Blaeringr Posted January 30 Author Clone Share Posted January 30 The music crescendoes, and the green goblin goes down with a yelp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted January 30 Clone Share Posted January 30 (edited) Khaine - Human Monk 2 HP: 34/34 | AC: 20 | Speed: 25ft | Hero: 2/3 | Focus: 0/1 Perception: +5 | Fort: +8 | Ref: +10 | Will: +7 StatisticsStr +2 Dex +4 Con +2 Int +0 Wis +1 Cha +0 Languages: Common, Elven Attacks: -Powerful Fist: +9/+5/+1 1d6+2 Bludgeoning • Agile, Finesse, Non-lethal, Unarmed -Tiger Claw +9/+5/+1 1d8+2 Slashing • Agile, Finesse, Non-lethal, Unarmed, Bleed on Crit -Dart +9/+5/+1 Damage: 1d4+2 Piercing &Bull Agile, Thrown 20ft Monk DC: 18 Ki Spells: Ki Strike | Equipment Consumables: Wooden Shield Darts (10) Elixir of Life, Minor Smokestick, Minor Adventurer's Pack: -Bedroll -10x Chalk, Flint &Steel, Soap, Waterskin -Rope (50ft) -Rations (2 weeks) -5x Torch -Climbing Kit -Grappling Hook Coins : 12gp 10sp 5cp | AbilitiesClass: -Ki Spells (Divine) -Powerful Fist -Flurry of Blows -Ki Strike -Tiger Stance -Stunning Fist Ancestry: -Natural Ambition Skill: -Assurance: Athletics -Steady Balance -Quick Jump Other: -Toughness -Rogue Dedication -Surprise Attack -Attack Potency +1 | SkillsAcrobatics: +8 (T) Arcana: +0 Athletics: +6 (T) Crafting: +4 (T) Deception: +0 Diplomacy: +0 Lore (Farming): +4 (T) Intimidate: +4 (T) Medicine: +1 Nature: +1 Occultism: +0 Performance: +0 Religion: +1 Society: +0 Stealth: +8 (T) Survival: +5 (T) Thievery: +8 (T) Conditions : Khaine winced as the goblin bit into his arm. He renewed his attacks, his strikes becoming a blur of violent motion Action 1: Ki Strike (Flurry of blows with +1 to attack +1d6 to damage) vs Yellow Action 2: Raise Shield Action 3: Tiger Claw vs Yellow, or red if Yellow is down(Should be a 21 to hit, not a 22) If either Flurry strikes hit Yellow, Khaine will use Stunning Fist. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect. Edited January 30 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack (Flurry) 17 1d20+11 6 Damage 7 1d8+3 4 Ki Strike Damage 4 1d6 4 Attack (Flurry) 16 1d20+7 9 Damage 10 1d8+3 7 Ki Strike Damage 1 1d6 1 Attack 22 1d20+5 17 Damage 8 1d8+2 6 Link to comment Share on other sites More sharing options...
farothel Posted January 30 Clone Share Posted January 30 Chelia Gremaris Elven Fighter 2 HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1 Perception: +7 | Fort: +7 | Ref: +7 | Will: +5 conditions: none Chelia throws her force shield in between the goblin and herself, collapsing it, but preventing her from being bitten. She knew from experience that she would have to go without magical shield for some time, so she goes on the offensive, slashing at the one that tried to bite her before moving on to the next one. OOC exploration activity: scouting (gives a +2 to initiative) action 1: attack blue action 2: attack blue if attack 1 didn't kill it, otherwise attack green action 3: attack blue if attacks 1 and 2 didn't kill it, otherwise attack green. If attack 2 killed green, then move to flanking position on red Name xDiceName xDiceResult xDiceString xDiceRolls attack 1, damage 15; 16 1d20+12;1d12+5 [3]; [3,11] attack 2, damage 19; 17 1d20+7;1d12+5 [12]; [12,12] attack 3, damage 16; 10 1d20+2;1d12+5 [14]; [14,5] Link to comment Share on other sites More sharing options...
