Rakle Posted February 8 Clone Share Posted February 8 Azgar stakes out an area for the oxen before joining the others. "Let's check out this ship before it gets too late". he comments as he follows Lothar. AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS Handle animal take 20 for a 25. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sandstar Posted February 9 Clone Share Posted February 9 Casimir Ivaldisson, human priest and shipwright Casimir offers to assist Arradon in getting the boat high enough onto the bank so that it is unlikely to float away on them, even if the tide were to come in. He is focused on this task to the extent that he almost fails to notice how the others are getting ready to head out towards their ultimate goal, the shipwreck that is meant to lie just yonder. Suddenly eager to see this venerable vessel for himself, he rushes to catch up to the others, feet splashing in the mud, then slows down a bit as he remembers the need for caution. Actions Free action: Move action: Standard action: Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Paro Posted February 12 Author Clone Share Posted February 12 Day 9 Morning, In Brinestump Marsh With Lothar not waiting for the scout to get ahead of them while the others dealt with the boat and the oxen, the supplies were left behind in the boat to be guarded by the oxen. The others had to rush to catch up, making plenty of noise to ruin any chance of stealth through the swamp. Barlo brought up the rear, keeping his shortbow in hand as he watched their backtrail. About an hour later they spotted what appeared at first to be a strange tangle of branches was in fact the moss-covered ribs of a wrecked ship. The ruined ship laid on its side, split down the middle and mostly sunken into the mud and murky water. Witch's Map Combat Information Good Guy Info Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sandstar Posted February 15 Clone Share Posted February 15 (edited) Casimir Ivaldisson, human priest and shipwright Casimir hangs back beside Barlo, trusted mallet in hand, and tries to restrain himself from getting overly excited as the wreck comes into view. His initial impression is one of profound weariness, with the ship seemingly ready to disappear forever into the swamp and be forgotten by the entire world. His resolve to ensure the ship's name is remembered is rekindled at the sight. He peers around the bushes cautiously, trying to get a better understanding of the lay of the land, and note potential hidy-holes for any dangerous creatures. Actions Free action: Move action: Move at half speed to allow Stealth at no penalty. Standard action: Perception to gain a feel for potential hiding places for monstrous creatures Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Edited February 15 by Sandstar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 15 1d20 15 Perception 12 1d20+4 8 Link to comment Share on other sites More sharing options...
Rakle Posted February 16 Clone Share Posted February 16 Looking at the ship, Azgar scowls at the sight. Sideways and split open wasn't a good sign for the cargo. Stagnate water and muck was a great way to ruin goods. "What cargo was this ship carrying?. he asks Barlo. As they row closer, he will look for safe approaches to the ship. AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS perception Name xDiceName xDiceResult xDiceString xDiceRolls perception 8 1d20+6 2 Link to comment Share on other sites More sharing options...
Starhawk Posted February 16 Clone Share Posted February 16 (edited) Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet https://www.myth-weavers.com/showthread.php?t=525390 "Have a look around, find a campsite, clear a space.. I'll go back and bring the oxen, the wagon and then, if I can, the boat.", remarks Lothar, turning around and sauntering back to where they'd left the oxen, clearing a path through any notable obstacles as he goes with his polearm. Edited February 16 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LordBlackblade Posted February 17 Clone Share Posted February 17 Arradon Delgaran, Harran Renegade Arradon warily eyes the torn open belly of the ship. He'd have preferred a more careful approach, himself sprung many an ambush on the unwary. Still, they seemed to have passed without incident. He stops near Barlo. "Remind me again how this ship sank?" If it had been a storm as he recalled that sank the ships, then any storm powerful enough to split a ship in half would've surely scattered any cargo to the four winds as well. He continues to observe the outline of the ship's ribs against the backdrop of the horizon. The overall effect in his mind is that of a rotted skeleton having been picked clean, left with not even its own dignity. Mini-Stats Arradon Delgaran Initiative: +5 Perception: +8, Move 30ft AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades) HP: 26 Current: 14 CMB: +2 CMD: 17 Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep) Conditions in Effect: None Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Features: Evasion Sneak Stab (+2d8) Actions Move: Standard: Swift: Free: Name xDiceName xDiceResult xDiceString xDiceRolls Perception 16 1d20+8 8 Link to comment Share on other sites More sharing options...
Paro Posted February 20 Author Clone Share Posted February 20 Day 9 Morning, In Brinestump Marsh Barlo shook his head, "All I know was there were fireworks found among the goblins that were stamped out. Those fireworks had the family marks on them for the shipping company. I was told there were other valuable cargo items and family heirlooms onboard. That was pretty much all the information I gathered though, nothing more specific. What we do know, is that the goblins did not have the cargo in their village. Either they had not recovered the heirlooms at all or only found the fireworks of value to them." "The main theory about the ships was they were lost at sea in a storm. But with them turning up here, it is likely the storm drove them aground here in the swamp. If there were survivors, they never made it back to civilization. Maybe they did not survive the swamp or the goblins. If a storm was raging here, it might have been deadly to stay here and they could have sought higher ground. It was 24 years ago so..." he shrugged. There were potential hiding places in the wreckage and swamp itself. So far no one spotted anything from the short distance (20-30 feet) they were from the wreck. Arradon could make out the encrusted nameplate of the ship, Kaijitsu's Blossum. Witch's Map Combat Information Good Guy Info Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sandstar Posted February 21 Clone Share Posted February 21 Casimir Ivaldisson, human priest and shipwright Once Arradon points it out, Casimir also notices the nameplate of the shipwreck. He is pleased to see that some recognizable remnant of the ship remains. While he appreciates that the nameplate itself is far too large and bulky to bring back to Venza with the transport options at their disposal, he does intend to bring back a small remnant of the ship, perhaps a nail or piece of wood that is not rotten. He considers that he might eventually create a small shrine, somewhere among the shipyards, for commemoration of ships lost and, eventually, rediscovered. He then considers that they might very well be standing on the ground where the crew of Kaijitsu's Blossom died following their ordeal, and starts to carefully inspect the ground at his feet for evidence of humanoid remains. He turns to the others, then whispers: "What's our next move here?" Actions Free action: Move action: Stay put for the moment. Standard action: Perception to check whether any bones or other remains are noticeable in the swampy ground around them. Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Name xDiceName xDiceResult xDiceString xDiceRolls Perception to spot any humanoid remains 19 1d20+4 15 Link to comment Share on other sites More sharing options...
