowledge (+4)
  • Motivate Dexterity Aura
  • Leading the Charge (Stance)
  • Flaw: Love of Nature

  • Flaw: Magical Fascination

Charm Person (Sp) 1/day (Caster Level 3, DC 14 Will)

Céibhfhionn gains the maneuvers Crusader's Strike, Douse the Flames and Leading the Attack. Due to the Magical Fascination flaw, as long as Grease is active, she has a -2 penalty to attack rolls.

Grease DC is 16. Skellingtons must get a 16 or higher on their Reflex save or fall prone.

Edited by Faeryl_ (see edit history)
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Kethar Starborn

felipe-bracioli-monk.jpg.801880d3559483d3787f017ce68115c6.jpg

Statblock

[URL=/sheets/?id=2833768][B][SIZE=+1]Kethar Starborn[/SIZE][/B][/URL] Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, [B]Level[/B] 3, [B]Init[/B] 4, [B]HP[/B] 29/29, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 14, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 5, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 2 [B]Weapon Focus MW Naginata [/B] +6 (1d10+2, X3) [B] MW +2 STR Composite shortbow (20 arrows) [/B] +7 (1d6+2, X3) [B] Mithril Chainshirt[/B] (+4 Armor, +4 Dex) [B]Abilities[/B] Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12 [B]Condition[/B] None [B]Languages[/B] Common, Gith, Draconic, Celestial Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Kethar Starborn
Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, Level 3, Init 4, HP 29/29, Speed 30
AC 18, Touch 14, Flat-footed 14, Fort 6, Ref 5, Will 7, Base Attack Bonus 2
Weapon Focus MW Naginata +6 (1d10+2, X3)
MW +2 STR Composite shortbow (20 arrows) +7 (1d6+2, X3)
Mithril Chainshirt (+4 Armor, +4 Dex)
Abilities Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12
Condition None
Languages Common, Gith, Draconic, Celestial

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 2
Balance 4
Bluff 2
Climb 1
Concentration 4
Craft 0
Decipher Script 2
Diplomacy 3
Disable Device 2
Disguise 1
Escape Artist 4
Forgery 2
Gather Information 1
Handle Animal 3
Heal 8
Hide 4
Intimidate 1
Jump 2
Knowledge(Geography) 4
Knowledge(History) 4
Knowledge(Local) 4
Knowledge(Nature) 4
Knowledge  
Listen 6
Move Silently 4
Open Lock 4
Perform 0
Profession(Cook) 2
Ride 4
Search 2
Sense Motive 2
Sleight of Hand 4
Spellcraft 5
Spot 6
Survival 4
Swim 2
Tumble 4
Use Magic Device 1
Use Rope 4
   
   

 

Feats and Abilities 

Feats:

Augment Healing (Complete Divine) [lvl1], Alertness(Players Handbook) [Spirit guide], Githzerai Link(Complete Psionic)[lvl3], Weapon Focus"Naginata"(Players Handbook) [Sohei ability]

Racial Abilities:

+6 DEX, +2 WIS,and -2 INT

Darkvision 60Ft

Naturally Psionic(+2 Bonus Power Points)

Psi-like abilities: 3/day Inertial Armor, Psionic Daze, Catfall,  and Concusion.  Lvl 11 get 1/day Plane shift

Power Resistance 13

LA +2

 

Spirit Shaman Abilities:

Spirit Guide (Fox)

Wild Empathy

Chastise Spirit

Detect Spirits

 

Sohei Abilities:

Ki Frenzy/1 day

Weapon Focus(Naginata)

Spells

Spell Saves per level:

Lvl 0 DC 12

Lvl 1 DC 13

Lvl 2 DC 14

 

Spells Known:

Lvl 0: 3

Lvl 1: 2

Lvl 2: 1

Spells per Day:

Lvl 0: 5

Lvl 1: 5

Lvl 2: 3

 

Spells:

Lvl 0:

Cure Minor Wounds

Detect Poison

Guidance

 

Lvl 1:

Cure Light Wounds

Produce Flame 1d6+3

 

Lvl 2:

Lesser Restoration

Equipment 

Equipment:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Composite Shortbow +2 STR w/20 Arrows(525GP) Players Handbook

MW Naginata (310GP) Players Handbook

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Monks Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 5PP, 6GP, 6SP, and 8CP

 

Kethar comes in with Naginata spinning.aiming for Skeleton 1.

Name
Attack
17
1d20+6 11
Damage
3
1d10+2 1
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  • 2 weeks later...

  

Booth

image.png.5a12008c7639d0ea159562010b45e66a.pngBooth rushes to support his frontline companions, standingReadied action to become Immediate action as an attack to counterstrike any skeleton in range. in preparation to respond to an opening in the monster assault.

