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A Baronet's Daughter and a Sunless Citadel IC


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Booth

image.png.5a12008c7639d0ea159562010b45e66a.pngBooth joins Malus to slam his tree-like fist into the weaker part of the skeleton. Almost immediately Malus feels the wash of rejuvenation over his wounds, leaving a ticklish sensation as his cuts move ever so subtly to close upMalus is healed 2 life..

 

 

 

 

 

 


Level 3 | Init 3 | AC 35 Flat 33 | HP 22/22 | Walk 30ft | Darkvision 120ft | Fast Heal 2, DR 5/slash, SR 14, Fire 50% | FORT 4 REF 7 WILL 12 | Nondetection, Stonecunning, Plant Traits |Stance: Rootbearer SpiritWhile you are in this stance, you or an ally within 30 feet heals 2 points of damage each time you make a
successful melee attack.

Your connection to the divine causes such inspiration to have a real, tangible effect on your allies’ health.

Each time you hit an opponent in melee, you can choose a different recipient within range to receive this healing.
| Sheet |

Edited by Ensou (see edit history)
Name
Slam Hit
26
1d20+10 16
Slam Damage
1
1d4 1
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Céibhfhionn

spacer.pngCéibhfhionn continues to play her violin, humming softly along with it as she mostly stares off into space.

Statblock

[URL=/sheets/?id=2833416][B][SIZE=+1]Céibhfhionn[/SIZE][/B][/URL] Female CG Feytouched Bard 3||Feytouched 1/Crusader 1/Marshal 1, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 27/27, [B]Speed[/B] 30 ft. [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 6, [B]Ref[/B] 6, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2.5 [B] Rapier [/B] +2 (1d6, 18-20/x2) [B] Chain Shirt[/B], [B] Masterwork Buckler[/B] (+4 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 11, Dex 16, Con 12, Int 12, Wis 8, Cha 19 [B]Condition[/B] None
Céibhfhionn
Female CG Feytouched Bard 3||Feytouched 1/Crusader 1/Marshal 1, Level 3, Init 3, HP 27/27, Speed 30 ft.
AC 18, Touch 13, Flat-footed 15, Fort 6, Ref 6, Will 4, Base Attack Bonus 2.5
Rapier +2 (1d6, 18-20/x2)
Chain Shirt , Masterwork Buckler (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 11, Dex 16, Con 12, Int 12, Wis 8, Cha 19
Condition None
Current Condition

27/27 HP

Bardic Music: 2/3 uses remaining

  • Inspire Courage +1
  • Inspire Competence
  • Mimicking Song
  • Fascinate
  • Bardic Knowledge (+4)
  • Motivate Dexterity Aura
  • Leading the Charge (Stance)
  • Flaw: Love of Nature

  • Flaw: Magical Fascination

Charm Person (Sp) 1/day (Caster Level 3, DC 14 Will)

I have been reminded (by myself) that Grease only lasts 1 round/level, so this is the second round of three that it is active.

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Posted (edited)
Tower Shell (Area 4) - Skeletal Archers

All four combatants of the party manage to land their attacks, with the red flames in the eyes of Skeleton 1 going out like a candle as he swiped the creature's body. Skeleton 2 and 3 take a beating from Kal landing a rather nasty hit against 2 and Malus and Booth managing to corner the downed Skeleton 3. Cei's music in the background continues to inspire the party.

As Malus and Booth land their attacks against Skeleton 3, the mindless undead reaches out, attempting to grab onto Malus' leg while still on the ground, and Skeleton 2 continues to mindlessly rake at Kal with its claws.

Skeleton 2 Claw x2 Against Kal

Skeleton 2 Claw x2 Against Kal Damage

Skeleton 3 Grapple

Combat Tracker

Initiative 22: Booth

Initiative 22: Skeleton 2: Attacking Kal; damage taken 12

Initiative 20: Skeleton 1: Attacking Booth; damage taken 40 destroyed

Initiative 17: Kal

Initiative 16: Skeleton 3: Attacking Malus; damage taken 8

Initiative 15: Kethar

Initiative 7: Malus

To post: Everyone

Special: Malus gets an AoO against Skeleton 3, and if he misses (AC 15) he needs to make an opposed grapple check. Edit: Well it rolled a 1 on its grapple, so auto fail. Just an AoO from Malus, no need to roll opposed grapple.