Blaeringr Posted January 30 Author Clone Share Posted January 30 Khaine kills yellow, and badly hurts red. Chelia lands one of three attacks, barely missing the other two, and kills blue. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted January 30 Clone Share Posted January 30 (edited) Hakaja Kek HP: 32/32 ~ AC: 19 ~ Speed: 25 Fort: +6 ~ Ref: +8 ~ Will: +7 ~ Per: +7 Sheet link Kek moved behind the infected threatening Chelia, trying to take advantage of its distraction. Move to flank #2 -- not sure if that's a Step or a Stride. Attack #2. If that kills #2, Stride to set up a flank on whoever's up for Khaine. Otherwise, press the attack on #2. EDIT: I'm pretty sure that's death for #2. I'll go set up the flank for Khaine. Edited January 30 by Dr Jackal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls First Attack, Flank+Song 30 1d20+12 18 Damage 13 2d6+5 2,6 Stink save 10 1d20+6 4 Link to comment Share on other sites More sharing options...
Blaeringr Posted January 30 Author Clone Share Posted January 30 The goblin (green) has dodge Chelia's attacks so far, only to end up completely skewered on Kek's blade. Green is dead. That leaves just red, barely. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted January 30 Author Clone Share Posted January 30 Weylin casts telekinetic projectile (2 actions) at the last goblin. And then shield (1 action) on himself. Name xDiceName xDiceResult xDiceString xDiceRolls TP attack 14 1d20+8+1 5 Link to comment Share on other sites More sharing options...
Blaeringr Posted January 30 Author Clone Share Posted January 30 Enemies' Turn Red Finally beginning to fear the situation, the last goblin flees. But not for aiming a big nasty spit nugget at Kek. 2 actions: gather and spit acid at Kek 1 action: move 25 feet west to corridor Round 2 Summary Maybell Maybell moves forward, and magically smashes one of the goblins Chelia Fighting off two goblins, Chelia manages to slay one of them. Khaine Khaine slays one of the goblins attacking him. Kek Kek moves up and kills one of the goblins attacking Chelia, then moves behind the remaining one which is attacking Khaine. Weylin Weylin sends another chunk flying at the remaining goblin, but misses. Enemies The remaining goblin flees, but not before sending a parting shot at Kek-goblin-slayer. Round 3: Players' Turn Name xDiceName xDiceResult xDiceString xDiceRolls Spit at Kek 10 1d20+7 3 Link to comment Share on other sites More sharing options...
farothel Posted January 30 Clone Share Posted January 30 (edited) Chelia Gremaris Elven Fighter 2 HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1 Perception: +7 | Fort: +7 | Ref: +7 | Will: +5 conditions: none "Don't let it get away and warn others," Chelia said as she charged after the remaining goblin, using her sword more as a lance to stab him to death. She quickly dispatched of the last goblin. OOC exploration activity: scouting (gives a +2 to initiative) action 1-2: sudden charge (stride 2x, then attack for two actions) action 3: attack again if the first attack didn't do the trick. I assume that 31 is a crit and that 22 damage will finish it off. Edited January 30 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack 1, damage 31; 11 1d20+12;1d12+5 [19]; [19,6] attack 2, damage 27; 17 1d20+7;1d12+5 [20]; [20,12] Link to comment Share on other sites More sharing options...
Blaeringr Posted January 30 Author Clone Share Posted January 30 (edited) Two crits for a total of 56 dmg Combat is over. Continued in: Chapter 2 - First Hunt Edited January 30 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted February 4 Author Clone Share Posted February 4 (edited) Combat in the Goblin Council Room Everyone, please roll for initiative. You have a +2 from Chalia's scouting. The dashed lines indicate a ledge. As you enter the room you are on this ledge that surrounds the audience area. The area to the right of the dashed line is 5 ft higher than the area to the left. Drapes over the entry way allow anyone behind Chalia to use stealth until they enter the room. Initiative 28 Maybell 28 Kek 25 Ooze Goblin 17 Chalia 14 Goblins 10 Flick 8 Khaine Edited February 5 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls goblins init 14 1d20+7 7 ooze goblin init 25 1d20+8 17 Link to comment Share on other sites More sharing options...