 

 

 

 

 

 


Level 3 | Init 3 | AC 35 Flat 33 | HP 22/22 | Walk 30ft | Darkvision 120ft | Fast Heal 2, DR 5/slash, SR 14, Fire 50% | FORT 4 REF 7 WILL 12 | Nondetection, Stonecunning, Plant Traits |Stance: Rootbearer Spirit | Sheet |

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Posted (edited)
Tower Shell (Area 4) - Skeletal Archers

The party launches an assault against Skeleton 1 and inflicts grievous wounds to the undead creature, but it just barely manages to hold itself together only for Cei's spell to knock it down onto the floor. Skeleton 2 manages to stay on its feet and attacks Kal before he can retreat from the smaller room, and then Skeleton 3 also falls and spends its turn standing up again.

Skeleton 1 Claw x2 Against Booth

Skeleton 1 Claw x2 Against Booth Damage

Skeleton 2 Claw x2 Against Kal

Skeleton 2 Claw x2 Against Kal Damage

 Skeleton 3 Claw x2 Against Malus

Combat Tracker

Initiative 22: Booth

Initiative 22: Skeleton 2: Attacking Kal; damage taken 0

Initiative 20: Skeleton 1: Attacking Booth; damage taken 33

Initiative 17: Kal

Initiative 16: Skeleton 3: Attacking Malus; damage taken 0

Initiative 15: Kethar

Initiative 7: Malus

To post: Everyone

Edit: Fixed to account for Cei's Grease spell. Ignore Skeleton 1 and 3's attacks.

Edited by DragonFriend (see edit history)
Name
Skeleton 1 Claw x2 Against Booth
14; 15
1d20+2; 1d20+2 [12]; [12,13]
Skeleton 1 Claw x2 Against Booth Damage
3; 3
1d4+1; 1d4+1 [2]; [2,2]
Skeleton 2 Claw x2 Against Kal
7; 3
1d20+2; 1d20+2 [5]; [5,1]
Skeleton 2 Claw x2 Against Kal Damage
4; 3
1d4+1; 1d4+1 [3]; [3,2]
Skeleton 3 Claw x2 Against Malus
18; 6
1d20+2; 1d20+2 [16]; [16,4]
Skeleton 3 Claw x2 Against Malus Damage
4; 4
1d4+1; 1d4+1 [3]; [3,3]
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Malus| AC 16 | Ini: 4 | BAB +3 | Hit Points: 32/42 | Size: Medium | Speed: 40 ft |
Touch: +15| Fort: +5 | Ref: +6 | Will: +5 | FF: +13

 


https://i.pinimg.com/564x/db/fb/75/dbfb75e82420d9c9871e46b39e7fdee2.jpg

Malus wiped blood before it reached his pants. Long claw marks did not start showing signs of clotting and this was his only pair. Dried blood on them would stink them up even more. He grinned at the last Skeleton inside evading its attack "Finally we have a place for ourselves." Barbarian Monk closed his eyes for a second regulating his breath before his arms moved with so far unseen grace making faint with one hand while the second darted with fingers extended as a mini spear toward Skeleton 3 spine.

Total Damage: 7

 

Tools of the Trade

Unarmed:

 

Unarmed: 1d20+7, 1d8+4, (x2)

Unarmed (Using Shadow Hand): 1d20+8, 1d8+5 (x2)

Actions/OOC

Free:

Swift: Island of Blades

Move:

Standard: Mighty Throw

Immediate:

Stances: [X]=Non-Active, [O]= Active

Island of Blades [O]

Stance of Clarity [X]

Maneuvers: [X]=Non-Active, [O]= Active

Clinging Shadow Strike [O]

Burning Blade [O]

Sapphire Nightmare Blade [X]

Mighty Throw [X]

Stone Bones [O]

Sudden Leap [O]

Wolf Fang Strike [O]

Shadow Jaunt [O]

 

OOC:


 

 

 

 

 

Edited by Grudge (see edit history)
Name
Sapphire Nightmare Blade (Concentration VS DC 15)
17
1d20+5 12
Attack with all bonuses VS Flat-Footed Target
13
1d20+9 4
Damage
6
1d8+4 2
Bonus Damage
1
1d6 1
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Kethar Starborn

felipe-bracioli-monk.jpg.801880d3559483d3787f017ce68115c6.jpg

Statblock

[URL=/sheets/?id=2833768][B][SIZE=+1]Kethar Starborn[/SIZE][/B][/URL] Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, [B]Level[/B] 3, [B]Init[/B] 4, [B]HP[/B] 29/29, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 14, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 5, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 2 [B]Weapon Focus MW Naginata [/B] +6 (1d10+2, X3) [B] MW +2 STR Composite shortbow (20 arrows) [/B] +7 (1d6+2, X3) [B] Mithril Chainshirt[/B] (+4 Armor, +4 Dex) [B]Abilities[/B] Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12 [B]Condition[/B] None [B]Languages[/B] Common, Gith, Draconic, Celestial Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Kethar Starborn
Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, Level 3, Init 4, HP 29/29, Speed 30
AC 18, Touch 14, Flat-footed 14, Fort 6, Ref 5, Will 7, Base Attack Bonus 2
Weapon Focus MW Naginata +6 (1d10+2, X3)
MW +2 STR Composite shortbow (20 arrows) +7 (1d6+2, X3)
Mithril Chainshirt (+4 Armor, +4 Dex)
Abilities Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12
Condition None
Languages Common, Gith, Draconic, Celestial