 

Edited by DragonFriend (see edit history)
Name
Skeleton 2 Claw x2 Against Kal
8; 16
1d20+2; 1d20+2 [6]; [6,14]
Skeleton 2 Claw x2 Against Kal Damage
3; 5
1d4+1; 1d4+1 [2]; [2,4]
Skeleton 3 Grapple
3
1d20+2 1
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Kethar Starborn

felipe-bracioli-monk.jpg.801880d3559483d3787f017ce68115c6.jpg

Statblock

[URL=/sheets/?id=2833768][B][SIZE=+1]Kethar Starborn[/SIZE][/B][/URL] Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, [B]Level[/B] 3, [B]Init[/B] 4, [B]HP[/B] 29/29, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 14, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 5, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 2 [B]Weapon Focus MW Naginata [/B] +6 (1d10+2, X3) [B] MW +2 STR Composite shortbow (20 arrows) [/B] +7 (1d6+2, X3) [B] Mithril Chainshirt[/B] (+4 Armor, +4 Dex) [B]Abilities[/B] Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12 [B]Condition[/B] None [B]Languages[/B] Common, Gith, Draconic, Celestial Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Kethar Starborn
Male Lawful Good Githzerai LA+2/Spirit Shaman 2 Sohei 1/Spirit Shaman 3, Level 3, Init 4, HP 29/29, Speed 30
AC 18, Touch 14, Flat-footed 14, Fort 6, Ref 5, Will 7, Base Attack Bonus 2
Weapon Focus MW Naginata +6 (1d10+2, X3)
MW +2 STR Composite shortbow (20 arrows) +7 (1d6+2, X3)
Mithril Chainshirt (+4 Armor, +4 Dex)
Abilities Str 14, Dex 18, Con 12, Int 14, Wis 14, Cha 12
Condition None
Languages Common, Gith, Draconic, Celestial

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 2
Balance 4
Bluff 2
Climb 1
Concentration 4
Craft 0
Decipher Script 2
Diplomacy 3
Disable Device 2
Disguise 1
Escape Artist 4
Forgery 2
Gather Information 1
Handle Animal 3
Heal 8
Hide 4
Intimidate 1
Jump 2
Knowledge(Geography) 4
Knowledge(History) 4
Knowledge(Local) 4
Knowledge(Nature) 4
Knowledge  
Listen 6
Move Silently 4
Open Lock 4
Perform 0
Profession(Cook) 2
Ride 4
Search 2
Sense Motive 2
Sleight of Hand 4
Spellcraft 5
Spot 6
Survival 4
Swim 2
Tumble 4
Use Magic Device 1
Use Rope 4
   
   

 

Feats and Abilities 

Feats:

Augment Healing (Complete Divine) [lvl1], Alertness(Players Handbook) [Spirit guide], Githzerai Link(Complete Psionic)[lvl3], Weapon Focus"Naginata"(Players Handbook) [Sohei ability]

Racial Abilities:

+6 DEX, +2 WIS,and -2 INT

Darkvision 60Ft

Naturally Psionic(+2 Bonus Power Points)

Psi-like abilities: 3/day Inertial Armor, Psionic Daze, Catfall,  and Concusion.  Lvl 11 get 1/day Plane shift

Power Resistance 13

LA +2

 

Spirit Shaman Abilities:

Spirit Guide (Fox)

Wild Empathy

Chastise Spirit

Detect Spirits

 

Sohei Abilities:

Ki Frenzy/1 day

Weapon Focus(Naginata)

Spells

Spell Saves per level:

Lvl 0 DC 12

Lvl 1 DC 13

Lvl 2 DC 14

 

Spells Known:

Lvl 0: 3

Lvl 1: 2

Lvl 2: 1

Spells per Day:

Lvl 0: 5

Lvl 1: 5

Lvl 2: 3

 

Spells:

Lvl 0:

Cure Minor Wounds

Detect Poison

Guidance

 

Lvl 1:

Cure Light Wounds

Produce Flame 1d6+3

 

Lvl 2:

Lesser Restoration

Equipment 

Equipment:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Composite Shortbow +2 STR w/20 Arrows(525GP) Players Handbook

MW Naginata (310GP) Players Handbook

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Monks Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 5PP, 6GP, 6SP, and 8CP

 

Kethar comes in with Naginata spinning.aiming for closest stll standing skeleton.