Eagleheart Posted February 4 Clone Share Posted February 4 (edited) Flick HP: 22/22 AC: 18Shield raised Perception +4 Fort +6 Ref +6 Will +6 Flick raises his trusty shieldDefend exploration activity, his tail twitching restlessly. (OOC note: I forgot to add the scouting bonus) Edited February 4 by Eagleheart (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 10 1d20+4 6 Link to comment Share on other sites More sharing options...
daltar Posted February 4 Clone Share Posted February 4 (edited) [fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 2[/I] [b]HP:[/b] 24/24 [b]AC:[/b] 18 [b]Spell Slots:[/b] 3/3 L1 [b]Focus Points:[/b] 0/1 [b]Halfling Luck:[/b] 0/1 [b]Class DC:[/b] 18 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 2[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 5 Rex 6 Wil 7 Per 7 [B]Speed:[/B] 25 [B]AC:[/B] 18 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset] Maybell Springfield Maybell Springfield Gutsy Halfling Bard 2 HP: 24/24 AC: 18 Spell Slots: 3/3 L1 Focus Points: 0/1 Halfling Luck: 0/1 Class DC: 18 Status: Normal and Healthy Statblock Maybell Springfield Female Halfling Bard 2 Neutral Good Entertainer STR: 8/-1 DEX: 14/+2 CON: 12/+1 INT: 14/+2 WIS: 12/+1 CHA: 18/+4 Saves: For 5 Rex 6 Wil 7 Per 7 Speed: 25 AC: 18 Languages: Common, Elven, Dwarven, Halfling Just coming into this room and seeing the literal head of this operation... plus, seeing how he was wearing the artifact of the goblinoids... well, it was all that Maybell needed to see to know this was likely the spot to let go of her inhibitions. Chalia was not close enough, but someone just as good was... indeed, even better, someone even more fitting... so instantly the little halfling strummed her viol... letting her connection to the magic of this world sweep on forth. She touches with the bow of her viol touch the orc medic's blade "Tis the blade that shall cut down the tumor at the heart of this illness! To a plague, we bring a healer! My good Kek, before us stand eldritch decay, virulent poison itself from another world! Let them know the physician's skill and inner fire won't allow their ilk to seep into this place any longer!" Letting the magic of her storytelling swell forth, nonetheless she puts her bow to the strings, letting forth another note of gallantry and valor, to guide her dear allies onward "My dear friends! Undaunted are we! Our mission in sight! Let these poor ill ones rest, let their ringleader know fear! Vile plots know to dissolve before truth's light!" so sings the bard, her voice echoing with a pure cheer likely not heard in these tunnels in quite a while. The notes of her viol resonate within the air, lingering in mind and heart both with magic and enthusiasm. OOC: Maybell casts Magic/Runic Weapon on Kek's shortsword/his preferred weapon! 2 actions spent for that one. Then she uses one action to Inspire Courage! Everyone, remember your +1 to Hit and +1 to damage and to saves against fear! I do believe we did not rest 10 minutes, so I don't think I got a focus point for Lingering Performance. EDIT: But I am wrong! Maybell refocused and spends a focus point for Lingering Composition! Edited February 4 by daltar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 29 1d20+9 20 Performance 22 1d20+8 14 Link to comment Share on other sites More sharing options...
farothel Posted February 4 Clone Share Posted February 4 Chelia Gremaris Elven Fighter 2 HP: 28/28 | AC: 19 (20 with shield) | speed: 30 | hero: 1/1 Perception: +7 | Fort: +7 | Ref: +7 | Will: +5 conditions: none "You can try," Chelia said as looked around. This certainly was weird and she wanted to study things further, but at the moment taking decisive action took priority. OOC exploration activity: scouting (gives a +2 to initiative) Name xDiceName xDiceResult xDiceString xDiceRolls initiative 17 1d20+9 8 Link to comment Share on other sites More sharing options...
Dr Jackal Posted February 5 Clone Share Posted February 5 (edited) Hakaja Kek HP: 32/32 ~ AC: 19 ~ Speed: 25 Fort: +6 ~ Ref: +8 ~ Will: +7 ~ Per: +7 Sheet link Kek seems surprised by Maybell's choice of champion, but nods in thanks. Steeling himself, he bursts out of the hallway, over the ledge, and toward the goblin-headed ooze. "L'hhroiiii tchn-khaaanz!" he bellows. OOC: Double move to the boss and attack. Yes, I realize that this is risky and borderline stupid, but I'm hoping it's worth the risk. Flat-footed boss plus inspiration plus magic weapon is +4 attack, +1d6+2 damage, along with Sneak Attack on the first round. (Sneak Attack assumes that the boss will take precise damage, but since he actually has a head, it seems like a reasonable bet.) Kek will Nimble Dodge the first attack that comes his way. Edited February 5 by Dr Jackal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Stealth +2 28 1d20+8 20 ATTAAAAACK! 26 1d20+13 13 Damage (last die is sneak attack) 15 3d6+6 6,1,2 Link to comment Share on other sites More sharing options...
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