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 2
Balance 4
Bluff 2
Climb 1
Concentration 4
Craft 0
Decipher Script 2
Diplomacy 3
Disable Device 2
Disguise 1
Escape Artist 4
Forgery 2
Gather Information 1
Handle Animal 3
Heal 8
Hide 4
Intimidate 1
Jump 2
Knowledge(Geography) 4
Knowledge(History) 4
Knowledge(Local) 4
Knowledge(Nature) 4
Knowledge  
Listen 6
Move Silently 4
Open Lock 4
Perform 0
Profession(Cook) 2
Ride 4
Search 2
Sense Motive 2
Sleight of Hand 4
Spellcraft 5
Spot 6
Survival 4
Swim 2
Tumble 4
Use Magic Device 1
Use Rope 4
   
   

 

Feats and Abilities 

Feats:

Augment Healing (Complete Divine) [lvl1], Alertness(Players Handbook) [Spirit guide], Githzerai Link(Complete Psionic)[lvl3], Weapon Focus"Naginata"(Players Handbook) [Sohei ability]

Racial Abilities:

+6 DEX, +2 WIS,and -2 INT

Darkvision 60Ft

Naturally Psionic(+2 Bonus Power Points)

Psi-like abilities: 3/day Inertial Armor, Psionic Daze, Catfall,  and Concusion.  Lvl 11 get 1/day Plane shift

Power Resistance 13

LA +2

 

Spirit Shaman Abilities:

Spirit Guide (Fox)

Wild Empathy

Chastise Spirit

Detect Spirits

 

Sohei Abilities:

Ki Frenzy/1 day

Weapon Focus(Naginata)

Spells

Spell Saves per level:

Lvl 0 DC 12

Lvl 1 DC 13

Lvl 2 DC 14

 

Spells Known:

Lvl 0: 3

Lvl 1: 2

Lvl 2: 1

Spells per Day:

Lvl 0: 5

Lvl 1: 5

Lvl 2: 3

 

Spells:

Lvl 0:

Cure Minor Wounds

Detect Poison

Guidance

 

Lvl 1:

Cure Light Wounds

Produce Flame 1d6+3

 

Lvl 2:

Lesser Restoration

Equipment 

Equipment:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Composite Shortbow +2 STR w/20 Arrows(525GP) Players Handbook

MW Naginata (310GP) Players Handbook

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Monks Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 5PP, 6GP, 6SP, and 8CP

 

Kethar continues to spin his Naginata. Aiming for whichever skeleton was the closest to him at the moment.

Name
Attack
17
1d20+6 11
Damage
7
1d10+2 5
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kaldakaczilhumansmall.png.f3ee92b6fb6570c90b2000575e3603cc.png

Character Sheet

 

Kaldakaczil (Dragon)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 36/40, Speed 40ft, Swim 40ft, Fly 50ft
AC 17, Touch 11, Flat-footed 16, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Bite  +6 (1d8+3, x2)
Claws +4/+4 (1d6+1, x2)
  Mage Armor (+4 Armor, +1 Dex, +2 Natural))
Abilities Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor

Human Form (Name Gawain)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 36/40, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Greatsword  +5 (2d6+3, x2)
  Mage Armor + Shield (+4 Armor, +1 Dex)
Abilities Str 14, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor, Hat of Disguise for the armor's appearance.

Luca (Raven Familiar)
Male Neutral Animal 1, Level 3, Init +2, HP 21/21, Speed 10ft, Fly 40ft (average)
AC 19, Touch 14, Flat-footed 13, Fort 5, Ref 5, Will 5, Base Attack Bonus 3   
  Claws +7 (1d2-5)
  Mage Armor (+4 Armor, +4 Shield, +2 Dex, +2 Size, +1 Natural Armor)
Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Senses Low-Light Vision
Conditions Mage Armor

"I'll keep the one back here occupied while you finish off that one," the paladin shouted, turning his blade and Luca's distractions upon the skeleton Malus had thrown into the main room!

Name
Assist
24
1d20+7 17
Kal Attack;Damage
16; 12
1d20+9;2d6+5 [7]; [7,2,5]
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