Name
Attack
16
1d20+6 10
Damage
10
1d10+2 8
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Malus| AC 16 | Ini: 4 | BAB +3 | Hit Points: 34/42 | Size: Medium | Speed: 40 ft |
Touch: +15| Fort: +5 | Ref: +6 | Will: +5 | FF: +13

 


https://i.pinimg.com/564x/db/fb/75/dbfb75e82420d9c9871e46b39e7fdee2.jpg

The large man greets Booth through the hole between two ribs with a wide grin like claw marks on him are nonexistent "Hey little buddy! Are the crowd outside close to ending their guy?" He throws lightning-quick one-two toward the skull of the skeleton with a speed and technique many professional boxers would envy "This one is unreasonable."

 

Tools of the Trade

Unarmed:

 

Unarmed: 1d20+7, 1d8+4, (x2)

Unarmed (Using Shadow Hand): 1d20+8, 1d8+5 (x2)

Actions/OOC

Free:

Swift: Island of Blades

Move:

Standard:

Immediate:

Full: Atack with both hands

Stances: [X]=Non-Active, [O]= Active

Island of Blades [O]

Stance of Clarity [X]

Maneuvers: [X]=Non-Active, [O]= Active

Clinging Shadow Strike [O]

Burning Blade [O]

Sapphire Nightmare Blade [X]

Mighty Throw [X]

Stone Bones [O]

Sudden Leap [O]

Wolf Fang Strike [O]

Shadow Jaunt [O]

 

OOC:


 

 

 

 

 

Edited by Grudge (see edit history)
Name
Attack 1 (Courage, flank with Booth)
26
1d20+8 18
Damage 1 (Courage, flank with Booth)
12
1d8+5 7
Attack 2 (Courage, flank with Booth)
22
1d20+8 14
Damage 2 (Courage, flank with Booth)
7
1d8+5 2
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spacer.png

Character Sheet

 

Kaldakaczil (Dragon)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 29/40, Speed 40ft, Swim 40ft, Fly 50ft
AC 17, Touch 11, Flat-footed 16, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Bite  +6 (1d8+3, x2)
Claws +4/+4 (1d6+1, x2)
  Mage Armor (+4 Armor, +1 Dex, +2 Natural))
Abilities Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor

Human Form (Name Gawain)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 29/40, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Greatsword  +5 (2d6+3, x2)
  Mage Armor + Shield (+4 Armor, +1 Dex)
Abilities Str 14, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor, Hat of Disguise for the armor's appearance.

Luca (Raven Familiar)
Male Neutral Animal 1, Level 3, Init +2, HP 21/21, Speed 10ft, Fly 40ft (average)
AC 19, Touch 14, Flat-footed 13, Fort 5, Ref 5, Will 5, Base Attack Bonus 3   
  Claws +7 (1d2-5)
  Mage Armor (+4 Armor, +4 Shield, +2 Dex, +2 Size, +1 Natural Armor)
Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Senses Low-Light Vision
Conditions Mage Armor

"This one's still standing, but he's at least taken one good hit so far," Kaldakaczil called back, just as the undead beast landed another clawing strike through his illusionary garb. With a disgruntled hiss, he coordinated with his familiar to try and land another solid hit upon the creature - hoping to dispatch it at last!

Unfortunately, while the strength he put behind the blow was considerable, his swing went wide and missed its target by a few inches.

Edited by Amoren (see edit history)
Name
Luca Assist
14
1d20+7 7
Kal Attack;Damage
12; 12
1d20+9;2d6+5 [3]; [3,5,2]
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Tower Shell (Area 4) - Skeletal Archers

~Midturn update~

Kethar and Malus both land nasty blows on their opponents, and the skeletons continue what they attempted last turn unable to feel pain and lacking the survival instincts of an living, intelligent creature.

Skeleton 2 Claw x2 Against Kal

Skeleton 2 Claw x2 Against Kal Damage

Skeleton 3 Grapple

Combat Tracker

Initiative 22: Booth

Initiative 22: Skeleton 2: Attacking Kal; damage taken 22

Initiative 20: Skeleton 1: Attacking Booth; damage taken 40 destroyed

Initiative 17: Kal

Initiative 16: Skeleton 3: Attacking Malus; damage taken 27

Initiative 15: Kethar

Initiative 7: Malus

To post: Everyone, Booth two turns, one from this round and then one for the next one.