Rakle Posted February 21 Clone Share Posted February 21 Hopefully the family heirlooms weren't scrolls. Azgar thinks to himself. " Let's move closer, and find a safe or at least the safest path for entering the ship". he suggests AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS perception(1d20+6 2 8) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LordBlackblade Posted February 21 Clone Share Posted February 21 (edited) Arradon Delgaran, Harran Renegade Arradon nods his head toward Azgar in agreement. "I think that's our plan. Anything down there already knows we're here." He gives the cautious shipwright a quick, wry smile. He started to carefully make his way towards the opening in the ship's hull, doing his best to move silently despite his previous statement. Either habit or training, he clearly preferred moving quickly and quietly. Mini-Stats Arradon Delgaran Initiative: +5 Perception: +8, Move 30ft AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades) HP: 26 Current: 14 CMB: +2 CMD: 17 Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep) Conditions in Effect: None Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Features: Evasion Sneak Stab (+2d8) Actions Move: Standard: Swift: Free: Edited February 21 by LordBlackblade (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 12 1d20+9 3 Perception 17 1d20+8 9 Link to comment Share on other sites More sharing options...
Paro Posted February 24 Author Clone Share Posted February 24 (edited) Day 9 Morning, In Brinestump Marsh Barlo followed a number of steps behind Arradon and Azgar, looking over his shoulder as Lothar disappeared in the swamp brush heading back the way they had come. "At least the map is correct on helping is find this wreck. But if the goblins did not fully loot the ship, and we did not find the cargo at the witch's hut... I wonder where?" Casamir examined the planks that contained the ship's name. He could remove those few and it would only be an 8-foot section of planks that could easily fit in the wagon once they ported it there. The interior of the shipwreck appeared to be mostly mud and water as Arradon and Azgar got close to the large hole that was halfway down the wreck. While they were checking things out, creatures rose up from the mud and marsh water around them. They were skeletons, with muddy and tattered rags barely clinging to the bones. They drew curved, rusty blades and moved to attack without any sound coming from their open mouths. Arradon and Azgar found themselves surrounded, one actually slashing Arradon for a minor cut. Azgar fended off the rusty blade seeking his side. Casamir had one closing in on him as well when he turned around to see what all the frantic splashing was. Meanwhile, Lothar was unaware of what was going on. Witch's Map Combat Information Map: All terrain considered Difficult Terrain Round 1 Skeletons stood and moved or attacked. S1 attacked Arradon, hit for 5 dmg S5 attacked Azgar, missed Good Guy Info Lothar 3 rounds from reaching Arradon 5 dmg Bad Guy Info S1 [AC16] HP 4/4 - DR 5/Bludgeon S2 [AC16] HP 4/4 - DR 5/Bludgeon S3 [AC16] HP 4/4 - DR 5/Bludgeon S4 [AC16] HP 4/4 - DR 5/Bludgeon S5 [AC16] HP 4/4 - DR 5/Bludgeon Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Everyone is up for Round 1 Edited February 24 by Paro (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted February 24 Clone Share Posted February 24 (edited) " LOTHAR, UNDEAD!". Azagar yells. Then he slashes at the skeleton behind him with his blade. As that skeleton explodes he moves over to help protect Arradon's flank (I28) AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS attack S5 with favored enemy bonuses attack slash damage Edited February 24 by Rakle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack 16 1d20+10 6 slash damage 18 1d8+10 8 Link to comment Share on other sites More sharing options...
LordBlackblade Posted February 24 Clone Share Posted February 24 Arradon Delgaran, Harran Renegade Arradon was not being used to being taken by surprise and he had now been surprised twice in one day. He grits his teeth as the skeleton retracts it's rusty blade from his wound. Hearing Azgar call out to Lothar, Arradon steps back towards him. Positioned shoulder to shoulder with Azgar, He keeps his daggers raised ready to deflect any more incoming attacks. Mini-Stats Arradon Delgaran Initiative: +5 Perception: +8, Move 30ft AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades) HP: 26 Current: 14 CMB: +2 CMD: 17 Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep) Conditions in Effect: None Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Features: Evasion Sneak Stab (+2d8) Actions Move: 5-Foot Step to I27 Standard: Total Defense (+4 AC) Swift: Free: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted February 24 Clone Share Posted February 24 Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet https://www.myth-weavers.com/showthread.php?t=525390 Lothar, some way away by this point, stops in his tracks, hearing Azgar's cry. "What did I say about setting up camp? Seriously, it was the last thing I said." Double timing it he heads back to the cry. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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