Special: (Repeat) Malus gets an AoO against Skeleton 3, and if he misses (AC 15) he needs to make an opposed grapple check.

 

Name
Skeleton 2 Claw x2 Against Kal
3; 17
1d20+2; 1d20+2 [1]; [1,15]
Skeleton 2 Claw x2 Against Kal Damage
5; 3
1d4+1; 1d4+1 [4]; [4,2]
Skeleton 3 Grapple
14
1d20+2 12
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kaldakaczilhumansmall.png.f3ee92b6fb6570c90b2000575e3603cc.png

Character Sheet

 

Kaldakaczil (Dragon)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 26/40, Speed 40ft, Swim 40ft, Fly 50ft
AC 17, Touch 11, Flat-footed 16, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Bite  +6 (1d8+3, x2)
Claws +4/+4 (1d6+1, x2)
  Mage Armor (+4 Armor, +1 Dex, +2 Natural))
Abilities Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor

Human Form (Name Gawain)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 29/40, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Greatsword  +5 (2d6+3, x2)
  Mage Armor + Shield (+4 Armor, +1 Dex)
Abilities Str 14, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor, Hat of Disguise for the armor's appearance.

Luca (Raven Familiar)
Male Neutral Animal 1, Level 3, Init +2, HP 21/21, Speed 10ft, Fly 40ft (average)
AC 19, Touch 14, Flat-footed 13, Fort 5, Ref 5, Will 5, Base Attack Bonus 3   
  Claws +7 (1d2-5)
  Mage Armor (+4 Armor, +4 Shield, +2 Dex, +2 Size, +1 Natural Armor)
Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Senses Low-Light Vision
Conditions Mage Armor

Taking another scratch, the disguised paladin grits his teeth and tries to strike another blow upon the boney creature in front of them. He hadn't thought much of them originally, but apparently these skeletons were certainly made of hardier stock than the average kind he had come across before, despite their advance age.

Name
Luca Assist w/ Inspire
17
1d20+8 9
Kal w/ Inspire Attack;Damage
20; 15
1d20+10;2d6+6 [10]; [10,4,5]
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Malus| AC 16 | Ini: 4 | BAB +3 | Hit Points: 34/42 | Size: Medium | Speed: 40 ft |
Touch: +15| Fort: +5 | Ref: +6 | Will: +5 | FF: +13

 


https://i.pinimg.com/564x/db/fb/75/dbfb75e82420d9c9871e46b39e7fdee2.jpg

"Aww, look Booth it wants a hug" Malus moves his hand as in invitation "Come 'ere you big softie you." Despite his inviting words seemingly shadows of his arm itself strike at the approaching skeleton before Malus engages it in the grapple. A large man overpowers a bunch of bones, although as his ember eyes show with more difficulty than expected

OOC: If struck Skeleton has to do Fortitude save DC 13 or has 20% chance to miss his attack no matter the roll

 

Tools of the Trade

Unarmed:

 

Unarmed: 1d20+7, 1d8+4, (x2)

Unarmed (Using Shadow Hand): 1d20+8, 1d8+5 (x2)

Actions/OOC

Free:

Swift: Island of Blades

Move:

Standard:

Immediate:

Full: Atack with both hands

Stances: [X]=Non-Active, [O]= Active

Island of Blades [O]

Stance of Clarity [X]

Maneuvers: [X]=Non-Active, [O]= Active

Clinging Shadow Strike [X]

Burning Blade [O]

Sapphire Nightmare Blade [X]

Mighty Throw [X]

Stone Bones [O]

Sudden Leap [O]

Wolf Fang Strike [O]

Shadow Jaunt [O]

 

OOC:


 

 

 

 

 

Edited by Grudge (see edit history)
Name
AoO (Clinging Shadow Strike)
16
1d20+9 7
AoO Damage
12
1d8+6 6
Bonus Damage
6
1d6 6
Grapple (touch attack)
19
1d20+7 12
Grapple Damage
10
1d8+4 6
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Tower Shell (Area 4) - Skeletal Archers

Kal's greatsword cleanly bisects the skeleton, its flames going flickering as its upper body falls to the ground and fades into not even an ember by the time it actually hits the ground. Malus, still in the smaller side room, crumbles the other skeleton in his grasp, and with that, the flames of unlife in all three skeletons have been extinguished.

Combat encounter over. Available loot is 3 longbows, and 3 +1 Arrows as well as gold as below.

Gold

Combat Tracker

 

Initiative 22: Booth

Initiative 22: Skeleton 2: Attacking Kal; damage taken 37 destroyed

Initiative 20: Skeleton 1: Attacking Booth; damage taken 40 destroyed

Initiative 17: Kal

Initiative 16: Skeleton 3: Attacking Malus; damage taken 49 destroyed

Initiative 15: Kethar

Initiative 7: Malus

 

 

Name
Gold
18
6d6 3,4,2,2,6,1
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Malus| AC 16 | Ini: 4 | BAB +3 | Hit Points: 34/42 | Size: Medium | Speed: 40 ft |
Touch: +15| Fort: +5 | Ref: +6 | Will: +5 | FF: +13

 


https://i.pinimg.com/564x/db/fb/75/dbfb75e82420d9c9871e46b39e7fdee2.jpg

Malus releases a pile of crashed bones and turns off his stance, for a moment there is a thoughtful moment on his face, but once he notices Booth is still with him in the room smile is back on his face and he taps small Druid on the shoulder "Well, we showed them." He yells toward the other room "All done here, you?"

 

Tools of the Trade

Unarmed:

 

Unarmed: 1d20+7, 1d8+4, (x2)

Unarmed (Using Shadow Hand): 1d20+8, 1d8+5 (x2)

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

Full:

Stances: [X]=Non-Active, [O]= Active

Island of Blades [O]

Stance of Clarity [X]

Maneuvers: [X]=Non-Active, [O]= Active

Clinging Shadow Strike [O]

Burning Blade [O]

Sapphire Nightmare Blade [O]

Mighty Throw [O]

Stone Bones [O]

Sudden Leap [O]

Wolf Fang Strike [O]

Shadow Jaunt [O]

 

OOC:


 

 

 

 

 

Edited by Grudge (see edit history)
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kaldakaczilhumansmall.png.f3ee92b6fb6570c90b2000575e3603cc.png

Character Sheet

 

Kaldakaczil (Dragon)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 26/40, Speed 40ft, Swim 40ft, Fly 50ft
AC 17, Touch 11, Flat-footed 16, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Bite  +6 (1d8+3, x2)
Claws +4/+4 (1d6+1, x2)
  Mage Armor (+4 Armor, +1 Dex, +2 Natural))
Abilities Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor

Human Form (Name Gawain)
Male Lawful Good Gold Dragon 3//Paladin 2/Sorcerer 1, Level 3, Init 1, HP 26/40, Speed 30ft
AC 15, Touch 11, Flat-footed 14, Fort 11, Ref 8, Will 7, Base Attack Bonus 3   
  Greatsword  +5 (2d6+3, x2)
  Mage Armor + Shield (+4 Armor, +1 Dex)
Abilities Str 14, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Senses Keen Senses (half distance penalties for perception), Keen Low-Light Vision (multiply effective illumination distances for the dragon by 4), Darkvision 120ft.
Conditions Mage Armor, Hat of Disguise for the armor's appearance.

Luca (Raven Familiar)
Male Neutral Animal 1, Level 3, Init +2, HP 21/21, Speed 10ft, Fly 40ft (average)
AC 19, Touch 14, Flat-footed 13, Fort 5, Ref 5, Will 5, Base Attack Bonus 3   
  Claws +7 (1d2-5)
  Mage Armor (+4 Armor, +4 Shield, +2 Dex, +2 Size, +1 Natural Armor)
Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Senses Low-Light Vision
Conditions Mage Armor

'Gawain' rolled his shoulder, testing its movement after the strikes from the fallen skeleton, "Done here, too. A bit banged up for ware, but otherwise fine. Looks like we'll have to be warry of any bodies we find lingering around this ruined keep."

Resting his greatsword against his shoulder, he brings his Holy Symbol to his mouth with his left hand and mutters a prayer in Draconic for the spirits of the three long deceased cultists, before turning his attention towards their fallen foes and the room they were hiding within. "Lets gather up their goods and make a note to care of these bodies sooner or later. The last thing we'll want is for this Negative Energy permeating the area to reanimate them behind us."

Name
Search Hidden Room
22
1d20+3 19
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Céibhfhionn

spacer.pngCéibhfhionn finishes her song right as the last skeleton falls lifeless once more. Perfect timing, as always. Her Grease spell fades only moments later all on its own. If she happens to "accidentally" kick one of the skulls away from its body, well, nobody will mind.

Statblock

[URL=/sheets/?id=2833416][B][SIZE=+1]Céibhfhionn[/SIZE][/B][/URL] Female CG Feytouched Bard 3||Feytouched 1/Crusader 1/Marshal 1, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 27/27, [B]Speed[/B] 30 ft. [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 6, [B]Ref[/B] 6, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2.5 [B] Rapier [/B] +2 (1d6, 18-20/x2) [B] Chain Shirt[/B], [B] Masterwork Buckler[/B] (+4 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 11, Dex 16, Con 12, Int 12, Wis 8, Cha 19 [B]Condition[/B] None
Céibhfhionn
Female CG Feytouched Bard 3||Feytouched 1/Crusader 1/Marshal 1, Level 3, Init 3, HP 27/27, Speed 30 ft.
AC 18, Touch 13, Flat-footed 15, Fort 6, Ref 6, Will 4, Base Attack Bonus 2.5
Rapier +2 (1d6, 18-20/x2)
Chain Shirt , Masterwork Buckler (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 11, Dex 16, Con 12, Int 12, Wis 8, Cha 19
Condition None
Current Condition

27/27 HP

Bardic Music: 2/3 uses remaining

  • Inspire Courage +1
  • Inspire Competence
  • Mimicking Song
  • Fascinate
  • Bardic Knowledge (+4)
  • Motivate Dexterity Aura
  • Leading the Charge (Stance)
  • Flaw: Love of Nature
  • Flaw: Magical Fascination

Charm Person (Sp) 1/day (Caster Level 3, DC 14 Will)

 

Edited by Faeryl_ (see edit history)
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Malus| AC 16 | Ini: 4 | BAB +3 | Hit Points: 34/42 | Size: Medium | Speed: 40 ft |
Touch: +15| Fort: +5 | Ref: +6 | Will: +5 | FF: +13

 


https://i.pinimg.com/564x/db/fb/75/dbfb75e82420d9c9871e46b39e7fdee2.jpg

Thinking for a bit Malus yells again "How about Booth and I drag these bones into the large room or maybe even throw them into that trap outside? You do the same with bones in that room. There are plenty of rags and if we throw them into the trap, wood too. I have an excess of oil for my lamp we pour it over rags and oil and set it ablaze. I doubt they could raise the ashes, also with those sticks in the trap gone it will be just a hole, not nearly as dangerous as now, skinning two rabbits at once as it were." He looks at the small area "We should only wedge something into these doors so they don't close again since it's the only path forward we found."

 

Tools of the Trade

Unarmed:

 

Unarmed: 1d20+7, 1d8+4, (x2)

Unarmed (Using Shadow Hand): 1d20+8, 1d8+5 (x2)

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

Full:

Stances: [X]=Non-Active, [O]= Active

Island of Blades [O]

Stance of Clarity [X]

Maneuvers: [X]=Non-Active, [O]= Active

Clinging Shadow Strike [O]

Burning Blade [O]

Sapphire Nightmare Blade [O]

Mighty Throw [O]

Stone Bones [O]

Sudden Leap [O]

Wolf Fang Strike [O]

Shadow Jaunt [O]

 

OOC:


 

 

 

 

 

Edited by Grudge (see edit history)
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Booth

image.png.5a12008c7639d0ea159562010b45e66a.pngBooth gestures to Malus to lead the way.

'I am as lost with matters of the undead as the next country bumpkin. I'll follow your words, warrior.'

 

 

 

 

 


Level 3 | Init 3 | AC 35 Flat 33 | HP 22/22 | Walk 30ft | Darkvision 120ft | Fast Heal 2, DR 5/slash, SR 14, Fire 50% | FORT 4 REF 7 WILL 12 | Nondetection, Stonecunning, Plant Traits |Stance: Rootbearer Spirit | Sheet |

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